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normalperson

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Everything posted by normalperson

  1. Does Psionic Nexus, from the Psionic Mastery Ancillary, actually heal you? https://cod.uberguy.net/html/entity.html?entity=pets_psionic_nexus It's a long wait to get there, but having a pet makes me feel like I'm getting more benefit from taking "Shield Other", if I end up playing solo sometimes. Also I noticed that Unrelenting from the Presence pool, also gives you +Rech and +Damage, so maybe it's not so bad for your DPS to go that way.
  2. It's hard for me to live without a heal, but /Shield is still pretty fun, so I knew when I began I would need to take a pool to get a heal power. So I'm choosing between two options. 1 - Medicine Pool. Plan is that later on I will take Ghost Widow Patron and get Shadow Meld which will give me temporary very high defense, to save me from getting interrupted. 2 - Presence Pool. If I go this route then instead of Ghost Widow, I'll take the Ice Ancillary because the Jack Frost has high defense, and I want to stack that with Grant Cover and see how that plays out. Right now I am not considering Willpower Pool because I am already using that on a Shield/Fire tank and I want to have a variety of builds. Otherwise I am pretty sure that would be the best choice. A distant third choice is not to take any pool heals at all, but later on go with Mako as my patron to get Hibernate. But it is a pretty distant third.
  3. I'm at a three way crossroads again. At L18 I can take A- Crushing field. Group immobilize that inflicts 7.5 smashing (at level 18) 8 Second Rech B - Gravity Distortion Field Group hold that inflicts 0 points damage of any kind and makes foes immune to knock 4 Min Rech C - Wall of Force Cone AOE with 33% chance of .67 knock, inflicts 16 points smash/psionic 10 Second Rech I am leaning toward Crushing Field
  4. Do you find that Gravity Distortion Field gets in the way of your KB/KD effects? I skipped it because I didn't want to make enemies immune to my Lift and Propel. So now at L17 I'm finding it pretty hard to keep anyone locked down, although when facing an individual boss I've got them on the ground for the whole fight. Lift being Maginitude 7.99 unmodified, and Propel being 2.66 even very tough bosses fall down. But if there is a group........... Edit: I just realized Crushing field doesn't make them immune to KB. , And gravitiy Distortion is a hold anyway........... now nevermind this is kind of a dumb question. I thought I would make them immune to KB if I took the group immobilize, and now I've been suffering 5 or more levels of pain trying to lock down groups..............
  5. JJDraken - That is an interesting build. I'm curious : how well is Evasive Maneuvers working out for you? I tried taking it on a Mastermind character, but I found that needing to wait through 10 seconds of inaction before that defense effect kicks in, I was already dead before it started protecting me. So I turned it off to save End, and ended up not really using it. I'm probably going to respec it out soon. Thanks for talking me out of it! I had planned the build before even trying a Dom, with medicine in mind, but then when I got to level 10 and took the Aid Other power, in preparation, I had an odd feeling of impending doom, and thought maybe I should ask some other people who had actually run Doms. What you are saying confirms that dread was real. I used my free level 10 respec to get rid of Aid Other. I can't seem to get Mids to give me an image, perhaps because I have only planned the build up to level 14 so far. But here is the data chunk. My pools are Concealment, Flight, and Teleportation, and now Force of Will. I'm not going to fight it anymore!!!!! |MBD;7927;603;804;BASE64;| |G/YeQCwK7FgGTowOBtXQKHo7qLWV+mZk5ATVlJ0v7ZtQbkt92aahbKjwoCB/JktXX+u| |wgHQ15yTlz7yLM8OXrjtYIUtCmjIm/v+/V7MEAh6Dh5q8lbGG7nmTjbMTKKdAPRWYgN| |h9gy21oJ+6lGfFHxResSyj/2FWRE2KngGPjADuvNZvJopJBMT3AN2XlyuAGVIMwITTA| |M4Bq1FXnP3yMwfDCEmdHxvIdgCGfG1uJdvLs+bOlC4BiMURJmj1D60AK0PbhJCpYBD2| |FczaiW4+6M/C8WiIy9jBWnDZlbPx1CluyOSUTbSU+EvxtWYuWtc4gLZ85CoymZJTuWM| |nOZ77VMoWE3PZMgsuqvnU5Et9tGIO2XMB39r8NFV9OM4I83pnoDTEf40i4b5JghqL4W| |gT20A3GBILg3Di7y8htPhGXvqYKi3imHI/A7ohu5m0OtRr2aKx8jr2CWTsw0IQaghAS| |GtD5kY4CuNsZMHNndk6I3jNC/9tjfzQkS/d9xQjJ1u2SiiCCyqQ4pPaudrFCQoohbDl| |02GaHvTdIhS71g0s4mQq+dQRr6UG0qb4UlB7xDMiP3WnaG3ty5zmi4XYwJML08DaJx2| |Id4R4c2Fxwk2ehQ2IObpq85YJD0SYe37yugxOnrva5GkXSVpzbAupiVnR1xcBxEUxG4| |Ud5owQ5DniC31S83E8TBI7twwqhcr+6h2qRZEWNyV+9XTDfFFw9UT+nAosumwunBEr+| |qqKxJ/K8nDeByr+yD93tjjK/BU+Xk+pYtp5KaMY1UPaV09rHmQeK/7pc6cxb1saU18D|
  6. I have actually reached the point where I have to make my choice. Level 12 and I'm fresh out of powers to choose that don't affect healing. -If I go Medicine, I'm going to go ahead and skip Power Up or wait until much later. Instead I'll go Stealth-Grant Invis - Phase Shift, so I can call "time out" and heal myself. Downside? Interruptible without Phasing (or later on using Personal Force Field with Scorpion Patron) Upside? Faster Recharge, and I can aid teammates if I'm on a team with Aid Other. - If I go Unleash Potential, I'll take Project Will and Weaken Resolve (and definitely yes take Power Up) I don't need the travel power because I'm already flying. Gives me lots of single target attacks at 80 foot range, which lets me pick off a few minions before the bosses get close and I have to engage them. Downside? Takes 10 minutes to recharge, which I can only probably get down to like 4 or 5 minutes at the lowest. Phase Shift can fire every 2 minutes. Upside? I can keep right on fighting. - Unrelenting is still on the table. Doesn't add defense but it's still a decent heal, and gives +Rech and +Damage. Downside? Takes 10 minutes to recharge. Upside? Both the powers I have to pick to get it are useful. Pacify is near guaranteed non aggression from the boss, and Intimidate is 15 seconds of additional mezz. Next time I log on I have to pick........................
  7. Looking at it in terms of recharging to permahold, I guess having Lift, Propel, and then Project Will - all three are powers you can slot the +Recharge KB proc onto. But this also raises the question of whether to try taking the Experimentation power set? The description for Adrenal Booster says that you get a 27.6% boost to secondary effects, which lasts 60 seconds. Experimental injection grants +regen. The Singularity pet can't be healed. Can it be Regen boosted?
  8. No. You are right. I'd rather go Stealth instead of SS. My big reservation about going with "Unleash Potential" is that I've already got a full set of ranged single target ranged powers. Burst, Lift, and Propel pretty much keep me not needing to wait for powers to recharge in battle. To get Unleash, I'll need to take either one or two additional single target ranged powers. But if I get Recharge slowed, maybe then I'll be glad to have one or two more attacks while I wait. Trouble with going First Aid instead, is then my character is really a serious glass cannon. I'll eventually get personal force field when I choose my patron, and that will let me call "time out" and Aid Self up to full health sometimes. But the rest of the time my outlook is pretty bleak. There is no perfect answer. That's why this character is so fun. I can plot for days what I'll do next time I level.
  9. I'm looking at having Jump (Mighty Leap) and Fly. Stealth really helps with quick missions, and Super Speed is a stealth. That gets me to three. Might as well add teleport for the sake of it. Maybe combat teleport and slot +toHit IO's to it.
  10. I didn't know Hasten was so helpful for Doms (This is my first dom since discovering Homecoming) . I'm considering maybe using Super Speed as my stealth power (instead of Concealment) and then having all four Travel types. Flight/Super Speed/Mighty Leap/Teleport. It's kind of ridiculous, but if I put Zephyr on all 4 (6 total after second picks) that's 8.5% ranged/AOE defense right there. As things stand my pools are : Flight, Concealment, Teleport, and whichever of the three healing options I end up using. Teleport is optional, but I definitely want flight and some kind of stealth power to skip to end bosses. This discussion might finally motivate me to learn how to post builds.
  11. I like that scrap parry is just as strong as Tanker parry, and multiple applications seem to stack. I have a sword/shield and even though I haven't done my IO's yet (still level 19) I still see my melee defense hitting 48+% all the time. For a /WP I guess that would be about where your lethal defense gets to. If you've got Rise to the Challenge running, that should keep you alive with lots of mobs gathered around, hopefully using melee attacks because they're next to you - and the more of them there are the faster you are healing. (Even with no bonus to melee defense from WP, parry alone will get you to 30% once it starts stacking.) Also parry recharges really fast, so you're never standing around waiting for an attack to become available (although running out of End at level 19 is kind of worrisome...)
  12. Certain elements of some power sets are stronger on Brute than they are even on Tanker. I've noticed that most cases where an aura inflicts -toHit on enemies, the Brute actually inflicts more -toHit than the Tanker set does. Example: Tanker Radiation Armor power : Beta Decay inflicts -5.25 toHit, but Brute Radiation Armor power: Beta Decay inflicts -5.62 toHit It is a very very small difference, but if it brings you some satisfaction to know one or more of your powers became stronger despite the fact you are using it on an archtype that is supposed to be weaker, then enjoying yourself is ultimately what gaming is all about!
  13. I'm curious why you are taking both Stealth and Infiltration? And why you are taking Aid other, but not Aid self? The rest of the build makes sense. My character has to take fly for thematic reasons, so I will choose some power to sacrifice for it. Perhaps I'll even take both fly and Mighty Leap, despite the redundancy. Also I've noticed both the above builds have Combat Jumping in them? Is that to add speed to Mighty Leap, or does the immunity to immobilize help you in battle enough to make it worth taking the power for that reason? I figure it's not for the the 2.15% defense.
  14. I wonder how good Worm Hole, and Trip Mine go together? Like could you set the mine and then throw all the mobs onto it? Seems like it would be worth building one of these just to find out.
  15. For the sake of survivability, and because I have lots of room for pools on my build, I want to choose a self heal/survival Pool. The choices I'm considering are : A: Medicine B: Presence/Unrelenting C Force of will/Unleash potential. I want to have some way to heal mid combat. I'm considering how "Power Up" could be useful if I use it just before activating one of the longer lasting powers, but Medicine overall heals you more, and faster.
  16. It's a good thing you came on here Display Name. We can set you straight!!!! 1 - They're not trying to harm you by pricing the item so high. There are many "whales" out there who will gladly pay the listed price. 2 (more imporantly) - The cheaper way to get the IO you want is buy a "KISMET" recipe (any one of them, usually cost 600k to make) and then a bunch of Converters (50k each) Choose the option "Out of set Conversion" - Category : Defense. Each 2 Converters has a 1/8 chance or so to land on "Luck of the Gambler", since it is already a "defense set" So, average of 800k to get it that far. Or 6 merits Next choose "In set conversion". Each 3 Converters has a 1/5 chance to land on the specific item you want now. So average 750k or 5 merits. In total you shall have spent around 600 + 800 + 750 = 1,950k About 2 million.
  17. On the website, it claims that you can supposedly convert a normal set IO to Attuned set enhancement by putting it up for sale, and then bidding on the equivalent attuned IO yourself. Naturally, other players may have outbid you, but if you're the highest bidder I think you would basically see your sale happen at the same time as your successful bid? Or do I need to use multiple characters to achieve this perhaps? I've tried it lately, but even though my bid was higher than what I listed it for, it was still sitting there unsold. And nobody else was outbidding me clearly, since it was still unsold.
  18. Just is a goofy idea I had, and I feel like I need to post it somewhere. It's still not complete. A work in progress. "You are an important character in somebody's plot line. So naturally you can't die." 1- 2- 3- "The bad guys keep missing" Attack: Cone, range 60 feet, 90 degree arc. -25% to hit 1 minute, -500 perception range. Enemies will not notice this attack. (Similar to trick arrow flash arrow) Whoever is writing your story looks out in front of you and defines all the enemies in view as the "bad guys" of the story. Naturally their bullets will keep missing. 4- "Pendant" The next successful attack against you deals no damage. Recharge 20 seconds, duration 10 seconds/until activated. You had a small metal object in your pocket. Perhaps a trinket your friend had given you. Maybe a book. Maybe just a random slab of steel you picked up off the ground a few moments ago. The bullet/knife/laser hit that instead you you. 5- "Villain Monologue" Ranged 60 feet, 3.0 magnitude Confuse. 10 seconds. -20 defense/tohit for 30 seconds. Your enemy just can't help it. They need you to know what their plot is, in all its details. Just have to let you know how witty their whole plan was, and how easily they have defeated you (or think they are about to). 6- 7- 8- "Great Escape" - Turn aetherial for 30 seconds. You're always able to get out of any situation you find yourself in. No matter the odds. 9- "It's just a flesh wound" Character is revived with 95% health. It looked like that last gunshot/explosion/stabbing/ piano falling on your head, should have killed you. You should be bleeding out on the floor, mere minutes from death. But no: it was actually just a flesh wound. You're ok.
  19. I feel like this would be fun to discuss. No need for any real seriousness. I want to brainstorm ways for "natural" characters to be competitive with other superheroes. The easiest is the "superman" way, where your character has super powers due to every member of their alien race having them, but if we include that we are making things too easy for ourselves. Some other possibilities are psychic powers and/or mastery of Chi, but those come close to the edge of mutation and magic, since a psychic has to start with some psychic potential, and Chi could be considered a kind of magic. I think the most fun is imagining some body builder and/or athlete becoming so athletically skilled that they are competitive with real super heroes. I guess that is Back Alley Brawler's origin? Another option is the "Indiana Jones" type approach, where the character's powers are really the result of wit, some skills, and huge amounts of "plot armor". Batman kind of straddles the line between "natural" and "tech".
  20. On the one hand, Sister Psych is clearly defined as a Mutant. But on the other hand, it seems like it would take quite a lot of hard training to bring out a person's psychic potential. It doesn't really matter to game play, but I'm curious if the community has any conventions? If your character relies on psychic powers, are they better classified as natural, or mutant? I guess there is really no wrong choice. Even science could be how you got your psychic powers. Or technology via implants. I'm trying to find good justifications for natural origin to be competitive with the others. Maybe mastery of your Chi? ...or that could be magic.
  21. I highly recommend the "Power Transfer: Chance to Heal" proc to put into "Lightning Field". You can't rely on it because it is random, but it's always nice to get that little +hp heal appear from time to time when you're surrounded by mobs. The field drains Endurance, which makes it uniquely eligible for that proc, among defense sets. Radiation melee has a persistent AOE also, Irradiated Ground - so a strategy of persistent melee AOE would make sense. Maybe add some damage procs to them.
  22. Yeah. That is a pretty big liability to protecting teammates, and gathering enemies for the blasters' AOE's. So maybe I should take the real Taunt, and trade the power pool Provoke for placate? Maybe I can find some situation where placating will save me from dying. "Unrelenting" is just so useful!!! My brute is Oversized weapons/ Super Reflexes, so it gives me a way to heal every now and again. Edit: follow up: I decided to go ahead and take the real taunt power. And am having no regrets!!! I changed Provoke to pacify, because it's useful when there is a machine gun enemy standing away from the melee fight and debuffing my defense. I figure my allies won't mind if one machine gunner mob takes his attention off of me.
  23. Is "taunt" really a lot better than "provoke"? Or just a little bit better? Or about the same? I'm wondering because the heal power you can get in that power pool set is pretty useful on a /reflexes or /shield build. But I don't want to let down teammates by failing to draw enough aggro.
  24. I watch the damage bonus on my brute when I'm single player mission running, and it stays pretty close to +150% most of the time. So long as most of my attacks are already hitting, would that additional +80% really make a noticeable difference?
  25. This can generally be about all seemingly supernatural martial artists, but I figure that Chun Li is well known. She probably gets her supernatural abilities from channeling her Chi. But, I'm sure if Chi is magic? Or still natural? Or kind of psychic? I guess Psychic powers are considered mutant. I looked up the origins of in game characters like Mother Mayhem, Sister Psyche, Penelope Yin, etc and they were all listed as "mutant". At the same time, aren't Arachnos Widows considered "natural origin"?
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