
normalperson
Members-
Posts
41 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by normalperson
-
Are there any powersets which are better on Brute than on other AT's ?
normalperson replied to Icono04's topic in Brute
Certain elements of some power sets are stronger on Brute than they are even on Tanker. I've noticed that most cases where an aura inflicts -toHit on enemies, the Brute actually inflicts more -toHit than the Tanker set does. Example: Tanker Radiation Armor power : Beta Decay inflicts -5.25 toHit, but Brute Radiation Armor power: Beta Decay inflicts -5.62 toHit It is a very very small difference, but if it brings you some satisfaction to know one or more of your powers became stronger despite the fact you are using it on an archtype that is supposed to be weaker, then enjoying yourself is ultimately what gaming is all about! -
Gravity/Arsenal dom trying to choose a "heal" power.
normalperson replied to normalperson's topic in Dominator
I'm curious why you are taking both Stealth and Infiltration? And why you are taking Aid other, but not Aid self? The rest of the build makes sense. My character has to take fly for thematic reasons, so I will choose some power to sacrifice for it. Perhaps I'll even take both fly and Mighty Leap, despite the redundancy. Also I've noticed both the above builds have Combat Jumping in them? Is that to add speed to Mighty Leap, or does the immunity to immobilize help you in battle enough to make it worth taking the power for that reason? I figure it's not for the the 2.15% defense. -
I wonder how good Worm Hole, and Trip Mine go together? Like could you set the mine and then throw all the mobs onto it? Seems like it would be worth building one of these just to find out.
-
For the sake of survivability, and because I have lots of room for pools on my build, I want to choose a self heal/survival Pool. The choices I'm considering are : A: Medicine B: Presence/Unrelenting C Force of will/Unleash potential. I want to have some way to heal mid combat. I'm considering how "Power Up" could be useful if I use it just before activating one of the longer lasting powers, but Medicine overall heals you more, and faster.
-
It's a good thing you came on here Display Name. We can set you straight!!!! 1 - They're not trying to harm you by pricing the item so high. There are many "whales" out there who will gladly pay the listed price. 2 (more imporantly) - The cheaper way to get the IO you want is buy a "KISMET" recipe (any one of them, usually cost 600k to make) and then a bunch of Converters (50k each) Choose the option "Out of set Conversion" - Category : Defense. Each 2 Converters has a 1/8 chance or so to land on "Luck of the Gambler", since it is already a "defense set" So, average of 800k to get it that far. Or 6 merits Next choose "In set conversion". Each 3 Converters has a 1/5 chance to land on the specific item you want now. So average 750k or 5 merits. In total you shall have spent around 600 + 800 + 750 = 1,950k About 2 million.
-
On the website, it claims that you can supposedly convert a normal set IO to Attuned set enhancement by putting it up for sale, and then bidding on the equivalent attuned IO yourself. Naturally, other players may have outbid you, but if you're the highest bidder I think you would basically see your sale happen at the same time as your successful bid? Or do I need to use multiple characters to achieve this perhaps? I've tried it lately, but even though my bid was higher than what I listed it for, it was still sitting there unsold. And nobody else was outbidding me clearly, since it was still unsold.
-
Just is a goofy idea I had, and I feel like I need to post it somewhere. It's still not complete. A work in progress. "You are an important character in somebody's plot line. So naturally you can't die." 1- 2- 3- "The bad guys keep missing" Attack: Cone, range 60 feet, 90 degree arc. -25% to hit 1 minute, -500 perception range. Enemies will not notice this attack. (Similar to trick arrow flash arrow) Whoever is writing your story looks out in front of you and defines all the enemies in view as the "bad guys" of the story. Naturally their bullets will keep missing. 4- "Pendant" The next successful attack against you deals no damage. Recharge 20 seconds, duration 10 seconds/until activated. You had a small metal object in your pocket. Perhaps a trinket your friend had given you. Maybe a book. Maybe just a random slab of steel you picked up off the ground a few moments ago. The bullet/knife/laser hit that instead you you. 5- "Villain Monologue" Ranged 60 feet, 3.0 magnitude Confuse. 10 seconds. -20 defense/tohit for 30 seconds. Your enemy just can't help it. They need you to know what their plot is, in all its details. Just have to let you know how witty their whole plan was, and how easily they have defeated you (or think they are about to). 6- 7- 8- "Great Escape" - Turn aetherial for 30 seconds. You're always able to get out of any situation you find yourself in. No matter the odds. 9- "It's just a flesh wound" Character is revived with 95% health. It looked like that last gunshot/explosion/stabbing/ piano falling on your head, should have killed you. You should be bleeding out on the floor, mere minutes from death. But no: it was actually just a flesh wound. You're ok.
-
I feel like this would be fun to discuss. No need for any real seriousness. I want to brainstorm ways for "natural" characters to be competitive with other superheroes. The easiest is the "superman" way, where your character has super powers due to every member of their alien race having them, but if we include that we are making things too easy for ourselves. Some other possibilities are psychic powers and/or mastery of Chi, but those come close to the edge of mutation and magic, since a psychic has to start with some psychic potential, and Chi could be considered a kind of magic. I think the most fun is imagining some body builder and/or athlete becoming so athletically skilled that they are competitive with real super heroes. I guess that is Back Alley Brawler's origin? Another option is the "Indiana Jones" type approach, where the character's powers are really the result of wit, some skills, and huge amounts of "plot armor". Batman kind of straddles the line between "natural" and "tech".
-
On the one hand, Sister Psych is clearly defined as a Mutant. But on the other hand, it seems like it would take quite a lot of hard training to bring out a person's psychic potential. It doesn't really matter to game play, but I'm curious if the community has any conventions? If your character relies on psychic powers, are they better classified as natural, or mutant? I guess there is really no wrong choice. Even science could be how you got your psychic powers. Or technology via implants. I'm trying to find good justifications for natural origin to be competitive with the others. Maybe mastery of your Chi? ...or that could be magic.
-
please help me on a Radiation Melee/Electric Armor Brute
normalperson replied to iaele's topic in Brute
I highly recommend the "Power Transfer: Chance to Heal" proc to put into "Lightning Field". You can't rely on it because it is random, but it's always nice to get that little +hp heal appear from time to time when you're surrounded by mobs. The field drains Endurance, which makes it uniquely eligible for that proc, among defense sets. Radiation melee has a persistent AOE also, Irradiated Ground - so a strategy of persistent melee AOE would make sense. Maybe add some damage procs to them. -
Yeah. That is a pretty big liability to protecting teammates, and gathering enemies for the blasters' AOE's. So maybe I should take the real Taunt, and trade the power pool Provoke for placate? Maybe I can find some situation where placating will save me from dying. "Unrelenting" is just so useful!!! My brute is Oversized weapons/ Super Reflexes, so it gives me a way to heal every now and again. Edit: follow up: I decided to go ahead and take the real taunt power. And am having no regrets!!! I changed Provoke to pacify, because it's useful when there is a machine gun enemy standing away from the melee fight and debuffing my defense. I figure my allies won't mind if one machine gunner mob takes his attention off of me.
-
Is "taunt" really a lot better than "provoke"? Or just a little bit better? Or about the same? I'm wondering because the heal power you can get in that power pool set is pretty useful on a /reflexes or /shield build. But I don't want to let down teammates by failing to draw enough aggro.
-
I watch the damage bonus on my brute when I'm single player mission running, and it stays pretty close to +150% most of the time. So long as most of my attacks are already hitting, would that additional +80% really make a noticeable difference?
-
This can generally be about all seemingly supernatural martial artists, but I figure that Chun Li is well known. She probably gets her supernatural abilities from channeling her Chi. But, I'm sure if Chi is magic? Or still natural? Or kind of psychic? I guess Psychic powers are considered mutant. I looked up the origins of in game characters like Mother Mayhem, Sister Psyche, Penelope Yin, etc and they were all listed as "mutant". At the same time, aren't Arachnos Widows considered "natural origin"?