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Madvillain

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About Madvillain

  • Birthday 01/01/1004

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  1. I see, nonetheless, you're arguing that Smoke Cannister and Mass Hypnosis and Confuse should notify mobs while Control Hybrid is active despite none of the Control Hybrid effects being able to take effect?
  2. Which statement is not correct? Im aware of how the power is coded in your links, and is the reason for this suggestion. Your remedy of waiting to pop hybrid (a power with 2min duration and 50% uptime) prior to using Smoke Cannister (which is up every 20ish seconds) is indicative of the issue Im highlighting here.
  3. Please read the power info. It does +1 mag to all controls, then if already controlled, it has a chance to apply a damage proc. When first engaging a mob, the would not be mezzed, ie no chance for a damage proc. Still, the chance for +1 mag is coded to notify the mobs, which Im suggesting on. Again, damage proc, stun proc, fear proc are all irrelevant to this suggestion.
  4. They would need to be already mezzed to be eligible for the damage proc... Again, this is the +mag portion of Control Core Hybrid...
  5. The damage would of course notify mobs (as would the stun and feat but again, Core is suggested on here), but since it is dependent on the target already being mezzed, it's not related to the reason for my suggestion. You're right that the power applies both effects at the same time, the roll on +mag and the chance for damage, and the entire effect is coded to notify mobs. That's the reason for the suggestion, that they be decoupled so that control powers which do not inherently notify mobs would not inherit mob notification when used as preemptive/countermeasures to yet unengaged mobs.
  6. My concern is only with the chance for +mag portion of Control Core Hybrid
  7. Suggestion to change the way Control Hybrid notifies mobs. When toggled on, powers that do not normally notify mobs, will. While I've noticed this before with Mass Hypnosis, it's become a bit more of a problem with my Arsenal controller when using Smoke Cannister and Control Core Hybrid. Control Core provides a +1mag to controls, and a chance for damage on controlled enemies. When using Smoke Cannister as a preemptive debuff on mobs, this currently draws aggro when hybrid is active, pretty much defeating the point. If the +mag chance were able to be separated from the chance for damage as notification of mobs is concerned, that would resolve the issue.
  8. Wolf Spider Armor's pvp effect durations are set to 0.75s, but the power has a 10s activation period. This makes the effects active for 7.5% of the time instead of 100% of the time as they presumably should be. Power 'Wolf Spider Armor' (Training_Gadgets.Training_and_Gadgets.Wolf_Spider_Armor) (uberguy.net)
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  9. General tactics I use for this MM in standard content work well. 1) I don't tank in the typical sense. I will set up bots adjacent to a mob, out of melee range but usually somewhat close, with defensive/stay, or aggressive/stay (depending on if theyre triggered while defensive) on them so they don't run into the middle of the mob. The tanking I do is applying radiation infection to other groups, then going back to pets for BG to drag them into the team/debuff puddles/pet aggro. 2) See above mostly. In 4star content, you definitely don't want the pets in melee range due to the aoes (and them tending to run out of supremacy). But also, you want all enemies to be in one direction relative to the pets so they can aggro/AoE effectively, so this is applicable to standard content as well. 3) I have tactics, pets get supremacy +tohit, plus whatever team buffs, and radiation infection for -defense. Have had no issues with pets hitting anything in any content. 4) On my own, pets are at 30% defense from procs (5%+5%), maneuvers (5%), bot bubble (15%), and an extra 15% aoe from the ATO. Resistance is at 35% from the ATO (15%) and procs (10%+10%). Save the bot shield, they are baseline for a slotted lvl 50 MM since Rad offers no def/res buffs. I was on a team for all of these, which consisted of a variety of res/def/heal buffs and destiny cycling though. 5) Not really. I have had to spam pet summons on some of the bigger fights where they inevitably draw aggro, or where you are forced into a full team huddle where they're hit by AoEs. Edit: Completing this or any TF at 4star difficulty demands competence and teamwork. You can't roll into it on a very strong toon and carry the team on any AT or any toon imo. Being on a team that's not working together well probably has the biggest impact on MMs, since they tend to draw excess aggro, and pets are more easily killed then, and when they don't have teammates buffing.
  10. ITF per the thread topic, but I do 4star Aeon with it as well. Edit: Definitely not solo lol all 4star runs I do are with a full team
  11. I completed 4star on my bots/rad last night. Pets were squishier than normal but there were only a few fights where I was spam summoning them. If anything, I felt more effective since mobs took longer to kill and my main gripe w MMs in standard content is that the pets don't make it to mobs in time to get hits off unless they have some +movement buffs. I also wasn't trying to tank though.
  12. Scrapper - Broad Sword - Fiery Aura.mxd
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