xhaledk
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Posts posted by xhaledk
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Update:
I found the build I was using back in 2019. Can anyone tell me if its still viable?
Builds are attached in the bottom
Hi guys
Just recentley returned to the game, and wanted to take my Spider out for a spin, the problem is, I don't have the old gude/build I had a couple of years ago
Can you guys help me figure out what I was doing? The pets are not perma, but nearly
Xilliton Shadowhide - Villain Arachnos Soldier
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────- Primary powerset: Crab Spider Training
- Secondary powerset: Crab Spider Soldier
- Pool powerset (#1): Leaping
- Pool powerset (#2): Leadership
- Pool powerset (#3): Speed
- Pool powerset (#4): Fighting
- Ancillary powerset: Mace Mastery
──────────────────────────────
Powers taken:
Level 1: Channelgun
- A: Recharge Reduction
- 3: Endurance Reduction
- 3: Endurance Reduction
- 5: Damage Increase
- 5: Damage Increase
- 7: Damage Increase
Level 1: Crab Spider Armor Upgrade
- A: Steadfast Protection: Resistance/+Def 3%
- 7: Steadfast Protection: Knockback Protection
Level 2: Combat Training: Defensive
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 4: Combat Jumping
- A: Luck of the Gambler: Defense/Increased Global Recharge Speed
- 11: Endurance Reduction
Level 6: Maneuvers
- A: Defense Buff
- 13: Defense Buff
- 13: Endurance Reduction
Level 8: Suppression
- A: Endurance Reduction
- 15: Endurance Reduction
- 15: Damage Increase
- 17: Damage Increase
- 17: Damage Increase
- 19: Damage Increase
Level 10: Tactical Training: Maneuvers
- A: Endurance Reduction
- 19: Endurance Reduction
- 21: Defense Buff
- 21: Endurance Reduction
- 23: Endurance Reduction
- 23: Luck of the Gambler: Defense/Increased Global Recharge Speed
Level 12: Venom Grenade
- A: Dominion of Arachnos: Accuracy/Damage
- 25: Dominion of Arachnos: Damage/Recharge
- 25: Dominion of Arachnos: Accuracy/Damage/Recharge
- 27: Dominion of Arachnos: Damage/Endurance/Recharge
- 27: Dominion of Arachnos: Accuracy/Damage/Endurance/Recharge
- 29: Dominion of Arachnos: Recharge/Chance for -Dmg and Terrorize
Level 14: Hasten
- A: Invention: Recharge Reduction
- 29: Invention: Recharge Reduction
Level 16: Kick
- (Empty)
Level 18: Tough
- A: Endurance Reduction
- 31: Endurance Reduction
Level 20: Tactical Training: Assault
- A: Endurance Reduction
Level 22: Weave
- A: Defense Buff
- 31: Defense Buff
- 31: Endurance Reduction
Level 24: Fortification
- A: Endurance Reduction
- 33: Endurance Reduction
- 33: Resist Damage
- 33: Endurance Reduction
- 34: Endurance Reduction
- 34: Resist Damage
Level 26: Tactical Training: Leadership
- A: Endurance Reduction
- 34: Endurance Reduction
- 36: To Hit Buff
- 36: To Hit Buff
- 36: Gaussian's Synchronized Fire-Control: To Hit Buff/Endurance
- 37: To Hit Buff
Level 28: Mental Training
- (Empty)
Level 30: Super Jump
- (Empty)
Level 32: Serum
- A: Endurance Reduction
- 37: Endurance Reduction
Level 35: Summon Spiderlings
- A: Recharge Reduction
- 37: Recharge Reduction
- 39: Recharge Reduction
- 39: Damage Increase
- 39: Damage Increase
- 40: Damage Increase
Level 38: Call Reinforcements
- A: Invention: Recharge Reduction
- 40: Expedient Reinforcement: Resist Bonus Aura for Pets
- 40: Expedient Reinforcement: Endurance/Damage/Recharge
- 42: Expedient Reinforcement: Accuracy/Damage/Recharge
- 42: Expedient Reinforcement: Accuracy/Recharge
- 42: Edict of the Master: Defense Bonus
Level 41: Mace Blast
- (Empty)
- (Empty)
- (Empty)
- (Empty)
- (Empty)
- (Empty)
Level 44: Disruptor Blast
- A: Endurance Reduction
- 45: Endurance Reduction
- (Empty)
- (Empty)
- (Empty)
- 48: Damage Increase
Level 47: Summon Blaster
- A: Invention: Recharge Reduction
- 48: Call to Arms: Defense Bonus Aura for Pets
- 48: Expedient Reinforcement: Endurance/Damage/Recharge
- 50: Recharge Reduction
- 50: Recharge Reduction
- 50: Recharge Reduction
Level 49: Assault
- A: Invention: Endurance Reduction
──────────────────────────────Inherents:
Level 1: Conditioning | Hidden
Level 1: Brawl- (Empty)
Level 1: Sprint
- (Empty)
Level 2: Rest
- A: Healing
Level 1: Swift
- (Empty)
Level 1: Hurdle
- A: Invention: Jumping
Level 1: Health
- A: Healing
- 9: Healing
Level 1: Stamina
- A: Invention: Endurance Modification
- 9: Performance Shifter: Chance for +End
- 11: Performance Shifter: EndMod/Accuracy/Recharge
Level 30: Double Jump
Crabwhatyoucan- Crab Spider.mxd Crabwhatyoucan2 - Crab Spider.mxd
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Thanks for the answer guys
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Hi guys
Back in the olden days, I played on Villain side, and have tried many times playing on the Hero side, its just not me.
So, I am back playing Villain, and haven't played that much since Homecoming was new (what an amazing Easter that was). But I kinda want to know if there is a server that people call "The Villain server" ? I know you can switch sides at Pocket D, but where are all my dastardly brethren at?
- 1
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Hi guys
Back when the game was Live and when Homecoming was new, I played Crab spider and MM, and I also have a "Crabmind" at 50, but I was wondering on what MM to make to get back into the game and for an "easy" time. I have both a Necro/Dark and a Beast/Pain made in the 20's
Is there anything you guys can recommend?
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8 hours ago, xhaledk said:
Might need some help with the keybinds.
Made a dir in my COX folder named "binds"And when i type /bind_load_file E:/COX/binds/PBHuman.txt
I just get the message: Unable to read in keybind file: E:/COX/binds/PBHuman.txt
What am I doing wrong?
Seems like it was a tad bit too late for me. Seems like I made a "dumb"!
This is a Warshade. The names is WS. Why did I not notice the names in the command is PB not WS. Sigh
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Might need some help with the keybinds.
Made a dir in my COX folder named "binds"And when i type /bind_load_file E:/COX/binds/PBHuman.txt
I just get the message: Unable to read in keybind file: E:/COX/binds/PBHuman.txt
What am I doing wrong?
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On 9/3/2019 at 4:03 AM, Liphistius said:
I did one final improvement. I fooled around and found a use for the extra slot I could free up. Costs a negligible amount of Endurance Recovery and gives you a little more Energy/Negative resistance. You can also replace the IO Endmod enhancement in Stamina with another Performance Shifter if you really want 20 more HP, but neither decision matters that much.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Crabwhatyoucan2: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50)
Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A)
Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5)
Level 6: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Run+(7), GifoftheA-Def(7), GifoftheA-Def/EndRdx(34), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-EndRdx/Rchg(50)
Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A)
Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 28: Mental Training -- Run-I(A)
Level 30: Super Jump -- BlsoftheZ-Travel(A)
Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46)
Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37)
Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40)
Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 47: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-+Def(Pets)(48), CaltoArm-EndRdx/Dmg/Rchg(48), CaltoArm-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40)
------------
------------What would be a good set of incarnete stuff for this? Alpha etc?
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39 minutes ago, Dark Current said:
Swap Ammo will give you some nice options to stack with powers you have, plus being able to switch damage types as needed:
Cryo rounds will stack slow with tar patch.
Chem rounds' -DMG will give you another layer of protection with your +DEF and -To Hit, so even if they do hit, it'll be for reduced amount.
Incend rounds will give you some more damage to go with the -RES of tar patch.
Any plans for your APP/PPP? With dual pistols you have a couple AoEs (your nuke is PB AoE) that work great at point blank range, so you might want to look at a set that's good in melee and work up to that in your 30s and 40s.
Was glancing through your options and thought these would be a solid choice:
Dark has 3 PB AoEs to leverage... so you toss out Fear, drop a patch, run in, hit Soul Drain while OG is running and NUKE + Bullet Rain combo. Or pull around corner into tar patch with DN and then Soul Drain + Nukes.
Elec has Thunderstrike and Power Sink, which aren't as good as what dark would bring, but probably second best option for melee.
The Mu and Soul sets are similar to the above. The other sets all lend themselves to staying at range if that's your plan.
Dang... I think you're talking me into building one of these myself!
Hah Sorry about that. But havent givent it much thought, since my friend havent been online for a couple of days, we are only level 7 😄
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3 hours ago, Dark Current said:
I think you'll like it. Just make sure you get some acc (tactics is a good idea) so that you can hit with your heals and controls.
Good strategy is to open with Fearsome Stare and / or pull with Darkest Night, then let the robots unload. Toss out your tar patch, petrify a tough lieu (need to 2x stack on a boss), maybe hit a heal if needed, then blast blast blast.
What secondary did you pick?
Picked dual pistols. Needed to have a gun since I kinda wanted to make him like a gunslinger or something over the cosmic captain template. Also got some inspiration from the space pirate Captain Harlock
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6 hours ago, Dark Current said:
Only issue i have with the nature heal is you'll need to be standing behind the bots, or turn around, to spray them.
Forgot to mention thermal... provides solid resistances on par with sonic, and also brings heals to the table. So if you're looking for a buff and blast type of defender that checks a lot of boxes above, thermal could work.
I'd still rank it lower than my initial list because it only has one debuff, which I think this duo will need more of when fighting EBs / AVs.
I made the toon with dark, but pain was also an option, but it seems kinda "meh" to be honest
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2 hours ago, Hedgefund said:
Thermal has 2 debuffs, both on a long-ish timer (Heat Exhaustion & Melt Armor) but with a decent recharge build are perma-able.
Is the MM set on FF? If s/he goes /Cold and you go Thermal, well, the world will be your oyster.
Yea he seems to be pretty hooked on FF
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1 hour ago, Dark Current said:
Analyze what bots / FF brings:
A lot of DEF to cover you and them.
Ranged attacks primarily.
Knockback from bot blasts.
So I think if you have some group stealth that would be nice and allow your bot pack to get into range without being seen: dark, storm, cold have such auras.
You'll need to be able to heal yourself and the MM/bots at range. You'll want an aura heal over a ST to catch everyone at once. There are several options here: rad, dark, emp, time, nature, thermal, etc... you won't get it from storm, traps, kin, poison, cold, sonic, etc.
Some resistance to add to the mix would be nice. So the stealth auras mentioned above would work, along with sonic.
The kb will knock things out of patches and anchor auras, so you'll need to be selective on where you place those if you take a set with them... I can't think of a defender primary that roots targets to prevent it.
For me, putting that all together, I'd think something dark/ would be really good. It also has -RES / slow patch, fear, hold, rez, -To Hit... would be a great collection of debuffs and controls to go along with your partner's damage and ranged blasting potential. Also, shadowfall will plug FF's psi hole somewhat.
I also like rad/ and time/... no stealth aura, but checks a lot of the other boxes and brings some strong debuffs / buffs to the party.
Sounds very decent. The only minus I can see with dark is the heal have to "hit check" the enemy, but definitely got to check the options you mentioned out when I get home from work
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Hi guys
Haven't run a defender before, but they look kinda fun. So I want to make one to run with my friend who is running a Robo/Force MM.
What could be a good idea to run with that? I am kinda hooked on the dual pistols, but it's not necessary.
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38 minutes ago, Piyerus said:
You can do most badge missions through Ouroboros. The mission that gives the Bad Luck badge should be named "The Unlucky Artifact".
Wiki says its in the 30-34 range, but some of the mission ranges were changed in the SCORE patches so that may no longer be accurate for Homecoming.
Amazing. Than you so much for telling me!
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Hi Guys
After reaching 50 I learned about something useful called Accolades.
Now I am kinda stuck on this one where I need to get the Bad Luck badge. But can't access the quest giver named Hard Luck. Since I need to do a mission from a Broker. How do I do that when I have outleveled the zone?
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18 minutes ago, Justisaur said:
I think it's "Defense/Increased Global Recharge Speed" or something like that. It's the last one if you look up Luck of the Gambler on the /ah for level 1, They typically costs around 7m each, so you'll know when you see that price, the other LotG enhancements are around 3-5m.
Cewl. Thought so 🙂
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15 hours ago, Liphistius said:
I did one final improvement. I fooled around and found a use for the extra slot I could free up. Costs a negligible amount of Endurance Recovery and gives you a little more Energy/Negative resistance. You can also replace the IO Endmod enhancement in Stamina with another Performance Shifter if you really want 20 more HP, but neither decision matters that much.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Crabwhatyoucan2: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Acc/Dmg/EndRdx/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(3), SprSpdBit-Rchg/Global Toxic(5)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50)
Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A)
Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5)
Level 6: Maneuvers -- LucoftheG-Rchg+(A), GifoftheA-Run+(7), GifoftheA-Def(7), GifoftheA-Def/EndRdx(34), GifoftheA-Def/EndRdx/Rchg(34), GifoftheA-EndRdx/Rchg(50)
Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A)
Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 28: Mental Training -- Run-I(A)
Level 30: Super Jump -- BlsoftheZ-Travel(A)
Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46)
Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37)
Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40)
Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 47: Summon Blaster -- CaltoArm-Acc/Rchg(A), CaltoArm-+Def(Pets)(48), CaltoArm-EndRdx/Dmg/Rchg(48), CaltoArm-Acc/Dmg/Rchg(48), RechRdx-I(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40)
------------
------------Looks great. Got a question about the enhancement "Luck of the Gambler - Recharge" Cant find that ingame other than a recepie, and even if I mouse over that to see the stats, it says a different name.
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On 8/29/2019 at 12:35 PM, Liphistius said:
Okay then, modified. I squeezed a bit more blood from the stone, and improved it in most areas. It loses the -Def from Longfang vs. single targets, but why even care? You have Suppression, and if you're fighting something single-target, between all these things, it's dead anyway. When you're exemplaring down it might make a difference, but I have all of these Catalyzed and there are so many optional powers in that range anyway it doesn't matter. Now it gets more Endurance Recovery, slightly lower Endurance costs, and possesses Perma-Serum.
There is one more thing you could do, but I honestly couldn't see it worth doing. You can drop an enhancement slot on Summon Blaster(/Guardian/whatever) and replace Expedient Reinforcement with three more Call To Arms Enhancements. This will get you the Global Recharge you need for Perma-everything while freeing up a slot, but cost you 1.5% Resistance to Energy and Negative. And try as I might, I couldn't think of anything worth trading the Resist for. If any of you find something, let me know.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Crabwhatyoucan: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mace MasteryVillain Profile:
Level 1: Channelgun -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(3), SprSpdBit-Acc/Dmg/Rchg(3), SprSpdBit-Dmg/EndRdx/Rchg(5), SprSpdBit-Acc/Dmg/EndRdx/Rchg(34), SprSpdBit-Rchg/Global Toxic(34)
Level 1: Crab Spider Armor Upgrade -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(50)
Level 2: Combat Training: Defensive -- LucoftheG-Rchg+(A)
Level 4: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(5)
Level 6: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)
Level 8: Suppression -- Rgn-Dmg(A), Rgn-Dmg/Rchg(9), Rgn-Acc/Dmg/Rchg(9), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
Level 10: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(11), RedFrt-Def/EndRdx/Rchg(11), RedFrt-Def(19), RedFrt-Def/Rchg(21), LucoftheG-Rchg+(21)
Level 12: Venom Grenade -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Dmg/Rchg(13), SprDmnofA-Acc/Dmg/Rchg(13), SprDmnofA-Dmg/EndRdx/Rchg(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg(17), SprDmnofA-Rchg/DmgFear%(17)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 16: Kick -- SprBlsCol-Rchg/HoldProc(A)
Level 18: Tough -- ImpArm-ResPsi(A), GldArm-3defTpProc(19)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Fortification -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(25), Ags-EndRdx/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), Ags-ResDam(31), Ags-Psi/Status(33)
Level 26: Tactical Training: Leadership -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(29), GssSynFr--ToHit/EndRdx(29), GssSynFr--Build%(31)
Level 28: Mental Training -- Run-I(A)
Level 30: Super Jump -- BlsoftheZ-Travel(A)
Level 32: Serum -- Mrc-Rcvry+(A), Mrc-Heal/Rchg(46)
Level 35: Summon Spiderlings -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(36), SlbAll-Acc/Dmg/Rchg(36), SlbAll-Acc/Rchg(36), SlbAll-Dmg/EndRdx(37), SlbAll-Build%(37)
Level 38: Call Reinforcements -- RechRdx-I(A), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-Acc/Rchg(40), EdcoftheM-PetDef(40)
Level 41: Mace Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(42), Apc-Acc/Dmg/Rchg(42), Apc-Acc/Rchg(42), Apc-Dmg/EndRdx(43), Apc-Dam%(43)
Level 44: Disruptor Blast -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46)
Level 47: Summon Blaster -- RechRdx-I(A), CaltoArm-+Def(Pets)(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Dmg/EndRdx(50), ExpRnf-Acc/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(37), PrfShf-End%(40)
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------------Amazing. Right up my alley, just hit 50 an respec to this. Gotta figure out how to make it work until I get the inf for all the enhancements
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I might be uncreative here. But a Arachnos MM. Same as the soldier, but with the pets from the get go.
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Might be a dumb question, but please enlighten me... Why no travel power?
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Who or what is this "Fluffy"? Is that the Phantasm?
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On 8/6/2019 at 9:10 AM, Demon Shell said:
Here's a Crab build based on my old Crab I haven't remade yet.
Soft-capped positional defense, +50% resist to everything, perma-Hasten.
If you want a travel power, I suggest dropping Omega Maneuver or Assault.
Villain Plan by Hero Villain Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan MasteryVillain Profile:
Level 1: Slice
* (A) Touch of Death - Accuracy/Damage
* (3) Touch of Death - Damage/Endurance
* (23) Touch of Death - Damage/Recharge
* (33) Touch of Death - Chance of Damage(Negative)
* (37) Touch of Death - Accuracy/Damage/Endurance
* (46) Touch of Death - Damage/Endurance/Recharge
Level 1: Crab Spider Armor Upgrade
* (A) Impervium Armor - Psionic Resistance
* (3) Steadfast Protection - Resistance/+Def 3%
* (5) Steadfast Protection - Knockback Protection
* (7) Gladiator's Armor - TP Protection +3% Def (All)
Level 2: Wolf Spider Armor
* (A) Impervium Armor - Psionic Resistance
Level 4: Combat Training: Defensive
* (A) Luck of the Gambler - Recharge Speed
* (5) Shield Wall - +Res (Teleportation), +5% Res (All)
* (9) Reactive Defenses - Scaling Resist Damage
* (9) Luck of the Gambler - Defense
Level 6: Aim
* (A) Adjusted Targeting - Recharge
* (7) Adjusted Targeting - To Hit Buff/Recharge
Level 8: Suppression
* (A) Superior Dominion of Arachnos - Accuracy/Damage
* (34) Superior Dominion of Arachnos - Damage/Recharge
* (37) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
* (40) Superior Dominion of Arachnos - Damage/Endurance/Recharge
* (42) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
* (42) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
Level 10: Tactical Training: Maneuvers
* (A) Luck of the Gambler - Recharge Speed
* (11) Luck of the Gambler - Defense/Endurance
* (11) Luck of the Gambler - Defense
Level 12: Venom Grenade
* (A) Superior Spider's Bite - Accuracy/Damage
* (15) Superior Spider's Bite - Damage/RechargeTime
* (15) Superior Spider's Bite - Accuracy/Damage/RechargeTime
* (23) Superior Spider's Bite - Damage/Endurance/RechargeTime
* (33) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime
* (34) Superior Spider's Bite - RechargeTime/Global Toxic
Level 14: Kick
* (A) Accuracy IO
Level 16: Tough
* (A) Impervium Armor - Psionic Resistance
* (17) Unbreakable Guard - +Max HP
* (17) Unbreakable Guard - Resistance
* (19) Unbreakable Guard - Resistance/Endurance
* (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
* (21) Unbreakable Guard - Endurance/RechargeTime
Level 18: Tactical Training: Assault
* (A) Endurance Reduction IO
* (42) Endurance Reduction IO
Level 20: Hasten
* (A) Recharge Reduction IO
* (21) Recharge Reduction IO
Level 22: Mental Training
* (A) Run Speed IO
Level 24: Fortification
* (A) Impervium Armor - Psionic Resistance
* (25) Aegis - Resistance/Endurance
* (25) Aegis - Resistance/Endurance/Recharge
* (27) Aegis - Resistance
* (27) Aegis - Psionic/Status Resistance
* (31) Aegis - Resistance/Recharge
Level 26: Combat Jumping
* (A) Luck of the Gambler - Recharge Speed
Level 28: Serum
* (A) Doctored Wounds - Recharge
* (29) Doctored Wounds - Heal
* (29) Doctored Wounds - Heal/Endurance
* (31) Doctored Wounds - Heal/Endurance/Recharge
* (31) Doctored Wounds - Heal/Recharge
Level 30: Weave
* (A) Luck of the Gambler - Recharge Speed
* (33) Luck of the Gambler - Defense
* (34) Luck of the Gambler - Defense/Endurance
Level 32: Omega Maneuver
* (A) Recharge Reduction IO
Level 35: Summon Spiderlings
* (A) Call to Arms - Accuracy/Recharge
* (36) Call to Arms - Accuracy/Damage
* (36) Call to Arms - Damage/Endurance
* (36) Call to Arms - Accuracy/Damage/Recharge
* (37) Call to Arms - Endurance/Damage/Recharge
* (50) Call to Arms - Defense Bonus Aura for Pets
Level 38: Call Reinforcements
* (A) Expedient Reinforcement - Accuracy/Recharge
* (39) Expedient Reinforcement - Accuracy/Damage
* (39) Expedient Reinforcement - Damage/Endurance
* (39) Expedient Reinforcement - Accuracy/Damage/Recharge
* (40) Expedient Reinforcement - Endurance/Damage/Recharge
* (40) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 41: School of Sharks
* (A) Positron's Blast - Accuracy/Damage
* (43) Positron's Blast - Damage/Endurance
* (43) Positron's Blast - Damage/Recharge
* (43) Positron's Blast - Damage/Range
* (46) Positron's Blast - Accuracy/Damage/Endurance
Level 44: Arctic Breath
* (A) Superior Frozen Blast - Accuracy/Damage
* (45) Superior Frozen Blast - Damage/Endurance
* (45) Superior Frozen Blast - Accuracy/Damage/Endurance
* (45) Superior Frozen Blast - Accuracy/Damage/Recharge
* (46) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
Level 47: Bile Spray
* (A) Ragnarok - Damage
* (48) Ragnarok - Damage/Recharge
* (48) Ragnarok - Accuracy/Damage/Recharge
* (48) Ragnarok - Accuracy/Recharge
* (50) Ragnarok - Damage/Endurance
Level 49: Assault
* (A) Endurance Reduction IO
* (50) Endurance Reduction IO
Level 1: Brawl
* (A) Empty
Level 1: Prestige Power Dash
* (A) Empty
Level 1: Prestige Power Slide
* (A) Empty
Level 1: Prestige Power Quick
* (A) Empty
Level 1: Prestige Power Rush
* (A) Empty
Level 1: Prestige Power Surge
* (A) Empty
Level 1: Conditioning
Level 1: Sprint
* (A) Empty
Level 2: Rest
* (A) Empty
Level 4: Ninja Run
Level 2: Swift
* (A) Run Speed IO
Level 2: Health
* (A) Numina's Convalesence - +Regeneration/+Recovery
* (13) Miracle - +Recovery
Level 2: Hurdle
* (A) Jumping IO
Level 2: Stamina
* (A) Performance Shifter - Chance for +End
* (13) Performance Shifter - EndMod
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 50: Agility Core Paragon
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------------Awesome, will take a look when I get home from work
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10 hours ago, Coyote said:
Oh, god, yes. Not as a x4 difficulty at least until very late since like most Controllers AoE damage will be difficult to squeeze in, but single-target damage will be fine, and defensive ability is going to be ridiculously good.
Oh, that sounds pretty good. But the umbra beast in Dark sounds nice, but have no idea if it's any good. But do any of you guys have a build I could try, preferably a leveling build
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But will you be able to solo as Ill/Dark? It's getting hard to find a party on red side 😄
JJDrakken's Random Builds
in Archetypes
Posted
Any chance you can Provide a Crabbermind build? Can provide what I have now, but lost the original build file, and it was not complete before loosing it
Arachnos Soldier - Crabbermind.mbd