ya it really seems pretty simple imho
looking at the HP scaling on the HC wiki , tanks>brutes>scraps>stalky , you can logically presume that avg DPS for each AT should be the converse of that , and clearly buffing the aoe and tgt caps for tanks has unbalanced this , but imho not necessarily in a bad way , it just that not enough was done [and like was mentioned , the simultaneous nerfing of brute dmg cap seems entirely unwarranted]
tanks SHOULD be the most durable , and they are , they have the highest base HP and since the armors are primary for them its a LOT easier to hit the caps for def/res
stalkys SHOULD deal the most ST burst DMG , and they do [or at least they used to , maybe im out of the loop but stj/bio stalkers were top tier dps awhile back]
scraps and brutes are the closest and were designed intentionally to be effectively inter-change-able , the community trying to invalidate or min/max and AT out of efficiency is missing the point , and if HC is balancing around this then maybe they have lost the plot
scraps with crits will and should always have the potential to deal more burst dmg than brutes , with fury brutes should be able to deal more consistent dmg ; mathematically this is going to average out very closely , and ofc this muddys the waters
what probably should not be happening on a regular basis is for a tanker to be clearing mobs faster than an equivalent brute , obvs there are always going to be edge/outlier cases with a game as complex as CoX , but in general , if a tank is hitting more tgts consistently , then the brute should be dealing significantly more dmg to compensate
i think it makes sense for tanks to have higher tgt aggro caps [this fits into their AT design] , and im fine with them getting larger aoes as well , but they probably didnt need the dmg buff in that case ; ie pick one , either more dmg OR more aoe , but not both [becuz obvs larger aoe and more tgts IS effectively and additional overall dps increase]
we all know the brute ATOs are lame/weak , simple solution? buff/fix them , give them dmg procs and/or -foe regen/resist ; another option? make fury give +3% dmg instead of +2% ; additionally/also? maybe give brutes 50% of the aoe/tgt cap increase that tanks were given , ie less aoe than tanks but more than scraps/stalk [ie in-line with the HP scalar tiers]
as far as peak dmg potential goes , its obvs way more complex ingame/real scenarios , but it seems like raising the dmg cap for stalkers and scrappers would make more sense than lowering the cap for brutes [assuming the original AT base scalars] , ie return brutes to 800% cap , push scraps to 600% cap and stalks to 700% cap , so that the order is the reverse of their AT base HP scalar tier order [excluding the brutes outlier highest cap due to their having the lowest AT base dmg scalars] ; this would ensure that on big teams , the stalks and scraps would continue to deal superior dps , while the brute would continue to fill the mid-role that they were always designed to be
TLDR - maybe give brutes 50% of the tank aoe/tgt cap boosts or lower tanks dmg scalar if they are going to keep the aoe boosts exclusive , and/or improve the brute ATO with dmg procs/degen , and/or increase fury +dmg% , and/or adjust/revert AT dmg caps
for those unaware heres a quick breakdown of the ATOs for the above discussed ATs
stalk guile - 30% chance to insta-hide
assass mark - 5% chance to refresh build-up
scrap strike - global +3-6% boost to crit chance
crit strike - 60% chance for proc to give the next atk +50% crit chance
brute fury - proc to give 7 fury
unrelenting - proc to give 6% endreduc and 20% regen - ie less than 2 hp/sec
gauntlet fist - proc for 400-500 absorb shield
might of tank - 90% chance for +6.7% ALL resist for 10 sec - this will be up all the time
so how about this instead
brute fury - purple dmg proc equivalent plus foe -regen or -resist
unrelenting - global +100% regen and +25% end recovery