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FullEclipse

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  1. Hello everyone This is my current build for my spine/fire farming brute. I think this is the max dmg I can get out of him. If there are changes you would make and im sure there are, please tell me why and how it will help. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Forge Porcupine v3: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge (A) Empty Level 1: Fire Shield (A) Aegis - Resistance (3) Aegis - Resistance/Endurance (3) Aegis - Resistance/Recharge Level 2: Blazing Aura (A) Superior Avalanche - Accuracy/Damage (5) Superior Avalanche - Damage/Endurance (5) Superior Avalanche - Accuracy/Damage/Endurance (7) Superior Avalanche - Accuracy/Damage/Recharge (7) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (9) Superior Avalanche - Recharge/Chance for Knockdown Level 4: Spine Burst (A) Scirocco's Dervish - Accuracy/Recharge (9) Scirocco's Dervish - Accuracy/Damage (11) Scirocco's Dervish - Damage/Endurance (11) Scirocco's Dervish - Damage/Recharge (13) Scirocco's Dervish - Accuracy/Damage/Endurance Level 6: Healing Flames (A) Healing IO (29) Healing IO (29) Healing IO (33) Recharge Reduction IO (34) Recharge Reduction IO Level 8: Build Up (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (27) Recharge Reduction IO (48) Recharge Reduction IO Level 10: Temperature Protection (A) Aegis - Resistance/Endurance (15) Aegis - Resistance (15) Aegis - Resistance/Recharge Level 12: Taunt (A) Mocking Beratement - Taunt (13) Mocking Beratement - Taunt/Recharge (48) Mocking Beratement - Taunt/Recharge/Range (50) Mocking Beratement - Accuracy/Recharge (50) Mocking Beratement - Taunt/Range Level 14: Maneuvers (A) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance (23) Luck of the Gambler - Defense/Recharge (27) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Endurance Reduction IO Level 16: Plasma Shield (A) Aegis - Resistance (17) Aegis - Resistance/Endurance (17) Aegis - Resistance/Recharge (19) Gladiator's Armor - TP Protection +3% Def (All) (19) Steadfast Protection - Resistance/+Def 3% Level 18: Quills (A) Obliteration - Damage (21) Obliteration - Accuracy/Recharge (23) Obliteration - Damage/Recharge (25) Obliteration - Accuracy/Damage/Recharge (25) Obliteration - Accuracy/Damage/Endurance/Recharge Level 20: Consume (A) Performance Shifter - EndMod (37) Performance Shifter - EndMod/Recharge (37) Performance Shifter - EndMod/Accuracy/Recharge (39) Performance Shifter - Accuracy/Recharge (39) Performance Shifter - Chance for +End Level 22: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO (43) Recharge Reduction IO Level 24: Super Speed (A) Empty Level 26: Boxing (A) Empty Level 28: Tough (A) Unbreakable Guard - +Max HP Level 30: Weave (A) Luck of the Gambler - Defense/Endurance (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 32: Assault (A) Endurance Reduction IO (33) Endurance Reduction IO Level 35: Burn (A) Armageddon - Damage/Endurance (36) Armageddon - Accuracy/Recharge (36) Armageddon - Accuracy/Damage/Recharge (36) Armageddon - Damage/Recharge (37) Armageddon - Damage Level 38: Fiery Embrace (A) Recharge Reduction IO (39) Recharge Reduction IO (46) Recharge Reduction IO Level 41: Electrifying Fences (A) Superior Frozen Blast - Accuracy/Damage (42) Superior Frozen Blast - Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Endurance (42) Superior Frozen Blast - Accuracy/Damage/Recharge (43) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (43) Superior Frozen Blast - Recharge/Chance for Immobilize Level 44: Ball Lightning (A) Annihilation - Accuracy/Damage (45) Annihilation - Damage/RechargeTime (45) Annihilation - Accuracy/Damage/RechargeTime (45) Annihilation - Accuracy/Damage/Endurance (46) Annihilation - Accuracy/Damage/Endurance/RechargeTime (46) Annihilation - Chance for Res Debuff Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Throw Spines (A) Empty Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Fury Level 1: Sprint
  2. So mids reborn says I can slot a set of avalanche and a set of superior avalanche, is that true? I just want to verify that is doable before i commit to the AH with my cash.
  3. Can I slot a set of avalanche and a set of superior avalanche? Mids reborn says I can do this but before i spend the cash wanted to make sure.
  4. thanks for the reply ill check it out thanks!!!!
  5. So i am looking to farm while afk. Yeah real life gets in the way of me sitting in front of my gaming rig all day like I want to, dang wife and kids 🙂. I am looking for the best fire farm to farm while away from keyboard. Can i make a farm with portals that will continuously spawn demons or something. I am thinking like the inferno mish but without infernal just a portal spitting out mobs all day long. I have seen the meteor fire farms with roaming mobs but they all don't patrol so eventually standing in one place doesn't work.
  6. Please take a look and critique is constructively. If you propose a change please tell me why. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Forge Porcupine v2: Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Villain Profile: Level 1: Lunge -- Empty(A) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(3), Ags-ResDam/Rchg(3), GldArm-3defTpProc(5) Level 2: Blazing Aura -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(5), ScrDrv-Dmg/Rchg(7), ScrDrv-Acc/Rchg(7), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dam%(9) Level 4: Spine Burst -- ScrDrv-Acc/Rchg(A), ScrDrv-Acc/Dmg(11), ScrDrv-Dmg/EndRdx(11), ScrDrv-Dmg/Rchg(13), ScrDrv-Acc/Dmg/EndRdx(13), ScrDrv-Dam%(15) Level 6: Healing Flames -- Heal-I(A), RechRdx-I(15), RechRdx-I(17), RechRdx-I(17), Heal-I(19), Heal-I(31) Level 8: Build Up -- RechRdx-I(A) Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(19), Ags-ResDam/Rchg(21), StdPrt-ResDam/Def+(21) Level 12: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(23), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(25), MckBrt-Taunt/Rng(25) Level 14: Impale -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Acc/Rchg(46), MckBrt-Taunt/Rng(46) Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(40), Ags-ResDam/Rchg(42) Level 18: Quills -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(27), ScrDrv-Dmg/Rchg(27), ScrDrv-Acc/Rchg(29), ScrDrv-Acc/Dmg/EndRdx(29) Level 20: Consume -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(40) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(39) Level 24: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(34), BlsoftheZ-ResKB(37) Level 26: Boxing -- Empty(A) Level 28: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(33), Ags-ResDam/Rchg(34), EndRdx-I(34) Level 30: Weave -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), EndRdx-I(33) Level 32: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(43) Level 35: Burn -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), ScrDrv-Acc/Rchg(36), ScrDrv-Acc/Dmg/EndRdx(37) Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39) Level 41: Assault -- EndRdx-I(A), EndRdx-I(42) Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(45) Level 47: Physical Perfection -- HO:Golgi(A), HO:Golgi(48), HO:Golgi(48) Level 49: Maneuvers -- DefBuff-I(A), DefBuff-I(50), EndRdx-I(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42), Mrc-Rcvry+(48) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(50) ------------ http://www.cohplanner.com/mids/download.php?uc=1447&c=625&a=1250&f=HEX&dc=78DA6594DB6E12511486F71C907292425B8116DA19A0A540A1507BE19D515B4C4C49484CBC25A4DDC228013203B5E8952FE49D675FC0F3BDFA0A1EDE00D7CCFEA1C90C69F3316BFFFFDE6BFDCC4CF3E228FCE2EEF39B4C0ADDE9772CAB7DDB9C8CF9527332EE8C8DE140618CC51B43B3CBB5D6D03C9D8C8C01D7CE0FFC76D951B69BBCCF79F5BEBD602545E9883FE4038B571B0637A7ED5B13B3C382ADE1B04F2ACECF22CED786D1ED8D8D4137EA5C9DF0CE1937AD9E310ACFAF69C36EEA78649C568F07DCEC4EDBCD8E35B6F773CE485203DBF4FF7187E133A33FFAB097F685E4541476485FEA2A936B605D503D501CBEB2A542EB93CE99587B2278E5029C0A2E3D059F097EA2931571B24F8126883D82D8238C3DC2F05E85F735C187737D79AC9505975D8C637D13FC4CE7FA31B11F9A378400660E60E638665EC5CCAB096246655FC91F127E35D4939DB56B06F84830F918EC0B7E214F049E083C7BF054E0A9C05381E72DA9A3A227398A5E0AE8AD889EBED1BE31A15163C86E1DD9AD23BB34B24D23C3778415E7479BC92B98BFE06296025A13FDCA6BA8E5C11D30479A04FA4BFC103DEB3F05F3BF0425D2A49075CAB9BB14AA6C20E90D4CA3613A1D53E93AEE24D266A0CD6CE257745183F63B25B18584B7908486244A48A284244A48E23D210B4F169E1C3C397872F0E4E1F980E7C69E7ADB95C89C71EA7B5768A45DF457040331C6CA48ADAC89DA9E8B61D254A1A9DE20A80ADB77314667D4A0A9218BFA9C382BADBA9FED92A752F354EA9ECA754FE5D05369A88BB7C6ECC4B3DA52B14815C9A90496174FFFEC7770F116C1EADFCB8A2CE9E25D537C20EE8EFD7BC482CAFE785CFF2E2B92842CEBE07F2E6CE3E0
  7. So fire resist is 90 with very little effort. Should i focus on Defense or Smashing/Lethal Resistance? Does it matter for farming which option is easier to obtain. If I go defense what is an acceptable level? Builds are welcome I am trying to learn so please explain them a little when you post them. I am really looking to just get into a farm and stand there letting my auras do most of the work, is that possible. I am not looking for an Ultra fast build but I would like to clear a small map in under 10 min, a large map in under 45min. All help welcome.
  8. See I get that my defense and resist will be minimal but I should have huge regen to counter that, isn't that the point of Regen? I should be regening my health so fast that all the dmg I am taking is negated. If I wanted to try to mess with def and resistance I would take a diff set altogether.
  9. Hey all I remember I used a katana/regen scrapper back in the day. This time i used that combo for a stalker and man is it squishy. I cant seem to get a rhythm down for the regen powers. I klnow stalkers are not as tuff as scrappers but dang!! The regen powers take forever to recharge and seem to be alot weaker. I am hoping to get a solid build on this toon pre incarnate powers but seems not likely at this point. Can any of you give me some advice on how to make regen workable?
  10. I spend all day trying to farm influence and get recipes to sell but end up with No Purple drops at the end of 8 hours of farming +3/8, running Mishes/TFs etc. What is the drop rate for purps? Can we increase that rate a bit?
  11. So I rolled a sentinel, ice/dark armor. I was super excited to get cloak of fear and oppressive gloom, but I am greatly disappointed in them. They never seem to hit more than two enemies, low lvl minions usually, is there a way to get them to hit at least lieutenants most of the time. Should I have taken both powers or just focus on one? Are they about the same in end game or is one better than the other? How do i need to slot them to make them the most effective they can be?
  12. Can i use Vengeance on a dead pet?
  13. Is the auction house shared between alts? if i store something in the auction house can i pick it up with a different toon of same alignment?
  14. So is there no storage for enhancements? I know there is vault storage for salvage but other than that, there seems to be nothing.
  15. Hey all is there a way to send a bunch of enhancements using the email system? It seems to limit it to one attachment per email. I have a main that can create IO fairly cheap(memorization) and would like him to be able to send alot of them to my alts, but that will a lot of emails and time if i have to send them one at at time. I would like to send say 10 lvl 50 Dmg IOs in one email.
  16. How does one go about memorizing the recipe?
  17. So I can buy the crafted Generic IO for damage for say 300,000 a piece on average, But if i have the materials and the recipe it would cost me 462,000 to craft it? Why would anyone ever craft these? And how is the AH getting them and selling them for so low a price? Can we get a crafting cost reduction across the board for these types of IO enhancements?
  18. Simple what is the best way to slot Willpower on a sentinel for max survival? Should I try to max out resistance?
  19. So back in the day we used to farm the council and warrior maps among a few others, are those still viable or is everyone spine fire AE farming these days? If they are still viable what is a good time to complete a run in for either of those maps.
  20. So this is my current build please help me make it better and tell me why I should make the changes. I am looking for better speed to clear the warrior map. It is easy enough but takes like 25 min/run. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Philament: Level 50 Mutation Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Energy Mastery Hero Profile: Level 1: Charged Brawl -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(5), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(7) Level 1: Deflection -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(9), StdPrt-ResDam/Def+(9), GldArm-3defTpProc(11) Level 2: Havoc Punch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(15) Level 4: Battle Agility -- DefBuff-I(A), DefBuff-I(17), DefBuff-I(17), ShlWal-ResDam/Re TP(19) Level 6: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(19), RechRdx-I(21) Level 8: True Grit -- Heal-I(A), Heal-I(21), Heal-I(23) Level 10: Thunder Strike -- BrtFur-Dmg/Rchg(A), BrtFur-Acc/Dmg/Rchg(23), BrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27) Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(29) Level 14: Combat Jumping -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(31) Level 16: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(31), BlsoftheZ-ResKB(31) Level 18: Against All Odds -- RechRdx-I(A) Level 20: Chain Induction -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(33), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(34) Level 22: Boxing -- Empty(A) Level 24: Tough -- EndRdx-I(A) Level 26: Weave -- DefBuff-I(A), DefBuff-I(34), DefBuff-I(34), EndRdx-I(36) Level 28: Jacobs Ladder -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(36), FuroftheG-Dam/End/Rech(36), FuroftheG-Acc/End/Rech(37), FuroftheG-Acc/Dmg/End/Rech(37), FuroftheG-ResDeb%(37) Level 30: Maneuvers -- DefBuff-I(A), DefBuff-I(39), DefBuff-I(39), EndRdx-I(39), EndRdx-I(40) Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(42), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42) Level 35: Shield Charge -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Acc/Rchg(43), ScrDrv-Acc/Dmg/EndRdx(45) Level 38: Taunt -- Empty(A) Level 41: Assault -- Empty(A) Level 44: Superior Conditioning -- EndMod-I(A), EndMod-I(45), EndMod-I(45) Level 47: Physical Perfection -- Heal-I(A), Heal-I(48), Heal-I(48), EndMod-I(48) Level 49: Tactics -- Empty(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Heal-I(A), Heal-I(46), Heal-I(46) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(50) ------------ ------------ Set Bonuses: Touch of Death (Charged Brawl) 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 2.5% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Steadfast Protection (Deflection) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Gladiator's Armor (Deflection) 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic) Mako's Bite (Havoc Punch) 1.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 22.49 HP (1.5%) HitPoints 3% DamageBuff(All) 3.75% Resistance(Smashing,Lethal), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative) Shield Wall (Battle Agility) 5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic) Rectified Reticle (Build Up) 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee) Brute's Fury (Thunder Strike) 22.49 HP (1.5%) HitPoints 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee) Superior Brute's Fury (Thunder Strike) 44.98 HP (3%) HitPoints 5% Defense(Smashing,Lethal), 2.5% Defense(Melee) 1 Null Blessing of the Zephyr (Super Jump) 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative) 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) Knockback (Mag -4), Knockup (Mag -4) Hecatomb (Chain Induction) 4% (0.07 End/sec) Recovery 6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10% 15% Enhancement(Accuracy) 10% Enhancement(RechargeTime) Fury of the Gladiator (Jacobs Ladder) 3.75% Resistance(Fire,Cold), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% 10% ResEffect(SpeedRunning), 10% ResEffect(RechargeTime), 10% ResEffect(SpeedFlying) Knockback,Knockup protection (Mag 3) MezResist(Repel) 1000% (8% chance) 2.5% DamageBuff(All) Obliteration (Lightning Rod) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Scirocco's Dervish (Shield Charge) 10% (0.62 HP/sec) Regeneration 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 9% Enhancement(Accuracy) 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  21. Hey all so I ran a fire/will power sentinel and I seem to be very weak at 50? I thought Willpower was a pretty good set back in the day but it seems underwhelming now. What are the powers I should take from the set and how is best to slot them? Maybe I just screwed up my slotting or something.
  22. Was there a scheduled maintenance this Morning?
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