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No I mean do something to help ease my self-inflicted pain.
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Help me. I got too cocky and turned my mission difficulty up too high.
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NO BUT REALLY WHY HAVE SUPER POWERS WHEN I CAN JUST HAVE A GUN. WHAT IS THIS LORE
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lmfao ar/devices is so disgustingly powerful
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I played regen in it's release state. Then sat through a series of nerf. Some justified. The community admitted it. Then admitted it was where it probably should be. Then it got nerfed again. In an incident where Statesman forged evidence to justify it to the community. And deleted his post and went silent after it was called out. In which everyone knew regen was now below par. I survived then by using air superiority in conjunction with MA's knockdown and knockback. Before you could spend infinite resources to prop up anything with proc based enhancements and incarnate powers and such. I like how the set plays. I really enjoy it. I don't know why people are averse to a set that doesn't rely on toggles. The fact it underperforms really shouldn't be controversial though.
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Funny, I was running an Ice/Ice scrapper when Ice armor felt a bit... funky. Then decided to try Ice/Regen. Ice patch exclusively carries it. No mistake. Regen is as terrible as I remember it being from live. Funny how it never overcame that rapid fire series of year 1 nerfs. Such a shame too 'cause it's a fun power set to use, but it can't live up to content. I've seen old threads claiming you can do funny stuff with procs and IO's to prop it up, but I wonder why bother at that point. I say this as someone who has had a long love affair with regen on live. I love it too, but many times I sit around wondering what I'm doing with my time.
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Rad/Dark Scrapper build - help and suggestions pls
FFTMime replied to Vermithrix's topic in Scrapper
Man, I always forget dark doesn't have KB protect? I've never tried it, and the concept of it lacking it seems insane. -
Would it be better if it was a sword so you can macro I HAVE THE POWER to it?
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I'll be honest, I took stealth with some idea, but it feels like it doesn't really uh.. work?
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So.. I'm not entirely sure of the point of blaster nukes. Though BIG DAMAGE is fun. Not up often enough to depend on for raising difficulty. Too strong for general use.
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Yeah, I noticed that ICE is actually a single target ice sentinel pretending to be a an AOE blaster. Granted, again, all those hindering parts of it's AOE kit do really well for it. You really don't NEED damage. Unless you really want to forgo such tools and blast. Yet I feel there's better sets for that? Has to be.
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..Noting I am very far from 50. But at this point there's nothing that's going to change this equation unless someone knows something I don't. Overall ICE ICE BABY is a strong blaster no matter what you pick. It feels really difficult to screw up. Just slot for mundane things like damage, accuracy, and recharge on longer CDs. All your powers are great. No real stinkers. You're always relevant in a group. Pretty easy to solo compared to some other nasty things I've tried. Still requires some care for being a blaster. Don't get silly out there.
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But.. all that damage for comboing it! Shiver does no damage. It's purely a control power. That said, the cone on it is INSANE. I could at least see it in group play where quickly getting your slows out is hard. In solo it's often just not needed or helpful. Ice manip on the whole is odd. Not bad. Just odd? Something like fridgid protection is incredibly pro, and you have a lot of reasons to play in melee range because of your auras and something like ice patch. They also make it very safe to be here, or at least a lot safer than usual for blasters. At the same time, I would not call ice a power house blapper set. You're just going to use your primary attacks in melee range instead? Ice/Ice kills a bit slower (for a blaster), but it's also incredibly safe on the whole. Just don't get TOO cocky. Sometimes range is still your best defense.
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I meant to ask specifically about ice/ice. but in my short time trying a few, melee seems largely not worth it to devote yourself to. It may be something you can't really do till the character is fully matured. Ice/Ice itself seems forgiving of doing.. anything it has available. Have an elec/elec I got to about 20 too? I felt I'd need to do a lot better leaning in to it's form of soft control to actually do well as a character. While Ice simply does it. Energy blaster, of course, was simple from the start. Knockback is knockback. It just works. Though blapping is a tricker option. Works better with super speed, I found. Though on that note, one might want to spec passive speed somehow for more consistent jousting. But regardless, Ice/Ice feels like I have multiple things I could lean in to. Though strong just taking everything and using them all too. The other blaster types felt like they needed to lean harder in to their proper methods of doing things. I can say I don't see the point in shiver on top of everything else, though. On the whole, just putting down rain and chaining my ranged blasts works fine to take down targets before they can do much. Maybe ice patch for safety. This is quite a high damage set for something so incredibly safe. I've been able to handle multiple groups at once with some care. Edit: I feel like I could drop frost breath and shiver and not really be missing anything. AOE doesn't seem especially helpful beyond the control element. Which is more simply provided for by other stuff.
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While I do not require a full build yet, I am curious. What methodologies/playstyles are open to focus on? I'm sort of taking everything right now and saving respecs for later.