pearbear
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Here is another neat aspect about a Stalker's Martial Arts that I don't see mentioned: it's Tier 9 (Eagle's Claws) is one of the very few Stalker abilities that are buffed relative to Scrappers. Most Stalker attacks are 11% weaker than their Scrapper equivalents because of the difference in archetype damage scales (1.000 for Stalkers vs. 1.125 for Scrappers), and in some cases the Tier 9 abilities are even weaker (for example, Midnight Grasp from Dark Melee is 11% weaker on a Stalker only when it is a critical hit, otherwise it is 28% weaker). A Stalker's Eagle's Claw is nearly 14% better than the Scrapper equivalent and it retains the 15% critical chance bump that Scrappers get rather than defaulting to the 7% chance for Stalkers.
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Okay just for fun, could you possibly slap together a build for how you would play it so I can go through and see how it compares? I might learn a lot this way and re-evaluate my reluctance to care enough about recharge. I understand from everyone's comments that I am leaving a lot on the table by not chasing recharge, but maybe when it's actually visualized in front of me and I'm not seeing any survivability costs with the build I'll care more about that. I actually *just* learned this a few weeks back by reading an old post from 2019, I definitely want to say thanks for taking the time to mention it because maybe someone else will read this thread and it will be their first time hearing it too. I had very specific questions when I posted (they are enumerated, even), some of which were answered right away, some that weren't, and I modified my build and posted that. I think I should have clarified better that I wasn't looking to min/max but was more focused on 1. Does this build make any obvious mistakes (bad slotting) and 2. Knowing that I'm chasing HP, Damage, Regen and trying to fill Cold and Psionic gaps, are their alternatives to how I did it that would result in similar values but better outcomes. I do appreciate your feedback and thoughts maybe it was hyperbole when you said to stop playing the Sentinel, but I did find it a little unhelpful is all. I really like the class, and I might not be optimizing it because it is well suited for soloing, which I'm not doing, and I'm not prioritizing recharge, but I still feel like I'm not holding anyone back.
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First, thanks everyone for the feedback! It is very much appreciated. I want to follow up on a few things: @oldskool: I do realize that chasing global recharge is the 'end game' for most because you can exploit procs PPM while building other generally useful global bonuses, and I do see what you're saying about global damage bonuses and getting more bang for your buck with recharge global bonuses and procs. I think I should have been more straightforward with my original post stating: I am not looking to chase global recharge at end game, so I'm looking for something that feels well-rounded and robust and I don't think global recharge is necessary for that. I do think I will re-evaluate global damage bonuses in the future - thanks for that. Also on Procs, I have only 4 abilities with them and only 2 have 2, but both are AoEs and one has a long recharge. I know Global Recharge and Proc'ing out will maximize DPS, but given what I *do* have, I'm not hearing that they are mislotted - is that assessment correct? @drbuzzard: On the Regen topic, I'm really prioritizing +Damage, +HitPoints, +Fire/Cold resistance (3 things that are *VERY* specifically useful to a Radiation Armor Sentinel) that also happens to have Regeneration. I think the end result was pretty good, no? I mean, I end up with +365.9 HP HitPoints, +16% DamageBuff, +37.25% Resistance(Fire/Cold) while *also* having +76% (3.82 HP/sec) Regeneration which stacks with baseline and Radiation's regeneration for a total of 641% Regeneration. It certainly seems like killing 2 birds with 1 stone to me. But I do get that it doesn't scale well and I should carefully consider situations where resistances might provide more value than some extra Regeneration. In fact, given oldskool's comment on global damage and yours, I think I am leaning into dropping the Overwhelming Force for the winter set. So thanks! @aetherial: I'm asking for build feedback given my maybe not articulated enough goals, I really think you telling me to stop playing a Sentinel because I don't solo or constantly absorb alpha strikes is unnecessary and unhelpful. And to better articulate: I do take alpha strikes when needed, I'm just saying I don't BUILD myself to act as a tank. @Meknomancer: Thanks I will check that build out!
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Thanks! I think the only place I could possibly swap out the enhancements for that is the 4 Overwhelming Force in Ground Zero. I'd be trading 1.5% HP, 12% Regen, and 3% Damage for 6% more Cold resistance (since I'm already near cap for Fire resistance). I'm thinking the HP, Regen, and Damage is more generally useful than taking my Cold resistance from 45.5% to 51.5% though. On the recharge topic, I think I'm okay because I have so many abilities to use at any given time and my Hasten recharges in 150seconds. Here are my recharges on key abilities: Neutrino Bolt 1.5s X-Ray Beam 3s Cosmic Burst 3.75s Proton Stream 4.14s Irradiate 7.7s Neutron Bomb 5.52s Atomic Blast 36.53s Ground Zero 37.54s Meltdown 165.6s I know they aren't exceptional but I feel like they're good enough to always have something to do.
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Okay an update: I never solo so it's not built with soaking an alpha strike in mind. Basically when I get hit I want to be able to survive and react - so I lean into beefing up damage, resistance, HP, regen, and making sure each power has sufficient damage and recharge for play. I fixed some of the issues mentioned (too much endurance slotting, unslotted Ground Zero, etc.) as well as some mistakes (not knowing that Impervium Armor: Psionic Resistance can be used 5 times to fill the Psionic gap) and came up with the following build: Here are the resistance totals and set bonuses: +365.9 HP (30.37%) HitPoints +45% Enhancement(Accuracy) +16% DamageBuff +6.25% Enhancement(EnduranceDiscount) +10% Enhancement(RechargeTime) +10% Enhancement(Range) +22.5% SpeedFlying +10.5% (0.18 End/sec) Recovery +76% (3.82 HP/sec) Regeneration +18.5% Resistance(Smashing/Lethal) +37.25% Resistance(Fire/Cold) +11% Resistance(Energy/Negative) +8% Resistance(Toxic) +43% Resistance(Psionic) I'm still looking for feedback on 1.) any obvious mistakes and 2.) alternative slotting recommendations that might produce better results (besides more defense - the objective is to lean into resist, HP, and my heal/absorb powers).
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Hi all. I'm nearing 50 on my very fun Radiation Blast/Radiation Armor Sentinel so I took a stab at planning how I would respec and enhance him. Radiation Armor is a resist set with a Cold and Psionic gap, so it offers Regeneration and Absorb to back up survivability in those cases. I noticed Sentinels can really leverage this situation with the Devastation blast sets that offers +HP, +Regen, +Cold Resist in addition to +Damage. With that in mind, my priority was: Sets with Damage+HP+Regen+Cold Resist Sets with Damage+HP+Regen Fill in Cold gaps where boosts are high Fill in Psionic gaps with procs Squeeze in Regeneration, Heal, HP and Absorb procs Sets with S/L Resist+HP+Regen I ended up with decent resists (64 S/L, 59 Energy, 48 Negative, 71 Fire, 43 Cold, 73 Toxic, 32 Psionic), ~700% regeneration, and I think around +348 HP. There are a few things I am unhappy with and am looking for some guidance on these from someone more experienced: Proton Therapy slotting - I'm not sure 53% Heal and 53% Recharge is good slotting practice, perhaps it should have more of both? Irradiate slotting - Because I focused on filling the Cold+Psionic gap and Regen, Heal, HP and Absorb procs, I ended up using a lot of slots that could have gone to proccing this out. Wondering if it makes more sense to sacrifice something for this to be better enhanced? Meltdown slotting - I don't know if 2 Resist/Recharges is good practice. Endurance usage - with 5 toggles (Alpha Barrier, Proton Armor, Fallout Shelter, Hover, Evasive Maneuvers, Tough), I'm a little nervous. Does this build look like it uses too much endurance (even with the way Stamina and Gamma Boost are slotted)? Kismit: Accuracy +6% proc - I used this because I only have 1 +15% Accuracy bonus. Unsure if that is necessary or not? My other character went for purple sets which offer a lot of Accuracy bonuses. Thanks for any help you can provide, build is below!
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For Scrappers: Add no redraw for Spines Add no redraw for Staff Fighting Buff Savage Melee: Blood Thirst to be standard 100% damage and 1.167 animation time All 3 powersets will actually be played with those updates.
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Given Sentinel's base damage is considerably higher than Defenders, they already Vulnerability for Res debuffing, and they don't have Build Up - what is the consensus on slotting the following procs and which attacks they should go into if any at all? Touch of Lady Grey: Chance for Negative Damage Shield Breaker: Change for Lethal Damage Achilles' Heel: Chance for Res Debuff Decimation: Chance of Build Up
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Can I ask - does that mean the Force Feedback proc slotted into a pet triggers on pet attacks too or not? Sorry not really sure of the proc rules with pets. Thanks!
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Can someone explain why are people slotting the Soulbound Allegiance proc in PA? I'm not understanding why this is a good power for that and want to know what I'm missing.
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What exactly did they say and where did they say it? Just curious about any details and how long ago it was. Thanks 😄
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Also it sounds like you understand the procs well - can I please ask a few follow up questions? 😄 1. For Ranged Damage, I have Charged Bolts and Lightning Bolt: which one should get the Apocalypse proc and which one should get the Gladiator's Javelin proc? 2. For AoE Damage, I have Ball Lightning, Thunderous Blast, and Static Discharge: which one should get Superior Blaster's Wrath proc, which one should get Positron's Blast proc, and which one should get Javelin Volley proc? All this proc stuff is confusing.
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I'm sorry I think I got the 2 Build Up Procs confused. I'm new to blasters too. Basically I want to know which abilities I should put these in. 😕 Seems like it's not really for blasters then! Thanks!
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I've seen different builds that put it in either Aim, single target abilities, and the nuke. Can someone please explain the advantages and disadvantages of these different slottings? Trying to figure out which option is right for me. Thanks much!
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I did not know they changed it! I just brought it up because it was like Black Hole back in the day. What about Black Hole??