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  1. @Rudra @Projector I hear your points. All I'm saying is that there is more than one way to make things more challenging, and in an 8 player team with 6+ barriers, there are a lot of ATs that don't have a spot other than as a charity pick. On the other hand, if you had a small group with an encounter that specifically required other Destiny Slot abilities (Incandescence or Clarion for example) then maybe, just maybe, we could shift the meta to include a few other ATs. Or to put it another way, bigger defence and tohit numbers aren't the only way to make things interesting.
  2. There's no reward other than personal satisfaction for making smaller teams. Designing content for small team sizes would allow the devs to proportionally reward players (D-syncs, aethers) for the increased difficulty.
  3. Are people soloing 4* Lord Aeon SF? That's the kind of small group content I'm trying to suggest. Doesn't currently exist in game, and variety is the spice of life they say.
  4. Barrier cycling. Smaller teams = less barriers.
  5. Just a thought that an alternative way to add challenge or hard mode content to the game is to restrict the number of heroes or villains on a team. As in a TF locked at a maximum of 3 or 4 players. Yes, I'm aware that players can do this voluntarily. But having a mode or TF balanced around small team sizes might allow for interesting mechanics that aren't otherwise possible. At the very least, it would cut down on Barrier spam. May shift the meta somewhat toward ATs that currently aren't favorites. Maybe.
  6. Yeah it's an issue. Makes speed running on a MM basically a fool's errand. That said, movement speed is only part of the problem. Sometimes pets just get stuck trying to figure out pathing. Flying pets tend to be better. Less pathing issues. I've often thought that the simplest thing would be a "TP pets to me" type power. At least for MMs. Give it a 20 or 30 second fixed cooldown and reasonable (1.32 s?) cast time. But perhaps that would be perceived as OP. Or perhaps the developers have other priorities that they perceive as more important.
  7. I mean there's a 1000 ways to make this character. I prefer fire epic with 45% ranged defense and close to 75% smash lethal. I do combat jumping, fighting toggles, maneuvers, speed for hasten and super speed. I slot the full ATO set with the damage proc in the hold and the full purple is confuse into seeds. There are many other ways to build, such as relying on your controls and playing carefully. But your controls generally mean shit in AV fights, so I like to have the defense and resist. YMMV.
  8. How do the heal procs (panacea, numina, miracle, and even regenerative tissue) work in the chain heal (Rejuvenating Circuit) and chain absorb (Insulating Circuit)? - my guess is that numina, miracle and regenerative tissue apply to the caster for 2 mins, but not the target - I'm less clear if panacea will work on the caster or the target. Worth specifically slotting this one? How to the endmod procs (performance shift, power transfer) work in the chain end power (Energizing Circuit)? - do these work on caster or target? Either of these especially worthwhile?
  9. Another nice thing about the combo is that if has caltrops to pair with gleam.
  10. I seem to recall reading somewhere recently about an illusion martial dominator with crazy single target DPS. Checked the pylon thread over in scrapper forum but couldn't find it. Anyone have a link? Edit: found link
  11. I misread the power. Description sounds like a blaster nuke, but you've listed it as a single target attack.
  12. Not that this is the topic at hand, but I'll just chime in to say I agree with the sentiment regarding cones in assault sets. Poor design choice that has never been fixed. Makes more sense on blasters to take the occasional cone for set bonuses or as a "just in case I find myself in a cone favorable position, and because I have so many attack powers, so why the fuck not." Dom builds are generally far tighter than other ATs, and cones end up being a near universal auto skip.
  13. For confuse: If the choice is between a 25% chance to dominate and a shorter recharge, I would take the shorter recharge. If the choice is between 100% chance to dominate and a shorter recharge, I would take the 100% chance to dominate. I suspect it is meant to be a soft form of control, hence why it was not offered with 100% chance to dominate. For aoe sleep: I think I prefer the sleep patch. For single target powers: The set is a little light on damage. Wouldn't mind some increased animation speed.
  14. They have a focused feedback thread for this. Much better to post your thoughts there
  15. Agree. A little surprised Buttstroke made it this far. Yes, it's hilarious. Yes, it's technically correct. No, it's not appropriate for CoH. * Yes, it contravenes CoH naming conventions. Honestly, there's a reason the OG devs didn't name Pummel as Buttstroke. See * above. Time to do the right thing Devs.
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