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Taki

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Everything posted by Taki

  1. Even the doctor visits the Caprona station shops
  2. The apartment complex is setup like in a lot of cities where there are functional shops on the first floor.
  3. The board room as it's private lounge/bar to complete the swanktastic look
  4. She made a Willy Wonka looking glass elevator to the bank board room, you have to use a portal (where the button goes) to use it to get to the board room floor
  5. What is a bank without a vault
  6. This chandelier... how many weeks she spent on it. Weeks, not hours. The first one she had built in Live was made out of bottles and she had spent hours figuring it out. After she built this one she found the backing, so took it all apart and remade it, then remade it again.
  7. It's crazy what you can make out of wall cabinets and large glass plates.
  8. The bank is her favorite building, but it also represents the most time spent. She had days on end trying to get one thing right and then have to undo and redo it over and over again. It's one of the times she got her gamers Tourettes on while not being on a Quarterfield where the team won't stick together. She could make a sailor run out of a room. But I think it turned out amazing despite extreme potty mouth
  9. City Hall isn't quite complete without a place for lawmakers to have meetings.
  10. City Hall wouldn't be complete without the court room.
  11. Nasty mens rooms continue on with the prison theme, I'm glad that smell doesn't transfer over to base design Taking the super max approach, there's the guard walk path over the prisoners with a full look down scope, and a magic nullifier on the wall.
  12. While most of the base design had functional design with form/theme in mind. City Hall does not have functional items in the contemporary, however it matches the theme of the entire Hero side of the game. A place to bring those "arrested" to justice. There are multiple floors, such as an prisoner infirmary, and holding cells in the basement
  13. Williams Square was her favorite part of the game. The look at the music made it her logout location of choice when not going for the day job badges.
  14. The temple is the place to go for pulling up flashback missions. Basically you can reflect on your past deeds here was the thought behind it. It's a great place to run when you're farming merits
  15. The science lab is where you can make your temp powers, store items etc. The propulsion lab, behind the force field you can see the equipment, which continues into the roof for continuity.
  16. The library is pretty open, lots of room around and its still pretty easy to go straight to the terminals
  17. When you go into the university, the feel is large and open like a larger university
  18. One of the largest projects was the university. A space to make your enhancements, dump your salvage into temp powers, mostly a library and a lab.
  19. When you faceplant and hit the hospital, she got her sneak on by making it look like you've ported into a zone hospital. Feedback consistent that you didn't know you were in a base. The second floor is a pretty accurate fake as well. Down to the life lift on the roof, the hospital represented months of screen shot comparisons and base forgery skills
  20. When on a task force there's value in popping in for quick inspires, level up, and selling what you can. Or maybe have the face maker help you with the costumes. For this we have a little area right by the train she calls "Shanty Town"
  21. Since the game came back, this has been a daily project. There are a number of images, so the base is being broken up to show the best of the parts. It all started with a Train. Back when COH was live, my wife made a train by painstakingly arranging lights to make the train. Hundreds of hours poured into it. Then poof, gone. She has spent an obscene amount of time not only remaking the train, but a little town. Here we go
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