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Hamstrdam

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Posts posted by Hamstrdam

  1. On 5/18/2021 at 12:01 AM, Nemu said:

    We are done for now. I hope both you and @Elia87 and whoever else reading this aspiring to make their own builds have learned something. I'm happy to offer my take on builds when you present one and ask for advice. However, builds are only 10-20% of what makes blasters truly successful, especially melee blasters. The rest is understanding of the game, knowing when and where to move, and some skill. If you want to learn how to be the most badass blaster you can be I can help too. @Nemu and I have Jezebel on Torch, Everlasting, Excelsior and Indom.

     

    Thanks so much for the time you put into this.  Not only was this a master class in refining this blaster build, but it also gave me an insight into what I *should* be using Mids for.  My little Beam Rifle/Temp blaster will be much more fun to play after a fine tuning.  

    • Like 1
  2. I am trying to import my build from the game into Mids.  Used the "/buildsave" command, gave the file a .txt extension and it saved to my CoH folder. It can be opened in Notepad and read, but I can't to import to Mids.  Am I using the wrong extension or is there a step I've misunderstood?  Any help is appreciated.

  3. On 3/26/2021 at 7:24 PM, Grindingsucks said:

    Anyway, I hope the OP has since learned the joy of StJ/Willpower Scrappers.  😁👍

     

     

    Yes, definitely have found the love for my scrapper.  Used the advice here, spent time getting the influence to build up some decent enhancements and she's a lean, mean fighting machine now.  Thank you all for the advice and tips!

  4. Ok, that makes a lot of sense!  

     

    When I played on Live I simply slotted whatever looked good and went out to kill and be killed.  Being older and (not so much) wiser now I'm trying to understand the finer points of enhancements.  I appreciate all the time you've taken to explain this to me.  Thank you again!

    • Like 1
  5. 18 hours ago, tidge said:

    I have a StJ/SR Stalker, so it isn't exactly the same, but I can point out some differences. That toon is one of the ones where I have 2-slots each in Health (Panacea, Miracle) and Stamina (Performance Shifter, 50+5 IO), so it runs 'hot'.

     

    I also have Evasion 5-slotted, but with Reactive Defenses, for an Endurance Discount. This includes the Scaling Damage Resistance piece.

     

    I also have Tough very late in the build (lvl 49 for me), but I don't toggle it on. I use it to mule Steadfast Protection, Gladiator's Armor and Unbreakable Guard.

     

    I don't use Confront. I like taunts, but in practice the auto-hit single-target Confront has very narrow uses where it will be necessary (or useful). Super Reflexes isn't (IMO) a great set (for a Scrapper) to try to hold aggro from single AV/GM opponents with... just PUNCH 'EM! FULL DISCLOSURE: My StJ/SR Stalker has Provoke (Presence Pool) 6-slotted with Mocking Beratement (I like those set bonuses better than Perfect Zinger). Provoke requires a ToHit check, but it can hit multiple targets. I tend to use this power on low-ish level content with PUGs that can't well-handle alpha-strikes or are otherwise drawing too much aggro. Above a certain level I find that it is only useful for protecting a Controller/Defender that gets in over their head.

     

    I very rarely slot more than the Global Recharge pieces for Luck of the Gambler. My reasoning is:

    • Generally, extra slots in a Defense power is overkill... I find this is especially true for toggles and powers that don't provide any extra effect.
    • I'm not crazy about the multi-slot set bonuses from LotG (mileage varies depending on AT, and Primary/Scondary)
    • I can get more of the precious Defense/Endurance Reduction/Recharge by boosting common IOs or using PVP Shield Wall.

    For example, I have Focused Fighting with only 4 slots (1 LotG, 3xShield Wall). With all that said: if Enhancement Diversification is cutting in, I will occasionally 3-slot LoTG (if the Global Recharge piece is desired/planned in a power)... this isn't a point of dogma for me.

     

    Agile is an auto-power, which makes it a perfect place to slot teh Kismet +accuracy (really +ToHit). You don't have a Snipe, so this is less important.

     

    If you intend to only have 2 -slots in Combat Readiness (I have 6 slots on my StJ/WP Scrapper, I like Gaussian's set that much - it contributes a further Endurance discount, damage buff and defense buff at 4,5,6 pieces)  I suggest that you replace the ToHit piece with pure recharge IO (boosted). You will get more mileage from having the power available more often than by just boosting the To Hit.

     

    Flight Speed hits the speed limit quickly, so You may have an extra slot that can be pulled from there, or different slotting choices could be made in Fly. (I don't think that Regeneration from the Freebird set bonus is as valuable as other options, YMMV)

     

    I have 5xHecatomb and 1xUnbreakable Constraint (%smashing) in Crushing Uppercut, and the ATO sets in Heavy Blow and Rib Cracker.

    This gives me a lot to think about, taking the stalker/scrapper differences into account.

     

    If I have more than one LotG Global Recharge slotted, does double the bonus?  I was told yes, now I'm thinking the person I listened to might have been a bit confused.   I'll definitely go take a look at the other sets and see what the bonuses are compared with what I've been using.   I've tended to stick with one enhancement set in a power,  that's maybe something else I need to start looking at.  Is there a reason you don't toggle Tough on (just curious as to the reasoning)?  Also, do you have that slotted with the proc powers?

     

    God I feel like a total noob, can't thank everyone enough for the advice they've given.

  6. 3 hours ago, JnEricsonx said:

    Sappy?  My dude, when I first logged back into this May 2019, I teared up.  Loaded into AP, heard that music and just....sat there and looked around.  Now if they could bring back Marvel Heroes Online next....

    Oh, I'm right with you there!  I made my account and logged in as soon as I heard about the rebirth (ironically, just before Easter, 2019).  Almost cried when I defeated my first prisoner in Outbreak, by the time I saw Miss Liberty there was no holding back the tears.  This "dudette" was home!   

     

    I've gone back to other games I've played, thinking I'd like to see this or that again, but it was never the same feeling as CoX.  More of a "okay, seen it, that's enough, goodbye".  This is different. I used to even log into that Paragon Chat program where you could visit Atlas Park, couldn't do anything but sit and talk to other players who happened to be there.  The fact that we have it back still amazes me. And during these hard times, it's a life saver.  I'm pretty shy in the real world so this provides me enough social contact in what is still an extremely safe on-line environment, plus I get to release my frustrations by beating up a Carnie or two.  But you all know what I'm talking about, this is just preaching to the choir.  

     

    It's so good to be home.

    • Like 9
    • Thanks 1
  7. Hmm....interesting, never really thought about CT.  Definitely going to look into it.   I've been mostly soloing with her; tbh she's been sitting around waiting for an overhaul.  She was my first toon since Rebirth and was always fun to play.  I'm going to take your input on board, look hard at my defenses and see what I can come up with.

  8. This is gonna sound sappy, I know, but I just wanted again to say a huge thank you to the Homecoming team for making it possible to play our game again.  The work the team does to update and build onto the game, at no charge to the players, is deeply appreciated.  Here in RL we've been locked down since the second week in November and I honestly believe that without being able to escape to Paragon City I'd be totally insane by now.  

    • Like 23
    • Thanks 3
  9. Thanks for replying.  I've had the extra slots in health and stamina since early levels and you're right, I need to switch that.  I tend to look at the two main powersets and forget to adjust those as I level up.  I'm struggling with resistance here, not really sure how to increase it.  Hopefully someone will be able to point me in the right direction.

  10. Can anyone give me advice on a good SJ/SR build?  My scrapper is level 50 and I took some bad advice about a build and now she seems to be lacking endurance as well as some hp.  She does decent damage but it feels she should be stronger.  I don't plan to keep Teleport Target and am not sold on Confront or Elude, so basically I'm option to any options.  I'm lousy with Mids so any help or advice you can give is appreciated.

     

    This Hero build was built using Mids Reborn 3.0.4.7
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    Bad Juju: Level 50 Natural Scrapper
    Primary Power Set: Street Justice
    Secondary Power Set: Super Reflexes
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Teleportation

    Hero Profile:
    Level 1: Initial Strike

    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Endurance
    • (3) Crushing Impact - Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (7) Crushing Impact - Damage/Endurance/Recharge

    Level 1: Focused Fighting

    • (A) Luck of the Gambler - Defense/Endurance
    • (7) Luck of the Gambler - Defense/Recharge
    • (9) Luck of the Gambler - Endurance/Recharge
    • (9) Luck of the Gambler - Defense/Endurance/Recharge
    • (11) Luck of the Gambler - Defense
    • (11) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 2: Heavy Blow

    • (A) Superior Critical Strikes - Accuracy/Damage
    • (13) Superior Critical Strikes - Damage/RechargeTime
    • (13) Superior Critical Strikes - Accuracy/Damage/RechargeTime
    • (15) Superior Critical Strikes - Damage/Endurance/RechargeTime
    • (15) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
    • (17) Superior Critical Strikes - RechargeTime/+50% Crit Proc

    Level 4: Focused Senses

    • (A) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Endurance/Recharge
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    • (21) Luck of the Gambler - Defense
    • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 6: Combat Readiness

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up

    Level 8: Agile

    • (A) Luck of the Gambler - Defense/Endurance
    • (23) Luck of the Gambler - Endurance/Recharge
    • (25) Luck of the Gambler - Defense

    Level 10: Rib Cracker

    • (A) Hecatomb - Damage/Recharge
    • (25) Hecatomb - Damage
    • (27) Hecatomb - Accuracy/Damage/Recharge
    • (27) Hecatomb - Accuracy/Recharge
    • (29) Hecatomb - Damage/Endurance
    • (29) Hecatomb - Chance of Damage(Negative)

    Level 12: Practiced Brawler

    • (A) Recharge Reduction IO
    • (31) Recharge Reduction IO

    Level 14: Fly

    • (A) Freebird - Endurance
    • (31) Freebird - FlySpeed

    Level 16: Dodge

    • (A) Luck of the Gambler - Defense/Recharge
    • (31) Luck of the Gambler - Endurance/Recharge
    • (33) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 18: Spinning Strike

    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (33) Ragnarok - Accuracy/Damage/Recharge
    • (34) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    • (34) Ragnarok - Chance for Knockdown

    Level 20: Quickness

    • (A) Flight Speed

    Level 22: Confront

    • (A) Perfect Zinger - Accuracy/Recharge
    • (36) Perfect Zinger - Taunt/Range

    Level 24: Maneuvers

    • (A) Luck of the Gambler - Defense/Recharge
    • (36) Endurance Reduction
    • (36) Endurance Reduction

    Level 26: Shin Breaker

    • (A) Overwhelming Force - Accuracy/Damage
    • (37) Overwhelming Force - Endurance/Recharge
    • (37) Overwhelming Force - Accuracy/Damage/Endurance
    • (37) Overwhelming Force - Damage/Endurance/Recharge
    • (39) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
    • (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

    Level 28: Lucky

    • (A) Luck of the Gambler - Defense/Recharge
    • (39) Luck of the Gambler - Defense/Endurance/Recharge
    • (40) Luck of the Gambler - Defense/Increased Global Recharge Speed

    Level 30: Tactics

    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

    Level 32: Crushing Uppercut

    • (A) Superior Scrapper's Strike - Accuracy/Damage
    • (42) Superior Scrapper's Strike - Damage/Recharge
    • (42) Superior Scrapper's Strike - Accuracy/Damage/Recharge
    • (42) Superior Scrapper's Strike - Damage/Endurance/Recharge
    • (43) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
    • (43) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

    Level 35: Evasion

    • (A) Red Fortune - Defense/Endurance
    • (43) Red Fortune - Defense/Recharge
    • (45) Red Fortune - Endurance/Recharge
    • (45) Red Fortune - Defense/Endurance/Recharge
    • (45) Red Fortune - Defense

    Level 38: Elude

    • (A) Endurance Modification IO

    Level 41: Assault

    • (A) Endurance Reduction IO
    • (46) Endurance Reduction IO

    Level 44: Kick

    • (A) Endurance Reduction IO

    Level 47: Tough

    • (A) Endurance Reduction IO
    • (48) Endurance Reduction IO

    Level 49: Teleport Target

    • (A) Range IO
    • (50) Recharge Reduction IO

    Level 1: Critical Hit 


    Level 1: Brawl

  11. Don't know if it's possible to change this, but if some good hearted graphic wizard out there could make an arrow that actually looked like an arrow when shot instead of a toilet plunger it would be greatly appreciated. My archery blasters arrows look elegant in the quiver, but then when shot and laying on the ground look like something the plumber left behind.  Example below:

     

    arrow.jpg

  12. I've been wanting to start an archery toon for a while and have also been thinking of starting a sentinel. Does anyone know if archery is feasible for a sent?  Also, what secondary would you recommend? Any help is appreciated.

  13. 3 hours ago, Zed said:

    Turn off Smart Screen.

    Search for it in Settings (WinKey+I), i'll open App and Browser Control, set Check Apps and Files to Off.

     

    Yes I am "vulnerable", yes this is a "security" feature blah blah blah...
    Basically all it does is crap testing program signature and try to match a "known" editor.

     

    Hope this helps...

    This is bizarre but when I set it to off, I get the pop up "do you want to allow this change" and I click yes, then the setting automatically goes back to block.  I'm about to throw the entire thing out the window.

  14. I know this is a problem with my pc, not the program, but I'm hoping someone can help.  When I click the setup to install, I get a message that Windows Defender has blocked the program as unsafe (Norton says it's safe).  I get a message "this app has been blocked for your protection" because of an unknown source.  We've tried everything we could find online to get around this but still can't install it.  If anyone has a solution it would be greatly appreciated.

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