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megaericzero

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Posts posted by megaericzero

  1. 2 hours ago, BrandX said:

     

    Aren't all the debuffs spoken for in the Interface department?  Sleep and Hold are there as forms of control.  I guess there is -END itself to not be the same as -REC

    The only other thing that comes to mind would be healing received, which is probably not going to be applicable to most enemy groups. For Cimerorans and Nemesis it might be interesting.

     

    Disorient also appears to be available on the control side of things.

  2. 6 hours ago, BrandX said:

    Would love a Ice Damage Interface.  Not sure it has to be -Resist, would seem Slow would be the debuff to go along with Ice theme or -Regen for slowing down.

    Maybe -Max End, fear, or sleep? (Not all three, just throwing out multiple directions.)

     

    Diamagnetic already has a -regen branch, reactive has -resist, and slow - while fitting - would perhaps be redundant for characters with existing ice sets. Existing thematic matches like dark to spectral, fire to reactive, etc. seem to have a different secondary effect so people who want to be purist in their theme don't get hit with a redundant secondary effect. (Well, except fire going reactive and taking the fire damage proc option.)

  3. 1 hour ago, Snarky said:

    It gets worse.  On Goldside when entering certain doors (especially Underground) you get this "ARE YOU SURE YOU WANT TO GO THROUGH THIS DOO???"  

     

    I Fing clicked it didnt I?  For the twelfth time today!  I swear, these folks give me apoplexy...

    "This door will require you to enter your Resistance password."
    "Yes that's... why I have it...? 🤔"

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  4. On 4/19/2025 at 2:28 PM, Captain Powerhouse said:

    I somewhat understand some of the thesaurus concerns. Sometimes it's simply necessary because the powers are different enough.

    I'm on board with that; my bar for what constitutes "different enough" is just on a different level; More what I was getting at is letting such powers have unique names instead of (what I perceive to be) an obligation to shackle them to their old name, putting them into this weird limbo where they simultaneously have to have the same name yet can't have the same name, and we end up with an awkward ad lib.

     

    To rag on Obscure Sustenance a little more, as it's my chief example: while "obscure" can mean dark, shrouded, and obfuscated it can also mean ambiguous, so the name reads to me less as "Dark Harvest" and more like "Vague Dinner."
    ... so, like, "Mystery Meat."

     

    In general, whether proliferated, references to NPCs, or fully original, there's some new power names where you can tell what they want to be but seemingly fall short. Don't get me wrong; there's plenty of original power names that are great, like Seismic Blast and Storm Blast's powers (except maybe Direct Strike but I get that Thunder Strike already existed so Lightning Strike had to become something else). I probably would've gone with something like Monsoon for the t9 instead of Category Five but it's not bad. And thank you guys for changing ... I think it was Barrier Reef, based on community feedback.

  5. 2 hours ago, mistagoat said:

    This is true but couldn't an emote just use a fist and add 2 bunny-ear fingers. Similar to how how I don't have a soccer ball on my knee but /e soccer will will create one for the duration of the emote. It may not be perfect if you look too close but I'd think it would be passable.

    It would also need to detect what kind of glove you chose so that it renders the right color or skin tone, to speak nothing of textures and patterns and the duplicate fingers as part of the fist, as well as not render on things like hook hands.

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  6. Oh cool. Nice to see what Psionic Armor is after the teaser.

     

    My two cents on power names: I'm not a fan of powers that are proliferated/reworked having their names run through a thesaurus seemingly just so you know what power they used to be but now with an awkward "can I copy your homework" kind of name, especially when they do effectively the same thing. For instance: Consume Psyche, Obscure Sustenance, Instant Regeneration, etc.

    Either they're still similar enough to share a name and the community just distinguishes which one they mean - which players are pretty good at, prefixing a distinguishing feature like "Tanker IH" or "toggle IH" - or they're so incomparably different they should get a different name; at least different enough that it doesn't look like it went through the telephone game.

    (Is "Healing Factor" too associated with Marvel to use?)

     

    That sounded harsher than I meant for it to. I appreciate all the hard work everyone puts into the game, especially new and proliferated power sets. Also good luck with the suggestion forum when you open the floodgates on alternate power picks. 😜

  7. 31 minutes ago, Rudra said:

    (Though I should point out, when you look at an upgraded ninja through one of the Hidden Jounin? Their mask disappears. Not sure why, but was interesting to me to find out.)

    My guess is that the game's graphics engine is programmed to not render particle FX for pixels that are occluded by a polygon, regardless of its texture's opacity. Hence why capes with transparent bits - such as the scarf and tattered options, which still use the same rectangular base and are just masked out in spots - block aura and power visuals.

     

    Which is to say I'm also guessing those masks are rendered as power FX rather than actual model changes.

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  8. 48 minutes ago, Gloomfall said:

     

    As pointed out by Stormwalker, most other sets don't have a 20% haste. So theoretically won't your normal abilities be taking 20% more endurance over time when you activate them? (Not the Toggles, obviously.)

     

    So yes, it would still be nice to have endurance recovery of some kind.

    Judicious use of your powers is the balancing factor for the increased DPS and utility you get, same as Hasten.

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  9. 49 minutes ago, Rudra said:

    Sure, sculpted works fine. I already agreed with that. Let there be a sculpted stone option that players can select in their power customization window.

    Sorry. That was more meant to re-rail the thread in general since we were circling the invulnerability and costume bullet points.

     

    --

     

    Continuing with weapons and non-weapons: Fire/Ice/Stone Melee (and Manipulation, etc.) alternates for no-sword/mallet and all-sword/mallet.

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  10. I think a better example of alternate stone armor would be the time Tony fashioned a makeshift Iron Man suit out of literal rocks and rope.

    Iron Man Armadura de Piedra ♢ Los Vengadores Unidos T01E17 ♢ Español Latino  - YouTube

     

    Jumping back to the thread topic: my pie-in-the-sky wish is for non-weapon sets to be able to incorporate weapons and their associated animations. For example, Fire Blast but all my attacks are flaming arrows or Electrical Melee striking through a [legally-distinct medieval weapon].

  11. I'd like Energy Blast to get alternate FX options to use Force Field's bubbles or kinetic/gravity's visuals in place of the existing molecule design.

     

    39 minutes ago, TygerDarkstorm said:

    What is the point of having these armors if you're just going to option them away so they don't present?

    Can't speak for the others but it would be nice if stone - outside of granite - to have options that look more... consciously-designed? Sculpted? More intentional than the wild asymmetry rock armor currently has, at least.

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  12. Galaxy City always felt like more of a home to me than Atlas Park. It would be nice to have it restored as a starting zone, though that's probably more involved than we know, depending on how much of its information was removed from the game files when the zone was cleared-out.

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  13. 16 hours ago, El D said:

    Also possible! The cape was the only costume pieces of Statesman's I couldn't find in Titan Icon, so there's no telling where the live devs hid it. It did get put in when capes were brought into the game though, so maybe it's actually slotted in the right spot.

    Given the game's backend hijinks, would it surprise anyone if the cape was created by an auto-power? 😛

     

    (I mean... the Freakshow disguise exists so...)

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  14. 11 minutes ago, Rudra said:

    Yes, because it doesn't fit thematically.

    Devil's advocate:

    * anything can be written to fit anything - it's just how much your suspension of disbelief can tolerate

    * The flavor text says "Your training has allowed you to become a Practiced Brawler, turning you into a perfect fighting machine." It's not just about being evasive; your character is seasoned in close combat.

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  15. 20 hours ago, Starhammer said:

    What I 'want' is wholesale, yes, as was suggested by someone, similar to what we see in some other games like ESO, (and to a lesser extent, SWTOR & STO) and so on.

    Okay, cool, so I did understand correctly. I asked because it's self-defeating for normal content. For instance:

     

    You wouldn't want Banes and Tarantula Mistresses to spawn in Mercy or Port Oakes; they're unfairly tough for characters with such few tools. Conversely, you wouldn't want Wolf Spiders to spawn in Grandville because they'd be too easy; we know from Nu Council that the HC devs are not keen on making mobs easier to plow through at the higher levels for the same reward.

     

    What if the lower-level mobs gave less XP at the higher levels? Well now no one wants to fight them because they're not worth the lower reward, and content involving those factions is actively avoided.

     

    Alternatively, what if we make them only spawn in their appropriate level range or made versions of them with more/less powers at certain level brackets so they're an appropriate challenge? Well now there's no reason for them to be level-less.

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  16. 1 hour ago, arcane said:

    because that type of design is ugly, inelegant, unserious, and way too sandboxy. 

    I kind of get where you're coming from but why ugly and inelegant? The animations - including the drawing - seem to be exactly the same; none of axe's animations seem to have clipping issues when swinging a sword - at least when testing with Titan Icon. Also doesn't seem all that different from Dual Pistols already having crossbow options.

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