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megaericzero

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Everything posted by megaericzero

  1. Longbow would probably be more than happy to donate some mylar balloons to float up into The Tangle. 👀
  2. No thank you. Back when it used to just be continuous repel, I'd be inclined to agree. In its current state, though, it has a specific distance it keeps enemies from you, which means you can control it and sweep up mobs it didn't catch, including back-stepping.
  3. Each of the mastermind ancillary/patron pools has a tool to help, since you mention trouble at high levels. Dark Mastery → Dark Pit Electricity Mastery → EM Pulse Energy Mastery → Force of Nature w/ bodyguard Fire Mastery → Bonfire Ice Mastery → Flash Freeze Patron Pools → School of Sharks / Web Envelope / Electrifying Fences / Soul Tentacles (not as effective but prevents enemies from closing the gap) Soul Mastery → Oppressive Gloom
  4. I see it if the player had agency over which buff they're taking, and by extension its tradeoff.
  5. It could be interesting to have a foil Outcast with the opposite two branches' powers called something like Lodestone; give him seismic blast and electrical affinity powers, either Gremlins or both Voltaic and Galvanic Sentinel, etc.
  6. Manipulation set tier 1 powers are always either a single-target ranged immobilize or a single-target melee knockback.
  7. Existing enemy groups could definitely stand to get a look-over when new power sets are added. For instance: Wyvern now that Tactical Arrow exists, the Cabal with Storm Blast (and potentially Sorcery), and Malta (not that I'd want to make them harder) with Arsenal Control, Legacy Chain with Seismic Blast... IIRC, Super Stunners were appended to the Freakshow at, or around, the time Electric Control was added.
  8. The only other thing that comes to mind would be healing received, which is probably not going to be applicable to most enemy groups. For Cimerorans and Nemesis it might be interesting. Disorient also appears to be available on the control side of things.
  9. Maybe -Max End, fear, or sleep? (Not all three, just throwing out multiple directions.) Diamagnetic already has a -regen branch, reactive has -resist, and slow - while fitting - would perhaps be redundant for characters with existing ice sets. Existing thematic matches like dark to spectral, fire to reactive, etc. seem to have a different secondary effect so people who want to be purist in their theme don't get hit with a redundant secondary effect. (Well, except fire going reactive and taking the fire damage proc option.)
  10. +1 for an interface ability that can proc cold Maybe also options for smashing and lethal while we're at it?
  11. "This door will require you to enter your Resistance password." "Yes that's... why I have it...? 🤔"
  12. There was a push later in the game's life to modernize a lot of things, including the enemy groups. You should see what they did to the Skulls. 😛
  13. If it helps, there's also the samurai chest detail. 😛
  14. It would also need to detect what kind of glove you chose so that it renders the right color or skin tone, to speak nothing of textures and patterns and the duplicate fingers as part of the fist, as well as not render on things like hook hands.
  15. Looks like the power description is incorrect or outdated.
  16. Am... am I missing context? The set already has Mud Pots.
  17. My guess is that the game's graphics engine is programmed to not render particle FX for pixels that are occluded by a polygon, regardless of its texture's opacity. Hence why capes with transparent bits - such as the scarf and tattered options, which still use the same rectangular base and are just masked out in spots - block aura and power visuals. Which is to say I'm also guessing those masks are rendered as power FX rather than actual model changes.
  18. Judicious use of your powers is the balancing factor for the increased DPS and utility you get, same as Hasten.
  19. Sorry. That was more meant to re-rail the thread in general since we were circling the invulnerability and costume bullet points. -- Continuing with weapons and non-weapons: Fire/Ice/Stone Melee (and Manipulation, etc.) alternates for no-sword/mallet and all-sword/mallet.
  20. I think a better example of alternate stone armor would be the time Tony fashioned a makeshift Iron Man suit out of literal rocks and rope. Jumping back to the thread topic: my pie-in-the-sky wish is for non-weapon sets to be able to incorporate weapons and their associated animations. For example, Fire Blast but all my attacks are flaming arrows or Electrical Melee striking through a [legally-distinct medieval weapon].
  21. I'd like Energy Blast to get alternate FX options to use Force Field's bubbles or kinetic/gravity's visuals in place of the existing molecule design. Can't speak for the others but it would be nice if stone - outside of granite - to have options that look more... consciously-designed? Sculpted? More intentional than the wild asymmetry rock armor currently has, at least.
  22. Well that and they weren't story arcs or badge missions.
  23. Galaxy City always felt like more of a home to me than Atlas Park. It would be nice to have it restored as a starting zone, though that's probably more involved than we know, depending on how much of its information was removed from the game files when the zone was cleared-out.
  24. Sorry, the thread's a bit TLDR for me but have you considered factors like Arsenal's shield being passive but less potent or Dark's resisting heat/cold/energy/negative but NOT the standard smashing/lethal?
  25. Given the game's backend hijinks, would it surprise anyone if the cape was created by an auto-power? 😛 (I mean... the Freakshow disguise exists so...)
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