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jkwak

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Posts posted by jkwak

  1. my two cents,

    There are a lot of people who don't like it if a characters entire gimmick is 4th Wall breaks in RP,

    a short mention of a game mechanic or a character winking at there or someone else's player from now and then is fine...

    The idea that the character comes from a simulation (or Fictional MMO) existing within the world of CoH might work better. you could still play with the 4th Wall, the character could suspect that it still goes a layer up, cause it happend befor, and that they just need to go even faster to go to our world but they are not actually aware of the 4th Wall. 

     

    Heck you could make the enemy of the character then be the Studio or publisher of the game the character came from.  

    • Like 1
  2. So from what I heard such a change can be done, but not without whipping all the characters already there making it only feasible if you start a completly new server... Homecoming won't do it cause it runs like 6 years now whipping everything would be a bad move

     

    and any hypothetical new inofficial server does not need to because they will never get the amount of players that "not enough good free character names" becomes an issue

  3. On 6/11/2025 at 12:12 AM, Krimson said:

    The feeling of achievement is only a feeling, an illusion. Nothing is being achieved. People are running around like mice in a maze, in an endless cycle.

    That is what games are in the end though ... if you want to do something meaningfull then ... dont play games and touch grass

    • Like 3
  4. i appreciate that it does only include your self not others in a team and there Damage as this is often a thing that causes a lot of flaming in other MMOS when such overviews are there nativelly where people piss all over support classes when they dont do "enough damage"  (not that it would be very accurate with such a tool anyway if you are to far appart and you dont get there stuff in the chat)

  5. NO,
    the more stuff in a game is archived without effort the less you get the feeling of archivement and the more the fun of the game is lost,
    its a big balancing act to have an MMO like COH completly for free in the first place and its a constant question "was mechanic XYZ a meaningless way to keep engagement and therefor the revenue stream of the game up or is it a mechanic that actually make the game fun" and some mechanics like having an Economy are on the surface level annoying, timeconsuming meaningless crap and fit in the first category but if you look closer are things that make MMOS what they are and actually make them fun like when you finally can afford that cool thing from the Auction house or when you succesfully played the market and turned a profit.

    its already highly controversial that Homecoming went away from prestige for Super Groups, which is why many other Servers got prestige back, i personally would want a more balanced inbetween solution for the prestige thing, not get fully rid of it but make rooms and every object that does not give a gameplay advantage completly free ... but i stand alone with that opinion and most people want an everything or nothing solution for that

    • Thumbs Up 1
  6. 6 hours ago, Archiviste said:

    Yep, like Michiyo said, I agreed to volunteer (... me and my big mouth...) on this project. I am a native French speaker, but I only played sporadically on the old Vigilance French server, so if any former Vigilance player wants to give me a hand, it would be appreciated - especially when it comes to getting the names of characters (ex, Ghost Widow = "Veuve fantome"?) and concepts (Task Force = "Groupe de travail"? (Beurk on that one, I used "Force de Frappe") right.

    its just my humble opinion and i m a german player not a French one, but i would leave names and such like Ghost Widow and concepts like Task Force untranslated to avoid confusion

    on another note, if you want to get even further the loading screens are still there even on the homecoming client



     

    loading screens.png

  7. with the new thing in Beta,

    the new Blackwing Industries group would work perfectly as Vig/Rogue EAT as they are a security firm, sure in KW they are hired to do the Police work but they could, in theory, get hired by anyone and therefor work on any side, not only that but ... if somehow a way is found to force a costume change when moving from Praetoria to Primal Earth they even could work as Prae EAT and either start as Praetorian Police or Resistance first

  8. makes me wonder why I got points for custom created objects at all... I have nothing the like in Saturn Bar as I found all the objects I wanted in the base editor...

    Except if you sneaked in during the party and gave points for the mechanical bull which I added befor the party and removed right after

    • Like 1
  9. On 4/12/2025 at 5:01 PM, Forager said:

    No.

     

    You can delete the door after placing the items, though. The items will remain.

    Yes I tested that furiously after finding that bug out and can say that nothing has disappeared yet.

    The Basebuilders I talked to told me it's not reliable and shouldn't be used though. I for one think it's very reliable

  10. 17 hours ago, Easter Bunny said:


    Go ahead and make your changes 🙂 
    We'll stir clear of the base on Saturday

    i make the changes last minute on the same day, also its a public event so in case the base has already been judged you are free to show up, else it might be unfair if you show up and judge a base that is in use at the time

  11. 9 hours ago, Easter Bunny said:

    With nearly 100 entries (one entry away at time of post) it will take some time. We also intend to schedule guided tours with the top finalists. We’d love to announce in two weeks, but it very well could take 3 weeks to deliberate and tour.

    Ooh uuh, I m planning to host a Party at the Saturnbar this Saturday, I wanted to make some quick temporary changes there, should I just don't do the changes then? It Dosnt really have much of an impact for the party if I leave the base as is to be Judged.

    Admittedly I didn't expect so much competition and thereforer I didn't expect Judging to take the time it would take.

  12. thats kinda sad,
    the stuff client side is mostly image files for UI elements, UI elements which arent used anymore anyway, a couple text snippits and old loading screens
    i m aware that most of the actually important suff like mission texts, as the most obvious example, was and is handled server side, i just assumed that because they didnt clean out the multilanguage support so thuroughly on the client side they would not have cleaned out that support so thuroughly on the server side as well,


    But there is probably a huge difference between leaving a handfull of images and text snippets worth a couple of Megabyte and leaving everything on the server and wasting god knows how much gigabytes unused while also impacting performance for no reason at all

  13. 11 minutes ago, Marine X said:

    They technically never removed anything. The individual Shards can be run in say French or German, but only one at a time. You are remembering the old German and French servers from live, but those are all or nothing, not Multi-Lingual. The settings for Language are global and are in the initial setup of the Server/Shard should someone wish to Set up one for any of the supported choices. I don't think they ever went beyond French, German, maybe Spanish and Korean ( for their Cancelled Server ).

    weird, i was sure there was some language option client side, but its many many years ago and i might misremember it

  14. On 3/25/2025 at 3:53 AM, Michiyo said:

    The issue with that is the way the game is designed, you can't have multiple languages active on a server at the same time.  You can translate the UI elements, but not NPC text, Mission Dialogs etc.  The server sends the client all text, and it has to send *everyone* the same text.  Changing that would require changes DEEP inside the server and client code.

    how so if that worked on the Live servers for a long time? i cant imagine, that wehen the mutlilanguage support was removed, the life Devs cleanead out everything of that system when on the client side there seems to be so much remaining of the mutliple languages that used to be supported

    edit: on that note i would take just the content that was already translated on life befor they removed the multilanguage support, if games that are still supported bye there studios and publishers do similiar things by claiming to be "multilanguage" yet all the new content in the last 10 years is only in english *looking at DCUO* so Homecoming can to

  15. the way how leagues work in CoH has some annoying quirks and problems but from what i heard and know they cant do much about those problems, at best they can prevent the auto quiting leagues when a gold sider is in the league and the league goes to Primal earth and have instead the gold sider getting auto kicked.

    although the major problems with how leagues work only make them self apparent when things like the Mapserver happen which is a once a year occurence, for MSR, Hami and ITFs as well as the occasional Nemesis, Zombie and Rikti invasions most of the problems with leagues arent as impactfull as leagues just stay in the same zone all the time and there isnt much change in members of the league with people droping and joining all the time. Even for Monster hunts leagues stay small and can be easy managed besides the problems of how Legues work.

    only occurence where the bad way leagues work has an impact would be ToTing also once a year and there leagues at least stay in zone

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