Here's what i have created. Not sure if you still need this or not. KB protection is kinda lame but def and resistance is good.
 
	 
 
	This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn
 
	Click this DataLink to open the build!
 
	Dr. John Blood: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Fire Mastery
 
	Hero Profile: Level 1: Flares  
 (A) Gladiator's Javelin - Accuracy/Endurance/Recharge
 (3) Gladiator's Javelin - Damage/Recharge
 (3) Gladiator's Javelin - Accuracy/Damage/End/Rech
 (5) Gladiator's Javelin - Accuracy/Damage
 (25) Gladiator's Javelin - Chance of Damage(Toxic) 
Level 1: Fire Shield  
 (A) Unbreakable Guard - Resistance
 (5) Unbreakable Guard - Resistance/Endurance
 (7) Unbreakable Guard - RechargeTime/Resistance
 (9) Steadfast Protection - Resistance/+Def 3%
 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime 
Level 2: Fire Ball  
 (A) Superior Frozen Blast - Accuracy/Damage/Recharge
 (7) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
 (9) Superior Frozen Blast - Damage/Endurance
 (11) Superior Frozen Blast - Accuracy/Damage
 (11) Superior Frozen Blast - Accuracy/Damage/Endurance
 (37) Superior Frozen Blast - Recharge/Chance for Immobilize 
Level 4: Molten Embrace  
 (A) Endurance Reduction IO Level 6: Blaze  
 (A) Superior Winter's Bite - Accuracy/Damage
 (17) Superior Winter's Bite - Damage/RechargeTime
 (17) Superior Winter's Bite - Accuracy/Damage/Endurance
 (19) Superior Winter's Bite - Accuracy/Damage/Recharge
 (19) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
 (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime 
Level 8: Super Jump  
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (29) Blessing of the Zephyr - Knockback Reduction (4 points) 
Level 10: Healing Flames  
 (A) Recharge Reduction IO Level 12: Aim  
 (A) Adjusted Targeting - To Hit Buff/Recharge Level 14: Temperature Protection  
 (A) Unbreakable Guard - Resistance
 (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
 (23) Unbreakable Guard - Resistance/Endurance
 (23) Unbreakable Guard - RechargeTime/Resistance
 (25) Gladiator's Armor - TP Protection +3% Def (All) 
Level 16: Plasma Shield  
 (A) Unbreakable Guard - Resistance
 (27) Unbreakable Guard - Resistance/Endurance
 (27) Unbreakable Guard - RechargeTime/Resistance
 (29) Unbreakable Guard - +Max HP 
Level 18: Blazing Blast  
 (A) Superior Opportunity Strikes - Accuracy/Damage
 (31) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
 (31) Superior Opportunity Strikes - Damage/RechargeTime
 (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
 (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance
 (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime 
Level 20: Consume  
 (A) Obliteration - Damage
 (33) Obliteration - Accuracy/Recharge
 (34) Obliteration - Damage/Recharge
 (34) Obliteration - Accuracy/Damage/Recharge
 (34) Obliteration - Chance for Smashing Damage
 (36) Obliteration - Accuracy/Damage/Endurance/Recharge 
Level 22: Kick  
 (A) Empty Level 24: Tough  
 (A) Unbreakable Guard - Resistance
 (36) Unbreakable Guard - Resistance/Endurance
 (36) Unbreakable Guard - RechargeTime/Resistance
 (50) Unbreakable Guard - Resistance/Endurance/RechargeTime 
Level 26: Rain of Fire  
 (A) Artillery - Accuracy/Damage
 (37) Artillery - Damage/Endurance
 (37) Artillery - Damage/Recharge
 (39) Artillery - Accuracy/Damage/Recharge
 (39) Artillery - Endurance/Recharge/Range
 (39) Artillery - Accuracy/Recharge/Range 
Level 28: Weave  
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Luck of the Gambler - Defense
 (40) Shield Wall - +Res (Teleportation), +5% Res (All) 
Level 30: Combat Jumping  
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Luck of the Gambler - Defense
 (42) Reactive Defenses - Scaling Resist Damage 
Level 32: Burn  
 (A) Superior Avalanche - Accuracy/Damage
 (42) Superior Avalanche - Damage/Endurance
 (42) Superior Avalanche - Accuracy/Damage/Endurance
 (43) Superior Avalanche - Accuracy/Damage/Recharge
 (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (43) Superior Avalanche - Recharge/Chance for Knockdown 
Level 35: Inferno  
 (A) Superior Sentinel's Ward - Accuracy/Damage
 (45) Superior Sentinel's Ward - Damage/RechargeTime
 (45) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
 (45) Superior Sentinel's Ward - Accuracy/Damage/Endurance
 (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
 (46) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb 
Level 38: Fire Cages  
 (A) Enfeebled Operation - Immobilize/Range
 (46) Enfeebled Operation - Endurance/Immobilize
 (48) Enfeebled Operation - Accuracy/Recharge
 (48) Enfeebled Operation - Accuracy/Endurance
 (48) Enfeebled Operation - Accuracy/Immobilize
 (50) Enfeebled Operation - Accuracy/Immobilize/Recharge 
Level 41: Cauterizing Blaze  
 (A) Endurance Reduction IO Level 44: Maneuvers  
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (50) Luck of the Gambler - Defense 
Level 47: Assault  
 (A) Endurance Reduction IO Level 49: Hasten  
 (A) Recharge Reduction IO Level 1: Brawl  
 (A) Empty Level 1: Sprint  
 (A) Empty Level 2: Rest  
 (A) Empty Level 2: Swift  
 (A) Empty Level 2: Hurdle  
 (A) Empty Level 2: Health  
 (A) Panacea - +Hit Points/Endurance
 (13) Numina's Convalesence - +Regeneration/+Recovery
 (13) Miracle - +Recovery 
Level 2: Stamina  
 (A) Performance Shifter - Chance for +End
 (15) Performance Shifter - EndMod 
Level 1: Prestige Power Dash  
 (A) Empty Level 1: Opportunity  
 Level 50: Agility Core Paragon  Level 50: Ion Core Final Judgement  Level 50: Reactive Radial Flawless Interface  Level 50: Support Core Embodiment  Level 50: Clarion Total Core Invocation  ------------
	 
 
	 
 
Dr John Blood.mxd