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Dr. Feel-Good

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Everything posted by Dr. Feel-Good

  1. Thank you for this!!! Multiboxing in the Labyrinth of Fog is now explicitly disallowed. GMs may request that you cease multiboxing during events such as the Winter and Halloween events. AFKing or idling in raid zones may result in a GM moving your character(s) out of the zone. Repeated behavior may result in further action, if necessary.
  2. I have been running ToT leagues from 2019 to now (and other events). I always get mad/upset about leaches or just general complaining. Don't get me wrong, I welcome questions. I agree with Herah post above. The time it takes and the complaining is just not worth for me any longer. She has been run ToT with me for 3 years now. This was my last year of running ToT. I stop running them after the second week. People need to understand I do not need to host events, I like to but it's hard with no help. I can't even level my own alts because I'm helping others. I have to say, people have stepped up imo and every year I get more help.
  3. Will the Trick or Treat event happen this July like last year‽
  4. Here's what i have created. Not sure if you still need this or not. KB protection is kinda lame but def and resistance is good. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Dr. John Blood: Level 50 Magic Sentinel Primary Power Set: Fire Blast Secondary Power Set: Fiery Aura Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Fire Mastery Hero Profile: Level 1: Flares (A) Gladiator's Javelin - Accuracy/Endurance/Recharge (3) Gladiator's Javelin - Damage/Recharge (3) Gladiator's Javelin - Accuracy/Damage/End/Rech (5) Gladiator's Javelin - Accuracy/Damage (25) Gladiator's Javelin - Chance of Damage(Toxic) Level 1: Fire Shield (A) Unbreakable Guard - Resistance (5) Unbreakable Guard - Resistance/Endurance (7) Unbreakable Guard - RechargeTime/Resistance (9) Steadfast Protection - Resistance/+Def 3% (15) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 2: Fire Ball (A) Superior Frozen Blast - Accuracy/Damage/Recharge (7) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (9) Superior Frozen Blast - Damage/Endurance (11) Superior Frozen Blast - Accuracy/Damage (11) Superior Frozen Blast - Accuracy/Damage/Endurance (37) Superior Frozen Blast - Recharge/Chance for Immobilize Level 4: Molten Embrace (A) Endurance Reduction IO Level 6: Blaze (A) Superior Winter's Bite - Accuracy/Damage (17) Superior Winter's Bite - Damage/RechargeTime (17) Superior Winter's Bite - Accuracy/Damage/Endurance (19) Superior Winter's Bite - Accuracy/Damage/Recharge (19) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime Level 8: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (29) Blessing of the Zephyr - Knockback Reduction (4 points) Level 10: Healing Flames (A) Recharge Reduction IO Level 12: Aim (A) Adjusted Targeting - To Hit Buff/Recharge Level 14: Temperature Protection (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (23) Unbreakable Guard - Resistance/Endurance (23) Unbreakable Guard - RechargeTime/Resistance (25) Gladiator's Armor - TP Protection +3% Def (All) Level 16: Plasma Shield (A) Unbreakable Guard - Resistance (27) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - RechargeTime/Resistance (29) Unbreakable Guard - +Max HP Level 18: Blazing Blast (A) Superior Opportunity Strikes - Accuracy/Damage (31) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (31) Superior Opportunity Strikes - Damage/RechargeTime (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime Level 20: Consume (A) Obliteration - Damage (33) Obliteration - Accuracy/Recharge (34) Obliteration - Damage/Recharge (34) Obliteration - Accuracy/Damage/Recharge (34) Obliteration - Chance for Smashing Damage (36) Obliteration - Accuracy/Damage/Endurance/Recharge Level 22: Kick (A) Empty Level 24: Tough (A) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (50) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 26: Rain of Fire (A) Artillery - Accuracy/Damage (37) Artillery - Damage/Endurance (37) Artillery - Damage/Recharge (39) Artillery - Accuracy/Damage/Recharge (39) Artillery - Endurance/Recharge/Range (39) Artillery - Accuracy/Recharge/Range Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (40) Shield Wall - +Res (Teleportation), +5% Res (All) Level 30: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense (42) Reactive Defenses - Scaling Resist Damage Level 32: Burn (A) Superior Avalanche - Accuracy/Damage (42) Superior Avalanche - Damage/Endurance (42) Superior Avalanche - Accuracy/Damage/Endurance (43) Superior Avalanche - Accuracy/Damage/Recharge (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (43) Superior Avalanche - Recharge/Chance for Knockdown Level 35: Inferno (A) Superior Sentinel's Ward - Accuracy/Damage (45) Superior Sentinel's Ward - Damage/RechargeTime (45) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (45) Superior Sentinel's Ward - Accuracy/Damage/Endurance (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (46) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb Level 38: Fire Cages (A) Enfeebled Operation - Immobilize/Range (46) Enfeebled Operation - Endurance/Immobilize (48) Enfeebled Operation - Accuracy/Recharge (48) Enfeebled Operation - Accuracy/Endurance (48) Enfeebled Operation - Accuracy/Immobilize (50) Enfeebled Operation - Accuracy/Immobilize/Recharge Level 41: Cauterizing Blaze (A) Endurance Reduction IO Level 44: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense Level 47: Assault (A) Endurance Reduction IO Level 49: Hasten (A) Recharge Reduction IO Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Empty Level 2: Hurdle (A) Empty Level 2: Health (A) Panacea - +Hit Points/Endurance (13) Numina's Convalesence - +Regeneration/+Recovery (13) Miracle - +Recovery Level 2: Stamina (A) Performance Shifter - Chance for +End (15) Performance Shifter - EndMod Level 1: Prestige Power Dash (A) Empty Level 1: Opportunity Level 50: Agility Core Paragon Level 50: Ion Core Final Judgement Level 50: Reactive Radial Flawless Interface Level 50: Support Core Embodiment Level 50: Clarion Total Core Invocation ------------ Dr John Blood.mxd
  5. Dr. Feelgood, Fireone, Iroc, Grey Hunter, many more. 🙂
  6. Hello Excelsior! I ran a ToT league (Grey Hunter) last Sunday and we had some GM's ask to join to gather data on the disconnection's/crashing issues. I'm not going to say who the GM's were but they gave us a treat. The league was turned in to Hami buds. Thank you GM's for adding another layer of fun to our ToTing! Hope you gathered some good data.
  7. First griefing will always be a problem. On live a second hive did not spawn offen. If the servers are red (high amount of people) the server can only spawn new zones as resources are available. Loading 150+ in one raid zone is not good but it's better on the servers than a new zone spawning. Holding/spawning an additional zone plus the same amount of people.
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