That's not quite what I'm trying to convey. Let me phrase this differently. It's not at all that I'm fixated on -regen values, or the well known hard mode/AV/purple patch situations where MMs often underperform.
With this patch, many Mastermind primary attack powers are being given new features to increase their appeal and flavor and usefulness, which is fantastic. Necromancers summon even more pets, ninja's give crit chances to pets, mercenaries straight increase pet damage. These are all awesome, and great ways to make these powers better. This approach is a great idea that I am happy to see the devs implementing.
But, the bots one falls short of this creativity, simply taking -regen that we previously had automatically on the assault bot, and moving it to powers that cost endurance, animation time, and powers/slots.
That is the only change I am criticizing. The rest of the damage, animation and power changes to bots are awesome. The tests posted from beta prove this. Across the board they are better. Their animations are smooth and they pop off attacks fast enough that they even use all their mana sometimes. I don't even sweat the AOE changes to incendiary missiles because I think overall it'll be fine. Nobody has posted any data to say otherwise. Nobody is asking for those changes to be reverted or calling them a nerf.
I'm mostly just disappointed that robotics attacks got no new flavor or enticement, and in fact were given a feature we previously already had for free, and one that only matters in specific AV-type situations.
Was the assault bot -regen broken on new bots changes, so that it had to be moved? If that's the case, then this all makes sense.
Or would it be a reasonable option to revert the -regen changes back to assault bot free like live, if we could brainstorm a different feature we would consider giving the robotics attacks? (some sort of temporary stacking res/def bonuses for all pets, since robotics is a more defensive set to begin with? -maxhp instead of -regen, or anything that would be more helpful against more targets than just AVs, encouraging these attacks to be used more often? I'm just spitballing now)
Anyway, this was a feedback thread and that's my feedback.