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Blastit

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Posts posted by Blastit

  1. There's the angry generically bestial face with tusks that works reasonably well with some slider tweaks, if what you want is more of a cartoon monster ape than anything that has ever heard of the phrase "scientifically plausible".

    • Like 2
  2. 4 hours ago, Vanden said:

    Those numbers are how it works when no confuse is in play. If the damage was done by a confused enemy, only 1/4th of the damage they did counts against you. So if you do 75% of the damage to an enemy and confused foes deal the remaining 25%, you get xp as if you did 93.75% of the damage.

    Oh, that's even better than the world I was operating in. A rare but pleasant surprise. Thank you.

  3. On 10/2/2020 at 6:12 PM, Lost Deep said:

    The thing about mass confuse (and confuse in general) that you have to remember is that enemies defeated by confusion (one way or another) do not give EXP. While confuse abilities are still very useful, this means that using them still risks you getting less EXP. I don't really care about this, but some people or teams will and do. I'm not sure what the easy fix is, since if it's changed to counting toward EXP then people will use it and then hang back to soak, something that the current setup does admittedly prevent.

     

    I thought you got xp proportional to the amount of damage you and your team did to the enemy? So if a confused enemy does 25% of damage to another enemy, you get 75% xp. This is what I remember from previous discussions of the mechanic, anyway. The only conclusion to this matter I've ever heard is that confusion can give you less xp per individual enemy but will increase your rate of xp per minute because fights are much quicker and easier.

  4. The point of game balance in an MMO is so that people can pick whichever theme they like most and not eat shit for it. If the wizard and the knight both contribute to a team "well enough" then nobody is going to feel left out just because they play what they want to play, particularly in a time-intensive genre like MMOs. "Uncompetitive", sure, but just because nobody is getting ranked it doesn't mean that they aren't getting anything for their victories. If one class is much stronger than another then that class can get more resources quicker. This is a concern in MMOs because there is usually an economy of sorts in which you can purchase new gear, new toys, pets, mounts and so on.

    • Like 7
  5. A melee weapon secondary for blasters!

     

    Damage type would be smashing/lethal in equal measure because you'd be able to use any of the broadsword, war mace and battleaxe looks for it.

     

     

    It'd be a blapper set for sure with maybe a leap attack, a cone, maybe a battle shout that causes fear and gets the blaster pumped up. The end recovery buff and the BU equivalent could be something really interesting here. I'm thinking the T1 is just a regular attack instead of the usual single-target crowd control because the most basic thing you can do with a pointy thing is just wack something with it. Using the less lethal ends of a melee weapon to stun or whatever is a more advanced technique. Plus it gives the set an aggressive feel from the start, with a nice attack chain filler.

  6. 46 minutes ago, Carnifax said:

    This. It's so ugly. It really needs a MinFX version of its armours. Icicles is terrible looking.

    It has a minfx option. It doesn't have a zero FX option but those are reserved for sets that give more physically inherent protection.

     

     

    I would like an FX set that looks more like plate armour made out of ice, but that's about it.

  7. 21 hours ago, Android said:

    I never really noticed it on live, but since coming back to CoH for Homecoming, I've noticed that Brickstown actually seems more like the "bad part of town" than Kings Row (which is where I based the backstories for all my vigilante characters back in the pre-beta days). I'm particularly thinking of Seven Gates, which is a neighbourhood literally in the shadow of a prison. It's rundown, overflowing with criminals (The Council is openly recruiting on the street), and filled with the kinds of tenements you also find in KR. I also think it's interesting that it's the only zone (that I can think of) where you can run into running street battles between various villain groups (usually the Freakshow, I think?) and the cops. So I'd have said KR back in the live days, but playing through Brickstown this time around changed my mind.

     

    EDIT: Remembered you also see cops fighting the Skulls in KR, but I'm pretty sure that was added with the new superadine arcs. I'm not sure when the street battles were introduced in Brickstown.

    Is it Brickstown that also has, uh, Crey death squads murdering inconvenient people? I think it's Brickstown.

    • Like 2
  8. 3 hours ago, ForeverLaxx said:

    Not using items forces you to look at your options and understand the risks that come with those options. Sure, I could just build a team of Mages that cascade waves of elemental death across the battlefield for 4 turns to nuke all opposition, provided I had enough mana potions to support it, but how does that make that player "the better strategist" than the guy juggling 16 different scenarios in his head while moving his pieces around the board to limit and corner his opponent into a situation they aren't likely to win?

    It's simple: he comes up with an easier plan. Surety of victory is more important than jerking off. Besides, you're talking about tactics, not strategy.

  9. You don't need a technological theme to use rifles, bows or pistols. A mutant with storm summoning powers brainwashed and armed by a shady corporate-government group as a special agent and who broke free is one of the easier ways for storm/AR to make sense. Besides, this is Paragon City, if you want a space gun or electro-zapp gauntlets you can pick some up somewhere. You just need to go fishing for a guy who knows a guy.

  10. Plant Control is fairly classic. You can combine it with the earth APP for a superdruid or incarnation of nature style. Earth Control works for a more disaster/force of nature-oriented character. Ice Blast is a direct extension of the weather theme and gives you both good single-target damage as well as some holds and extra slows. There's also powers called "Ice Storm" and "Blizzard" so that's another thematic match.

    • Like 1
  11. 37 minutes ago, XaoGarrent said:

    Depends on whether you prefer truth or power. If you're a Raymond Cocteau sort of tyrant, than no, it isn't. After all, controlling the ways that people are allowed to express themselves is conducive to that delusional vision of rainbows and unicorn farts.

    How is providing users with an explicit tool for passive aggressive dismissal good for truth? It isn't like any of the possible already existing reactions are necessarily correct nor like there isn't already a code of conduct that users must adhere to.

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  12. 41 minutes ago, MTeague said:

    Mind Control could be a candidate for Natural, depending how you think of psionics.  Plant Control could be Natural, if your character is not entirely human to begin with, etc.

     

    Still, I hear you.  Most Control powersets are not really plausible for a truly Ordinary Average Guy.  

    I can only make a Controller or Dominator work as Natural if theyr'e inhuman to begin with. 

     

    OTOH, I dont know.  If they actually made a Gadget Control with Flashbang Grenades for Stun, Curare Darts for Hold, Sleep Gas grenades for a Sleep, etc, then that would start to be next to impossible to justify that as working with Mutant ....

    Your origin doesn't have to explain all your powers. Maybe a born mutant was experimented upon and either injected with serums or augmented with cybernetics. Maybe a weak wizard decided to pick up gadgeteering to supplement their spells. Maybe someone who already had strong powers picked up little tricks here and there over their career as they worked with other heroes from wildly different origins. Is Spider-Man any less of an iconic science-hero because he builds little gadgets to help him? Would Doctor Strange be less of a sorcerer if he kicked a dude in the dick?

  13. 2 minutes ago, Patti said:

    Turok, dinosaur hunter wants to speak to you.

    Plus Rambo had a bow and a gun. If someone finds a beam gun and steals a modern competition bow to deliver more hand-made specialty munitions that's a pretty good start for a bank robber character. Not too far off from lower-rung Spider-Man villains.

     

     

    Some power sets need a bit of a stretch to match but there's a lot you can do by simply taking a step back and thinking more conceptually.  A character with stone melee and electric armour could be powered by a high-tech nanomachine crystal infection, they could be possessed by a mountain-dwelling storm spirit or maybe they inherited mutant powers from both parents.

     

     

     

    Mono-elemental characters are very clean and classic, though.

    • Like 1
  14. Lotta people care a whole lot about theme. Personally I figure that a sj/fire scrapper is still a fire-themed character. Super strength or simple weapons are pretty easy to slot under a particular theme. Plus it's easy enough to have a broad theme. A yeti-inspired tanker with snow-topped mountain powers could be ice, stone, invuln or willpower for a primary and then super strength, ice, stone, savage or mace (wooden club!) for a secondary. If your primary and secondary are lacking in ice or earth powers there's always the APPs.

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