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Blastit

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Everything posted by Blastit

  1. A general gaming session, I guess. Not sure how much it really matters on a team but solo it's possible you could complete fewer things in an hour of play on some ATs than on others. To some degree that's originally intentional but w/e
  2. Dark Melee coupled with the defensive set of your choice does a lot of work. Willpower, Invulnerability, Super Reflexes, even Ice Armor all work for your undead types. Fire sets recoloured a ghostly green/blue can work too. Then you've got Mind Control, Dark Miasma, Necromancy and so on. Hell, something with Super Strength and Super Reflexes plus a nicely chosen costume would be perfectly suitable.
  3. You get to flop people around a bunch so you get a lot of breathing room for healing. I've only minor experience of it on an invuln/stone tanker, though, nothing high-end with sets and such.
  4. There's the same issue with masks. They're a little translucent for whatever reason. I'd love to have proper opaque options so I fully support this.
  5. Metal armour would be nice. You can pull from all sorts of metals for it. Lead, quicksilver, whatever strikes your fancy.
  6. It's a mystical thematic thing. It isn't meant to make physical sense. You're missing the forest for the trees.
  7. I think part of the idea behind the hero and villain powers being much better is to compensate for rogues and vigilantes getting access to both Paragon City and the Rogue Isles. They're not meant to be weighed against each other in a vaccuum. There was a bit more population and more appeal to being able to cross over to do whatever back then so maybe something else can work now.
  8. idk, I think that if you just practice a little you will find that MPCDAPO rolls right off the tongue. Along with all your saliva and maybe a tooth, but still.
  9. I mean, the theme is pretty clear: a peculiar weather phenomenon swaps the typical weather of Pragon City and the Rogue Isles. Therefore alignments, which are linked to these locations, metaphorically shift too. He also did say that the coralax "venture" inland, meaning they go somewhere they usually aren't found. This continues the theme of things getting swapped around. Boundaries are pushed. It happens around the equinox because that's the point where light and dark hang in the balance and then swap. I'm not sure about the details suggested here but the fundamental idea of an event where things swap is perfectly acceptably mystical and is less tied to a specific culture than something like the Valentine stuff, Halloween or that one with the 'orrible year-baby.
  10. Bonus points if they spill over into City of Villains and you can team up with the fire-based Hellions to fight them
  11. Let's introduce a rival faction within the Hellions that makes their pacts with the denizens of the fields of ice instead of the lakes of fire. They all have attacks that apply -recharge and -movement speed. Let's have them at around levels 4-8 or so.
  12. Depends on the quantity of work that buffing other things would make for, don't it? It does feel bad for your character to get weaker but there are definitely players who are deeply silly about it and have an irrational fear of [ominous booming] The Nerf [echo]. If one powerset or class or whatever is a lot stronger than other things then it makes sense to bump them down a little. It's just less work. You also have to ask yourself why the things you're buffing are weaker and if you can actually improve them in a way that is relevant for the play environment they're weak in. If, say, incarnate powers and IO set bonuses can be pushed to the point that they devalue the buff support sets then there's maybe not much you can do there. If, say, a particular set just has too much stamina cost or too long animation times to feel good to play then there's probably some easy work to be done there. Ultimately a developer should just use the tools that are necessary to reach the intended goal. What those tools are will depend hugely on what the intended goal is! Homecoming, for example, doesn't have quite the same goals as a commercial MMO has. I don't personally care if this means increasing or decreasing the power of things as long as the play environment is fun and lets all AT playstyles perform nicely in at least most stuff.
  13. I'd see what could be done with a melee/support or melee/pets AT. Figuring out a clever inherent power is probably key. These would mainly be for concept and playstyle. Maybe an AT with assault for their primary and a secondary that is a defensive version of the assault sets, with a combination of armours, control and support. Call it the Elementalist or something. If you want to make it an epic AT it could have four mini-pools of melee, ranged, defence and support (with control elements thrown in here and there as appropriate) and you'd have to pick an element for each.
  14. Defenders with Empathy have like three powers from their primary that at all work on them specifically, so that's probably the default hardmode for soloing without getting into additional rules and restrictions.
  15. Melee sets? Pretty neat. You get to have a sword. I do wish that there were more styles of axe to pick from, especially some more generic ones. Many of the axes just feel too specific in style. I would like to see melee sets paired with something that isn't an armour set, perhaps support or minions, but that's a somewhat different topic. My favourites are Earth with its big chunky fun, Spines with its quirky ranged and AoE specialisation and Broad Sword for just the simplicity of it adding an iconic costume piece (and Parry is fun, gotta have wrists of steel to swing some of the sword models around like that!).
  16. Brutes, Scrappers, Stalkers are decent starting points. Brutes have the more immediately engaging playstyle as you run around trying to keep your Fury bar high. It's fun! If you want glass cannon DPS, pick a Blaster. Peacebringers and Warshades are more esoteric DPS and could be worth having a look at. You never know what you click with. They need more work than the others, though. Don't worry too much about minmaxing, IO sets, power pools and such. You'll grow into it and be able to get plenty of respecs. Also, changing your costume is free up until level 10 so if you want to fill those slots make sure to do it. Make sure to check out the vendor for the prestige bonus powers and enhancements. They can smooth out your early levels very nicely.
  17. Of course. Never heard of Gun Control?
  18. Some, perhaps, but a lot of the worst people really just think "fuck you, I do what I want to" and relish being cruel to others. More complicated motivations are often preferred in writing because it's more interesting to write and think about but it's not more realistic necessarily.
  19. Filling in the missing themes for ancillary pools would be very nice, yes. Stalkers could do with some ice and earth APPs just off the top of my head but there are no doubt others.
  20. The number 1 thing that I'd want for a City of Heroes sequel is for power set aniamtions to be made from the start to be considerably more freeform. You pick Ice Blast or whatever and then in customisation you pick wether you fire the blasts from your hands, via a ray gun, a magic wand etc. Program the game such that adding animations is easy work.
  21. there's a reason so many games explain even seemingly extremely basic things to you nowadays. there are legitimately people who've never heard of, say, auto-attack and therefore end up madly clicking whenever they fight anything in their very first mmo.
  22. And holding down backspace to delete the string of letters takes too long so all you can do is hit enter and broadcast your clumsiness for all to see.
  23. When I first played the European beta, I didn't know what the little "costume colours linked" box meant. I ticked it, and unticked it, and couldn't see that it made any difference. My character was unchanged. So I thought that supergroup mode was the only way to get more than two colours plus skin tone on your character.
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