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Posts posted by cranebump
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I didn’t know they had less “kicky” MA animations until this week. That’s what kept me from running one. Went out and rolled up an MA right after that.
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The Row. It’s got a gritty feel to it. It’s the Hell’s Kitchen of Paragon City.
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This is one reason why I turn the General channel off, and stick Help in a different tab. It can get...noisy sometimes.
Also: “good” and “bad” are subjective terms. Not everyone is here to powergame (so let’s not slam someone for not playing the 7,051st spines/fire brute). What’s good might just be what’s fun, or what fits the concept. Now, if someone specifically asks for an opinion, well, all bets are off. They’ll get one (or two...or three...or...). I do agree that we all should show basic manners in our interactions. And, for the most part, people really do. Haven’t met many who do not. Then again, I stay away from build discussions, so...that may be it.:-)
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On 6/9/2020 at 9:12 AM, Redlynne said:
Already implemented by Cryptic Studios prior to shutdown in 2012.
The options already exist in the costume editor.
I had no idea. Thank you.
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My suggestion is cosmetic. The set is very "kicky." I think I'd like options to change some animations to punches. Then again, I could just play Street Justice, I suppose.:-)
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I do not think you can do much with custom groups’ animations at all. The only movement you can select, basically, is to fly or not to fly (though costume selections, such as rocket boots and wings, will affect the look of flight).
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I dunno which is the worst, but I’ve probably played it.:-)
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Can't you just use the "Teleport to Contact" function, if you want to proceed into missions without using the broker? Then those contacts can direct you to other contacts.
Assuming I'm correct about the TP part.
And then there's the flashback system, as well.
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Well, I am now convinced to play redside exclusively on my next toon.:-)
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Heroes are usually serving someone else’s agenda, as well. But that’s the expectation. You’re there to serve others.
As for Redside, considering you get to break stuff, rob banks, off people in missions, I think the selfish douche baggery quotient is fairly high. People have already mentioned Tip missions as a way to fill the more “gray” void between.
Another thing about being a vill: I thought you also also got a shot at taking out your patron, but it’s been a long time since I ran redside past lvl 30 or so.
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I miss running in SG mode to gain currency for my Old SGs.
I liked joining groups that had awesome base builders.
I liked it when “my SG is calling” actually meant something.
It’s all good the way it is now, but I still miss those things.
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2 hours ago, Seed22 said:
I've been in CoH since 2 years after launch, and even I get flustered at these folks. My mindset is: there are literally THOUSANDS of posts over builds with more every day. Find one, and have fun!
Agreed. Or, conversely, ignore the builds and have fun (but don’t preach to others that they’re “doing it wrong” just because it seems easier).
Reminds me of D&D edition wars. There’s no right way to play. Just try to enjoy it.
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Bane Spider Rubens arc, where you lead that massive group of villains into that LB base isn’t simply awesome. It’s epic. You’re definitely not a lackey there. Outside playing that one capstone story mish as Cole/tyrant curb stomping Recluse’s invasion force solo, that’s about as badarse as I’ve ever felt in the game due to a story arc.
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Just reread the post. If you want unusual, may I suggest Traps.Psi Def, resistance (crusader)
because no one plays that combo...
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Staff/Ninjutsu Scrapper, Resistance (Crusader)
Staff=AoEs!, has some decent single target damage with sky splitter, a ranged attack with Serpent’s reach, choice of damage types with power ups. Plus, if you miss, you still look cool doing it.:-)
Ninjutsu allows some defense, mez protection, run/jump bonus (you can REALLY motor with Shinobi-iri+Ninja Run+Sprint), Endurance recovery with a click (same with heal). It’s sort of a Swiss-Army-knife defense set.
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Spam em/slap on them.:-)
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I’ll have to try this! Thank you.
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My mains are based on characters I’ve crafted for tabletop Superhero RPGs.
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I always took Steamroll to mean the same thing as speeding through, though I see now that speed means bypassing and steamrolling doesn’t. Which makes steamrolling something of the default for most mishes. I think I just say you’re running normally, not a kill all, not a speed.
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Acrobattle: Staff/ ninj NR with Sprint and secondary quickness/leaping power means he really gets around without a true, dedicated travel power. Plus, the moves look like break dancing
Whipsmart: Rad/atomic blaster. Feels almost like running a def Rad/Rad.
Acroblade: DB/SR stalkier: soloed mostly. Enjoyed the alpha strike and combos.
Gym Beam: BR/SR Sentinel. Cowboy laser!
Major Viktory: SJ/WP scrapper. Because CRACK! (I like the animations and sound effects) 🙂
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22 hours ago, Black Zot said:
That's because it's been a dead language for that long.
In and of itself, I suppose. As the basis for numerous other languages. It’s pretty much alive and kicking.:-)
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There are options to make things harder. For example, when running a TF you could select enemies being buffed, then set to +4/x8. Or a player could opt not to slot everything with set bonuses and IO’s. One can challenge oneself, in other words. I’m doing that by playing “grinder mode.” No P2W, SO enhances only, and so on. The game has a decent default diff mode. Custom enemies in AE can add challenges, if you’re looking for something besides a farm with a maxed out toon. Repeating what others have said, but there are options players can take that don’t require messing with the game itself. And you never know when you can hit a wall. Everything is going great, then, all of a sudden, team wipe, due to various factors. A bit of that is a good reminder. A lot of it leads to player frustration.
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Hey, I can hospital right outta that crater.:-)
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I remember falling into those holes.
Weekly Discussion 54: Martial Arts
in General Discussion
Posted
Give MA the Shuriken attack from the assault set.