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cranebump

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Everything posted by cranebump

  1. Rolled without Epics: 78-43-95 Sentinel, Electric Blast/Will (I'm down for that; good for soloing) 53-67-57 Dom, Ice, Martial Assault (Awesome, but I did a Water/Martial last year) 19-91-65 Troller, Plant-Sonic, This SOUNDS really funky, weird and cool. Gonna run this. Will ponder a name and background and all that. WANTED to call the toon Soundgarden, but not gonna walk the line there (and it would probably be taken). So, we'll go with Songarden.
  2. Good rundown of the prime 50 adversaries. Out of all those, the only one I find truly interesting is Malta, since it's basically the backlash of the normie society against all these freaky metas. As its text reads, these are "mortal forces that try to control the storm." These are the guys who (should) have all the stuff that works against the supes. Sapper tech, sure, but really, Malta should have toons with Arsenal elements, as well, and weapons that shoot specialized versions of "kryptonite" designed to make life hell on superheroes. Further, from an "internal logic" standpoint, feels like this group should be a 1-54 presence, just like CoT, Arachnos, Council, etc.* But I guess I can justify why they "we don't bother with riffraff hamburger supers. Bring us the steak.:-) *Off topic, but narratively, I'd like to see Malta activity insinuated early in the game, to include arcs at lower levels. Perhaps lowbie heroes & vigilantes run into groups doing work for Malta (maybe they don't even know they're doing it). Lowbie Villains & Rogues might straight up be hired by them, discretely or overtly (with the understanding that Malta doesn't give a damn what you do for them -- they'll still kill ya later on). You clue the players in on this Malta effort to "control the storm," until they actually go head to head with them. [Hmmmm...well I see I have my summer AE project now]:-)
  3. Well I skipped the tutorial, but did run my newest through Graves’s stuff. For this one, I’ll be happy to run Matt H and Twinshot when I create my Slot Machine character next week. Love the topic, btw.
  4. I’d check it out, but it’s team required and I solo. Did you get Molly to play it?
  5. Some of this reminds me of how young writers think the basic criterion for good writing is originality. As in “I must write what no one else has!” My response to this (and them) is “Trust me. Every story’s been told. Just write a good, clear relatable tale. It will already be ‘unique’ because you’re unique, and no one will tell it exactly like you.” Look at it this way: there’s a lot of rehashed stuff out there that does just fine. Most people don’t want Gravity’s Rainbow. They just want to laugh, or cry, or be scared, or watch people fall in love (or, I guess, kill each other). The superhero genre follows the ages old human desire to create demons from our fears and then slay them. Again and again and again. Everything else (I.e. how the story is told) is window dressing. Plot tricks and details. Villains persist in the game world because the game world is a blurred mirror, an echo of ours. They persist because human beings, with all their dangerous flaws and brazen virtues, persist in ours. We can’t go out and force order on all chaos out there because the solutions are as complex as all the people in the world. Here, though, in this made up world, we can. Over and over again. The quest never ends. This is true in life, as well, where we still see the same villains in different guises, and try to defeat them (often collectively). To say our silly superhero fantasy game is not up to some highbrow literary standard is, frankly, to play the role of the insufferable critic who simply refuses to be pleased with anything anyone ever does. Which is, in itself, a cliche, isn’t it?
  6. Looking very much forward to it! Enjoyed the runs of Alfante (BS/SR Tank) and Tsumurai (WB/MC Blaster).
  7. I almost always start with a name and an origin (and not necessarily a narrative one). Then I'll costume design on the basis of what seems to fit for that character. I never use the random costume generator for anything I might play. I have used it to create some randos for an AE mish once (long ago).
  8. Pretty sure there is. I have deleted M5, however, populated it with stock baddies, and put a different version of the custom boss. I rebuilt the boss from scratch, under a new critter file name. It was still booting me out as of last night. My trouble ticket is still open, but I'm beginning to think there's nothing that can be done for the arc. That said, I DO have this very tiny window I can insert stuff/make changes. Since it seems to run fine when published, I might tough it out and actually finish it before moving on.
  9. If it’s bugged it’s on both large and medium. At this point sorta stumped. It’s like the arc does not want a 5th mission.
  10. The Last Crystal Out of Cimerora by @Take One (author/board sig) (ID: 43014) Our author is no stranger to excellence, and this L50+ arc ably shows it. Marcus Valerius has disappeared just before he was about to take his fateful voyage to the end of the world (accompanied by the Idol of Mot, so you know the conversation will be sTeL (you) La (will) rrrrrr (DIE!). You get a non-collect call from the past, from Sybil Brammlet (not to be confused with Doyle Bramhall Sr or Jr). She needs clues from the future, and that means you, pardner. You begin by visiting the Midnighters, where you end up rescuing…guess who? (c’mon…what Midnighter ALWAYS needs to be rescued…come onnnnn...search your memory....). Quick hitting first mission, featuring a narrative cameo from everyone’s favorite set of groundbreaking jaws that love to suddenly appear and unceremoniously devour people (except "people" aren't the snacks it's currently seeking). Pace never lets up (unless you’re Crane, and you like to run around those outdoor maps, passing right by the glowies because you didn’t have your damned headphones on). Clear narrative. Expert design. It’s a straight-ahead, no nonsense piece of brilliant economy and design expertise. @Take One always delivers. This is no exception. A Fortunata-sanctioned Seal of Approval. PLAY IF: You want to rumble through time with your Incarnate. I ran solo on easy, but you'll have a nice little romp if you crank it up and bring along your favorite sacrifices (er...friends! Bring your friends...yeah...).
  11. Okay--I deleted the 5th mish of the arc -- where I perceive the problems started. I did not get Mapserved, so it was something in that mish. I have a custom boss and a group of minions comprised of mixed customs and reskinned stock baddies. The map is office to sewers, so it's not exotic or anything. The main thing is, it didn't lock me up, so...it's a start.
  12. I see. I'll have to check it out then, just to see. Thanks!
  13. Okay so here’s my question on that: when I run the arc, it runs fine. The lockup only happens in edit. If it’s a powers issue or costume, wouldn’t that also lock up the arc when I play it?
  14. I hadn’t thought about file size. But I haven’t done anything more involved than I’ve done before (I don’t think), so…who knows? Ticking me off though, because I am so close to a first publish.
  15. Man that would be nice. As of last night it was still the same though.
  16. I'm with ya. I've made 3 different versions of Whipsmart, tracing how he might've developed as he matured. I abandoned the Bots MM early though, because Masterminds aren't in my fun zone. Related note - and I'm POSITIVE people do this - I've made different costumes that reflect different eras in a character's career, especially if it is a long one. EX: My Patriotic Cap like toon is Major Victory. His basic rags are the ol' Red, White and Blue (predominance of colors in that order). I whipped up a WW2 version (greens & browns, to be more "camo-ey"), and a black and white version (to mimic his "Nomad" phase). He's SJ/WP, so no fiddling with a shield or anything (though I'd probably have him carry guns in his B&W gear, throw in Temp Revolver attack every now and then). If I reimagined all this as different toons I'd run, then I'd make some different powersets to reflect evolution. I can see Maj having to wear power armor late in his career. He might be a Sent by then, relying more on gadgets. You know...this could be my next little stupid project...hmmmm...:-)
  17. I haven’t done anything at all. I don’t have any add ones or overlays.
  18. I have. Made Acrobattle’s counterpart. Different powersets, though. He was Resistance, but I don’t recall which wing or anything.
  19. Okay so NOW I just got mapserved while trying to run one of my older mishes, Garden of the Will. Starting to think it's a problem with my account. This was on Torch with character X-Rail.
  20. Working on a new story. I get to the VERY LAST mish of what's looking like a decent tale, and this glitch develops where, when I try to edit, it takes a LONG time to load. Once I'm in, I have very little time before it kicks me out, gives me a mapserver error. Then I have to log back in. I can make quick changes and save them, and I can run the arc when I select TEST from the selection panel (and it runs fine). But editing? Nope. Doesn't matter what toon I'm on. Same thing happens if I edit Published version or non-published. I have a few minor errors to fix, and need to paste in a couple text blocks (mission end off and end arc). That's it. Now, I don't think I'll be able to do it. I'm gonna have to start over....goddamnit... (P.S. I did report it, and getting some help from Dev, but I honestly think this is something that isn't fixable--unless one of you guys has seen this before?) (FYI: Just switched servers, tried another toon. Soon as I clicked edit: Mapserve).
  21. In AE, the ones who follow politely are Allies. They have settings for following behavior. The gangs who show up and shadow you are friendly ambushes, whose main job is to vector to you in battle (in their overly “friendly” way). I’m guessing regular mish NPCs follow similar patterns.
  22. My not so favorite comparison to the experience related by the OP: I'm scripting mishes in AE, and someone is multiboxing toons through fire farms, all of which have that ground pound ability. They can all be standing there for several minutes, slamming, slamming, slamming away, until the player shows back up and sends them back in (to the asteroid map, I'd wager). My whole screen shakes constantly. I know, I know -- I can go to the little room in the back where all that is shut off. Or I can fiddle with settings, etcetcetc. Still, I'm just like, What exactly are you up to while this mass of same-looking characters is minioning away in here?
  23. Just the GOOD stuff, amigo. Just the good stuff.:-)
  24. This. What's exceptional is subjective. Dev's choice DID give us a window into some quality work. But even that is subject to the tastes of the reviewer. One reviewer's masterpiece is another's yawnfest. I DO think the filter button is a good idea, especially since I'm regularly searching for SFMA arcs.
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