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floppy

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Everything posted by floppy

  1. floppy

    Radiation

    Ok here is an attempt at a build. Feel free to be as brutal as you like, because there is a lot I still don't understand and I'm sure this isn't going to be the best it could be. I got higher positional defenses than I originally wanted but my recovery and recharge are way lower than I wanted. Not sure how to best optimize that, or if I'm missing something obvious. Any tips are appreciated. Uranium-235 - Corruptor (Radiation Blast - Radiation Emission).mbd
  2. floppy

    Radiation

    Thank you! This is exactly the response I was hoping to see. Appreciate it and I will check out your guide :))
  3. floppy

    Radiation

    Hello all I hope you can help me. My Rad/Rad Corruptor just dinged 50, and I have no idea where I'm going with this guy. Please consider reviewing my thoughts on this powerset combo and join me in a discussion, if you are so inclined. 😁 My life story: I played multiple Rad/Rad defenders in the past. I recently returned from a long break back to Homecoming, and decided to start fresh on a new server. When I made this guy I thought maybe a corruptor would be a fun twist on my old rads. I pretty much freeballed it to 50 and had a great time, but now it's time to get the build actually sorted out. After reviewing some of my old rad def builds, I can confidently say that I have no idea what I'm doing. I have a bunch of questions on enhancements and builds in general, along with specific thoughts about Corruptors, and I am hoping some of you who know a lot more than me can chime in and answer some of these. Also, for reference- I don't mind being called out if I ask a stupid question, I'm just trying to make a good character that others will find fun to play with. General concept / "how I play" I was hoping to play this toon similarly to my rad Defs, but I find myself focusing way more on blasting fools than healing. I still methodically apply most of the debuffs, and I am always hitting as many teammates as possible with AM off cooldown. I guess you could say I'm trying to have a good "all0arounder" that can do PUG TFs, exemplar, AVs (in groups, not solo) and challenging endgame content. That being said, for a build on this toon, my main concerns will be 1. survivability (am I a fool to hope for softcapped defenses or somewhere close?) 2. recharge (I want to click the good powers as much as possible) 3. recovery (should be self explanatory) in that order. After spending about 30 minutes in Mids Reborn I realized I am not ready for that, I need to first decide which powers I'm taking. I will explain my feelings on the main AT powerset abilities, and you can correct me if I have made a false assumption. Radiation Blast: Neutrino Bolt - was planning on skipping this in favor of xray eyes. i figured they both are pretty basic / rotation fillers X-Ray Beam - i basically click this every time my other abilities are on cd or if the camera is at a weird angle and i have a chance to see my guy shoot laser beams toward the camera. That being said, should I be thinking about high-slotting this with def debuffs? or just one-slotting? Irradiate - love this move as it's got good AoE and looks cool as hell. This is one of the reasons i wanted to softcap my guy because you have to be in the middle of a group to get the best shot off of this. plus damage debuff Electron Haze - not my favorite move but i do find myself clicking it frequently. is this something that i should be using more often? Proton Volley (snipe) - i like having this move but it's not something i click as part of my move cycle / rotation. is this something that other people skip? i think it's pretty cool situationally and i like being able to use it to pull sometimes, but, i'm not married to it. People usually take the snipe power, right? Aim - i skipped this while leveling but I realize it's probably considered a must have. Actually I don't really know. Is it that good? I think if my global cooldowns were faster I would be able to make better use of it. Cosmic Burst - this is a great one becasuse it feels like it hits pretty hard. not too much to say about it but Im keeping it (or at least i plan to) Neutron Bomb - love this one because it's AoE but i can do it from farther away than irradiate. DEADLY Atomic Bomb - Yes. Radiation Emission: Radiant Aura - love heals, even if they aren't as good as on the defenders. No way would I skip this, I exemplar too much. Radiation Infection - I apply this pretty methodically and it seems super useful in TFs etc. I didnt plan on skipping it unless someone can explain why. Accelerate Metabolism - Yes. Enervating Field - another debuff that I usually apply at the same time as rad infection, but sometimes to a different enemy. was planning on taking. Mutation - i think this is too useful to skip. seems like one of the better rezzes. Lingering Radiation - same bucket as other debuffs IMO, longer recharge but i still use it pretty much as much as the others. Choking Cloud - not sure where people are on this one. I love it. I was planning on high-slotting it and adding in procs, possibly. Fallout - this is one that I am wondering about. it doesnt actually rez but it seems good. I love having it and using it. I play in enough PUG TFs that I find myself using it every day. Seems good, but open to discussion on it. EM Pulse - people might trip out when i say this, but I'm not obsessed with it. I considered skipping it. I know the crash isn't that bad, but honestly dealing with the set up and the crash usually makes me feel like maybe i'd be better off just blasting fools. Feel free to chastise me for such heretical language, if you are so inclined. Now that I've laid bare all of my foolish thoughts on the main powerset, let's talk real quick about pools. Not hitting every single one, just mentioning a few here that might have significance: Hasten - I'm all in. Seems like a no brainer for me but if I'm wrong, I'd gladly skip Travel Power - I like the idea of flying but I'm assuming the more economical choice will be Super Jump so that I can also grab Combat Jumping - thinking will be necessary for survivability Fighting - am I going to need this pool, or is burning three power slots on the weave def boost not worth it? Concealment - I've had people in game tell me I could just forget my defensive thought process and go with Stealth and that would be just as good. Never tried it yet, but I'm open. Leadership - I'm open. I took Maneuvers as my last power. Also open to Vengeance as it goes great with Fallout. Epic Pool Powerset - I'm WIDE open to suggestions on this one. I don't have a problem choosing any, thematically speaking. I took Dark while leveling but that's just because that's what I did on the rad defender I built. I think some of the abilities are OK on dark but I just haven't seen anything that would make me turn down any other set. Someone told me Mace has a good defensive power. Any tips on this are appreciated. That's basically every thought I've ever had on Rad/Rad. Any advice you can give would be helpful. I'm totally open to builds etc and if your way of playing / thinking about Radiation is different than mine I'd love to hear it. I will work on a good Mids build and post it if/when I figure something out. Thanks in advance 🙂
  4. Thank you for your detailed explanation and for generously sharing this build with me 😄 I will most likely follow this invuln/dark path. Hopefully I will meet you in game and you can see how well it turns out.
  5. Hello all. As the title says, I am back after not playing CoH for a while. I've decided to start fresh on a new server. Currently leveling a few different characters. I'll keep my request short and sweet: I want to level a tanker that will eventually serve as a character with whom I can do challenging endgame content. I have never had a resist tank before. I am seeking a suggestion for a powerset combo. I initially wanted to do an invuln tank. I'm not afraid to put in some hours leveling and earning money to spec it out. I'd like to be able to make some friends on the server and consistently do the hard TFs and other endgame stuff. I guess I'm posting in here because I didn't want to build a character only to find out it's never going to be good enough to do hard stuff. I was leaning invuln/elec because I thought (made up?) that elec would give me some good endurance management options for leveling. After browsing this forum a bit I am now considering dark melee and also open to other primaries. I do realize this question is probably asked a lot and I'm not looking for someone to spoon feed me a step by step guide, I just wanted to do my diligence and check before I started leveling 🙂 What do you think?
  6. floppy

    Knockdown City

    Thanks! I got the newer version and found the KB->KD IOs. The newer version is still preventing me from raising my resistances. Even though I tack on more bonuses, it's sticking at 76% now (was 78% before). Anyone ever heard of this? Am I doing something wrong?
  7. floppy

    Knockdown City

    Here's a rough draft of a Shield/SS build for this concept. I just wanted to keep it as cheap as possible but also try to cap directional defenses and pile on resistances. I am having a few issues with Pines, though: 1. Smashing and Lethal resistance won't display above 78% and 2. I can't seem to find the KB to KD sets. Do I need a newer version? Anyway, let me know your thoughts: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ GT: Level 50 Science Tanker Primary Power Set: Shield Defense Secondary Power Set: Super Strength Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: ------------ Level 1: Deflection LucoftheG-Rchg+(A), LucoftheG-Def(3), LucoftheG-Def/EndRdx(3), UnbGrd-Max HP%(5), UnbGrd-ResDam(5), UnbGrd-ResDam/EndRdx(7) Level 1: Jab CrsImp-Dmg/Rchg(A), CrsImp-Acc/Dmg/Rchg(29), CrsImp-Dmg/EndRdx/Rchg(34) Level 2: Battle Agility Rct-ResDam%(A), Rct-Def(7), Rct-Def/EndRdx(9), LucoftheG-Rchg+(9) Level 4: True Grit ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam(11), ImpArm-ResDam/EndRdx/Rchg(13), Prv-Heal(13), Prv-Heal/EndRdx(15) Level 6: Haymaker Mk'Bit-Acc/Dmg(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(34), Mk'Bit-Dam%(34), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Acc/EndRdx/Rchg(36) Level 8: Active Defense RechRdx-I(A) Level 10: Against All Odds EndRdx-I(A), Taunt-I(15) Level 12: Taunt MckBrt-Taunt(A), MckBrt-Taunt/Rchg/Rng(17), MckBrt-Taunt/Rng(17) Level 14: Phalanx Fighting LucoftheG-Def(A), LucoftheG-Def/EndRdx(19), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(21), ShlWal-EndRdx/Rchg(21) Level 16: Hand Clap Empty(A), Empty(25), Empty(29) Level 18: Super Jump BlsoftheZ-ResKB(A), BlsoftheZ-Travel(23) Level 20: Knockout Blow Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(37), Mk'Bit-Dam%(39) Level 22: Combat Jumping LucoftheG-Rchg+(A), Rct-Def(27), Rct-Def/EndRdx(27) Level 24: Spring Attack Obl-Acc/Dmg/Rchg(A), Obl-Dmg/Rchg(40), Mlt-Dmg/Rchg(40), Obl-%Dam(42), Mlt-Acc/EndRdx(43) Level 26: Shield Charge Obl-Dmg(A), Obl-Dmg/Rchg(39), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(40), MckBrt-Taunt/Rng(43) Level 28: Kick CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(42) Level 30: Tough StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(31), GldArm-ResDam(31), StdPrt-ResDam/EndRdx(33) Level 32: Weave LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(33), LucoftheG-Def/EndRdx(42) Level 35: Hurl Tmp-Acc/Dmg(A), Tmp-EndDrn%(37), Tmp-Dmg/EndRdx(48), Tmp-Dmg/Rchg(48) Level 38: Foot Stomp Obl-Dmg(A), Obl-Dmg/Rchg(43), MckBrt-Taunt/Rchg(45), MckBrt-Taunt/Rchg/Rng(46), MckBrt-Taunt/Rng(46), Obl-%Dam(46) Level 41: Conserve Power RechRdx-I(A) Level 44: Laser Beam Eyes ShlBrk-DefDeb(A), ShlBrk-DefDeb/EndRdx/Rchg(45), ShlBrk-%Dam(45) Level 47: Physical Perfection Prv-Heal(A), Prv-Heal/EndRdx(48), EffAdp-EndMod(50), EffAdp-EndMod/EndRdx(50) Level 49: Hasten RechRdx-I(A), RechRdx-I(50) Level 1: Brawl Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 4: Ninja Run Level 2: Swift Empty(A) Level 2: Health NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(23) Level 2: Hurdle Empty(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(25) ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1434;667;1334;HEX;| |78DA65944D4F13511486EF74066A4B0B05FA05A550B0947ED06947D8BB90520C342| |129BA6D6AB9B403CDD0746A224B177E2CDCE8C6A571EBC21F64FC01BA104CD48531| |5A4FE7BC56CD4C609E7BCFBDE79EF39E7BA6B5073B81B7D587378512B8D56DDA76E| |3A8699DC9BEB7DE32A5D592821E4FF5C84B48F24A63479E48CB967ABD63CAEEF19F| |6902AB35D995B476BF47E3FAA02FADF6A0230287E7E75DFD40367BA6D50E3A935DB| |3DD19D0CCEFCCEA3D298F03581858D2B6E72B3DB3A5572CD96F5F346A4D7B20FB17| |71CA629DFE7782F45246A90D2744840686263C6130C4D4BEABCCAFCCC96FCC4DBFC| |033F4887BC2B12DB598AB9259A1F3153E5F55BEC0FF9279ED0A44DC5DDAAB221735| |47830D4DF8D3609619D8003FB0EFF447A64EB94C702EDAC409723805CF98D7DBA0C| |9AC523C2FC713DE02DBF6C8E673121E2ABE55B64D1BCC12C59882DEA98EC7B1854E| |C12EF336F907F94C2D883ACEA18E73D019DEE79CC37BCC329D3B83736786F488B8F| |35E72DE316A98595E5566DF7394E83BA6419EF3503D7FF2BFCA3454A651850CAA10| |A5F3229CA127828C1671238BB811252A440CE7C67E71AC8D9F609FCFC909DE9BB77| |9BE4FCA17E0B3F083F766E09331E18B6AE5512D0FE59280B6043A2677CC54692D89| |4A266334486A62390EDEE0D8CB25662ACA768D7C56D06D2BD09682B614B4E5701B5| |B54BB358EADAE3D128E7FFA29B3F4187CC2DCF6F3D732EACC7568CB43DB26B415A1| |AD086D45D4E71521CBBE228B2E7B4DB6026EBCA0A84E8C4D0D9C64BEA17AEAD0A2A| |3DB4BE876E319EEFF39738D749751C7326218E09236FE4AE96FD451396DFCCD0FF3| |AED5B2CB62B82C5B2ECBB6CB72E0B21C6A084B16C5B1F84262542527934FFEF12F0| |556AFFE5A14E52EDF5AF40EF3D2B5FBF3BFBB5F725DE22F98BF01D80AE8D5| |-------------------------------------------------------------------| thanks
  8. floppy

    Knockdown City

    Gonna throw a few builds together and start leveling. So is Sudden Acceleration Knockback to Knockdown IO the one to use for Clap? Are there other options? Right now he's leaning towards a shield/elec and I'm looking at shield/ss.
  9. floppy

    Knockdown City

    This actually sounds amazing, I want to try it on my rad/ss tanker! Do you have a build for him that you wouldn't mind sharing with me? (sorry i know this is off-topic)
  10. floppy

    Knockdown City

    Is there any decent primary with KD abilities besides shield? I can't recall anything. Maybe I could load up fire with KD proc IOs?
  11. floppy

    Knockdown City

    I feel like ss would be effective enough considering I'd be playing with another guy doing the same thing. I don't need EVERY attack to do KD but the more the merrier. Then again, stone has multiple KD moves too, but I've never played a stone melee tank, so no idea if they're good
  12. I 50-ed a bio/stj. Haven't finished IOing him yet but at the very least, the animations are a blast. It never feels like I'm moving too slow. It's really satisfying to stack up attack combos and then blow someone away with a finisher.
  13. floppy

    Knockdown City

    What up tanker bros My brother and I like to play fun duos and recently we've been brainstorming up a dual-melee-knockdown concept. He wants to do shield/electric (I played a shield/elec on ncsoft live, liked it), I'm considering either shield/ss or stone melee... Anyone ever try shield with either ss or stone? What can I expect? We just want to basically be AoE-knocking fools down 24/7. Anyone have any other combo ideas involving tanker powersets?
  14. This is my first pines attempt at anything bio or street justice. The only real goals I had in mind were decent health / regen and recovery. I almost hit the s/l hard cap but my defenses are what seem lacking. My character in-game is only level 20 as of now, so I'm still getting to know the powers/playstyle. Please help by offering any tips! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Radish: Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Street Justice Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Ancillary Pool: Energy Mastery Hero Profile: Level 1: Hardened Carapace -- ImpArm-ResPsi(A), ImpArm-ResDam/EndRdx(3), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam(5), ImpArm-ResDam/Rchg(5) Level 1: Initial Strike -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/EndRdx/Rchg(9), Mk'Bit-Dam%(9), Mk'Bit-Acc/Dmg/EndRdx/Rchg(48) Level 2: Inexhaustible -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(11), RgnTss-Heal/Rchg(11), RgnTss-Heal/EndRdx/Rchg(13), RgnTss-Regen+(13) Level 4: Environmental Modification -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(46), Rct-ResDam%(46) Level 6: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(19) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(21) Level 12: Adaptation Level 14: Ablative Carapace -- Mrc-Rcvry+(A), Mrc-Heal/EndRdx(21), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(23) Level 16: Evolving Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(37), RctArm-EndRdx(37) Level 18: Taunt -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Taunt/Rchg(27) Level 20: Rib Cracker -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(29), PndSlg-Dmg/Rchg(29), PndSlg-Stun%(31) Level 22: Kick -- KBDist-I(A) Level 24: DNA Siphon -- DctWnd-Rchg(A), DctWnd-Heal/Rchg(31), DctWnd-EndRdx/Rchg(31) Level 26: Genetic Contamination -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(34), ScrDrv-Dmg/Rchg(34), ScrDrv-Acc/Rchg(46), ScrDrv-Acc/Dmg/EndRdx(50), ScrDrv-Dam%(50) Level 28: Spinning Strike -- Ann-ResDeb%(A), Ann-Dmg/Rchg(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg(33) Level 30: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(34), StdPrt-ResKB(36) Level 32: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36) Level 35: Shin Breaker -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39) Level 38: Crushing Uppercut -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(42) Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42) Level 44: Parasitic Aura -- Prv-Absorb%(A), Prv-Heal/Rchg(45), Prv-Heal(45) Level 47: Physical Perfection -- Prv-Heal(A), Prv-Heal/EndRdx(48), Prv-Heal/Rchg(48) Level 49: Laser Beam Eyes -- ShlBrk-Acc/DefDeb(A), ShlBrk-Acc/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(42), NmnCnv-Heal/EndRdx(43) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), EffAdp-EndMod(43), EffAdp-EndMod/Acc(43) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 12: Defensive Adaptation Level 12: Efficient Adaptation Level 12: Offensive Adaptation ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1507;697;1394;HEX;| |78DA6594C95313511087DF2C613391252401D91320990402293DB996CA269232807| |A4D4DC11046E2249544013D79F7E0CDA3E5D583FF9096550A0A94C522B82F3576E6| |D705A9CA54CD7CFDBAFBBDEED7FDDE24D7C6DCAF279F5C1192FB7A562F16D3B7756| |BC528D4251F94F49299B3043D3573FAA2595CAE25B117E6F498B1645845237ECDCC| |A56F1532BA652EA4AF16EEE70A3E76481A5983CC057D356B5A19E14EE572D9F88CA| |1E769D4E00CE6F386B1E871C40933B35C2203464963D15C302DC33B9E3717E2E396| |51C8ACA7937AB16414D6DB288718BD8721FA48E5E46C556824845521F733C3A01A6| |10E80EFFC821FDB2596080955D46498CB609DC95C0147EE8147144FE278D27912BA| |54D170817911745F625E06BFD21C05735CCA9EE2AC737A9F79000E7D01870F9947A| |09F8AEDC25CD9E5931C5D532BB3090C904F2DF623D5BE951D5DCB1B3048867AD8E4| |FA18F6D0C26C657EA3FC4E2186FD8B640F64C5338D7AB58E83FE49E614F89B7C1BB| |9168DDDD86B5B0FB30FEC0FC2B73F04BEA7DA37733ECD45E47826CFCC811BE4E385| |8FE29D12CE3A9D3798D360F74D50A6FDF9E02B7C1AC1AB8A3F945780630452A8517| |7923903FE259F76EE49FB43ACD5B7CA5C0387D7519FC423E6637093F2EBE0FC3AB6| |D0A7DE0DE626F303A8507E5DDCBF2E3F6AD21700436DA04A3E3DECD3C33D0E718F4| |3DCE38F1433C831832942906A3A0B0ECE31E7C14FE43BC0E77B6010351D0C83E108| |536346412D06BEA0B4237C96227C3E34E6BF10EE5C39CFD8AEE2F473E8339FDF6DF| |095478838EF25CEBA911D26FBBE248C728C5159716A9050C04EF5F86E968FA36D0B| |4D3DBEE176B4CA3A5AA5495469CE5669CE556966AA342995C392467234F54D748FA| |1B1771B8EFF036CDD3FD1C8D25D744DBB034667C1BDAA590795B39EA307D1A7CC67| |E0D6C9FFCADEAE90772AE41FE53BCCF2F70AF96785FC1F478CF787| |-------------------------------------------------------------------|
  15. Hi, this is my first attempt a mids build for a rad/rad defender. I only did IO enhancements as I have never started any incarnate content, and I dont' really know where I'm going with that. My goals in this build are perma-hasten / AM and end recovery. Let me know your thoughts? Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Gamma: Level 50 Science Defender Primary Power Set: Radiation Emission Secondary Power Set: Radiation Blast Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Dark Mastery Hero Profile: Level 1: Radiant Aura (A) Doctored Wounds - Recharge (3) Doctored Wounds - Heal/Endurance (5) Doctored Wounds - Endurance/Recharge (50) Doctored Wounds - Heal/Recharge (50) Doctored Wounds - Heal/Endurance/Recharge Level 1: Neutrino Bolt (A) Shield Breaker - Chance for Lethal Damage (3) Shield Breaker - Defense Debuff (5) Shield Breaker - Defense Debuff/Endurance/Recharge (17) Shield Breaker - Accuracy/Endurance/Recharge Level 2: Accelerate Metabolism (A) Efficacy Adaptor - EndMod (9) Efficacy Adaptor - EndMod/Recharge (9) Efficacy Adaptor - EndMod/Accuracy/Recharge (11) Efficacy Adaptor - EndMod/Endurance (11) Efficacy Adaptor - Accuracy/Recharge (42) Efficacy Adaptor - EndMod/Accuracy Level 4: Irradiate (A) Obliteration - Accuracy/Recharge (13) Obliteration - Damage (17) Obliteration - Damage/Recharge (46) Obliteration - Accuracy/Damage/Recharge (46) Obliteration - Accuracy/Damage/Endurance/Recharge Level 6: Radiation Infection (A) Achilles' Heel - Defense Debuff (21) Achilles' Heel - Defense Debuff/Recharge (23) Achilles' Heel - Chance for Res Debuff Level 8: Enervating Field (A) Recharge Reduction IO (21) Endurance Reduction IO (23) Endurance Reduction IO Level 10: Super Jump (A) Blessing of the Zephyr - Knockback Reduction (4 points) (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Hasten (A) Recharge Reduction IO (13) Recharge Reduction IO (25) Recharge Reduction IO Level 14: Combat Jumping (A) Luck of the Gambler - Recharge Speed (15) Luck of the Gambler - Defense/Endurance (15) Luck of the Gambler - Defense Level 16: Lingering Radiation (A) Tempered Readiness - Damage/Slow (27) Tempered Readiness - Accuracy/Endurance (27) Tempered Readiness - Range/Slow (29) Tempered Readiness - Endurance/Recharge/Slow (29) Tempered Readiness - Accuracy/Damage/Slow Level 18: Maneuvers (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Endurance/Recharge Level 20: Assault (A) Endurance Reduction IO (31) Endurance Reduction IO Level 22: Boxing (A) Stupefy - Chance of Knockback (40) Stupefy - Accuracy/Stun/Recharge Level 24: Tough (A) Steadfast Protection - Resistance/Endurance (31) Steadfast Protection - Resistance/+Def 3% (31) Steadfast Protection - Knockback Protection Level 26: Weave (A) Luck of the Gambler - Recharge Speed (33) Luck of the Gambler - Defense/Endurance (33) Luck of the Gambler - Defense/Endurance/Recharge Level 28: Fallout (A) Dark Watcher's Despair - Recharge/Endurance (33) Dark Watcher's Despair - To Hit Debuff/Recharge (34) Dark Watcher's Despair - To Hit Debuff/Endurance (43) Dark Watcher's Despair - Chance for Recharge Slow Level 30: Cosmic Burst (A) Thunderstrike - Accuracy/Damage (34) Thunderstrike - Damage/Recharge (34) Thunderstrike - Damage/Endurance/Recharge Level 32: EM Pulse (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (36) Basilisk's Gaze - Accuracy/Recharge (36) Basilisk's Gaze - Recharge/Hold (36) Basilisk's Gaze - Endurance/Recharge/Hold Level 35: Neutron Bomb (A) Positron's Blast - Accuracy/Damage (37) Positron's Blast - Damage/Endurance (37) Positron's Blast - Damage/Recharge (37) Positron's Blast - Damage/Range (39) Positron's Blast - Accuracy/Damage/Endurance (39) Positron's Blast - Chance of Damage(Energy) Level 38: Dark Consumption (A) Eradication - Damage/Recharge (39) Eradication - Chance for Energy Damage (40) Eradication - Accuracy/Recharge (40) Eradication - Accuracy/Damage/Recharge Level 41: Atomic Blast (A) Obliteration - Damage/Recharge (42) Obliteration - Accuracy/Damage/Recharge (42) Obliteration - Accuracy/Damage/Endurance/Recharge (43) Obliteration - Accuracy/Recharge (43) Obliteration - Damage Level 44: Dark Embrace (A) Impervious Skin - Status Resistance (45) Impervious Skin - Resistance/Endurance (45) Impervious Skin - Endurance/Recharge (45) Impervious Skin - Resistance/Endurance/Recharge (46) Impervious Skin - Resistance/Recharge Level 47: Soul Transfer (A) Stupefy - Chance of Knockback (48) Stupefy - Accuracy/Stun/Recharge (48) Stupefy - Stun/Range (48) Stupefy - Accuracy/Recharge (50) Stupefy - Endurance/Stun Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Empty Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Empty Level 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (7) Numina's Convalesence - Heal Level 2: Hurdle (A) Empty Level 2: Stamina (A) Performance Shifter - Chance for +End (7) Performance Shifter - EndMod ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1453;672;1344;HEX;| |78DA6594CB4F135114C6EFB4532AD0424B4B5B1EE5A5BCA5D0E8DE044116022110D| |D36133AC044280DC508C608A84BDF1B57C6C4153EE2C6073E16CA9F608CA2D1BFC0| |07BA07AD87F93E0AC94CDAFCE69EF39D73EFB9E7DE195AE8F33D195839A6B4B2E3D| |3462E97EA3327CC4CDA9CF38E8D5B6666DC54F278068C9919C32B6F0DBBEE54EFD9| |8989C4A891B68C796B3693EA9FB1723979A92F08468DCCA499DE27E995FCF3CA373| |23B3B9D18348DAC95992CB1076359D34C97EFDA2536376565FDF6F8843539352FC2| |607FD61A4FF4197367524392C59C5B8CC96A9AE57FCEA5F8E47535A22995D495EBA| |4B05557FA20981C823D390CBEDF8B71AB22B7527189D1405D07031E7051B49A666B| |3DDA55971D7FE01A791D2CB945DE00DB6F821F046EAECDBD0D9B6F0B0CFC05BBFE9| |1797041E0418CCBF35606215D85DF819175F0BCC04B8DB753D971E1463042464550| |0C8D56FC0DB9635FC126F195A2265729E37D648C8C88C64F8DBF12FB561620C3E00| |54957CEFACA57357BBFAA1F900FC1DA47E46330287983CC1B64DE0AE6AD0891A209| |41A385584F1DA989AF9275555E81BEF532E8165F94B9A311CC57172563A02E9A2A6| |AAA387F03E76FE0FC17A5AE1A9E8F9A5732088B6F0D6C7C0D76BCC15E6E08E2EC45| |FC2ED6D8788FBC0F2E89A69EF9EA3FBBEC751CFC487E2237C01D7713B49EA6A7883| |FF48C7C4EBE005BD6C897E0B27BE74E68F63CCD3F90AF65136CFD4EFE04BF08DAD8| |BB369EC5769EC5F63C341DDBE416B822F93BB1777A671CFB79B88AAC216BC1AE6A7| |0D5AF5482F324D8AF6EF6ABFB12B9C4FBB90C86A5473D88513DEC51AD5EB8B3F293| |4775382C3D0E4BD26139E2B01C7558061D96E11D0B2ACF8FE87C15AF667B8B03857| |B9EFF5552F85ED0FB7BCFA269A7514DD12970D3A1FEB35F7D07FD28BA0DFE076388| |EA6A| |-------------------------------------------------------------------|
  16. I thought IOs cost the same on the market, regardless of level now?
  17. I've played tankers before but never either of these sets. Does anyone with experience have an opinion? I'm worried that the combo system in Street Justice will be demanding and make it hard to manage the Biological Armor. Is it really that click-intensive, or do you think it would be possible? I'd appreciate any feedback. Have not had a chance to play around in Pines with this concept.
  18. I love cones too
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