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ForeverLaxx

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Everything posted by ForeverLaxx

  1. You are. Most changes are done incrementally to reduce their impact to the overall game over time, not in some desperate bid to maintain a playerbase.
  2. Not that I disagree with your premise, but the person you're quoting was using the "go to another server" as a threat against making "unpopular" changes. They weren't telling people to leave; they were telling the devs that if they tinker too much then they won't have any players anymore.
  3. In every game I've ever played, attempts at curbing farming have always been met with the same forum vitriol. Those players always say the same things, and they're always thinly veiled attempts at sticking up for "the little man" when that's not their motivations for being upset. In fact, that angle of attack shows a lack of understanding basic economy. No game I've played in all my years gaming has a reduction in farming efficiency become the "doom" the farmers on the forums say it will. This is a reduction, not a removal, after all. Now, are some of those players going to quit being "generous" with their money, or start farming less? Yeah, probably -- reactionary players usually do follow through on this kind of threat. Is it going to impact the market in any meaningful way? Not likely, considering there are many more players out there who will just farm an extra hour than usual to make up the difference, incidentally increasing the amount of drops and offsetting the spiteful. The more things change, the more they stay the same, it seems.
  4. As the title and image state, the Ascendant enemy type seems to have invisible Force Field powers. Even the iconic "shield" they use when under their PFF doesn't show. In addition, when they put the player under a Detention Field, it doesn't have any graphics either. While all other FF powers are incredibly faint (I have them at the default setting and particle count up to max, just to clarify), any "bubble" cast by Ascendants seems to be non-functional graphically. This has been a long-standing problem, though it doesn't really affect gameplay much and is mostly just annoying, I figured I'd post it here on the bug forum to at least try to get some exposure to it.
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