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ForeverLaxx

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Everything posted by ForeverLaxx

  1. You know what happens when a dev team announces they're about to remove an exploit in the next patch? Everyone using it will double their efforts and people who weren't aware of it suddenly start using it too so they can get in on the action before it's gone. Not announcing an exploit fix before the fix is shipped is how you avoid that scenario. Whether or not you like that practice has no bearing on it being the right way to do things with regards to exploits. It's unfortunate that removing all bonus influence while exemplar'd went away with the exploit, but clearly the devs felt that fixing the exploit alone wasn't enough to slow the flow of influence entering the market. Converting merits into converters is something else entirely and not really a problem anyway. It's not about people having money, it's about an economy that has too much money coming in with no exchange of resources. Merits have their own value and turning them into influence through selling converters removes those merits from your inventory, puts product on the market for people who market flip, and removes influence from the market through fees. Again, it's not about reducing the amount of money individuals have; it's about lowering the amount of incoming "free" money.
  2. People crying "doom" over farmers losing some influence gain and everyone else saying how childish that is.
  3. Considering they pointed out one of the good things about farmers is that they inject drops into the market, I doubt it. Hell, more drops are going to show up because now the farmers have to farm for longer to get the influence they used to get. The problem was too much influence generation, not market drops. Try coming out from under your tinfoil hat sometime.
  4. Fair enough. I really should have stated that not many like nerfs. Point taken.
  5. Your intentions aside, what was said is certainly a threat. The idea of "make too many changes and people will leave" is exactly the kind of thing used for that. It warns against being "unpopular" in favor of keeping the people who are already here (who, by the way, have no guarantee to stay anyway). It strikes me as the "cool parent" who's more concerned with being their kid's friend than being their authority figure/compass. No one likes nerfs, even if they're good for the game overall, because no one likes losing their toys. Some people might leave for it, some won't, but the fear of losing players is not a reason to avoid change.
  6. You are. Most changes are done incrementally to reduce their impact to the overall game over time, not in some desperate bid to maintain a playerbase.
  7. Not that I disagree with your premise, but the person you're quoting was using the "go to another server" as a threat against making "unpopular" changes. They weren't telling people to leave; they were telling the devs that if they tinker too much then they won't have any players anymore.
  8. In every game I've ever played, attempts at curbing farming have always been met with the same forum vitriol. Those players always say the same things, and they're always thinly veiled attempts at sticking up for "the little man" when that's not their motivations for being upset. In fact, that angle of attack shows a lack of understanding basic economy. No game I've played in all my years gaming has a reduction in farming efficiency become the "doom" the farmers on the forums say it will. This is a reduction, not a removal, after all. Now, are some of those players going to quit being "generous" with their money, or start farming less? Yeah, probably -- reactionary players usually do follow through on this kind of threat. Is it going to impact the market in any meaningful way? Not likely, considering there are many more players out there who will just farm an extra hour than usual to make up the difference, incidentally increasing the amount of drops and offsetting the spiteful. The more things change, the more they stay the same, it seems.
  9. As the title and image state, the Ascendant enemy type seems to have invisible Force Field powers. Even the iconic "shield" they use when under their PFF doesn't show. In addition, when they put the player under a Detention Field, it doesn't have any graphics either. While all other FF powers are incredibly faint (I have them at the default setting and particle count up to max, just to clarify), any "bubble" cast by Ascendants seems to be non-functional graphically. This has been a long-standing problem, though it doesn't really affect gameplay much and is mostly just annoying, I figured I'd post it here on the bug forum to at least try to get some exposure to it.
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