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BalrogLord

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  1. Not all of them have failed, there's been a successful iOS mobile planner for years (City Char Tracker). It is not designed to be a clone of Mids at all, it's currently more of a char tracker / database with many of its own unique features (pics of chars, sorting/searching, emailing builds), but also is a basic build planner. The OP I could tell in < 5 min had no idea of the scope of work he was talking about, what he was saying would take years of hard work and testing. I remember seeing the post a while back, and some really poor UI shots, and time estimate of few months, and knew where that was going. There are many thousands of unique powers in the game, and with HC that database is still changing. You have to start with some core features first, and do that well, then add to it later.
  2. Same here, same error message (this indicates a certificate problem). There are some other threads on this Mac topic, with different launchers to install from Manga. None of them work for me, the certificates are screwed up. I'm on Ventura 13.3.1 (latest).
  3. Ok thanks, makes sense. However then I think CoD should also display somewhere the end/sec for toggles, since that's what the game shows, and how people compare them?
  4. Bug report: all the End Cost data for Toggles is wrong, or at least a lot of it. 😞
  5. There is an iOS app, City Char Tracker. It's a planner/builder but different feature set than Mid's.
  6. My 2 inf: while I like most of the travel power changes, and they're not much of a big deal since they're just travel power changes, 2 items I don't like/agree with, since they weren't broken: "Level Scaling Travel powers no longer increase in strength as you level up, the previous level 50 values now apply at all levels Travel speed caps no longer increase in strength as you level up, the previous level 50 values now apply at all levels" Don't like this, all chars with lvl 50 travel speed? Why? I think faster travel is a nice perk of leveling up, giving it to starting chars is OP and messes with immersion a bit. "Pool: Concealment Invisibility and Stealth have been merged together, the best parts of both powers are now available with just Stealth" IMO this is also OP and unnecessary to make Stealth have so much. So starting chars can get full invis with one power pick and not even need Celerity? Before there was a choice: Stealth + Invis or Stealth + Celerity, both requiring more investment. I guess these 2 changes mean the current devs want to make chars OP right from lvl 4 - first SOs for everybody, now full invis and lvl 50 travel speed? Concealment has been updated to include a new sneaky & versatile travel power: Infiltration And this replacement for Invis is useless unfortunately.
  7. I would strongly recommend taking the msi installer off your website for now. The zip archive should be used until a lot more testing is done. I'm a developer, and have worked a little with msi installers, they're a pain in the ass. But since I've never got your msi installer to overwrite a new install either (it crashes and leaves the icon pointing to nothing, possibly due to AV conflicts), I'll only be using the zip archive. Thanks for quick response.
  8. Happened to me too! Uninstalled Mids from Windows 10 Settings, since the new installers always crash! It destroyed my desktop!!!!!!!! Dozens of icons deleted, not in trash! This thing is dangerous! Please look at it.
  9. It's not a matter of finding or searching for chars, I'd prefer the game keep track of it for each shard, rather than yanking back to first char for no reason. All they have to do is write a file with the slot number in it, and read it back.
  10. Ok, that has nothing to do with what I asked for, but good luck with that I guess.
  11. This is a tiny thing, but it bugs me all the time, which makes it less tiny. Char Select should remember the last char you played and stay there when you log/relog. Instead it always goes back to Char 1. Very annoying. That can't be hard to change, can it?
  12. Does that also explain why the tanker secondaries are now showing as mostly single target attacks? For sets that were mostly AoEs?
  13. Ever since the tanker changes, I've seen major problems with the power descriptions in-game (mostly primaries I think). They contain large amounts of extra power effects that don't actually apply in-game. Example - here is from the power text for Fiery Aura - Plasma Shield: ============== 30.00%% resistance to fire damage on self unresistable 30.00%% resistance to energy damage on self unresistable 30.00%% resistance to negative energy damage on self unresistable 12.98 hold protection on self unresistable 12.98 sleep protection on self unresistable 30.00%% resistance to fire damage on self unresistable 30.00%% resistance to energy damage on self unresistable 30.00%% resistance to negative energy damage on self unresistable 30.00%% resistance to psionic damage on self unresistable 129.75%% resistance to hold on self Ignores buffs and enhancements unresistable 129.75%% resistance to sleep on self Ignores buffs and enhancements unresistable 30.00%% resistance to defense on self Ignores buffs and enhancements unresistable 30.00%% resistance to to hit on self Ignores buffs and enhancements unresistable +30.00%% resistance to recharge on self Ignores buffs and enhancements unresistable 50.00%% resistance to run speed on self Ignores buffs and enhancements unresistable 50.00%% resistance to fly speed on self Ignores buffs and enhancements unresistable 50.00%% resistance to jump speed on self Ignores buffs and enhancements unresistable 50.00%% resistance to jump height on self Ignores buffs and enhancements unresistable ============== Whaaaaaaat is all that lol. Lots of it is repeated, what a mess. 30% psi res? 50% slow res? In Plasma Shield?? I checked, these don't show up in Combat Attributes, thankfully. Similar bizarre problems in: Dark Armor - Obsidian Shield Invulnerability - Unyielding + prob others.
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