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No, sigh, I'm time traveling again. We'll be on Everlasting tonight. I'll fix the post. So... to correct myself: Tonight, Everlasting. 1/28/25, Indom with the new Tanker Challenge. Thanks for the catch!
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Hey all, Correcting my post/mistake. We'll be on Everlasting as normal. Just a reminder, we're starting the "challenge set" on Indom tonight Stone/*Weapon. Secondaries to choose from would be: Battle Axe Broad Sword Dual Blades Katana Staff Titan Weapons War Mace
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I am with Ronin on this. Let's get Victory established, the run themed Tanks there. @ZemX, what's your home server, let's plan on running Rad Melee there. @SeraphimKensai, what's your home server, and we can look at planning an Electric Melee theme there. Since we already have the "challenge" going on Indom, let's wait a month or two before starting the next.
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Atm, we hadn't planned on leveling en masse there, but I'm sure we'd be up for it. If not now, maybe in the near future. Just need to plan on it.
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I'm down with Electric Melee, where you thinking of starting these on Victory?
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That will be something to see. Although with the recent buff to Stone, probably won't be that bad and Mud Pots will help keep the mobs around you... Maybe not that bad of a combo... Lotsa' places for LotG Global Recharge...
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Zooooom, zoooOOOomy, Zooomy, Zooom.... *Smack*!!! True, but we could go bowling with Repulsing Torrent (slotted with KB/KD). Just imagine an ITF where we all fire that at the big mobs. STRIKE!! I think Rad Melee would be fine with other sets. I just didn't enjoy it as much with Ice until the magic level 47... Ice seems to need a lot of catalyzed IOs to bring it into line with other Primaries.
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I was able to get Warboss on Victory and started a new Tanker (Rad (of course)/Claws (not too sure about)). I didn't wait around to see if we were going to do a themed Tanker event there to start. But, something we haven't done was build "theme named" Tank, so we could build new toons with "Victory" in there names, or "TT" to signify they're Tanker Tuesday Tanks. Just a thought, not required. Or, we could run with the same Secondary (as opposed to the Primary as we usually do). Something not usually taken like TW or Kin Melee?
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Agreed, it would make organizing the events much easier.
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I found time to test a bit at 8+2 with my Shield/Icer (not fully incarnated, or tooled up for soloing TFs (yet)), and found the same issue with the stacking (or "off times") with the stacking. Your testing pretty much confirms that for me. Thanks for checking that out. I think one or two of the Incarnate power (Hybrid - Melee, and something else) provides some DDR as well, but I'm not recalling what they are. Having those active during the down times might help. There might be other powers like Unleash Potential that could help as well.
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Thanks for posting this @Ronin_Around. We look forward to meeting our fellow Tanks on Victory!
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Has anyone gotten over there to get a TankHQ set up yet?
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That build would work, but there are likely a few tweaks that could be made to be more efficient. Hopefully @Hyperstrike or one of the other Invulers sees the threads and can make suggestions. At work atm, so I can't dig into it. Check out the Best overall tank build for all the game content??, PLV's post. Go through the rest of the thread to follow it up. It should be able to help you out. And the What to pair with Invulnerability? thread right under it...
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I don't know all the mechanics for procs. But since timing is involved, I could see how an extended affect could mess with the cut off time (when the effect finishes). Which is why I was suggesting trying a power the didn't have the DoT as the main damage (I think most FM attacks now provide a chance for additional fire damage).