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Posts
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Good think the lens cap was on, I was getting bounced by the damned "Freeem" all night long. I don't think it's any secret that I hate that effect... Other than that, I thought it was a good run with some great teammates. We were few but MIGHTY! Looking forward to Posi 2 with the Stone/Weapons Tanks.
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Any chance you can share a build or base build guidelines?
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Don't forget to pick up Mu Mastery for Electric Fences for an Immob, and Ball Lightning with Overwhelming Force's change for KD! ;)
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Correctly slotted it takes about two applications and if you slot one End Mod in the Lightning Field you can keep most things drained.
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For me I think that's true. I used to run a lot a Electric Tanks when the set first came out. I haven't really figured it out here. Maybe some will post a build for you. For me though, Elect seems to drop pretty quickly once stuck into the main combat (unless you do a sapping build).
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Shield/DM might edge them out a bit at higher levels as it adds a combat heal to high Defense and stacking DDR (ends up around ~%86 when stacked). My guess is that it would be fairly close but: SD/DM - hard to hit, combat heal, potential for several AoEs. No real downsides. Dark/Elect - Edge over Elect being faster higher effect AoE Heal that can recover End as well and be slotted for damage. Con, you do have to build for KB Resist. Other - Can build for Def (Melee), but no DDR, so once the hits start no more Def. Elect/Dark - Good KB resist and Resists overall coming out of the gate (but uneven ground/sloping maps issue). Can sap enemies End. Con, slow main Heal, need to fast cycle combat heal. Very vulnerable to Toxic (which makes no sense...). Probably a few other things I've forgotten to mention that I'm sure others will bring up.
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Dark/Elect = Thunder and Lightning, what's not to love? Fast strong heal, teleport "Boom", OG, grab an immob on your epic/patron (at 35 if you can), you're good to go. Of course you do need to add some KB protection... because Tanks can't have nice things... but....
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I may be a bit biased... but Fiery Melee! There are multiple options for slotting that adds additional functionality to the DoT. Example: slot either the KD proc from Overwhelming Force or Avalanche into FSC and Combustion for additional mitigation, and/or add KD proc from Kin Combat into one of your ST attacks... there are other tricks as well...
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Storming the wedding was pretty fun. I think if we had another Tank (only seven of us) we might have done better. We also may need to look at builds which include debuffing in the epics/patron powers.
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Thanks for leading the league @Ronin_Around. It was a good time for sure. Lots of fun when you start new Tanks and level en masse'. We pulled many, many, many mass herds in Frostfire and my Stone/Axer went from 1 to 17, so next time on Indom we'll be running Posi 1 and 2.
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No, sigh, I'm time traveling again. We'll be on Everlasting tonight. I'll fix the post. So... to correct myself: Tonight, Everlasting. 1/28/25, Indom with the new Tanker Challenge. Thanks for the catch!
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Hey all, Correcting my post/mistake. We'll be on Everlasting as normal. Just a reminder, we're starting the "challenge set" on Indom tonight Stone/*Weapon. Secondaries to choose from would be: Battle Axe Broad Sword Dual Blades Katana Staff Titan Weapons War Mace
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I am with Ronin on this. Let's get Victory established, the run themed Tanks there. @ZemX, what's your home server, let's plan on running Rad Melee there. @SeraphimKensai, what's your home server, and we can look at planning an Electric Melee theme there. Since we already have the "challenge" going on Indom, let's wait a month or two before starting the next.
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Atm, we hadn't planned on leveling en masse there, but I'm sure we'd be up for it. If not now, maybe in the near future. Just need to plan on it.
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I'm down with Electric Melee, where you thinking of starting these on Victory?