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Warboss

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About Warboss

  • Birthday 01/01/1004

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  1. Good think the lens cap was on, I was getting bounced by the damned "Freeem" all night long. I don't think it's any secret that I hate that effect... Other than that, I thought it was a good run with some great teammates. We were few but MIGHTY! Looking forward to Posi 2 with the Stone/Weapons Tanks.
  2. Any chance you can share a build or base build guidelines?
  3. Don't forget to pick up Mu Mastery for Electric Fences for an Immob, and Ball Lightning with Overwhelming Force's change for KD! ;)
  4. Correctly slotted it takes about two applications and if you slot one End Mod in the Lightning Field you can keep most things drained.
  5. For me I think that's true. I used to run a lot a Electric Tanks when the set first came out. I haven't really figured it out here. Maybe some will post a build for you. For me though, Elect seems to drop pretty quickly once stuck into the main combat (unless you do a sapping build).
  6. Shield/DM might edge them out a bit at higher levels as it adds a combat heal to high Defense and stacking DDR (ends up around ~%86 when stacked). My guess is that it would be fairly close but: SD/DM - hard to hit, combat heal, potential for several AoEs. No real downsides. Dark/Elect - Edge over Elect being faster higher effect AoE Heal that can recover End as well and be slotted for damage. Con, you do have to build for KB Resist. Other - Can build for Def (Melee), but no DDR, so once the hits start no more Def. Elect/Dark - Good KB resist and Resists overall coming out of the gate (but uneven ground/sloping maps issue). Can sap enemies End. Con, slow main Heal, need to fast cycle combat heal. Very vulnerable to Toxic (which makes no sense...). Probably a few other things I've forgotten to mention that I'm sure others will bring up.
  7. Dark/Elect = Thunder and Lightning, what's not to love? Fast strong heal, teleport "Boom", OG, grab an immob on your epic/patron (at 35 if you can), you're good to go. Of course you do need to add some KB protection... because Tanks can't have nice things... but....
  8. I may be a bit biased... but Fiery Melee! There are multiple options for slotting that adds additional functionality to the DoT. Example: slot either the KD proc from Overwhelming Force or Avalanche into FSC and Combustion for additional mitigation, and/or add KD proc from Kin Combat into one of your ST attacks... there are other tricks as well...
  9. Storming the wedding was pretty fun. I think if we had another Tank (only seven of us) we might have done better. We also may need to look at builds which include debuffing in the epics/patron powers.
  10. Thanks for leading the league @Ronin_Around. It was a good time for sure. Lots of fun when you start new Tanks and level en masse'. We pulled many, many, many mass herds in Frostfire and my Stone/Axer went from 1 to 17, so next time on Indom we'll be running Posi 1 and 2.
  11. No, sigh, I'm time traveling again. We'll be on Everlasting tonight. I'll fix the post. So... to correct myself: Tonight, Everlasting. 1/28/25, Indom with the new Tanker Challenge. Thanks for the catch!
  12. Hey all, Correcting my post/mistake. We'll be on Everlasting as normal. Just a reminder, we're starting the "challenge set" on Indom tonight Stone/*Weapon. Secondaries to choose from would be: Battle Axe Broad Sword Dual Blades Katana Staff Titan Weapons War Mace
  13. I am with Ronin on this. Let's get Victory established, the run themed Tanks there. @ZemX, what's your home server, let's plan on running Rad Melee there. @SeraphimKensai, what's your home server, and we can look at planning an Electric Melee theme there. Since we already have the "challenge" going on Indom, let's wait a month or two before starting the next.
  14. Atm, we hadn't planned on leveling en masse there, but I'm sure we'd be up for it. If not now, maybe in the near future. Just need to plan on it.
  15. I'm down with Electric Melee, where you thinking of starting these on Victory?
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