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Warboss

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About Warboss

  • Birthday 01/01/1004

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  1. Well an interesting start to TT. Due to my recent absence from the game, I didn't realize they had changed the Winter Lord's Realm event so much... I guess it's good thing lower the number of required league members (16 now), but I do miss having events that a whole league can participate in. I'm also not sure the new mechanics of the scenario are more enjoyable than the previous version. My vote would be to keep both version, one for larger group and this current one for smaller... oh well.. We basically had four teams tonight on Excel. I was busy with all kinds of things and didn't catch all the team lead names (forgive me). Feel free to call out if you were one, or if you were on a team and remember your leader's name or call sign. WL Realm was a 50/50 success. One team was able to take him down, one team could only manage to get him to 30% before time ran out. Next time WL! Next time... After the WL fun we were off to missions. Thanks again to all Team leads (call out if you were one). Next week we're back on Torch. See you all then!
  2. I do every night right before I go to sleep (my toes curl up at the thought and I drool).
  3. Thanks for keeping track of all this and keeping the event running Ronin. Leading TT is a massive undertaking, even more so now (since the event seems to be gaining in popularity). No idea who you could be alluding to .... This, this, THIS!
  4. Hi all, just a reminder (as PLV mentioned earlier), TT tonight on Torch. Meet in King's Row by the IP Gate at 6:00 PM PDT. See you then!
  5. I can't speak for @Ronin_Around around but he probably didn't have time for the recap. We were bit by the TF bug and got stuck in a reoccurring mission loop. After everyone logged off and logged back in (and after the star quit hopping about) we got back on track. We DID manage to finish both Posi 1 and Posi 2, so all EA challengers that participated will be ready for Synapse next month.
  6. I didn't think so.. but then I double checked. Yep, that's the problem, trying to slot two in a build. Thanks for the catch! What's even stranger is where I had it slotted... must be losing my mind...
  7. Hi all, As the title says, does Repulsing Torrent not take the Universal Damage set? I was trying to slot the Damage/Recharge KB to KD and it wouldn't take it. Seems like I've slotted it in the past and Mids (I know it's not authoritative) shows the power as taking it... Has anyone else noticed this?
  8. I think LFG just hates Tanks. Thanks for looking into this Ronin, good to know for future events.
  9. I will take a moment to plug Fiery Melee (mostly because it's FIRE) if you want to add mitigation you slot KD procs in Fire Sword Circle, Combustion and one of your ST attacks. This paired with GZ (if using a KD proc) will allow you keep mobs on their backsides for a good portion of the fight. Just be careful not to stack them too quickly as you'll start KBing mobs, which is not particularly helpful to your power sets. KD Procs: Avalanche (AoE), Overwhelming Force (either), Kinetic Combat (ST), Ragnarök (Ranged AoE) (I might have missed a few. These are the ones I use).
  10. Good stuff overall last night. It was fun running my Rad/Claws (I'm a bit unsure of the effectiveness of Claws on a Tank...) and getting to meet some new attendees and welcome back some of the newer players. Good to have you all a long at that event! It was nice hitting one of our normal "Weekend servers" during the week, just to mix things up a bit. And, a bit funny to think we'll be right back there this Saturday. So, if you missed last night, or you made it and are looking for more TT. Make sure to join us this Sat at 10:00 AM PT (see Ronin's post above). See you in game, in the middle of the mobs!
  11. Yes to all of this, excellent advice (especially the GZ KD proc, although I think I'm using the one from Avalanche).
  12. Yes, I've noticed this even when running with a full team of Tanks, all of which have Taunted at some point. We've also noticed mobs that are completely immune to Taunt/aggro auras, that literally stand around when hit with Taunt, or standing in the aggro aura. They do not respond until actually struck. Some may fire a ranged attack once the Tank is within about 10', but once they are exhibiting this "immunity" it usually takes a melee strike to get them aggro'd. From what I recall we actually noticed this prior to the patch, but it seems to be more extreme now (both in number of mobs responding this way and the frequency of occurrence). '
  13. Thanks for the input and confirming some slotting that I already have in place. I've noticed this with some of my current (sloppy) slotting. I've been comparing my slotting with suggestions made. I need a few tweaks, but looks like I'm on the right track.
  14. I've found Rad to be very resilient (and incredibly fun to play) to most content (and I'm sure my builds could be tweaked to be even more so). That said, I agree with @Warshades with Axe being a great secondary (especially once you learn how to get the most out of Axe Cyclone).
  15. It is, but then anything with Fiery Melee is! But I may be biased (see sig)
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