
Kazuuk
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Here are my two PHD experiment gone wrong characters and my DnD dwarf paladin from a several year long campaign that involved time travel and various timelines, with bonus barbarian and death knight versions of him from alternate timelines.
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Weekly Discussion 81: The Player-Market
Kazuuk replied to GM ColdSpark's topic in General Discussion
Honestly, with seeding, you guys have done a better job at managing the player market and controlling inflation than the live team ever did. Outside of quality life stuff like a turorial for new players, I wouldn't mess with it too much (IE if ain't broke, done fix it). -
Time to enforce the name holding expiration rules
Kazuuk replied to Kazuuk's topic in Suggestions & Feedback
I don't even have any names that I'm looking for, just thinking that the further we get into this, the more it makes sense to release names, especially those sitting on level 1 toons from accounts that will never be logged into again. Lol, I had no idea that some folks would be so insecure and combative about it. I'm having a blast man, nothing to get over! Maybe look for a late night internet fight elsewhere? -
Remembered one of the things I hate about CoH... its RNG.
Kazuuk replied to Jeuraud's topic in General Discussion
That picture literally made me laugh out loud. I absolutely love that game (and series), and that pic is so true, lol. -
Time to enforce the name holding expiration rules
Kazuuk replied to Kazuuk's topic in Suggestions & Feedback
I don't think they should be locked away forever, so I suppose that could also be shortened to names shouldn't be locked away forever. -
Time to enforce the name holding expiration rules
Kazuuk replied to Kazuuk's topic in Suggestions & Feedback
Honestly, I really don't have any names I must have. I just don't think names sitting on level 1 toons made at launch by accounts never coming back should be locked away forever. -
Given that we are now over a year and a half into the launch of Homecoming, I think it would probably be time to enforce the name holding rules. As with any mmo, there is a certain amount of churn, and there is no exception here. Given there are certainly a large number of inactive players from the the launch of HC that have reserved names but have not leveled those toons, I think it's perhaps time to enforce your name holding rules and release discarded character names back into the wild.
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Weekly Discussion 80: More Hard Mode or New Zones & Missions?
Kazuuk replied to GM ColdSpark's topic in General Discussion
I would like to see Kallisti Wharf fleshed out. I really don't see a need for further modes, although you guys would have the metrics on them, I don't see challenge settings used currently nearly as much as normal run. KW is a beautiful zone. I would love to have a reason other than MC to go there. -
Dark Dark Deender. Very high level advice on power picks.
Kazuuk replied to Dafydd Hywel's topic in Defender
Here's a build I run. I've made room for flight and afterburner due to personal character traits. I'm very close to the cap on all positional defenses and most damage types (nice thing about dark, get close and you -to hit will do the rest). This build has a lot of places you can customize to make your own, but by now, I'm sure you're seeing a theme in the powers people take and skip as well as ideas for slotting. Hero Plan by Mids' Reborn : Hero Designer 2.7.2.10 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Solar Twilight: Level 50 Magic Defender Primary Power Set: Dark Miasma Secondary Power Set: Dark Blast Power Pool: Flight Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Dark Mastery Hero Profile: Level 1: Twilight Grasp -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-%Dam(7) Level 1: Dark Blast -- SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9), SprWntBit-Acc/Dmg(11), SprWntBit-Rchg/SlowProc(11) Level 2: Gloom -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(13), SprDfnBst-Dmg/EndRdx/Rchg(13), SprDfnBst-Acc/Dmg/EndRdx(15), SprDfnBst-Acc/Dmg/EndRdx/Rchg(15), SprDfnBst-Rchg/Heal%(17) Level 4: Hover -- LucoftheG-Def(A), BlsoftheZ-ResKB(21), BlsoftheZ-Travel/EndRdx(23), BlsoftheZ-Travel(23), LucoftheG-Def/EndRdx(25), LucoftheG-Def/Rchg+(25) Level 6: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(27) Level 8: Moonbeam -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(27), StnoftheM-Dmg/EndRdx/Rchg(29), StnoftheM-Dmg/EndRdx(29), StnoftheM-Dmg/ActRdx/Rchg(31) Level 10: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(31), LucoftheG-Def/Rchg+(31), StdPrt-ResDam/Def+(33), ShlWal-ResDam/Re TP(33) Level 12: Howling Twilight -- RechRdx-I(A) Level 14: Afterburner -- LucoftheG-Def/Rchg+(A) Level 16: Fearsome Stare -- SphIns-Acc/EndRdx/Rchg(A), SphIns-ToHitDeb/EndRdx/Rchg(33), SphIns-Acc/Rchg(34), SphIns-Acc/ToHitDeb(34), SphIns-%ToHit(34), SphIns-ToHitDeb(36) Level 18: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 20: Tenebrous Tentacles -- EnfOpr-Acc/Immob/Rchg(A), EnfOpr-Acc/EndRdx(36), EnfOpr-Acc/Rchg(37), EnfOpr-EndRdx/Immob(37), EnfOpr-Acc/Immob(37), EnfOpr-Immob/Rng(39) Level 22: Darkest Night -- DarWtcDsp-ToHitDeb(A) Level 24: Night Fall -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(39), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(40), SprVglAss-Acc/Dmg/EndRdx/Rchg(40), SprVglAss-Rchg/+Absorb(40) Level 26: Petrifying Gaze -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/Rchg(42), BslGaz-Rchg/Hold(42) Level 28: Boxing -- Acc-I(A) Level 30: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/EndRdx/Rchg(43) Level 32: Dark Servant -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-EndRdx/Rchg/Hold(43), BslGaz-Acc/Rchg(43), BslGaz-Acc/Hold(45) Level 35: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(45), LucoftheG-Def/Rchg+(45) Level 38: Combat Jumping -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(46) Level 41: Dark Consumption -- PrfShf-EndMod/Acc/Rchg(A) Level 44: Dark Embrace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(46), UnbGrd-Max HP%(46), UnbGrd-ResDam/EndRdx/Rchg(50) Level 47: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50) Level 49: Tar Patch -- RechRdx-I(A) Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 1: Vigilance Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Acc(19), PrfShf-End%(19), PrfShf-EndMod/Rchg(21) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Quick Form Level 10: Shadow Recall -- Empty(A) Level 50: Agility Core Paragon Level 50: Barrier Core Epiphany Level 50: Ion Core Final Judgement Level 50: Assault Radial Embodiment Level 50: Diamagnetic Radial Flawless Interface Level 50: Banished Pantheon Core Superior Ally ------------ -
You can do that now. Start a group with that intent. The problem has always been a tiny very vocal minority who have ALWAYS hated the power creep of incarnates and have wanted to force the majority of the players to adhere to there narrow vision. You have the choice to play as you wish now. Find like minded players.