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Ilamia

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  1. Ilamia

    SM Secondary

    I was planning to take a shot at a SM/SD scrapper, but before I did I was wondering if anything would be a better fit for savage melee. I was going to try these out because I have never played either power before.
  2. This is what I'm using for my Merc/Thermal. I'm still low level so this is not tested yet. The idea is to have capped ranged defense and use the knockdown to keep mobs away from me and my pets. I had a hard time capping ranged defense, and I'm pretty new to using Mids. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Firstblood: Level 50 Science Mastermind Primary Power Set: Mercenaries Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Force of Will Ancillary Pool: Heat Mastery Villain Profile: Level 1: Soldiers -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7) Level 1: Warmth -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(11) Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx/Rchg(13) Level 4: Cauterize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19) Level 6: Equip Mercenary -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21) Level 10: Plasma Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(21), RctArm-ResDam/EndRdx/Rchg(23) Level 12: Spec Ops -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(23), BldMnd-Acc/EndRdx(25), BldMnd-Acc/Dmg/EndRdx(25), BldMnd-Acc(27), BldMnd-Dmg(27) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(31) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(33), Stp-Acc/EndRdx(33), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34), Stp-KB%(34) Level 20: Weaken Resolve -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(36), CldSns-Acc/Rchg(36), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-Acc/EndRdx/Rchg(37), CldSns-%Dam(37) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Commando -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(39), SprCmmoft-Dmg/EndRdx(40), SprCmmoft-Rchg/PetAoEDef(40), CaltoArm-+Def(Pets)(40), EdcoftheM-PetDef(42) Level 28: Forge -- RechRdx-I(A) Level 30: Project Will -- Acc-I(A), FrcFdb-Acc/KB(42), FrcFdb-Rechg%(42) Level 32: Tactical Upgrade -- EndRdx-I(A) Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(43) Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(43), Acc-I(43), Acc-I(45) Level 41: Unleash Potential -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(46) Level 44: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dam/KB(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50) Level 47: Wall of Force -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(50), ExpStr-Dam%(50) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13) Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando Level 50: Agility Core Paragon ------------ Can always drop super speed for thaw or serum if you want. Also if you drop Bonfire pick up Temporary Invulnerablility and move a slot out of tough you can 6 slot Temporary Invulnerablility with Gladiators Armor and have capped S&L resists.
  3. Thanks for the advice. I'll probably stick to the first build for now. However, I didn't even know about all the force of will and sorcery power pools. Did I miss when those got added or were they not a thing in live? Thanks again for the advice.
  4. I'm building a Dominator for the first time, so I'm not sure about a couple of power picks. Its a Electric/Psi/Mu Build. I have it narrowed down to two different builds Build one has 48.2 Negative, Energy, & Ranged defense. With 75% S&L resists, but takes maneuvers, tactics and vengeance. For additional defense and a place to put a couple of LOTGs. Dom is at 80 sec. Build two has a bit over 46.5 Negative/Energy & 45.3 R defense. Also has 75% S&L resist, but takes heal self and other, & probably combat medic. Dom is at 87 sec. These are both with Agility Core. Would a Dominator find the healing ability more useful, or would it be better to have a bit more wiggle room with domination and defenses. Also I normally play a Fortunata so I may be going a bit overboard with the defenses. I generally duo if that makes a difference. We don't always have a heal available. Thanks for any advice you could give, as I have never even attempted a Dominator.
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