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Ilamia

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  1. That is exactly what I came here looking for! Edit: Found some Bio/Staff stuff here after searching around for a bit.
  2. Looks like it would be pretty fun, I think I will try one myself. Thanks for the inspiration.
  3. I ended up not having anywhere near the haste for the - Martial Arts (4) 62.45 ['Storm Kick', 'Gloom', 'Storm Kick', 'Crippling Axe Kick'] - attack chain. I ended up changing my build around and moving over to an attack chain of ['Storm Kick', 'Cobra Strike', 'Storm Kick', 'Crippling Axe Kick'] Which I think looks & feels better then it did with Gloom. The Gloom animation on shield leaves a lot to be desired. It also let me get another FF into my AOE powers. All and all I am pretty satisfied with the build. Will probably develop two sets of Incarnates so I can have one set for defense and one for offense. I can see why Hjarki said this combo works better on brutes. I wish I could fit Warrior's Provocation in the build somewhere. I also feel like endurance can be a problem as a fresh 50 so I have no idea how people can take the musculature incarnate. Maybe Ageless will fix all the endurance problems so I can not need cardiac as much. Thanks again for the help. Build I ended up with. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Black Bulwark: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Deflection LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), Ksm-ToHit+(7) Level 1: Thunder Kick Acc-I(A) Level 2: Storm Kick SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11) Level 4: Battle Agility Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(19), Rct-Def/Rchg(21), Rct-ResDam%(21), Rct-EndRdx/Rchg(23) Level 6: True Grit UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(25), Heal-I(25), Heal-I(27) Level 8: Active Defense RechRdx-I(A) Level 10: Cobra Strike SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(27), SprMghoft-Acc/Dmg/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(31), SprMghoft-Rchg/Res%(31) Level 12: Against All Odds EndRdx-I(A) Level 14: Kick Empty(A) Level 16: Tough GldArm-ResDam(A), GldArm-End/Res(31), GldArm-RechRes(33), GldArm-3defTpProc(33), StdPrt-ResDam/Def+(33) Level 18: Weave ShlWal-Def(A), ShlWal-Def/EndRdx(34), ShlWal-Def/EndRdx/Rchg(34), ShlWal-Def/Rchg(34) Level 20: Dragon's Tail Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(36), Arm-Acc/Rchg(36), Arm-Dam%(37), FrcFdb-Rechg%(37) Level 22: Phalanx Fighting LucoftheG-Def/Rchg+(A) Level 24: Maneuvers ShlWal-Def(A), ShlWal-Def/EndRdx(37), ShlWal-Def/EndRdx/Rchg(39), ShlWal-ResDam/Re TP(39) Level 26: Shield Charge Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-%Dam(40), FrcFdb-Rechg%(42) Level 28: Focus Chi GssSynFr--Build%(A), AdjTrg-Rchg(42), AdjTrg-ToHit/Rchg(42), AdjTrg-EndRdx/Rchg(43) Level 30: Tactics GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(43) Level 32: Grant Cover LucoftheG-Def/Rchg+(A) Level 35: Crippling Axe Kick Hct-Dmg(A), Hct-Dmg/Rchg(43), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(46) Level 38: Gloom Empty(A) Level 41: Dark Obliteration Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(48) Level 44: Darkest Night EndRdx-I(A), EndRdx-I(50) Level 47: Vengeance LucoftheG-Def/Rchg+(A) Level 49: Hasten RechRdx-I(A), RechRdx-I(50) Level 1: Gauntlet Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(13), Prv-Absorb%(15), RgnTss-Regen+(50) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(15), PwrTrns-EndMod(17), PwrTrns-+Heal(17) Level 50: Melee Core Embodiment Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Ageless Radial Epiphany Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1418;694;1388;HEX;| |78DA6593594F135114C7EF74A622D0B2155A56815A4A4BA150448D2B50A195A5090| |9C4D76652AE3061D236D321EAA389B8BCFAA26F467DD1173F801F44511FFC042CEE| |318AF574CE5F68E224EDEFCE997BFEE77FEE92B939E37995BE3D2914CF15532F95B| |22B7A7E435AEE8CBE66E4043DDEA4A9E736FA929BE60DDDDAA8A1480F4FC9CEC8EB| |325F92F1E575439AABFF5E3BF035234D29E319DDB20DDDCC4E5B764978970A05339| |E32D6D66D23BFD6E8BC2D4A7D555AA575A358E7BC2F17A55C6D71862BA4502C58B6| |6E1B857C60B668E4E2496BD396D9E5C2A699CDE8255B5AB7DAC950887E335EFA532| |A86CB6ED1448384265C6DE057D5A1F60DFCC93C7650E94613537E81A72C44272151| |2BA6FD90233DE58EC6F3B798C7EF82F79875F7C107CC59F2A2C28BBACBB55AF6C0C| |FCCD64FE017A67F9F99A25C37E76A6EF8F6C377FB0F30C41E3BC134E5D4708EA889| |712C49FE6BE1A1F60DE775BE65766F83EF9827DE831F985749AF5EA973F4EAFB59C| |F453BEFC51A79CBF40895228D70DA380A8504B36F021C07038AB3D21AE534738EDA| |3CCFDFFA53E01C9866A6A9031F3AF05D7439B193E7C0F3E00566E812B8C59C23AB6| |D5891369C8266AA1D40ED006A87503B8CDAE105E602E577A076C72FD60CFF660E1E| |807F40C13951D49E25DF5DBC526AD74B8E459F834F98434F993EF2D4C375949E17F| |8F68C394F1E7AB1E2BDE82145DA41F80A86317F90391C01A3E0107324C6CC91CD01| |E80D383B282912815A641CB34F8113CCD1D3E019F02CF3A3478818AB29319C9104D| |84A5DC551290EE7418A8DA1D3319CD10418D50EEF6EB95BABBA8B8ECBC5FF224BDA| |E1DD148A13D9A1C3AA60BF951156DDAD8E4538B67714D394791A0C6AC2D3CFFBE7B| |9C64E1B76F83D7199CFECFE518EAA3CE2EE1B1EBA1CBDA67D8DF99D6FFEEB20C1F1| |562E4FFA2A63EE6AB895C6E8F071557CBB6AFC17F8E9DBFA| |-------------------------------------------------------------------|
  4. I was planning on using Thunder Kick but I just updated the build and un-slotted it. I am a bit worried about exemplaring down though. In the empty power slot I have a 49 I'll either put in combat jump to be able to hit incarnate defense cap and to slot my last LOTG. I may possibly throw in warriors provocation and jostle around some powers so I can pick it up at a lower level. I guess it depends on if I find myself doing more low or high level content. I'm not sure how successful I can be doing low level stuff with this character. I might have to put some slots in Thunder Kick just to have some sort of attack chain at low levels. I kind of wish I could get some more toxic/psi out of the build but I can bring myself to drop the FF in dragons tail. Thanks again for the advice. I'll probably come back and post what I end up using as my final build after I get to put it through its paces for awhile.
  5. Sorry for the double post I was expecting my rotation to be Storm Kick', 'Gloom', 'Storm Kick', 'Crippling Axe Kick' I got my information off of this post. Is the addition of gloom not worth the bit of DPS?
  6. I moved some things around. I'm still on the fence about taking the AOE taunt. I don't know how much millage I will get out of it. I have put in Darkest night. I had no idea the damage de-buff was so high. I have thoroughly enjoyed the tanker so far. After I get him squared away I will probably roll the combo on a brute to see how it compares. The build is still kind of a work in progress. I'm just short of hitting 40 so I still have some time to get it figured out. Thanks for the help. I put in most of the suggestions from Hjarki & tellania. It looks a lot better now. Are the Blistering Cold & Superior Avalanche resists not worth as much? Hopefully this export works. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;695;1390;HEX;| |78DA6593594F135114C7EF74A656A0652B5B5964874261A0881A57A4D0569626241| |05F9B49B9C284495B6786A88F26E2F2EA8B3EB93EF9E207F08328EA839F80C53D3E| |987A98F3079A3849FBBBF3BFE7DCF33F77EECDDC9E0DBE4DDF9D124A70C6321C27B| |B62E437A4EDCF186B664ED0134A58466EA32BB169DD32EC8D00291D1C929D953764| |DE91FAF2BA29ADD5C3D7086633D29252CF18B66B1A5676DA761D115A2A142C3D65A| |EADBB667EADC67B5B94C6AAB49D75B358E9BD2F17A55CADF7862BB442B160BB866B| |16F2CDC9A299D313F6A62BB3CB854D2B9B311C57DA775AC8501FFD6643F4A71C182| |EF9452D0DE29AF035823F548FDA4FF00FF3C4DF836E3471B549E02909D14A885788| |E9262C47EB29EF11FF8179721BFCC8ACFC047E6626C98B0A2FEA2E6BF57BCC866FE| |05766D377709F99A25C3FE76A7EF86E81EF96DFCCD63EF678C834E50438470462AC| |CD90FF0AD6948A9B3E2FAFDD615EA3F82AA5D28BAFEAE6781F7DD910D6086D719C4| |A5A0D6B6ACD18D76E8F334F4D8213D8538AAD436CDD3CE652CCAE3930CD4C93B730| |F6367C896B759D67765F002F829799BDF03447DE1BE1B311DFB78E6A37A376336AF| |7A2762F6AF72D3017283F82DA917B1ACF6D81F799030FC087E02366927CB771AEDA| |F686FD0CBE069F832F9961F2D4C19E7C1DCF581B7A05BE60CE93974E9CBB4EF492A| |21A3D383B3D03881F640E47C1217098391263E6A8C57EF4D63F8EB95150678E8E81| |717084F74512A2A81B9DE0B9B1D3E0247886193F0B9E637E090A11E3BA4A0CE7290| |E2E528F3A7AD40F3E12DDB706DA9B7168E3E87B483BBABFA576ADEC3E96E8118BFF| |294BDAD1FD148AA7ECD0815670329451AEBE5BAE4559DB3BD634659E06839A0876F| |32E04AFB39BEA2BECB47A87F5FDE31C5579C25DD73EF679EBD5EE6B1EEB7FF12979| |D7436067A5A9F0F178A481C6E8F06999BE5D36FE07CAE6D2E1| |-------------------------------------------------------------------|
  7. This is the first time I have tried a tanker so I was hoping to get some advice about the build I am going to run. I am not sure if I'm missing anything obvious, or if I am missing abilities that would be good for a novice tanker that a experienced tanker may not need. I'll probably put off picking out incarnates until I have a better idea of what I'm missing. Unless some are just staples of the AT. I'm mostly wondering about the following. Do I need to place taunt I/Os into against all odds? Is it OK to skip eagle claws & darkest night? Have I over-slotted Health/Stamina? And if the order I have taken the powers will be OK for doing low level content later? Thanks for any help I can get, I appreciate it. Edit: Updated build with some of the suggestions worked in. This Hero build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Black Bulwark: Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Martial Arts Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: ------------ Level 1: Deflection LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg+(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Max HP%(5), Ksm-ToHit+(7) Level 1: Thunder Kick Acc-I(A) Level 2: Storm Kick SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), SprMghoft-Rchg/Res%(11) Level 4: Battle Agility Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(21), Rct-Def/Rchg(21), Rct-ResDam%(23), Rct-EndRdx/Rchg(23) Level 6: True Grit UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(25), Heal-I(27), Heal-I(27) Level 8: Active Defense RechRdx-I(A) Level 10: Warrior's Provocation PrfZng-Acc/Rchg(A), PrfZng-Dam%(29) Level 12: Against All Odds EndRdx-I(A) Level 14: Kick FrcFdb-Rechg%(A) Level 16: Tough GldArm-ResDam(A), GldArm-End/Res(29), GldArm-RechRes(31), GldArm-3defTpProc(31) Level 18: Weave ShlWal-Def(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(33), ShlWal-Def/Rchg(33) Level 20: Dragon's Tail Arm-Dmg/EndRdx(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dam%(34), FrcFdb-Rechg%(36) Level 22: Phalanx Fighting LucoftheG-Def/Rchg+(A) Level 24: Maneuvers ShlWal-Def(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-ResDam/Re TP(37) Level 26: Shield Charge SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(37), SprGntFis-Acc/Dmg/Rchg(37), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(39), SprGntFis-Rchg/+Absorb(39) Level 28: Focus Chi GssSynFr--Build%(A), AdjTrg-Rchg(40), AdjTrg-ToHit/Rchg(40), AdjTrg-EndRdx/Rchg(40) Level 30: Tactics AdjTrg-ToHit(A), AdjTrg-ToHit/EndRdx(42), AdjTrg-ToHit/EndRdx/Rchg(42) Level 32: Grant Cover LucoftheG-Def/Rchg+(A) Level 35: Crippling Axe Kick Hct-Dmg(A), Hct-Dmg/Rchg(42), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45) Level 38: Gloom Apc-Dmg/EndRdx(A), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46), Apc-Dam%(46), GldJvl-Dam%(46) Level 41: Dark Obliteration Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50) Level 44: Darkest Night EndRdx-I(A), EndRdx-I(50) Level 47: One with the Shield StdPrt-ResDam/Def+(A) Level 49: Vengeance LucoftheG-Def/Rchg+(A) Level 1: Gauntlet Level 1: Brawl Empty(A) Level 1: Sprint Empty(A) Level 2: Rest Empty(A) Level 2: Swift Run-I(A) Level 2: Hurdle Jump-I(A) Level 2: Health Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(13), RgnTss-Regen+(15), Prv-Absorb%(15) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(17), PwrTrns-EndMod(17), PwrTrns-+Heal(19) Level 50: Melee Core Embodiment Level 50: Cardiac Core Paragon Level 50: Void Radial Final Judgement Level 50: Ageless Radial Epiphany Level 50: Reactive Radial Flawless Interface ------------ | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1422;695;1390;HEX;| |78DA6593594F135114C7EF74A656A0652B5B5964874261A0881A57A4D0569626241| |05F9B49B9C284495B6786A88F26E2F2EA8B3EB93EF9E207F08328EA839F80C53D3E| |987A98F3079A3849FBBBF3BFE7DCF33F77EECDDC9E0DBE4DDF9D124A70C6321C27B| |B62E437A4EDCF186B664ED0134A58466EA32BB169DD32EC8D00291D1C929D953764| |DE91FAF2BA29ADD5C3D7086633D29252CF18B66B1A5676DA761D115A2A142C3D65A| |EADBB667EADC67B5B94C6AAB49D75B358E9BD2F17A55CADF7862BB442B160BB866B| |16F2CDC9A299D313F6A62BB3CB854D2B9B311C57DA775AC8501FFD6643F4A71C182| |EF9452D0DE29AF035823F548FDA4FF00FF3C4DF836E3471B549E02909D14A885788| |E9262C47EB29EF11FF8179721BFCC8ACFC047E6626C98B0A2FEA2E6BF57BCC866FE| |05766D377709F99A25C3FE76A7EF86E81EF96DFCCD63EF678C834E50438470462AC| |CD90FF0AD6948A9B3E2FAFDD615EA3F82AA5D28BAFEAE6781F7DD910D6086D719C4| |A5A0D6B6ACD18D76E8F334F4D8213D8538AAD436CDD3CE652CCAE3930CD4C93B730| |F6367C896B759D67765F002F829799BDF03447DE1BE1B311DFB78E6A37A376336AF| |7A2762F6AF72D3017283F82DA917B1ACF6D81F799030FC087E02366927CB771AEDA| |F686FD0CBE069F832F9961F2D4C19E7C1DCF581B7A05BE60CE93974E9CBB4EF492A| |21A3D383B3D03881F640E47C1217098391263E6A8C57EF4D63F8EB95150678E8E81| |717084F74512A2A81B9DE0B9B1D3E0247886193F0B9E637E090A11E3BA4A0CE7290| |E2E528F3A7AD40F3E12DDB706DA9B7168E3E87B483BBABFA576ADEC3E96E8118BFF| |294BDAD1FD148AA7ECD0815670329451AEBE5BAE4559DB3BD634659E06839A0876F| |32E04AFB39BEA2BECB47A87F5FDE31C5579C25DD73EF679EBD5EE6B1EEB7FF12979| |D7436067A5A9F0F178A481C6E8F06999BE5D36FE07CAE6D2E1| |-------------------------------------------------------------------|
  8. Ilamia

    SM Secondary

    I was planning to take a shot at a SM/SD scrapper, but before I did I was wondering if anything would be a better fit for savage melee. I was going to try these out because I have never played either power before.
  9. This is what I'm using for my Merc/Thermal. I'm still low level so this is not tested yet. The idea is to have capped ranged defense and use the knockdown to keep mobs away from me and my pets. I had a hard time capping ranged defense, and I'm pretty new to using Mids. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Firstblood: Level 50 Science Mastermind Primary Power Set: Mercenaries Secondary Power Set: Thermal Radiation Power Pool: Leadership Power Pool: Speed Power Pool: Fighting Power Pool: Force of Will Ancillary Pool: Heat Mastery Villain Profile: Level 1: Soldiers -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7) Level 1: Warmth -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(9), DctWnd-Heal/EndRdx/Rchg(9), DctWnd-Heal(11) Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(11), RctArm-ResDam/EndRdx/Rchg(13) Level 4: Cauterize -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(15), NmnCnv-Heal/Rchg(15), NmnCnv-Heal/EndRdx/Rchg(17), NmnCnv-Heal(17), NmnCnv-Regen/Rcvry+(19) Level 6: Equip Mercenary -- EndRdx-I(A) Level 8: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(19), LucoftheG-Def/EndRdx(21) Level 10: Plasma Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(21), RctArm-ResDam/EndRdx/Rchg(23) Level 12: Spec Ops -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(23), BldMnd-Acc/EndRdx(25), BldMnd-Acc/Dmg/EndRdx(25), BldMnd-Acc(27), BldMnd-Dmg(27) Level 14: Tactics -- GssSynFr--ToHit/EndRdx(A), GssSynFr--ToHit(29), GssSynFr--ToHit/Rchg(29), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(31), GssSynFr--Build%(31) Level 16: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 18: Boxing -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(33), Stp-Acc/EndRdx(33), Stp-Stun/Rng(34), Stp-Acc/Stun/Rchg(34), Stp-KB%(34) Level 20: Weaken Resolve -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(36), CldSns-Acc/Rchg(36), CldSns-ToHitDeb/EndRdx/Rchg(36), CldSns-Acc/EndRdx/Rchg(37), CldSns-%Dam(37) Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(37) Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39) Level 26: Commando -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(39), SprCmmoft-Dmg/EndRdx(40), SprCmmoft-Rchg/PetAoEDef(40), CaltoArm-+Def(Pets)(40), EdcoftheM-PetDef(42) Level 28: Forge -- RechRdx-I(A) Level 30: Project Will -- Acc-I(A), FrcFdb-Acc/KB(42), FrcFdb-Rechg%(42) Level 32: Tactical Upgrade -- EndRdx-I(A) Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(43) Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(43), Acc-I(43), Acc-I(45) Level 41: Unleash Potential -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(45), RedFrt-EndRdx/Rchg(45), RedFrt-Def/EndRdx/Rchg(46), RedFrt-Def(46), RedFrt-EndRdx(46) Level 44: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dam/KB(48), OvrFrc-Dmg/End/Rech(48), OvrFrc-Acc/Dmg/End/Rech(50) Level 47: Wall of Force -- ExpStr-Dmg/KB(A), ExpStr-Acc/KB(50), ExpStr-Dam%(50) Level 49: Super Speed -- Clr-Stlth(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Mrc-Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), EndMod-I(13) Level 1: Soldier Level 1: Medic Level 12: Spec Ops Level 26: Commando Level 50: Agility Core Paragon ------------ Can always drop super speed for thaw or serum if you want. Also if you drop Bonfire pick up Temporary Invulnerablility and move a slot out of tough you can 6 slot Temporary Invulnerablility with Gladiators Armor and have capped S&L resists.
  10. Thanks for the advice. I'll probably stick to the first build for now. However, I didn't even know about all the force of will and sorcery power pools. Did I miss when those got added or were they not a thing in live? Thanks again for the advice.
  11. I'm building a Dominator for the first time, so I'm not sure about a couple of power picks. Its a Electric/Psi/Mu Build. I have it narrowed down to two different builds Build one has 48.2 Negative, Energy, & Ranged defense. With 75% S&L resists, but takes maneuvers, tactics and vengeance. For additional defense and a place to put a couple of LOTGs. Dom is at 80 sec. Build two has a bit over 46.5 Negative/Energy & 45.3 R defense. Also has 75% S&L resist, but takes heal self and other, & probably combat medic. Dom is at 87 sec. These are both with Agility Core. Would a Dominator find the healing ability more useful, or would it be better to have a bit more wiggle room with domination and defenses. Also I normally play a Fortunata so I may be going a bit overboard with the defenses. I generally duo if that makes a difference. We don't always have a heal available. Thanks for any advice you could give, as I have never even attempted a Dominator.
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