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Stormmage

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Everything posted by Stormmage

  1. There is another thread that just started on this, but the topic is vague. When I attempt to run Tequila to log in I get the error message Root element is missing. Doing a little digging I am guessing that the link that has the patch manifest is down. Does anyone know a workaround until this is fixed? Thanks,
  2. Same issue here. Load up process freezes starting Tequila. Gives error message: Root element is missing. I gather the site with the patch manifest is down.
  3. I would offer just one observation and one request. 1. On the observation side: I don't think there is anything helpful about telling other forum contributors that they are not playing their characters correctly and that you know the correct builds. It is fine for anyone to share observations about what is more or less fun in the game and how things could be adjusted to be more fun. This is not a competitive endeavor. It can be both true that the rage crash is not game breaking and that the 10s damage timeout pointlessly makes SS less fun. I would also add that in my view it pointlessly adds a penalty to the set that no other melee set possesses. 2. On the request side: Would forum contributors consider refraining from rude/snarky comments about how other players would like to play COH. One of COH's great strengths has been a supportive community. Best wishes.
  4. I concur that the primary concern I have is the 10s damage timeout. It would be more fun, in my view to just lower the buff and drop the damage buff. SS needs rage because without it, it is badly under powered.
  5. So it is obvious that Spines is the top AOE power set from its profusion in farming builds. I am curious however, after spines what are top AOE sets. Thanks for you thoughts.
  6. Here is an incredibly simple solution: 1. decrease the damage buff from 80% to 11/12 of 80% or 73% (70 or 75 also works) with no damage crash. That keeps the average total buff the same, but takes out the fun killing 10s time out. 2. Give Rage a continuous 2% def and 4% resistance debuff. That makes the average total debuff larger than the current, but is manageable. Any idea on what changes the Homecoming team is considering or a time line? Thanks.
  7. If no one knows I will test on Justin once the test server is back up and report back. Taking 3 powers to moderate the rage crash is a bit harsh as well.
  8. Has anyone tested/do you know how Unrelenting interacts with the rage crash? do you have to activate it to get the relief? Given the long recharge that is not happening much. Does it negate the damage debuff, or just add a little damage back? How does Unrelenting effect the defense crash? Thanks for any info you have.
  9. I think arguing that you can balance a set by access to IOs and Incarnate abilities is a poor standard. Many/most sets don't and should not needs these end game resources to be fun and balanced. As a point of comparison look at Street Justice. It is a well balanced set that is fun with no major problems that basically does the exact things that Super Strength does (smashing DPS in melee). I have a StJ and SS character I am playing now. I love my concept for my SS character, but due to the mechanics of Rage and the crash the StJ character is just so much more fun to play. 10s time out from doing damage is not fun, to me, and this is a game. The -def breaks some types of tanks/brutes against an SO standard. I hope it can be fixed.
  10. At present I agree. This is definitely the case for Brutes.
  11. I am struggling with a SS brute who I want to really enjoy due to the updated rage crash. The -def is fairly tough, but the - damage is just punishing. I go on time out for 10s from doing my job about every 90-100s (my recharge so far). This leads me to several questions: 1. Does anyone have the comprehensive penalties for rage crash at hand? 2. Will double stacking rage overcome the damage penalty or is it like the def penalty, it just crashes you? 3. It says in Pine's planner that "Unrelenting" will negate the rage crash, but that has a base recharge of 600s, so that is not going to be much help. Do you have to active the power to negate the rage penalty? Does just having Unrelenting negate the crash? Does it actually negate the rage crash or just back fill by adding a bit of damage and end back? Do you have any suggestions for managing the Rage crash? Thanks, Stormmage
  12. It seems to me that the crash as currently functioning creates a set of dispirit and in some cases punishing consequences that make the crash possibly game breaking for some characters. To briefly summarizes points from above: 1. The -def crash is so large as to be role breaking for Many tanks, expecially late game Some brutes, especially SR 2. The - damage penalty is sufficiently large that is game role breaking for brutes it is basically not fun to have your character on time out from their role for 10s every 60-120s Here are my personal suggestions for an adjustment to fix rage 1. Add an ongoing modest End cost as long as Rage is running. That would make you keep on eye on things. especially if you stack it. 2. Add a modest -def 5% and resist -10% (maybe 2.5 and 5) penalty to the end of rage. Tanks would need to keep on eye out for building this up or having it apply at a bad time 3. Remove the damage penalty - it just dramatically reduces the fun for brutes. If you are committed to it, just make it small so you can essentially keep playing. FYI: I played SS tankers on the old live and I am playing a SS Brute on Homecoming. I have one question: any ETA on a fix test? Thanks to the homecoming team for chatting with us about this. Stormmage
  13. Thanks for letting me know. Just curious, what does OVH stand for?
  14. I have a few things I would like to test. When will the beta server be back up? Thanks.
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