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Chronicler J

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Posts posted by Chronicler J

  1. 15 minutes ago, Lines said:

    I think Sailboat is making an absolutely fair point and significant contribution to the idea.

     

    This thing does have the potential to shape the game culture, possibly in negative ways. So it's valuable to discuss those circumstances and how this idea could mesh as well as possible with the current culture of game.

    So similar to how MIDS and Combat Attributes were a negative addition to the game? They weren't. There are people who don't take key powers in their builds (Fortitude, Adrenaline Boost, etc. as key points) and we can check that in game, but how often do you see people gate each other because of the ability to see the powers tab? You don't. Half the reason for that is because of how simple the game is to play, and the lack of challenge in the regular game unless you go out of your way for it. If Little Timmy wants to join my challenge run of the ITF and he's using Leadership instead of his armor set, I don't need a stat window only he can see and monitor to tell me that maybe Little Timmy shouldn't join my content. 

     

    If Little Timmy wants to track his knockback and pin the highest distance as his record and then try and beat it, he can do that with the confidence that only he can see that information. If someone wants to go and demand to see his stat sheet, that person is already not a healthy part of the game, and said person will promptly be ignored. An outlier situation for a more secretive system than the Powers Tab in info or your MIDS build is mind-boggling as a potential culture shift for the game. 

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  2. On 1/16/2020 at 1:07 PM, Sailboat said:

    My point was that introducing any system that tracks "performance" corrupts the community

     

    Your paranoia is an unwarranted aggression. Those who choose to behave in that way can live under the ignore feature. I fail to see the "dangers" in giving players the ability to track their progress when by your own account people should be snobbishly gating each other through MIDS. I don't see that happening, nor I have witnessed it happen in the time that both MIDS and Combat Attributes have existed. What I do see often is people demanding others to make builds for them. Different spectrum. 

     

    If you have something constructive to add about the interface of such a system or what it could potentially track (able to hide all stats save for the few you want to see, etc., etc.,) then by all means contribute.

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  3. On 1/15/2020 at 1:13 PM, Sailboat said:

    Wouldn't the (hypothetical) munchkin team merely demand that you post those stats for them to see?

     

    In other games that permit stat tracking, I've seen a group of players (explicitly founded on the idea of playing friendly and non-competitively) quickly turn on each other when these sorts of stats were available.  "Check the raid log -- I think Bob wasn't healing enough last time, we should dump him and get someone who will."

     

    Ugh.

    So what you're suggesting is that City's community has the potential for the same toxic culture that other MMOs have? In a game where you think about once a century at max level (thanks to everyone grabbing up builds or getting incarnates) it would be odd to ask how a person is "performing," and then to demand to see that person's stats when most players hit judgement and then RP or mission exit. Even raids require no thought. If you're afraid of this, I don't know what to tell you. Maybe you don't think highly of the community to begin with. 

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  4. 10 hours ago, Auroxis said:

    The general case being what? No damage buffs at all and AoE reach and target cap being irrelevant?

    I already stated why it's hard for me to let go, I wanted offensive support buffs for a long time (I've been vocal about my reasoning long before the patch) and instead i got a support nerf, a useless must-pick t1 power and a tanker that more closely resembles a brute in function.

    They refuse to talk about the support nerf. A team will lose damage on a hard target now because of these changes. Tanks can face roll radio missions better, I guess. That's a plus, right? The content I run in AE is far harder than anyone expects to run in this game. The moment I saw Tanks lost Bruising, I knew it just meant we'd lose damage on AVs/EBs. Gauntlet should have been changed instead of being fixed, and it should've been in favor of making it support the team. Aggro control has been so pointless in this game--it has just worked because the AT doesn't take Rocket Science to pilot when you grab mobs. I'm surprised people think it's a cause for concern when we talk about the AT. Mobs just roll over dead in lvl 50 content, and you barely notice the need for it in sub-50 content. 

     

    I don't even care if Bruising was a justification for the T1 pick, bumping Tanker damage to .95 over .75 and giving them full-mob AoEs is someone's agenda in development, and a not "fix" for the T1 "issue" as it is described. The Tank has no identity at this point. I agree 100% with Auroxis that the Tank should've been given a form of offensive support as an expanded identity from Bruising. 

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  5. 20 minutes ago, Captain Powerhouse said:


    It was not targeted, the same applies to all auras that are not self-buffing scale auras like invincibility. Raw damage or debuff auras rely on the global proc.

     

    The powers all still take taunt enhancements.

    This is horribly baffling. The taunt auras should all behave the same way. What is the justification for this change? it makes no sense to allow specific auras to do a better job of acquiring threat.

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  6. 2 minutes ago, Mr.Sinister said:

    Errr, so does every -res.  Your rad defender toggle ends up something like -13 res while bruising ends up -9 res.  If you think this is a valid argument for dropping bruising then you might as well drop some other signature powers from signature sets.  

    I don't understand why they can't just expand on the concept? If Bruising is the mechanic, just do more with it. Throwing out more damage is the most underwhelming change. 

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  7. On 1/13/2020 at 3:20 AM, Outrider_01 said:

    I know people like numbers just in CoH a lot seems irrelevant unless you define it.  Instead of arguing, lets come to an agreement and define worthwhile stats.

    From your point of view it is irrelevant. I'm not arguing. Allow players to track whatever they want. This suggestion doesn't need to serve a defined purpose aside from personal enjoyment or preference. 

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  8. 1 minute ago, Outrider_01 said:

    My point of view is rational from my perspective just as much of your to yourself. We are going to disagree which humans are very good at.

     

    I understand you want to track X damage in a mission and how much you resisted ect, I see a mission as a hit point pool of X damage and static damage received -90% if your capped. You are going to hit that max amount of hitpoint the game generates be it 10k or 100k anyway regardless to complete it and damage taken is skewed if there is a miss against you while you can tell that taken is only 90%, yeah you succeeded in a stat to track but compelition  time is pretty much the only thing I  can see a personal stat in CoH. 

     

    Once you got that build completed its just smooth sailing to being trivial.  And then you need to change it up, to find different thing to compare to the last build.

     

    Yeah I ramble, I just see as a you need wider things to compare then a couple of missions which can be predictable.  You got to change things your self instead instead of running the same thing to see different stats, missions are pretty static unless you change your character.

    Then why did the devs give us combat attributes and power analyzers to track numbers? Players just want to see numbers. This has nothing to do with being a necessary step in playing the game. 

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  9. 24 minutes ago, Outrider_01 said:

    I have thought about it, I can see a point.  But again, in CoH it seems kinda useless this.

     

    1. Game pretty much fell behind, players have gotten to powerful.

    2. So much knowledge has been collected,  content is trivial when you already know what to expect; IO builds.

     

    When I hear stats its is generally competitively and I roll my eyes.  When it comes to CoH now, its just so trivial in PVE I I just can't see anything of value outside of time.

     

    sorry if I come off as rude, its just who I am.  Once you have the knowledge of how to improve and get very good at it, in my opinion you are already top dog to the point it is trivial to keep trying at the same thing and tracking performance of the same thing loses value unless you change it up.  But in CoH, running powerful number crunched builds is personal peformance of a person.

    I don't learn anything new from knowing these numbers. I just get to see my numbers and bench different missions against each other for fun. You aren't thinking about this rationally; there's no benefit to this besides personal interest on a per-player basis in how well they do from mission-to-mission. If I see I did 128,000 damage one mission, and I did 217,000 the next, that's cool because I'm getting a real number. What was my mitigation like that mission? 11,000 self healing mitigation? Cool. It's just to enjoy your build. The trivial thing is trying to suggest that just because I "know" how my build is going to do in regular content, that I don't need to see my numbers. This was an argument the old community pushed back against with the original dev team because we wanted numbers. 

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  10. 32 minutes ago, RCU7115 said:

    Apparently people have forgotten that the code for this game is like spaghetti. Not everything is as easy as they think it is. Maybe it is and maybe it isn't. I personally do not know.

    Irrelevant unless a developer responds. This is merely a suggestion. 

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  11. 12 minutes ago, RCU7115 said:

    In my experience Combat Logs just lead to "you can't join our TF because you need to do xxx amount damage."

    So you're already getting gated? How is my suggestion your problem when people are apparently already tracking your participation? I can't help you if other people are preventing you from playing content. I also fail to see how a stat page only you can see if you choose to toggle the option on would further limit your ability to play. 

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  12. 7 minutes ago, Outrider_01 said:

    You make no mention of solo or group.  Solo, sure.  In a group, I just can't see how self performance is an issue.  I only sound negative because I have met so many assholes who hold those pixel numbers like it means something and talk down on people, I don't give a shit to hear self glorifying while they are sitting at the keyboard.

     

    Back in the day, it was a challenge in a group but I don't mean it was stupid hard or stupid easy...TO/DO/SO, the fact they wore out, stuff  harder to deal with, and sometimes you were getting rocked hard when your group couldn't click at first, you actually had to learn.  It was fun.

     

    Now, if it is "PI mission +4/8" and I feel a bit useless, whiffing and low damage don't do much when "ION JUDGEMENT" pops up so constanly.  Incarnates just rock the missions solo while at least 6-7 are anchors in my opinion.  Its just not a bad feeling, just want to feel more useful.  But that is my opinion, in a group setting where everyone is just about equal in performance....blasters mostly gonna outdamage the melees with AoE, how do you score taunt, damage taken when things are held, would it even matter to track healing when almost everybody is running 45% positional defense?  You get what I mean, to much to even bother tracking to get a viable score against them.

     

    Also for tracking stacks, its mostly damage taken / given / baddies killed...solo its just gonna be X / Y / X in "A Time Frame" which is gonna happen anyway and in a group as I said, why track everyone cause again CoH isn't challenging as you said since most missions are basically kill all; whats the point?  Sounds boring, tracking PVP I can see that but not PVE unless you want to run the same content over and over to get a better time.

     

    Let me ask you, what would you be tracking anyway?  Damage is mostly static, positional defense builds (unless running old school) kills damage taken, and healing...well either you are really good with resists and managing aggro or you healer types suck/very good themselves.  I just can't see anything of value to track in CoH beyond PVP.

    No debate. We just want to see numbers. If you don't want to see this, just say so, but don't make it out to be some trial-by-fire addition to the game. If you're so worried about seeing your numbers it'd just be an option, not "always on." 

     

    EDIT: We got real-stats for builds in the form of Combat Attributes. They gave us the ability to see real debuff numbers and enemy stats with the Power Analyzers. People like numbers. This would be no different. 

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  13. 1 minute ago, Lines said:

    I'd be down for this, for the sheer numberphilia.

    Same here. I love numbers! I'd especially like to see it track actual mitigation to help represent how well armor sets and support sets contribute.

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  14. 13 hours ago, Outrider_01 said:

    Game existed before it became a fad to ego stroke yourself and doesn't really work when you get incarnate, they just stomp anything except for a few trials.  Doesn't even matter much since it is a team effort that finishes so tracking your own is kinda pointless, everyone contributes either as the tank/support/control/damage together without glorifying your self.  Maybe when running scanner or paper missions since  if you are the lowbie you can track how much you whiff and get a minor damage hit.

     

    Gonna get people debating against me, but consider the fact: your max level and fully kitted out then go to Atlas to railroad hellions or skulls into the ground....game is so easy now compared to the challenge when it came out so long ago.

    No debate. Tracking my performance has nothing to do with stroking me e-peen (people already do that and they did that before Incarnates if you remember) and everything to do with just seeing the raw numbers. It's for fun. Which is why I said in my OP that it doesn't need to be a team-wide thing where I can see how bad or how great your numbers are. I knew people would respond this way, which is why I mentioned that. 

     

    As for the game getting easier: it was always easy. Your average randy team may have had it hard back in the day, but with the way support/debuff sets worked way back when, mobs were no contest. And, if you'll remember, that was in the days before we could go to +4 or do x8 solo content. If you're gonna complain about things being easier, go to the AE and make them hard. That kind of discussion has nothing to do with my OP, so I won't derail this any further. 

     

    EDIT: And as for that 'ego fad' you're talking about, K/D leaderboards existed in FPS/Arena Shooters before City of Heroes was even a thought on the back of a napkin.

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  15. Would love to see an option to turn on end of mission statistics that tracks damage dealt, damage received, healing, threat maintained, damage mitigated, etc. etc.

     

    Other games have this and it's quaint to be able to see your mission-by-mission performance. It doesn't need to be the entire team, just the individual player (because I know some people will whine about having their stats shown.)

     

    EDIT: As for the stat tracker terminal, it's antiquated to the point that it's barely showing anything. You currently do not gain progress on the tracker toward your Healing/Damage in AE content. 

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  16. I just saw Rise of Skywalker and I'm really depressed but this topic made me think--in a better mood now.

     

    I think this a good idea. It gives Dominators the ability to boost their damage where the crappy temp pets don't. If anyone thinks the Fiery Orbs "help" Doms, they're the same people that think crushing +4 Council in PI is a CoH Flex. If Stalkers, Scrappers and Tankers get the ability to completely change the way they play or deal damage, then I think that's the gold standard for ATOs. Currently the Dominator ATOs accomplish nothing in that ballpark (not even close) to justify the way they work now. Each ATO set that shines and people desire gives the AT a new, unique way to approach their playstyle. Dominators deal damage, so I think giving them a Containment proc and a hard mez boost just compliments the way the AT is designed. 

     

     

    It could also be said that Controllers could get a global proc for a Domination effect, where they get double the magnitude. A little off-topic, I know, but it would be interesting to see the two control ATs overlap with some of their effects. The change to playstyle or build approach would be welcome. 

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  17. White Dwarf (Form)/Black Dwarf (Form):

    ----------Introduce a Taunt Aura effect on the toggle itself to help maintain/generate threat

    ----------Add another PBAoE Melee utilizing the Foot Stomp animation to the form (White Dwarf) to introduce more threat generation (this way you aren't using the same clapping animation for both)

     

    White Dwarf/Black Dwarf Antagonize (Taunt):

    ----------Bump the range to be similar with other Taunts (60 vs. 70)

     

    White Dwarf/Black Dwarf Travel:

    ----------(Experimental) Improve the Super Leap component to Dwarf Form by adjusting the speed but not the height

                       L> This would be done as a QoL change to allow better Dwarf travel inside of missions that are not Teleport-friendly

                       L> Just an idea, not sold

     

    White Dwarf/Black Dwarf Appearance:

    ----------(Experimental) If possible, it'd be neat if you could turn off the transparent nature of the Dwarf's physical form. 

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