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Posts posted by Chronicler J
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Good work. Glad you understand how Incarnates are much stronger than set bonuses; the right setup is unstoppable.
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Just now, Aurora_Girl said:
*CoughcoughcoughRelentlessAeoncoughcough*
Great Astral farm. I skip trials now because of it.
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22 minutes ago, Aurora_Girl said:
Now do it with villain ATs only.
When you post your run, I'll be the first to like it.
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4 hours ago, Frozen Burn said:
But OP said there was "no" purpose or was pointless
There is a purpose: you can jump off of the ground and avoid the proc. It helps to preserve stacks for the useful abilities.
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On 12/18/2021 at 6:57 PM, Brawlin said:
It has no purpose. Did a parse on the Mobile combat dummy with priority on proc'd stalagmite 3m 30s. Did one with proc'd Seismic force being the priority and it took 4m 30s.
The 7 seconds it shaves off meteor are so pointless. The rest of your blast powers come off cooldown fast enough that the extra recharge it gives to your blaster powers are wasted. Having meteor come off CD 7s faster is a joke compared to the massive damage that proc'd stalagmite does.
In trash pulls proc'd rock shards is way better then a shorter CD on meteor. If proc'd seismic force's recharge buff wasn't instant it would be useful but as it stands right now it only hurts your dps in AOE and ST situations.
There's no denying it's an extremely weak mechanic outside of the fringe cases where you just turn off enhancements or something. It could've been more useful, I agree.
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16 hours ago, Frozen Burn said:
The Shockwave boost is all situational for all 3 powers. Most of the times I do want Rock Shards boosted by the Shockwaves. When I'm dealing with single targets, I want Stalagmite boosted. And when things get ridiculous because the team has over aggroed (and we all know this happens often), sometimes that 7s off Meteor's cooldown is desperately needed. So I have found that boosting Seismic Force is useful occasionally. All the time, no. But there is still a use and purpose, imo.
This post is an advertisement for Burnout.
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On 11/30/2021 at 8:26 PM, Brawlin said:
Woo-hoo! 🎉🥳. With 4 people! I thought this was supposed to be the limit of what 8 people could do?
Whoa. Brawlin. The Legend.
If they do Grandmaster, they need to incorporate mechanics into the fight itself. Killing a member of the Vanguard team needs to apply a buff to the group, an ambush, granting them more abilities, etc. It doesn't have to be text-based stuff. Hero 1 is a great example of how to do it right, despite the fact that I don't like spike damage. Gaussian, for example, could teleport in HVAS EBs upon death to add stress mid-fight.
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3 hours ago, Doomguide2005 said:
I'm assuming you did it on Relentless and did it with 4 fully IO'd and Incarnated players who frequently team together. Which if true is about as far from Snarky's PuG team concept as you can get. About like putting together a GM based team and calling that casual.
Hey at least you had to pay attention 😜
Only during the Master Of run, which was the very first run we did. After that, it was whatever. Can't Touch This is annoying.
Also, don't care about PuGs. I care about the challenge side of this, which you pointed out. Hopefully Devs continue to push past the Architect with this sutff. My dream is to get those challenge settings for the AE.
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13 hours ago, Shadeknight said:
Not sure how harder you'd want it because on paper it's pretty scary.
It was similar to stuff we'd already done in the Architect. I was hoping for something snazzier that would force us to go get a full team, not half the suggested size.
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43 minutes ago, Snarky said:
knowing 7 people who are very good and have two hours to kill.
Did it with 4. Was pretty casual. Just had to pay attention.
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Wasn't as spicy as I was hoping for, but it also didn't have annoying nonsense, so that's a plus. Just waiting on challenge settings and Vicious/Malicious/Relentless for the Architect.
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Pretty casual, overall. Farmed the hell out of Astral merits on Relentless. Easiest 2 reward merits per AV in my life.
Was hoping Bonus Boss would be harder; main disappointment besides King Midas being a meme of a fight.
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I'd be nice if they performed a role first. Right now, why take a Sentinel when you can have a Blaster, or a Scrapper, or a Stalker, or a Brute?
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I see no issue with making the functionality proper.
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3 hours ago, Peacemoon said:
I’m not very sympathetic to the ‘plight of force fielders’, sorry 😏
It's a good thing I stopped letting others dictate or influence the way I play/playstyles a long time ago. To each their own.
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16 hours ago, Haijinx said:
Just play Energy Melee
I'll take sitting in animations for a payoff over Rage Crash any day. No 10s diaper for me.
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Did this with a Bubbler Defender back on live ages ago. Super useful toon, honestly, but the stigma against not using personal attacks was always odd (drove me away from playing him, too.) Back then having to re-shield individual targets was almost a full time job on large teams if you accounted for any other support powers taking up animation budget.
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Just now, MunkiLord said:
I'm just waiting to see what build rises to the top and I'm gonna make one.
I mean that's the thread right there.
/jranger
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Just waiting for farmers to switch over to Tanks. RIP Brutes. I guess someone really wanted Tanks to be the new farming meta.
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14 minutes ago, csr said:
Nor does he appear to be going power-by-power.
Please see Biosphere's post where he explicitly shows the inconsistency in design choice for certain abilities. Certain sets are being favored over others based on benchmarks that aren't visible to us. it would be nice to actually see these benchmarks, how they were performed, and what the philosophy is behind each benchmark.
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6 minutes ago, csr said:
Frost, btw, can hit its target cap. It's a 180 degree 10' cone that is NOT treated as a melee attack for Range enhancement. So you can easily get it to half of a 14' sphere. You won't hit 16 often, but it's possible.
It's 90. Even in a Fire Farm it was barely hitting 11 or 12.
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26 minutes ago, csr said:
Simply to stick to systematic rules instead of having to craft every power individually is reason enough. It's just good design practice.
Then why specifically target powers for their performance when you are sticking to a "design practice" that blankets everything, but then not really? Battle Axe Cleave can now hit 16 targets. In 10 ft radius. In a 20 degree cone. Are you kidding me? If Titan Weapons can be singled out and denied the cone treatment to Defensive Sweep and Titan Sweep, powers like Frost and Quills, which cannot realistically hit their new target caps, could also go unchanged to be consistent. "Good design practice."
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I have a question about CoH culture.
in General Discussion
Posted
Most of them can't clear +0 Prog. Huge disappointment.