So. I'm not great with builds and I'm not looking for someone to give me one, just asking for another set of eyes to look at what I have. I tried to get my S/L/M as close to softcap, with Defensive sweep putting S/M over and into Itrial soft cap ballpark. Also tried to get as much recharge as possible very much sacrificing (in my eyes) a lot of slots I would normally want for enhancing regen. That mostly done to keep downtime to a minimum on Build momentum/Hasten/Meltdown as well as Rad's other tools to make up for the deficiency.
I guess my main problem is I feel like garbage for overslotting certain things (6 slot Combat jump? Madness!Spending slots on Boxing? Heresy!).I would run shield on Tw if it were an option. I get the feeling like FA could do some of this better as far as cranking out the damage. But I think the recharge and endurance tools rad has could carry TW further. Would Spiritual be a better incarnate? It doesn't seem to change the regen number too drastically but I don't see it showing an effect on Gamma boost due to it's own dynamics.
Again, not looking for a build, just advice. I'm not the smartest person in the world so do bear with me. I once argued with "Tank Jesus" on Torchbearer about Storm Kick's defense bonus when a simple look over of the flavor text would have saved me some embarrassment.
Edit:Took a slot off hasten, figured Adeon's comment about boosters could help make up for it, changed the damage set in Radiation Therapy to Preventative medicine. Defensive sweep makes up for this imo and not slotting for healing there seemed silly despite the large defense bonuses that Superior Avalanche brought to the table. Eeked out 8.75 more recharge.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Titan Weapons
Secondary Power Set: Radiation Armor
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Hero Profile:
Level 1: Crushing Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(21)
Level 1: Alpha Barrier -- TtnCtn-ResDam/EndRdx(A), TtnCtn-EndRdx(9), TtnCtn-ResDam/Rchg(17), TtnCtn-EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx/Rchg(19), TtnCtn-ResDam(19)
Level 2: Defensive Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11)
Level 4: Gamma Boost -- EndMod-I(A)
Level 6: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(13), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(15), TtnCtn-EndRdx(15)
Level 8: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23)
Level 10: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), GldArm-3defTpProc(29)
Level 12: Build Momentum -- RechRdx-I(A), RechRdx-I(29)
Level 14: Stealth -- LucoftheG-Rchg+(A)
Level 16: Radiation Therapy -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42)
Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 20: Beta Decay -- EndRdx-I(A)
Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(46)
Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-EndRdx(37)
Level 26: Weave -- RedFrt-EndRdx(A), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), LucoftheG-Rchg+(34)
Level 28: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(48)
Level 30: Particle Shielding -- Heal-I(A)
Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43)
Level 35: Ground Zero -- RechRdx-I(A)
Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(45)
Level 41: Combat Jumping -- LucoftheG-Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 47: Invisibility -- LucoftheG-Rchg+(A)
Level 49: Grant Invisibility -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Momentum
Level 50: Melee Radial Embodiment
Level 50: Agility Core Paragon
------------