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  1. So I had a situation in a Synapse TF where I was a Stalker and was basically trying to fulfill the role of stealth to the end. Started recalling our Brutes 1st stating that was the plan( since they were our tanks). A corrupter who followed me to the end ( very nearly dying on the way anyway due their total lack of any stealth) uses their full team TP (without warning of such) after I had half the team to us anyway, which then TPs one of the Brutes into a nearby mob. Corruptor begins to accuse me of trying to tp everyone to their deaths ( which wasn't at all the case, one Brute stating "The first TP was fine, the 2nd is what grabbed us aggro). Get to the last mission, they send a tell saying " I have TP" after I had found the King and was about to start the recall process. I decide then to grab them first. They switch to local so the others never see the message, saying that I should have started at the top of the list, which was a Blaster. Am I crazy in getting the Tanks first? I'd usually think one would want Tanks,Support, DPS in that order. I mean I'll admit my character wasn't great since I was a Energy Melee/Bio ( Bio is great btw, just not EM) so this was my "one thing" I was gonna try to bring to the table in this run. I had no intention of messing it up in any way.
  2. So. I'm not great with builds and I'm not looking for someone to give me one, just asking for another set of eyes to look at what I have. I tried to get my S/L/M as close to softcap, with Defensive sweep putting S/M over and into Itrial soft cap ballpark. Also tried to get as much recharge as possible very much sacrificing (in my eyes) a lot of slots I would normally want for enhancing regen. That mostly done to keep downtime to a minimum on Build momentum/Hasten/Meltdown as well as Rad's other tools to make up for the deficiency. I guess my main problem is I feel like garbage for overslotting certain things (6 slot Combat jump? Madness!Spending slots on Boxing? Heresy!).I would run shield on Tw if it were an option. I get the feeling like FA could do some of this better as far as cranking out the damage. But I think the recharge and endurance tools rad has could carry TW further. Would Spiritual be a better incarnate? It doesn't seem to change the regen number too drastically but I don't see it showing an effect on Gamma boost due to it's own dynamics. Again, not looking for a build, just advice. I'm not the smartest person in the world so do bear with me. I once argued with "Tank Jesus" on Torchbearer about Storm Kick's defense bonus when a simple look over of the flavor text would have saved me some embarrassment. Edit:Took a slot off hasten, figured Adeon's comment about boosters could help make up for it, changed the damage set in Radiation Therapy to Preventative medicine. Defensive sweep makes up for this imo and not slotting for healing there seemed silly despite the large defense bonuses that Superior Avalanche brought to the table. Eeked out 8.75 more recharge. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Radiation Armor Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Crushing Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(21) Level 1: Alpha Barrier -- TtnCtn-ResDam/EndRdx(A), TtnCtn-EndRdx(9), TtnCtn-ResDam/Rchg(17), TtnCtn-EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx/Rchg(19), TtnCtn-ResDam(19) Level 2: Defensive Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11) Level 4: Gamma Boost -- EndMod-I(A) Level 6: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(13), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(15), TtnCtn-EndRdx(15) Level 8: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 10: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), GldArm-3defTpProc(29) Level 12: Build Momentum -- RechRdx-I(A), RechRdx-I(29) Level 14: Stealth -- LucoftheG-Rchg+(A) Level 16: Radiation Therapy -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 20: Beta Decay -- EndRdx-I(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(46) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-EndRdx(37) Level 26: Weave -- RedFrt-EndRdx(A), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), LucoftheG-Rchg+(34) Level 28: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(48) Level 30: Particle Shielding -- Heal-I(A) Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43) Level 35: Ground Zero -- RechRdx-I(A) Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(45) Level 41: Combat Jumping -- LucoftheG-Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45) Level 47: Invisibility -- LucoftheG-Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 1: Momentum Level 50: Melee Radial Embodiment Level 50: Agility Core Paragon ------------
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