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Botzoman

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  1. I second this build, as I have a Fire/Earth over on Excelsior. Lots of fun and pretty nice for locking down hard targets while keep everything else flopping. Only real complaint about it is the visual spam (Bonfire/Sleet/General Fire effects) even when you tone down the colors. Also can cause framerate issues with some people. Nitpicks aside, it really is one of my favorite toons lately.
  2. I'd probably thrown an Umlat in his name but I've got BrootalDark over on Excelsior. I need to get back to leveling em to 50 too since he's in the early 40s. No particular references but I do kinda think he looks a bit like Lemmy Kilmister given the beard and hairdo.
  3. I know they get run to death but I love the DFB dialog. Positron does air on the side of being generic/ boring but I feel running it once blue before red really makes you appreciate all of Arbiter Sand's dialog on the red DFB. (As a side note, I love that Paragonwiki has the dialogue for a lotta of stuff) Positron's assistance There are reports of psychic disturbances below. No doubt it's the Lost. Be extra careful, many heroes have gone after the Lost only to never be heard from again. Arbiter Sands' assistance This report says the Lost have some sort of shanty town down below. Although, the operative spelled 'shanty' wrong. Sigh... do you see how hard it is trying to be an Arbiter when someone can't even spell shanty?
  4. I was reading someone say something about Dark/Dark/Dark fenders being able to keep him from jumping but I'm not entirely sure how it is supposed to work. I imagine if Fenders could do it others may be able to as well. Still, this could just be a bug you ran into or just incredibly lucky rng.
  5. Of the two builds I feel like Kamikaze would be more fun and lethal to enemies. Archery doesn't need a *ton* of recharge to make it a nukapalooza with Rain of Arrows, and Bonfire doesn't need much to get results out of it for enemy control. You could take out the KB to KD proc for an area denial power in Bonfire although this can drive teammates mad if used improperly ( still can be maddening to some if used before enemies get herded even with the KB to KD proc but, that's a whole different discussion). I'll also admit I'm not a big fan of the melee powers( they're not up to par with some of the other secondary melee powers for blasters in my opinion) but they feel like a necessary evil to get S/L defense. Fist of Arrows feels like a leveling power, one you take to get multitarget hits until you have more recharge or more powers to take it's place. Just doesn't hit hard enough and doesn't bring proc power to play in the way Ripper and Explosive Arrow would. Last thing I can think of is about Ripper and Explosive arrow. I'd personally take the hit to the base global recharge that the purple in EA and drop it for the Force Feedback proc and leave the KB/KD in it as well, just be sure to fit in 4 pieces of another set of your choosing as the net recharge gain you'd get from a FF proc could be better than the flat 10% recharge. Ripper on the other had, I'd drop the FF proc if you're not planning on being in melee much ( kinda how I'd play it personally). Ripper really got the short end of the stick when you consider other Blaster Melee AoE/Cones damage but still has some potential in a FF (force feedback) recharge proc. Something about your build that looked a bit off to me was the lack of Blazing Arrow which would be pretty important in a single target attack chain, and the slotting of Wild Fortress. WF is Plant's Blaster sustain and would have a 100% uptime with a nice chunk of absorb to keep you alive, as well as a recovery bonus to get your end flow going. I'd be sure to slot for health and recovery for sure in WF. 2 slots in hasten with +5 boosted recharge IOs is nearly the same as your 3 in hasten being only 0.1 seconds of difference. You can change IOs in mids to boosted versions by mousing the one you want when selecting Ios for particular slots, then pressing + in your numpad. Mace Beam Volley does less damage at twice the cast length of Fist of Arrows with a chunk of KB to it so I'm a little iffy about that. (would likely be a nice pick for procs though with the base recharge before enhancement and global is 32 seconds making procs more likely to happen) I do think the Spiderlings are good pick. They get a little annoying with the constant teleporting sounds but I find the summon range on them is far enough that you can summon them into a mob and have them eat alpha attacks without exposing yourself to them. And the last thing would be your slotting in Scorpion. You'd be better off throwing the globals (Shield wall/Karma/Reactive) into invisibility since there isn't much defense to be gleemed out of enhancement there, whereas Scorpion is underslotted to defense and end reduction. You could leave the Luck of the Gambler there as you'll want to spread those globals to get more recharge (max of 5 but you likely know that already) but make sure you've got at least some parts of sets enhancing Defense and End reduction there.
  6. This one uses Scorpion Shield to hit 45% S/L and if you felt like you needed it, could swap some stuff for Thunderstike and get E to 45% but I didn't feel like that was necessary. Chunk of more Recharge to be had. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Plant Manipulation Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Concealment Ancillary Pool: Mace Mastery Hero Profile: Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Entangle -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9) Level 2: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13) Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17) Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Toxins -- RechRdx-I(A) Level 12: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25), SuddAcc--KB/+KD(27) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Spirit Ward -- Heal-I(A) Level 18: Ranged Shot -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(27), ExtMsr-Acc/ActRdx/Rng(29), ExtMsr-Dmg/ActRdx/Rchg(29), ExtMsr-Dmg/EndRdx/Rchg(31), ExtMsr-Acc/Rng/Rchg(31) Level 20: Wild Fortress -- Prv-Heal(A), Prv-Heal/EndRdx(31), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(33) Level 22: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(48) Level 28: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40) Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 35: Vines -- UnbCns-Dam%(A), Lck-%Hold(43), GldNet-Dam%(43), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), Acc-I(45) Level 38: Spore Cloud -- EndRdx-I(A) Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-EndRdx/Rchg(46), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50) Level 44: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(50), ShlWal-ResDam/Re TP(50) Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 49: Invisibility -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment ------------
  7. So a bit of this is me experimenting with new build concepts (procs/blaster mindset?) I've been working out, so bear with me. I've got a "Kamikaze" build that doesn't go entirely for softcap, rather reaching for the 32% S/L using Fire armor for better resists. One small purple insp would be enough to softcap in bad situations. Using Rune of Protection is also a newer thing to me, but I'd use it as antimez alternated with clarion (antimez) or barrier (strong resist/defense bump). And for then you do die? Rise of the Phoenix which is nuke-lite in it's own right. I've got a bit to say so I'll be doing at least two more posts here, (one more build, one on why I did what I did) so bear with me. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural Blaster Primary Power Set: Archery Secondary Power Set: Plant Manipulation Power Pool: Fighting Power Pool: Sorcery Power Pool: Speed Power Pool: Leadership Ancillary Pool: Flame Mastery Hero Profile: Level 1: Aimed Shot -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(5), Dcm-Acc/Dmg/Rchg(5) Level 1: Entangle -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(7), Dcm-Dmg/Rchg(7), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(9) Level 2: Skewer -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(13), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13) Level 4: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(15), KntCmb-Dmg/Rchg(15), KntCmb-Dmg/EndRdx/Rchg(17) Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(17), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21) Level 8: Aim -- GssSynFr--Build%(A) Level 10: Toxins -- RechRdx-I(A) Level 12: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(23), Rgn-Acc/Dmg/Rchg(23), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(25), SuddAcc--KB/+KD(27) Level 14: Mystic Flight -- BlsoftheZ-ResKB(A) Level 16: Spirit Ward -- Heal-I(A) Level 18: Ranged Shot -- ExtMsr-Acc/Dmg(A), ExtMsr-Dmg/EndRdx(27), ExtMsr-Acc/ActRdx/Rng(29), ExtMsr-Dmg/ActRdx/Rchg(29), ExtMsr-Dmg/EndRdx/Rchg(31), ExtMsr-Acc/Rng/Rchg(31) Level 20: Wild Fortress -- Prv-Heal(A), Prv-Heal/EndRdx(31), EffAdp-EndMod(33), EffAdp-EndMod/Rchg(33) Level 22: Rune of Protection -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-EndRdx/Rchg(34), UnbGrd-Rchg/ResDam(34) Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34) Level 26: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 28: Ripper -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(37), SprAvl-Acc/Dmg/EndRdx/Rchg(39), FrcFdb-Rechg%(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40), LucoftheG-Def/EndRdx/Rchg(40) Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(42), SprBlsWrt-Rchg/Dmg%(43) Level 35: Vines -- UnbCns-Dam%(A), Lck-%Hold(43), GldNet-Dam%(43), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45), Acc-I(45) Level 38: Spore Cloud -- EndRdx-I(A) Level 41: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(50) Level 44: Fire Shield -- UnbGrd-ResDam(A), StdPrt-ResDam/Def+(46), GldArm-3defTpProc(46), UnbGrd-ResDam/EndRdx(46), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50), LucoftheG-Def/EndRdx/Rchg(50) Level 49: Rise of the Phoenix -- Dmg-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A) Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Assault Core Embodiment ------------
  8. I've been working on Battle Axe build with Fire Armor with the FF procs in Swoop, Whirling, Cleave, and Pendulum. Still very much in concept stages so I can't say how well it's gonna work.(If at all 🙄) Still deciding Scrapper or Brute on it as well, Scrapper being aimed towards less downtime on Fiery Embrace, Brute on Rune of Protection with less global recharge but Psi resists for good measure. Thoughts about taking energy torrent in these two in the epic pool since I've heard it's rather good at proccing FF. I have a Human PB that is complete though, and that uses a large amount of FF in it's attacks. It's usually been enough to keep Hasten perma or close to with only 60% global. But they have a lot more attacks with over 15 second base recharge which certainly helps with proc chance. Fun character too mess around in even if the damage is a little lacking compared to what I typically like. Keeps everything flopping in place.
  9. So I had a situation in a Synapse TF where I was a Stalker and was basically trying to fulfill the role of stealth to the end. Started recalling our Brutes 1st stating that was the plan( since they were our tanks). A corrupter who followed me to the end ( very nearly dying on the way anyway due their total lack of any stealth) uses their full team TP (without warning of such) after I had half the team to us anyway, which then TPs one of the Brutes into a nearby mob. Corruptor begins to accuse me of trying to tp everyone to their deaths ( which wasn't at all the case, one Brute stating "The first TP was fine, the 2nd is what grabbed us aggro). Get to the last mission, they send a tell saying " I have TP" after I had found the King and was about to start the recall process. I decide then to grab them first. They switch to local so the others never see the message, saying that I should have started at the top of the list, which was a Blaster. Am I crazy in getting the Tanks first? I'd usually think one would want Tanks,Support, DPS in that order. I mean I'll admit my character wasn't great since I was a Energy Melee/Bio ( Bio is great btw, just not EM) so this was my "one thing" I was gonna try to bring to the table in this run. I had no intention of messing it up in any way.
  10. So. I'm not great with builds and I'm not looking for someone to give me one, just asking for another set of eyes to look at what I have. I tried to get my S/L/M as close to softcap, with Defensive sweep putting S/M over and into Itrial soft cap ballpark. Also tried to get as much recharge as possible very much sacrificing (in my eyes) a lot of slots I would normally want for enhancing regen. That mostly done to keep downtime to a minimum on Build momentum/Hasten/Meltdown as well as Rad's other tools to make up for the deficiency. I guess my main problem is I feel like garbage for overslotting certain things (6 slot Combat jump? Madness!Spending slots on Boxing? Heresy!).I would run shield on Tw if it were an option. I get the feeling like FA could do some of this better as far as cranking out the damage. But I think the recharge and endurance tools rad has could carry TW further. Would Spiritual be a better incarnate? It doesn't seem to change the regen number too drastically but I don't see it showing an effect on Gamma boost due to it's own dynamics. Again, not looking for a build, just advice. I'm not the smartest person in the world so do bear with me. I once argued with "Tank Jesus" on Torchbearer about Storm Kick's defense bonus when a simple look over of the flavor text would have saved me some embarrassment. Edit:Took a slot off hasten, figured Adeon's comment about boosters could help make up for it, changed the damage set in Radiation Therapy to Preventative medicine. Defensive sweep makes up for this imo and not slotting for healing there seemed silly despite the large defense bonuses that Superior Avalanche brought to the table. Eeked out 8.75 more recharge. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Technology Scrapper Primary Power Set: Titan Weapons Secondary Power Set: Radiation Armor Power Pool: Concealment Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Hero Profile: Level 1: Crushing Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(21) Level 1: Alpha Barrier -- TtnCtn-ResDam/EndRdx(A), TtnCtn-EndRdx(9), TtnCtn-ResDam/Rchg(17), TtnCtn-EndRdx/Rchg(17), TtnCtn-ResDam/EndRdx/Rchg(19), TtnCtn-ResDam(19) Level 2: Defensive Sweep -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(5), SprScrStr-Acc/Dmg/Rchg(7), SprScrStr-Dmg/EndRdx/Rchg(7), SprScrStr-Acc/Dmg/EndRdx/Rchg(9), SprScrStr-Rchg/+Crit(11) Level 4: Gamma Boost -- EndMod-I(A) Level 6: Proton Armor -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam/Rchg(11), TtnCtn-EndRdx/Rchg(13), TtnCtn-ResDam/EndRdx/Rchg(13), TtnCtn-ResDam(15), TtnCtn-EndRdx(15) Level 8: Follow Through -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(21), KntCmb-Dmg/Rchg(23), KntCmb-Dmg/EndRdx/Rchg(23) Level 10: Fallout Shelter -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-Rchg/ResDam(25), UnbGrd-ResDam(27), UnbGrd-ResDam/EndRdx(27), GldArm-3defTpProc(29) Level 12: Build Momentum -- RechRdx-I(A), RechRdx-I(29) Level 14: Stealth -- LucoftheG-Rchg+(A) Level 16: Radiation Therapy -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40), SprAvl-Rchg/KDProc(42) Level 18: Rend Armor -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46) Level 20: Beta Decay -- EndRdx-I(A) Level 22: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(46) Level 24: Tough -- StdPrt-ResDam/Def+(A), RctArm-ResDam/EndRdx(36), RctArm-ResDam/Rchg(36), RctArm-ResDam/EndRdx/Rchg(36), RctArm-ResDam(37), RctArm-EndRdx(37) Level 26: Weave -- RedFrt-EndRdx(A), RedFrt-Def(33), RedFrt-Def/EndRdx/Rchg(33), RedFrt-Def/EndRdx(34), RedFrt-Def/Rchg(34), LucoftheG-Rchg+(34) Level 28: Whirling Smash -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(31), SprCrtStr-Acc/Dmg/Rchg(31), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(42), SprCrtStr-Rchg/+50% Crit(48) Level 30: Particle Shielding -- Heal-I(A) Level 32: Arc of Destruction -- Arm-Dmg(A), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43) Level 35: Ground Zero -- RechRdx-I(A) Level 38: Meltdown -- RechRdx-I(A), RechRdx-I(45) Level 41: Combat Jumping -- LucoftheG-Rchg+(A), RedFrt-Def(48), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(50), RedFrt-Def/EndRdx/Rchg(50), RedFrt-EndRdx(50) Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45) Level 47: Invisibility -- LucoftheG-Rchg+(A) Level 49: Grant Invisibility -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 1: Momentum Level 50: Melee Radial Embodiment Level 50: Agility Core Paragon ------------
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