IneptAdept
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Posts posted by IneptAdept
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I am second guessing myself on several skill picks, so I could use some suggestions for improvement.
Because Blackstar, Midnight Grasp, Dark Consumption, and Soul Drain are all being in melee range,
I have taken Smite and Shadow Maul. Should I get rid of one of those and take Moonbeam instead?
Also, should I add or change the slotting on Life Drain to do more damage? Thanks for advice, and
if anything else comes to mind, please mention it.
Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/Click this DataLink to open the build!
Melanie Midnight: Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Soul MasteryHero Profile:
Level 1: Gloom -- Dcm-Dmg/EndRdx(A), Dcm-Dmg/Rchg(3), Dcm-Acc/EndRdx/Rchg(9), Dcm-Acc/Dmg/Rchg(11), Dcm-Build%(43)
Level 1: Penumbral Grasp -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(7), Thn-Dmg/EndRdx/Rchg(37)
Level 2: Umbral Torrent -- Dtn-Dmg/EndRdx(A), Dtn-Acc/Dmg/EndRdx(3), Dtn-Dmg/EndRdx/Rng(7), Dtn-Acc/Dmg(15), Empty(40)
Level 4: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(34)
Level 6: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A)
Level 12: Tenebrous Tentacles -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/Rchg(13), SphIns-ToHitDeb/EndRdx/Rchg(13), SphIns-Acc/EndRdx/Rchg(19), SphIns-%ToHit(37)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Soul Drain -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(17), Mlt-Acc/EndRdx(17)
Level 18: Shadow Maul -- Mlt-Dmg/EndRdx(A), Mlt-Acc/EndRdx(19), Mlt-Acc/Dmg/EndRdx(21), Obl-Acc/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48)
Level 20: Touch of the Beyond -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(21), GlmoftheA-Acc/EndRdx(23), GlmoftheA-Acc/Fear/Rchg(23), GlmoftheA-Dam%(43)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(46)
Level 26: Life Drain -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(27), TchoftheN-Acc/EndRdx/Rchg(27)
Level 28: Dark Consumption -- EffAdp-Acc/Rchg(A), EffAdp-EndMod/Acc(29), EffAdp-EndMod/Acc/Rchg(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Blackstar -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Dark Pit -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(36), AbsAmz-Acc/Rchg(36), AbsAmz-EndRdx/Stun(36), AbsAmz-ToHitDeb%(37)
Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 41: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(42), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42)
Level 44: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(45), PstBls-Dmg/Rchg(45), PstBls-Dmg/Rng(45), PstBls-Acc/Dmg/EndRdx(46)
Level 47: Soul Storm -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(48), BslGaz-Acc/EndRdx/Rchg/Hold(50)
Level 49: Stealth -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
------------| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1486;703;1406;HEX;| |78DA6594DB4E13511486F74CA7424B2B2DB414E4D80A02450A55EF4D14352855A48| |9B7CD482765A44C87768A70E90B289E121550F05E12CFB7EA33683411A32FE0E101| |4CEAEAFE17483293B6DFCCBF8E7BEDD9CD2C4F04B6CFDD382994E0E9A25EA9E44ED| |1AF6394BD19BD60CE0ABA4219A3A85BA6D19731F3965998731A48EC60B7DC8C6E15| |8C7C6A422FCF237460D792ADDA76A9EC48936550E60C65B1AB45DD314B5678D29A3| |3CA86E5A4766FFCD3A5523195B50D231F90B753866E9B5621281FCED60BD353583E| |4D5A4B66C5BC6A164D67A5EB8C6DCEA632B2E68269E573D952B598C3F34A3BB53A4| |05F3322F8AA69E201615013EA43B0F111E85F0393EBE0E2FF188FD820A435A16D82| |07B6C0FEA7E035F25538BFB20D4D7DCEBE2FC083CFC0C11A5DA24C111ECEEE99262| |428FB65D03F03C6B3E03CF97AE1AB78D754215A29DB3A98A0DD6850606B18418546| |661BD97CB0095F5491DA02E56A82A635357AA416F031FD604B13D81F0063942788F| |A22B8A34AAD4A799AE59A6B6A33F714E29E4215D477C827CC53092F426B615BC401| |47FF22DF580D5CA298568E69FD8A9E233B60DB37E67730F90354A8BF28F71795D3F| |59012C32ABDB11E45EE677B2F330EF624C0E431AC72B41ED0AD891275D0816C6A47| |14B6436DCC18789D7C3A79F59DB7D079D72AF326A8510FDDE841EDE6E9F7449821D| |0A63CBDA8E5ED5DD7A4D6B7C17CCC7C02C637995BE032C5267852890BA879788A99| |615E04FB2F812B119C877ABD8155E439729B798779171CBCC7BC0FBEA3A50F613D9| |E219EE930CF7498673ACC337D4FBE23DCDBC84BECF4D157CCD7CC37FC06BC053F50| |4C8A4F44EAA32AF762EC13F33398FE020669B6E3BCE3E33CDB2E6DEFBCD2A7FE16C| |4EB0A3AAE255DD67197927629C75DCA099732E552A6B5BD7F03A148C517DA3BEDB5| |9F7EB22AFBADBFFF2B8A7205AB499FC7247FB9BCFFECF7EEC3ECD2CC7FCF8AFDD2| |-------------------------------------------------------------------|
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I know they changed the rules on how a snipe can be instantaneous, but I am not sure how to make that work in my build. Suppose I take out Thunder Strike, and replace it with Zapp. What else must happen for Zapp to be instant cast? Thanks.
Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/Click this DataLink to open the build!
Tess Elektra: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Electrical MasteryHero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(27), Dcm-Acc/Dmg/Rchg(27), Dcm-Build%(31)
Level 1: Electric Fence -- Empty(A)
Level 2: Ball Lightning -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(5), Rgn-Dmg/EndRdx(15), Rgn-Knock%(23)
Level 4: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23)
Level 6: Short Circuit -- Erd-Dmg(A), Erd-Dmg/Rchg(7), Erd-Acc/Dmg/EndRdx/Rchg(9), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc/Rchg(37)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48)
Level 12: Lightning Field -- Mlt-Acc/EndRdx(A), EnrMnp-Stun%(13), Obl-Acc/Dmg/Rchg(13), Obl-Acc/Dmg/EndRdx/Rchg(42), Mlt-Acc/Dmg/EndRdx(50), OvrFrc-Dam/KB(50)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-EndRdx/Rchg(46), AdjTrg-ToHit/EndRdx(46), AdjTrg-Rchg(46)
Level 18: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 20: Force of Thunder -- EndMod-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(37)
Level 28: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(40)
Level 30: Stealth -- LucoftheG-Rchg+(A)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/EndRdx(36), PrfShf-EndMod(36)
Level 38: Shocking Grasp -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(39), BslGaz-Acc/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 41: Shocking Bolt -- Empty(A)
Level 44: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(45), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45)
Level 47: Surge of Power -- RechRdx-I(A)
Level 49: Invisibility -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(36), PrfShf-EndMod/Acc(40)
------------| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1467;680;1360;HEX;| |78DA65944B53134114857B92899090F09047402024212440300F445C5AA5A2A545A| |A102CB7A93119C3C854924A064B96AE5DF928798500BEDDF86B5CB870E3522DD45F| |60BCE97B02943395E49B3E7D6FF7E9DBDDC93CBAE6FD74E3F165A1F8AE9A5AB59AB| |D42BF965E7165B4829113F478EFE8D56A70C1D4D7AC8AD646C21842B2CB5AB1A0E7| |13D495B32A464E333979B2D5BFB25E2E972AD67180616D64335AD128AF9B9A65948| |AC2BB542A9989455D2B1BC5824F36AE1B85558B5A1ED95A29EB7ABE47BEDE2C3E34| |AAC63DC3A451FC0B6523777ADE8C9C706390DC4DD037295A4FC3253609315538B69| |8EDDBCC733BE02E335063E64F72E9438F48D1BBC28AAACC3A8448D368734CF522B3| |739E397089A953B41339CE254298626F33CF2C333B57980386903969820BAE5DDF6| |99C518AFDC96C3F62F63DE3F1FB9E33232F302F6D4C9BC2AEDBFA15A915A8E58607| |373C78E0C1030F497848C2C37D42073C745459F33EA1397A897F79AEA906336DC1F| |737A7A49F3CF85039DF578E99A55617C6EBAAB3D6BD0F1E30CF1F82AFC0D7CC55CA| |EA416ECF1BD6CEBE05DF31A7DF831FC08FCCE6727AE1A537C83E15F2D70FAD5FEEA| |C93143F57CDE50F2872FF07C7C010331066269B81B403E9595E6D98728738D73114| |E7190260047C4018C60A866BAAD446F6C03A33B4CF8C1C3063874C1F8D3F0AB7A3D| |8D1F9E6EDC378633BEC23B80BD6C03D66A80EEE33D79A1B2DCF71C311C6E9197F0A| |E25499B83FCDF1277062A23831519C98284ECCD4673E91535F985B34CD24FC4ECAE| |A6E9312E70A39E3A8EE0CAA3B83EACEA0BA3FBC4224909D40F5BAA8022968295460| |44FDFF7686D4D6F56C34A66DBD299B92B629176CCA9C4D59B4294BEAF1BF8250A4E| |2EE3EBEF38D230FF52AA77B7F9F288A72975713BBC5ABFF658BFE73A23814ECCEF8| |2633F692F90F569DF88D| |-------------------------------------------------------------------|
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Thank you for clarifying soft cap and hard cap, and I appreciate all the feedback.
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The hurdle slot was a "where do I put my one left-over slot?" which I should have announced in my post. I love fighting Romans in ITF, but their Def Debuff hurts, a lot. I guess I need a reminder of what soft cap and hard cap means, as I have forgotten a lot. Thanks for your suggestions.
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I have 57.7% Melee Def, and essentially 45% Ranged and AoE. S/L resistance is at 75%. I know that a brute can go up to 90%, but hopefully he will be fighting a lot 🙂 Is this a good build, or did I miss something obvious, or are there tweaks to make it better? I think I am fine, but I am interested in what people think. Thanks.
Villain Plan by Mids' Villain Designer 2.22
http://www.cohplanner.com/Click this DataLink to open the build!
Aliya's Echo: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Charged Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(5), Mk'Bit-Acc/Dmg/EndRdx/Rchg(5), Mk'Bit-Dam%(7)
Level 1: Deflection -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), Ags-ResDam(9), Ags-ResDam/EndRdx(11), StdPrt-ResDam/Def+(11)
Level 2: Havoc Punch -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(13), SprBrtFur-Acc/Dmg/Rchg(13), SprBrtFur-Dmg/EndRdx/Rchg(15), SprBrtFur-Acc/Dmg/EndRdx/Rchg(15), SprBrtFur-Rech/Fury(17)
Level 4: True Grit -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21)
Level 6: Battle Agility -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-Def/EndRdx/Rchg(25), LucoftheG-Def/Rchg(50)
Level 8: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(29), SprAvl-Rchg/KDProc(29)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Chain Induction -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(31), SprUnrFur-Acc/Dmg/Rchg(31), SprUnrFur-Dmg/EndRdx/Rchg(31), SprUnrFur-Acc/Dmg/EndRdx/Rchg(33), SprUnrFur-Rchg/+Regen/+End(33)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/Rchg(34), Ags-ResDam/EndRdx/Rchg(34), Ags-Psi/Status(46), GldArm-3defTpProc(46)
Level 26: Weave -- ShlWal-Def/EndRdx(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-ResDam/Re TP(36), ShlWal-Def/Rchg(48)
Level 28: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(43), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(45), GssSynFr--Build%(45)
Level 30: Grant Cover -- LucoftheG-Rchg+(A)
Level 32: Lightning Rod -- Obl-Dmg(A), Obl-Acc/Rchg(37), Obl-Dmg/Rchg(37), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(39)
Level 35: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(40), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 38: One with the Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), Prv-Heal(43), Prv-Heal/EndRdx(43)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Phalanx Fighting -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Heal(A), Prv-Heal/EndRdx(48), Mrc-Rcvry+(50)
Level 2: Hurdle -- Empty(A), Empty(50)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(46), PrfShf-EndMod/Rchg(48)
------------| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1448;650;1300;HEX;| |78DA65934B53134114857B9289183221893C0242242018081212C1B5A512289154A| |1A85B2A159A64740AA82456C9D2BFA00B373E40C1C7C61FE25B7F852E54F60AF1CE| |9C035895A9245FFADC3E7D6FDF9E2EDC9BB6DECEDEBFA08CD065A758AB2D5DAADEA| |DEB40A158B64B7EA59475D1B1378AA95A325FAAACB588D0E74D582A6847EB4CDED1| |A57AD52E151D080C4EEB15BD5AD399C58AAD9DE583A1B216D6D69CCCBC2EAEDBABE| |5566FB0B8AEF572D8FB3B63972B7509843072DC614F7EDD2E65F2ABBA5ADE582A14| |6B755DDD4085DD52CAB07CF7D4C1D308A81541CE54BE3259014D9BBC0D1EBB03BEB| |38406BD9D06621DE0F1283905B666C9B83061AA7DD74AAFB1E9F762D616F91C6C7B| |416E83D11DF083E4F5D3EBBF8675A3D7C1138BE40DB0E326790B7C2FDE00BC66803| |577B1E62ED6DCDD0EE662A05B670B7BD4F2D8C49C27E0C9A7E433B06F93DC023F4A| |BE20BC2A3886BE75C96221D4A042AC212E5A98F3C2BDD8E727F146BC26355464005| |E77DF31EE3D6621C7A930D94646C064948C818392A31D5EA39DB5244943629DCCDF| |D99047F945893353DC3DC594A906B2648E9C04C7CF6317E3E750B929DE1E76B9670| |6DAE92BE41C79159C9805DD37A9975DEEDDF679DAD00E987E099E7D45BE26DF805F| |A453097634C18EBAA7DCCFF5FAFF70BDBFE41E78669F6C900AB57C95F506E91DA43| |7456F8ADE14BDA3F48ED2FBCDC2CD12AF7F7804FD191D02D3DF3127FD030CC6941A| |61DD23499C8425DA18B5316A3E1967783A991AF27D963C59CECB72CF7DE6E16D968| |F7B8AE92625DBA4E49A94C92665AA4999310F6F7F63BE29BA6032288AE129C1A872| |3BE4CDFFD97A78FB19FD7DA4F80C7669825DCACDA17BBF8EE61870E5BCDFDDFFBD0| |FD09DF147E0C443F01FBDCBEB3C| |-------------------------------------------------------------------|
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Apparition, I tried loading your build into Mids and Pines. Pines did not do anything, Mids gave me a few errors. Not sure what the issue is. Perhaps you could do an export short forum and data link to see if that helps. Thanks very much.
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Thanks for the suggestions, I will work on rearranging things to get tough and weave in the build....stealth and invis were just LOTG mules. For some reason I thought Bio Armor was strong enough that you did not need tough and weave, and with Pine's not giving correct values I was like, eh, let's see what happens. Now I know more 🙂 Thanks again all.
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Excellent suggestions from all of you, thank you. My dilemma is what powers to give up in order to fit in boxing, tough, and weave? I don't know what is vital in Bio Armor versus what can be left out. Thanks.
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I have downloaded the latest (v2.22 Pine's) I assume, where the patch notes said that Bio Armor numbers were fixed. I looked at my build and I need some major assistance with recipe slotting. I thought I had a reasonable build, but my S/L def (11%) is terrible, S/L res is ok (69%) for a scrapper. Suggestions on altering recipes or slotting are much needed, or perhaps I don't understand some of the skills and what I have is fine, for instance, 506% regeneration. Thank you.
Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/Click this DataLink to open the build!
Claire Elan: Level 50 Science Scrapper
Primary Power Set: Psionic Melee
Secondary Power Set: Bio Armor
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Body MasteryHero Profile:
Level 1: Psi Blade -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(46)
Level 1: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(48)
Level 2: Telekinetic Blow -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/Rchg(3), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(15), Mk'Bit-Dam%(45)
Level 4: Inexhaustible -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(5), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Regen/Rcvry+(34), NmnCnv-Heal/Rchg(48), EndMod-I(48)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Concentration -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx/Rchg(9), AdjTrg-ToHit/EndRdx(21), AdjTrg-ToHit(42), AdjTrg-EndRdx/Rchg(46), AdjTrg-Rchg(46)
Level 10: Psi Blade Sweep -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(15), Obl-Acc/Dmg/EndRdx/Rchg(45), Obl-%Dam(50)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(25), Rct-ResDam%(50)
Level 14: Super Jump -- EndRdx-I(A)
Level 16: Ablative Carapace -- Prv-Heal(A), Prv-Heal/EndRdx(17), Prv-EndRdx/Rchg(17), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(45)
Level 18: Boggle -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(19), MlsIll-Acc/EndRdx(19), MlsIll-Conf/Rng(43), MlsIll-Acc/Conf/Rchg(43)
Level 20: Evolving Armor -- Ags-ResDam/EndRdx(A), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(31)
Level 22: Environmental Modification -- LucoftheG-Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Adaptation
Level 26: Greater Psi Blade -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(27), CrsImp-Dmg/Rchg(27), CrsImp-Acc/Dmg/Rchg(31), CrsImp-Acc/Dmg/EndRdx(34), CrsImp-Dmg/EndRdx/Rchg(42)
Level 28: DNA Siphon -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/Heal(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(31), TchoftheN-Acc/EndRdx/Rchg(37), TchoftheN-%Dam(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Mass Levitate -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(33), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Genetic Contamination -- Obl-Dmg(A), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-%Dam(37), EndRdx-I(37)
Level 38: Parasitic Aura -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(39), TchoftheN-Acc/Heal(39), TchoftheN-Acc/EndRdx/Heal/HP/Regen(39), TchoftheN-Acc/EndRdx/Rchg(40), TchoftheN-%Dam(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Stealth -- LucoftheG-Rchg+(A)
Level 49: Invisibility -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(50)
Level 24: Defensive Adaptation
Level 24: Efficient Adaptation
Level 24: Offensive Adaptation
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Thank you for your feedback 🙂
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I have heard that dark armor has endurance issues, but I still wanted to try a dark melee / dark armor brute. I am not sure if I can swing one fist before running out of endurance...half joking. I am sure once I hit 50 and get Cardiac things will be a lot better, but that is a long ways away right now. Suggestions on improvements please? At least I got 54.2% S/L Def and 78.5% S/L Res, but that may have to be lowered to get better endurance costs. Thanks.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Twilight Dancer Brute: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Smite -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(43), KntCmb-Dmg/EndRdx/Rchg(46), CrsImp-Acc/Dmg/Rchg(46)
Level 1: Dark Embrace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx/Rchg(3), RctArm-ResDam(5), StdPrt-ResDam/Def+(5), GldArm-3defTpProc(7)
Level 2: Shadow Maul -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(48), SprBrtFur-Acc/Dmg/Rchg(48), SprBrtFur-Dmg/EndRdx/Rchg(50), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 4: Murky Cloud -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(9), RctArm-ResDam(9)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13)
Level 8: Siphon Life -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(13), TchoftheN-Acc/Heal(46)
Level 10: Obsidian Shield -- EndRdx-I(A)
Level 12: Death Shroud -- Mlt-Acc/EndRdx(A), Mlt-Dmg/EndRdx(34)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dark Regeneration -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(17), Mlt-Acc/EndRdx(17), Mlt-Acc/Dmg/EndRdx(45)
Level 18: Dark Consumption -- Mlt-Acc/Dmg(A), Mlt-Dmg/Rchg(19), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(23), EffAdp-EndMod(45), EffAdp-EndMod/Rchg(45)
Level 20: Cloak of Darkness -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27)
Level 26: Soul Drain -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(40), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(43)
Level 28: Cloak of Fear -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(29), SphIns-Acc/Rchg(29), SphIns-ToHitDeb/EndRdx/Rchg(34), SphIns-Acc/EndRdx/Rchg(37)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31)
Level 32: Midnight Grasp -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg(34)
Level 35: Soul Tentacles -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(37)
Level 38: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 41: Dark Obliteration -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(42), SphIns-Acc/Rchg(42), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(43)
Level 44: Darkest Night -- EndRdx-I(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(15)
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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I saw a rad / rad brute in action, and thought he was great, so I decided to try making one myself. I am not sure how Irradiated Ground works, so I may need much better slotting than what I currently have. Suggestions are appreciated. Thank you. I got up to 85.2% S/L Resistance and 43.9% Def, but some other areas may need help as well.
Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Radical Radman: Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Radiation Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy MasteryVillain Profile:
Level 1: Contaminated Strike -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(40), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Acc/Dmg/EndRdx(48)
Level 1: Alpha Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(5), GldArm-3defTpProc(9), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(23), StdPrt-ResDam/Def+(48)
Level 2: Radioactive Smash -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(3), SprBrtFur-Acc/Dmg/Rchg(7), SprBrtFur-Dmg/EndRdx/Rchg(23), SprBrtFur-Acc/Dmg/EndRdx/Rchg(50), SprBrtFur-Rech/Fury(50)
Level 4: Gamma Boost -- Prv-Absorb%(A), Prv-Heal(5), Prv-Heal/EndRdx(15), PrfShf-EndMod(19), PrfShf-EndMod/Acc(19), PrfShf-End%(46)
Level 6: Fusion -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(7)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Radiation Siphon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(17), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(43)
Level 12: Proton Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(17)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Fallout Shelter -- ResDam-I(A)
Level 18: Radiation Therapy -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(45), Prv-Heal/Rchg(45), PrfShf-EndMod/Rchg(45), PrfShf-EndMod/Acc/Rchg(46), PrfShf-Acc/Rchg(46)
Level 20: Beta Decay -- AnlWkn-Acc/DefDeb(A), AnlWkn-DefDeb/EndRdx/Rchg(21), AnlWkn-Acc/Rchg/EndRdx(21), AnlWkn-%ToHit(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(39)
Level 26: Devastating Blow -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(27), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(37), SprUnrFur-Acc/Dmg/EndRdx/Rchg(39), SprUnrFur-Rchg/+Regen/+End(39)
Level 28: Particle Shielding -- Prv-Heal(A), Prv-Heal/EndRdx(29), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(34)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(50)
Level 32: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Ground Zero -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Meltdown -- RechRdx-I(A)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Irradiated Ground -- EndRdx-I(A)
Level 47: Superior Conditioning -- EndMod-I(A)
Level 49: Physical Perfection -- EndMod-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(43)
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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Thank you for the information 🙂
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I am enjoying playing my fire blast / martial combat blaster, but I was trying to use the combat log to find out how much damage Burst of Speed was doing, as well as Bonfire. The message I saw in the combat log said the Burst of Speed granted me more damage for a short while, and Bonfire just says activated. Perhaps I don't know where the damage listed is, but other powers are showing damage when I attack. Pine's shows some damage values for Bonfire, but nothing for Burst of Speed. I hope somehow can clarify what is going on or how I can see this information correctly. Thank you.
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Thank you for your feedback, I still have much to learn about optimizing slotting, I will put your suggestions to good use 🙂
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Just curious whether throw sand is worth taking. I am having fun at lvl 33 with ranged attacks then melee (after tank/brute gets alpha first). Looking for opinions. Here is my build in case you have other suggestions as well. Thank you.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Savita Tariqah: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Martial Combat
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Flame MasteryHero Profile:
Level 1: Fire Blast -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(3), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(15)
Level 1: Ki Push -- Acc-I(A)
Level 2: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rng(5), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(15)
Level 4: Reach for the Limit
Level 6: Rain of Fire -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(11), PstBls-Acc/Dmg/EndRdx(46)
Level 8: Fire Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(9), PstBls-Acc/Dmg/EndRdx(34), PstBls-Dmg/Rng(43)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A)
Level 12: Storm Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(13), KntCmb-Dmg/Rchg(13), KntCmb-Dmg/EndRdx/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(43)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(17), Obl-Dmg/Rchg(17), Obl-Acc/Dmg/Rchg(23), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(42)
Level 18: Blaze -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(19), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(40)
Level 20: Reaction Time -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25), StdPrt-ResDam/Def+(34)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 28: Inner Will -- Prv-Heal(A), Prv-Heal/Rchg(29), Prv-Heal/Rchg/EndRdx(29)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), ShlWal-ResDam/Re TP(31)
Level 32: Inferno -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34)
Level 35: Throw Sand -- SphIns-Acc/ToHitDeb(A), SphIns-Acc/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(36), SphIns-Acc/EndRdx/Rchg(36), SphIns-%ToHit(37)
Level 38: Eagles Claw -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/EndRdx(39), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(40), SprBlsWrt-Rchg/Dmg%(40)
Level 41: Bonfire -- Empty(A), Dtn-Acc/Dmg(42), Dtn-Dmg/EndRdx(43), Dtn-Acc/Dmg/EndRdx(46), Dtn-Dmg/Rchg(46)
Level 44: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(45), Ags-ResDam/EndRdx/Rchg(45), GldArm-3defTpProc(45)
Level 47: Burst of Speed -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(48), SprAvl-Acc/Dmg/EndRdx(48), SprAvl-Acc/Dmg/Rchg(48), SprAvl-Acc/Dmg/EndRdx/Rchg(50), SprAvl-Rchg/KDProc(50)
Level 49: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(27)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(27)
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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I have Positron's Blast Chance of Damage (Energy) slotted in Ice Storm. After an ITF, I do not remember ever seeing any number about 2 for damage at any time from Ice Storm. Does it not proc in Ice Storm, did I blink at the wrong time a lot, or ? Thanks.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Freezing Fiend 2: Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Ice Manipulation
Power Pool: Flight
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Cold MasteryHero Profile:
Level 1: Ice Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(11), Dcm-Build%(15)
Level 1: Chilblain -- TmpRdn-Acc/EndRdx(A)
Level 2: Ice Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7), Thn-Acc/Dmg/EndRdx(13), Dcm-Acc/EndRdx/Rchg(37)
Level 4: Ice Sword -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(13), CrsImp-Acc/Dmg/Rchg(37), CrsImp-Acc/Dmg/EndRdx(43)
Level 6: Hover -- LucoftheG-Rchg+(A), WntGif-ResSlow(25), WntGif-RunSpd/Jump/Fly/Rng(48), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(50)
Level 8: Freeze Ray -- Lck-Acc/Hold(A), Lck-Acc/Rchg(9), Lck-Rchg/Hold(11), Lck-EndRdx/Rchg/Hold(17), Lck-Acc/EndRdx/Rchg/Hold(17), Lck-%Hold(31)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 12: Ice Storm -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(39), PstBls-Dmg/Rng(40), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(43)
Level 14: Fly -- BlsoftheZ-ResKB(A)
Level 16: Frigid Protection -- EndMod-I(A)
Level 18: Bitter Ice Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(23), SprBlsWrt-Rchg/Dmg%(23)
Level 20: Stealth -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 22: Boxing -- Empty(A)
Level 24: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(27), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(46)
Level 26: Tough -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(27), StdPrt-ResDam/Def+(29), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(46)
Level 28: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(31), AdjTrg-EndRdx/Rchg(40), AdjTrg-ToHit/EndRdx(42)
Level 30: Invisibility -- LucoftheG-Rchg+(A)
Level 32: Blizzard -- Rgn-Dmg(A), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(34), Rgn-Knock%(34)
Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(48)
Level 38: Frost Breath -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(39), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50)
Level 41: Snow Storm -- EndRdx-I(A), EndRdx-I(43)
Level 44: Frozen Armor -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Hibernate -- EffAdp-EndMod/Rchg(A)
Level 49: Hoarfrost -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(37)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21), PrfShf-EndMod/Acc(46)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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My build has resistances of
90% Smashing
90% Lethal
90% Fire
48.6% Cold
59.7% Energy
59.7% Negative
14.2% Toxic
14.2% Psionic
Defense of
44.3% Smashing / Lethal
29.9% Fire / Cold
19.3% Energy / Negative
16.8% Psionic
40.8% Melee
18% Ranged
23.3% AoE
I am sure there is room for improvement, but I focused just on Smashing and Lethal. Fighting 50+2s I have had no issues that I remember, the main thing to me is that he is a fun character to play and I just have to extremely careful and have a good team if I ever try 50+4.
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Sorry I can't help you with your question. Perhaps you could start a new post and include your build so that people see your question?
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Thank you, I went last night at 50+3 with a great group, and saw my health waver a few times but we had a great healer, and I took Barrier as an Incarnate power, so maybe it was just a fluke. Thank you for your help. I will double check my numbers, but I think they are accurate. Have a great day.
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I have a few tanks; my favorite is my shield / electric melee tank, she is a blast in ITF 50+4. I finally outfitted my fire / fire tank with recipes, thought I had all the right values to survive (90%+ smash / lethal res, 44.3% smash / lethal def) went in and died from a meager mob of 16 or so with two of those beefy praetorian romans in the mix. Suggestions for improving my survival in a 50+4, or don't take fire / fire tanks in to a +4 ITF? Thanks. Here's his build:
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Pyro Dancer 6: Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Pyre MasteryHero Profile:
Level 1: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(5), RctArm-ResDam(7), RctArm-EndRdx(37), StdPrt-ResDam/Def+(43), StdPrt-ResKB(43)
Level 1: Scorch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(9), KntCmb-Dmg/EndRdx/Rchg(15)
Level 2: Fire Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(3), KntCmb-Dmg/Rchg(3), KntCmb-Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/EndRdx/Rchg(45)
Level 4: Healing Flames -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(7), DctWnd-Heal/Rchg(17), DctWnd-Heal(19), DctWnd-Rchg(23)
Level 6: Blazing Aura -- SprAvl-Acc/Dmg/EndRdx/Rchg(A), SprAvl-Acc/Dmg(15), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Rchg/KDProc(42)
Level 8: Consume -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(9), PrfShf-EndMod/Acc(23), PrfShf-EndMod/Rchg(27)
Level 10: Combustion -- Obl-Dmg(A), Obl-Acc/Rchg(11), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(19), Obl-Acc/Dmg/EndRdx/Rchg(42), Obl-%Dam(42)
Level 12: Plasma Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(13), RctArm-ResDam/Rchg(13), RctArm-ResDam/EndRdx/Rchg(45)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Taunt -- PrfZng-Dam%(A)
Level 18: Burn -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(33), SprMghoft-Acc/Dmg/Rchg(34), SprMghoft-Dmg/EndRdx/Rchg(34), SprMghoft-Acc/Dmg/EndRdx/Rchg(34), SprMghoft-Rchg/Res%(50)
Level 20: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(21)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(37)
Level 26: Combat Jumping -- LucoftheG-Rchg+(A)
Level 28: Fire Sword Circle -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(29), SprGntFis-Acc/Dmg/Rchg(29), SprGntFis-Dmg/EndRdx/Rchg(31), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 30: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31), LucoftheG-Def/EndRdx/Rchg(39)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Incinerate -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(36), KntCmb-Dmg/EndRdx/Rchg(36), Mk'Bit-Acc/EndRdx/Rchg(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Greater Fire Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(46), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(50)
Level 41: Char -- Dvs-Acc/Dmg(A)
Level 44: Fire Blast -- Dvs-Acc/Dmg(A)
Level 47: Fire Ball -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(48), PstBls-Dmg/Rng(48), PstBls-Acc/Dmg/EndRdx(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(46)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43)
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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You have given me fantastic feedback. I have no idea what I want as an attack chain, just that I don't run out of Endurance and can hopefully take down a single target fairly quickly. When I am more awake tomorrow I will read over your comments and see what I can modify. Thank you for a great post.
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This is my first try at making a sentinel. I am not sure if I should take Dual Wield and/or Suppressive Fire. If both, I could get rid of Chain Fences and Strength of Will. I don't want to get into melee range very often, but if I do, I would like to survive long enough to use Hail of Bullets and get out. Suggestions are very welcome. Thank you.
Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/Click this DataLink to open the build!
Wild West Cowbot: Level 50 Magic Sentinel
Primary Power Set: Dual Pistols
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity MasteryHero Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(48)
Level 1: High Pain Tolerance -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(9), Ags-Psi/Status(40), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(48)
Level 2: Empty Clips -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(3), SprFrzBls-Acc/Dmg/EndRdx(5), SprFrzBls-Acc/Dmg/Rchg(15), SprFrzBls-Dmg/EndRdx/Acc/Rchg(23), SprFrzBls-Rchg/ImmobProc(46)
Level 4: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(7), NmnCnv-Heal/Rchg(9)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A)
Level 8: Swap Ammo
Level 10: Mind Over Body -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(11), RctArm-ResDam/EndRdx/Rchg(11), RctArm-ResDam(46)
Level 12: Bullet Rain -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(13), PstBls-Dmg/Rchg(13), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(17)
Level 14: Super Jump -- WntGif-ResSlow(A)
Level 16: Up to the Challenge -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(25), NmnCnv-Heal/Rchg(25), NmnCnv-Regen/Rcvry+(43)
Level 18: Executioner's Shot -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(19), SprSntWar-Acc/Dmg/Rchg(19), SprSntWar-Acc/Dmg/EndRdx(21), SprSntWar-Acc/Dmg/EndRdx/Rchg(21), SprSntWar-Rchg/+Absorb(43)
Level 20: Indomitable Will -- EndRdx-I(A)
Level 22: Quick Recovery -- EndMod-I(A), EndMod-I(23)
Level 24: Boxing -- Empty(A)
Level 26: Piercing Rounds -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(27), SprOppStr-Acc/Dmg/Rchg(27), SprOppStr-Acc/Dmg/EndRdx(34), SprOppStr-Acc/Dmg/EndRdx/Rchg(36), SprOppStr-Rchg/+Opportunity(37)
Level 28: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(36)
Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(31), Ags-ResDam/EndRdx/Rchg(31)
Level 32: Hail of Bullets -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Chain Fences -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(36), TraoftheH-Acc/EndRdx(37), TraoftheH-Immob/Acc(37), TraoftheH-Acc/Immob/Rchg(40), TraoftheH-Dam%(40)
Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39), LucoftheG-Def/EndRdx/Rchg(39)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45), LucoftheG-Def/EndRdx/Rchg(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(50), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--Build%(50)
Level 49: Strength of Will -- ResDam-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Heal(A), Mrc-Rcvry+(42), RgnTss-Regen+(43)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(48)
Level 8: Cryo Ammunition
Level 8: Incendiary Ammunition
Level 8: Chemical Ammunition
------------| Copy & Paste this data into Mids' Hero Designer to view the build |
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I am enjoying playing my blapper. One skill I am not sure about is Shocking Grasp. Is it worth taking, based on what powers I have selected already? If it is, what slots can I move around/use to put a recipe in it? Thanks. Note: the empty slot in Force Of Thunder is for Sudden Acceleration KB -> KD
Hero Plan by Mids' Hero Designer 1.962
Click this DataLink to open the build!
Tess Elektra: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(9), Dcm-Acc/EndRdx/Rchg(42), Dcm-Acc/Dmg/Rchg(42), Dcm-Build%(50)
Level 1: Electric Fence -- Empty(A)
Level 2: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(3), PstBls-Dmg/Rchg(5), PstBls-Dmg/Rng(15), PstBls-Acc/Dmg/EndRdx(42)
Level 4: Charged Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(7), KntCmb-Dmg/EndRdx/Rchg(15), Mk'Bit-Acc/EndRdx/Rchg(23)
Level 6: Short Circuit -- ScrDrv-Dmg/Rchg(A), ScrDrv-Acc/Rchg(7), ScrDrv-Dmg/EndRdx(9), ScrDrv-Dam%(50)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A)
Level 10: Havoc Punch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(11), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(48), Mk'Bit-Acc/EndRdx/Rchg(48)
Level 12: Lightning Field -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46), OvrFrc-Dam/KB(46)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-EndRdx/Rchg(45), AdjTrg-ToHit/EndRdx(45), AdjTrg-Rchg(45)
Level 18: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/Rchg/EndRdx(19), GssSynFr--Rchg/EndRdx(43), GssSynFr--ToHit/EndRdx(43), GssSynFr--Build%(43)
Level 20: Force of Thunder -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(21), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(23), TchoftheN-Acc/EndRdx/Rchg(37), Empty(37)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(25), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(31), StdPrt-ResDam/Def+(48), GldArm-3defTpProc(50)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27), LucoftheG-Def/EndRdx/Rchg(31)
Level 28: Thunder Strike -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(29), SprAvl-Acc/Dmg/EndRdx(29), SprAvl-Acc/Dmg/Rchg(34), SprAvl-Acc/Dmg/EndRdx/Rchg(37), SprAvl-Rchg/KDProc(40)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Power Sink -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod/Acc/Rchg(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc(36)
Level 38: Charged Armor -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(39), RctArm-ResDam/EndRdx/Rchg(39), RctArm-ResDam(39)
Level 41: Stealth -- LucoftheG-Rchg+(A)
Level 44: Invisibility -- LucoftheG-Rchg+(A)
Level 47: Grant Invisibility -- LucoftheG-Rchg+(A)
Level 49: Phase Shift -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Electrical Blast / Ice Manipulation / Electrical Mastery improvement request
in Blaster
Posted
I planned Tess as a ranged blaster, and I think I have done a good job on the powers up to lvl 47, but I welcome comments for possible improvements. Since I have Shocking Bolt, I could drop Tesla Cage and do something else, but I am not sure what, but having two holds is nice in case one misses. I think I will drop Burnout and take Vengeance. I don't need super speed but I am not sure what else I could take. Suggestions are welcome.
Hero Plan by Mids' Hero Designer 2.22
http://www.cohplanner.com/
Click this DataLink to open the build!
Tess Elektrice: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Ice Manipulation
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Charged Bolts -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(3), Dvs-Acc/Dmg/Rchg(9), Dvs-Acc/Dmg/EndRdx/Rchg(13), Dvs-Hold%(27)
Level 1: Chilblain -- Empty(A)
Level 2: Lightning Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(3), Dcm-Dmg/Rchg(5), Dcm-Acc/EndRdx/Rchg(15), Dcm-Acc/Dmg/Rchg(23), Dcm-Build%(27)
Level 4: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(5), Rgn-Acc/Rchg(7), Rgn-Dmg/EndRdx(13), Rgn-Knock%(15)
Level 6: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(9), LucoftheG-Def/Rchg(21), LucoftheG-Def/EndRdx/Rchg(21), Ksm-ToHit+(45)
Level 8: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(29), Rct-ResDam%(45)
Level 10: Aim -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(43), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48), AdjTrg-Rchg(50)
Level 12: Zapp -- Apc-Dmg(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(36), Apc-Acc/Rchg(37), Apc-Dmg/EndRdx(43), Apc-Dam%(50)
Level 14: Super Jump -- BlsoftheZ-ResKB(A)
Level 16: Tactics -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(17), AdjTrg-ToHit/EndRdx/Rchg(17), AdjTrg-ToHit/EndRdx(46), ToHit-I(46)
Level 18: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(19), BslGaz-Acc/EndRdx/Rchg/Hold(40)
Level 20: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(45)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/Rchg(25), Ags-ResDam/EndRdx/Rchg(31), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(40)
Level 26: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29)
Level 30: Frigid Protection -- EndMod-I(A), EndMod-I(48)
Level 32: Thunderous Blast -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: Static Discharge -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(36)
Level 38: Shocking Bolt -- Lck-Acc/Hold(A), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(39), Lck-%Hold(42)
Level 41: Charged Armor -- Ags-ResDam(A), Ags-ResDam/EndRdx(42), Ags-ResDam/Rchg(43), Ags-ResDam/EndRdx/Rchg(50)
Level 44: Ice Patch -- RechRdx-I(A)
Level 47: Super Speed -- Run-I(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11)
------------