Here's my current Elec/Earth Dom. He is a blast to play but I will say by far my most hungry for purples build. The power truly is not realized on this build until you have full purples slotted up and at least some basic incarnate power. Once you have purples this build achieves perma dom at 25/30 while exemplared. Very late blooming for me. I never see anyone in game play this combo and very few posts about it. Now that I've mostly completed my build I've wanted to post it. Some observations I had leveling that took my down a different path than you:
Tesla cage is such an amazing and important skill. The damage (when procced to the gills as below) is comparable to a fully slotted Stone Mallet, except has far more utility and IS a skill you want in your standard rotation against hard targets.
Immobilize I found to be pointless and I abandoned it entirely.
Stone Mallet is just less important than Tesla Cage and after I slotted TC I ran out of slots. The single target chain goes Tesla Cage, Heavy Mallet, Seismic Smash, Repeat.
Jolting chain I have slotted up for extra AoE. I just realized I could possibly drop it, slide some skills around, and pick up fissure instead, full respec may be coming up in my future, but the occasional build up is nice and an AoE knockdown that is always available is very fun.
Conductive Aura is a great place for the healing procs that this build has very little room for. Helps for some wild situations. Additional End Mod doesn't really do a whole lot, so 1 is sufficient.
In super jump i see you put knockback prot. I do not think we need that with perma-dom. I'm much more concerned about getting my recharge times reduced and that would quickly make gaps in my chain.
In the AoE paralyze i see you put the other Dom ATO. I did not find a use for that since it does not have -recharge duration. I would recommend replacing it. But we do agree the fire pet proc belongs there.
I have never taken spring attack but I certainly understand the desire for more AoE. My build is kind of a lock em all down and knock down one at a time sort of build. I could not STAND tremor's molasses slow activation. Now that it's been buffed it could be worth it but the damage/activation still isn't great in my opinion. If you want a more AoE focused build then by all means go that route, I'm sure it will be effective. After playing a PBAoE blapper I knew I couldn't make this dominator compare so I went a more single target route.
I would recommend dropping malaises damage proc from your confuse. The best part about Elec confuse is the lack of aggro generation. If you put a damage proc in there, that aspect is gone. Coercive persuasion is one of the best purple sets for a Dom in terms of set bonuses. Rechage time, big damage, and big defense.
Mud Pots, oh man. I went back and forth on that one for awhile. You will see mine is heavily frankenslotted with procs. This was a game changer and is worth the effort. The random knockdowns and fire damage are easily noticeable. The -res a little less so but this is a build that has very few places for -res and to get some passively is great!
Fissure, I really want to like fissure. But the epic mastery attacks are generally slightly better for a damage aspect. If the controls were more reliable I would definitely find a way for it to be in my build but currently with the low radius, low range I do not have it in my build. That said I am 85% in melee with this char.
I can't speak to the epic pool you took, but the reasons I took Mu were simple. Mu offers the best of everything I am looking for:
-The best res shield(S/L/E); I do not have capped defense or res, but both are rather high, I wanted layered defenses. I can tank out quite a few hits should any controls slip.
-The best AoE attack of the epic pools; I highly value attack duration and this one is great, as well as being energy damage and a high damage/activation time
-The pet. With the dom's insane perma haste recharge, we can make the epic pets permanent! The Mu pet is the only boss monster pet offered to Doms and actually is pretty great once perma.
-Bonus! a panic button where you cap your resistances (or nearly) and can go toe to toe with an AV while creeping up your hold mag/duration until it's smooth sailing.
-Bonusx2 - Mu offers more sapping! The build is actually relatively effective at sapping with my alpha incarnate choice and it is not even tier 4 yet. Even in an 8 man team I can sap mobs while they still have plenty of health making it an actual relevant control. I think the 3 skills doing the heavy lifting here against big groups are Ball of Lightning, jolting chain, and the aura.
You'll see a big lack of force feedback recharge proc. I had it slotted for awhile, but i don't like the random swinginess of depending on it for an attack chain and often the best benefit of it was the big long duration type things. I built so I don't have to worry about that (just remembering to hit haste). I hated dropping Dominate between missions and having to start from scratch.
Lastly, power boost. I wanted to like it, but it was more activation time in between me and smashing so I took it off, but it is certainly good.
Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/
MoneyDom: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
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Level 1: Tesla Cage
(A) Unbreakable Constraint - Chance for Smashing Damage
(3) Apocalypse - Damage/Endurance
(3) Unbreakable Constraint - Hold
(5) Apocalypse - Damage
(9) Apocalypse - Chance of Damage(Negative)
(40) Gladiator's Javelin - Chance of Damage(Toxic)
Level 1: Stone Spears
(A) Empty
Level 2: Stone Mallet
(A) Empty
Level 4: Super Jump
(A) Winter's Gift - Slow Resistance (20%)
Level 6: Jolting Chain
(A) Decimation - Accuracy/Damage
(7) Decimation - Chance of Build Up
(7) Decimation - Damage/Endurance
(9) Decimation - Accuracy/Endurance/Recharge
(11) Gladiator's Javelin - Chance of Damage(Toxic)
(42) Decimation - Accuracy/Damage/Recharge
Level 8: Conductive Aura
(A) Preventive Medicine - Chance for +Absorb
(11) Performance Shifter - EndMod/Accuracy
(43) Panacea - +Hit Points/Endurance
Level 10: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(13) Kismet - Accuracy +6%
Level 12: Static Field
(A) Fortunata Hypnosis - Sleep/Recharge
(13) Fortunata Hypnosis - Accuracy/Sleep/Recharge
(17) Fortunata Hypnosis - Accuracy/Recharge
(17) Fortunata Hypnosis - Sleep/Endurance
(46) Fortunata Hypnosis - Chance for Placate
Level 14: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(15) Reactive Defenses - Scaling Resist Damage
(15) Shield Wall - +Res (Teleportation), +5% Res (All)
Level 16: Assault
(A) Endurance Reduction IO
Level 18: Paralyzing Blast
(A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(19) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(19) Superior Ascendency of the Dominator - Endurance/Recharge
(37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(37) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
(40) Superior Dominating Grasp - RechargeTime/Fiery Orb
Level 20: Heavy Mallet
(A) Crushing Impact - Accuracy/Damage
(21) Crushing Impact - Damage/Endurance
(21) Crushing Impact - Accuracy/Damage/Recharge
(23) Crushing Impact - Damage/Endurance/Recharge
(23) Crushing Impact - Accuracy/Damage/Endurance
(34) Touch of Death - Chance of Damage(Negative)
Level 22: Boxing
(A) Empty
Level 24: Tough
(A) Gladiator's Armor - TP Protection +3% Def (All)
(25) Steadfast Protection - Resistance/+Def 3%
(25) Gladiator's Armor - Resistance
Level 26: Synaptic Overload
(A) Coercive Persuasion - Contagious Confusion
(27) Coercive Persuasion - Confused/Recharge
(27) Coercive Persuasion - Accuracy/Confused/Recharge
(29) Coercive Persuasion - Accuracy/Recharge
(29) Coercive Persuasion - Confused/Endurance
(43) Coercive Persuasion - Confused
Level 28: Seismic Smash
(A) Hecatomb - Damage
(31) Hecatomb - Damage/Endurance
(31) Hecatomb - Chance of Damage(Negative)
(31) Hecatomb - Accuracy/Damage/Recharge
(34) Hecatomb - Damage/Recharge
(34) Superior Ascendency of the Dominator - Recharge/Chance for +Damage
Level 30: Weave
(A) Luck of the Gambler - Recharge Speed
(42) Luck of the Gambler - Defense/Endurance
Level 32: Gremlins
(A) Call to Arms - Endurance/Damage/Recharge
(33) Call to Arms - Accuracy/Damage/Recharge
(33) Call to Arms - Damage/Endurance
(33) Call to Arms - Defense Bonus Aura for Pets
(43) Soulbound Allegiance - Chance for Build Up
(50) Sovereign Right - Resistance Bonus
Level 35: Mud Pots
(A) Superior Avalanche - Damage/Endurance
(36) Superior Avalanche - Recharge/Chance for Knockdown
(36) Armageddon - Damage/Endurance
(36) Armageddon - Chance for Fire Damage
(37) Superior Avalanche - Accuracy/Damage
(40) Fury of the Gladiator - Chance for Res Debuff
Level 38: Charged Armor
(A) Unbreakable Guard - Resistance
(39) Unbreakable Guard - Resistance/Endurance
(39) Unbreakable Guard - RechargeTime/Resistance
(39) Unbreakable Guard - +Max HP
Level 41: Hasten
(A) Recharge Reduction IO
(42) Recharge Reduction IO
Level 44: Ball Lightning
(A) Annihilation - Chance for Res Debuff
(45) Ragnarok - Damage
(45) Ragnarok - Damage/Recharge
(45) Ragnarok - Accuracy/Damage/Recharge
(46) Ragnarok - Damage/Endurance
(46) Ragnarok - Chance for Knockdown
Level 47: Summon Guardian
(A) Expedient Reinforcement - Accuracy/Recharge
(48) Expedient Reinforcement - Resist Bonus Aura for Pets
(48) Expedient Reinforcement - Endurance/Damage/Recharge
(48) Expedient Reinforcement - Damage/Endurance
(50) Expedient Reinforcement - Accuracy/Damage/Recharge
(50) Expedient Reinforcement - Accuracy/Damage
Level 49: Surge of Power
(A) Unbreakable Guard - RechargeTime/Resistance
Level 1: Brawl
(A) Empty
Level 1: Domination
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Run Speed IO
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 2: Swift
(A) Run Speed IO
Level 2: Health
(A) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Hurdle
(A) Jumping IO
Level 2: Stamina
(A) Performance Shifter - Chance for +End
(5) Performance Shifter - EndMod
Level 50: Agility Core Paragon
Level 50: Ion Radial Final Judgement
Level 50: Gravitic Radial Flawless Interface
Level 50: Longbow Core Superior Ally
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
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