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QuiJon

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  1. The thing to me is that Mind/psi feels a bit boring. That is not to say it cant work well. As someone mentioned due to the kind of glitch in AVs having that perma confuse is a great tool and well, Psi damage. But lets face it both sets have some of the most boring animations to watch. And i know for some that doesnt matter, but to me is does. I cant stand the boring assault rifle animations or the archery ones. My biggest complaint on Mind is its lack of a AOE medium control. Yes it has a sleep that spawns up quickly, but most sets have more of a disorient power that spawns up quickly for use. Even after perma, i find having to wait for that AOE hold to get recharged. And with a set like Psi that has the PBAOE shreeky power, if you use it, you are basically just walking up all the targets you just slept. If you are really looking for an AV killer, i kind of suggest either energy or earth. More siding with energy. It has higher single target damage with the melee attacks without having to have a pbaoe or something that wakes up your crowds from the sleep.
  2. So by merit farmer you mean farming TFs? Or just running Orro arcs? I personally have not been to big of a fan of throns as a secondary. Its ok, and i get if a theme is important. But i have a Plant/earth Domintor. Obviously is a perma-dom and he can solo just about anything i have put him up against in the past. I have never really pushed him against AVs and such solo in TFs, but i can mostly solo +4/8 mission content with him pretty easily.
  3. I am not looking for another PVP zone. Far as I am oncerned this game has no PVP and it is a waste of limited development time to do anything to enhance that. And i am also not looking to change what it can be used for now so far as teaming for events, co-op between factions, or even costume contests and such. I am simply stating it would maybe be nice to add in 5 or 10 contacts like the other zones have that have their own missions arcs they offer and progress through that maybe culminates into a themed Task force for the zone beyond the market crash trial that already is kind of the only thing there. And in doing so was thinking perhaps it would save some time from the development side to let it be a contest of using the AE to create those story arcs and use the best ones in the game as those contact missions.
  4. But already no one goes there. It basically is a pvp zone with no work.
  5. So just a thought here. But i notice that the devs are putting alot of effort into new power sets some players like some we dont, making changes to current powers, some changes we like and others we dont etc. But lets face it, finding some new content is a universal good for everyone. This zone has been sitting there empty since the game came back. But what if we could finish it in such a way it benefits evreyone. Like one common complaint is that playing with all the xp buffs you finish the game without playing all the stuffs. Maybe make this zone like a giant monster. You face enemies that will react to you as if they are your level. Maybe come up with one good arc that leads to the story line for a task force for the center, but maybe employ the help of the server to round out other contact arcs. Like hold a contest on AE for people to make mission content and the best ones could become the missions that the three or four contacts in the zone will feed you. This would give something for the AE to do plus make life a bit easier on the dev by letting others come up with the new content. Just a thought. It just feels like the zone is going to waste other then for costume contests.
  6. I did and see no problem with it. The first year I bought a ton. I opened them all and stored the ios. Gave me a ton to use, some I gave to friends that needed them, some I sold to people that needed them at cost. And then about a month before the next Christmas event started I sold all I had left at the 25m market rate which replaced my original investment and then bought a bunch of packs again. Then they announced no more sales. So I kept my 180 or so ios in storage now only for me and my use. I dont mind helping people when I know I can keep myself fed, but if people get whiny and ruin that ability, well now you all can just spend 25m to get on.
  7. I was on the same level 50 in both situations. I dont know how many where in the league but even if the xp was better also soloing the eb, which I have done in other times though not these ebs, it's the time difference that was the concern I am getting at. I am capable of soloing more xp per hour in an ae mission the on a tot league. And if not mistaken both league and ae were spawning 54s. Not trying to argue, iui am just saying a tot league is only faster leveling if you dont have the means to otherwise level yourself. Killing a mob of things that die easier is just better xp then 1 thing that takes longer. In the ae at level 54 I can kill 2 to 3 mobs of enemies also made to barely damage me in the time it takes to solo 1 eb on my own which I dont get to chose the powers if. The only reason I did tot leagues this year was for the prismatic salvage. So about 20 minutes a toon. Last couple years I skipped it completely cause all the toons I badge had them all. As an event these repetitive tasks do not get the population really playing like a double xp weekend used to. Both ae and the contact mission were solo, I was using a sentinel at the time but normally farm with a spines fire brute. But when I farm it is normally just my farm toon and whatever I am leveling so though xp might change slightly kill times would be the same.
  8. Sorry it took me a while to respond to this one because i wanted to see numbers to make sure. First off again for me it is not about power leveling or getting the xp fast, it is about the fun of taking part in playing a game i enjoy with alot of other people. That doesnt mean i dont power level, i do. But the TOT event as it is, is really a horrible way to do it. And the fact that you keep coming back to the rewards of it show me your missing my point. The event basically locks you into one of a few activities, doing the HH, TOT, or killing monsters. The double xp weekends allowed for people to marathon run through TFs of every type and trials etc. But just for kicks to show you its not a numbers game for me. During yesterdays last day TOT on the PI league my level 50 was getting 29k xp per EB boss kill. That same toon can go into a AE mission on a map loaded with 3-4 bosses per mob (BOSSES NOT EBs, so easier kills really) and make 38k per boss in xp. If i use one of my maps in the 'real world" i have that is suitable for farming, same toon make 78k per boss kill. So yes even at 5x the XP ToT is not an efficient means of power leveling unless you are a player that has no choice because you cant figure out how to dual box, or are just lazy and figure you will stand around and let others do the work. The double xp weekends, though sure allow people to PL and farm, also allow players that want to actually play, do even level appropriate missions and TFs to get the better rewards rather then just coasting on a mob. That mob will always be there, looking for a way to boost a lowbie toon or get those last few levels as you put it. We shouldnt not hold events that would be fun for others because people will farm. If that was the case then you are arguing against events like the halloween event since you admit it is farmable. What i am looking for is putting back in events that at least give you freedom of game play for the reward it offers. And the structured events dont allow for that. And the thing is i heard from people this year that even with the new badges were on the fence about coming back into the game for the halloween event because they had done it so many times. The new badges were just MORE ToTing. All i am saying is give the bonus or event over to something that provides variety. Someone mentioned other options, well sure. Like how about during the christmas even purple drop rates were doubled or trippled, incarnate salvage rewards were doubled from trials, every TF or Trial completed granted a winter IO. etc. I mean it doesnt have to be xp and influence. Just something that gets people playing doing more then just farming snap tooth for a few days and then after badging all their toons being done with the event.
  9. The real benefit of that system would be the influence gain more then the xp, since it's a minor bump to over all xp levels that p2w vendors allow already 24/7. But the main thing is that even with level 50s we could play content and earn vet levels and rewards faster, earn money while getting to level at double xp. Yes everything you could do is gonna be farmed in some way. But granting the benefits at the base earning level allows for the greatest variance of available activities to take part in all while earning the benefits.
  10. How about a weekend where you can naturally just do double xp and influence in everything, and if you would like the p2w bonus could kick xp up to 225 percent but knock influence down to just normal influence at all times. So essentially you can get double double in all cases or double and a quarter xp and standard influence in all instances. So the bonus is that no matter how much extra xp you choose to take, you can also make at minimum full influence up to double influence for lower xp.
  11. You would be surprised i was 34 when the game came out and was doing 16 hours days during the double xp weekend.
  12. The thing is i am not talking about just wanting to level a toon. I am talking bout having a fun weekend with lots of different activities happening because the populations on the server are generally higher. I frankly hate the idea that people come to PI and join a TOT league to let the crowd PL their new characters. To me this is the draw back of the TOT events not a feature. I can level a character to 50 on my own within a couple hours even with no event running. The XP and Influence bonus is NOT the event its the basis of why you get more people back on the servers for the weekend to play with people.
  13. And require you to do one event with a crowd if people that all share that xp across a league and in about 20 minutes you have maxed the salvage reward cause you have gotten all the badges. Then what just keep ringing doorbells the rest of the month? The double weekend's allowed for continual bonus reward no matter level, team make up, or activity. And over all were just fun.
  14. I mean yes i get it, we can have double xp anytime we want with no influence gain and that is all fine and good. But i mean over all the "anticipation" of that weekend coming up where you knew the servers would be crowded and players would make a point of getting back into the game and playing because the weekend was special. I really dont see why we cant still have some of this. I get doing more then the double xp we can already earn might seem excessive, but i feel like maybe doing a 3x XP with Double Influence weekend, or even just a normal 2x xp and influence weekend would be fun to have again. Maybe get some people back playing and earning some good xp and influence at the same time for a special occasion. And i could not think of a better time to do it then maybe with the LONG weekend we have coming up in Novemeber for the American Holiday of Thanksgiving. Have it start on Black Friday and end either Sunday at midnight or just when the servers reset on Tuesday even.
  15. Well there is no reason. Cim by it's own standards shouldnt be accessible by simple transporter technology. And by theme the midnighters club requires earning access already. And teleporters can take you to the zone their buildings are in at the base portal like every other zone.
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