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MistressOhm

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MistressOhm last won the day on November 29 2022

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About MistressOhm

  • Birthday February 17

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  1. Wonder how insanely nuts it would be to get "pet customization" such that one could swap out different model sets? ex: Robots could have the standard set, or Clockwork, or Praetorian Clockwork... Ninjas could have the base set, Knives of Artemis, or Tsoo-themed, Soldiers could go stock, Arachnos, or Malta... that sort of thing?
  2. Kinetics. Because travel powers that don't sap mobs on the way by are just toggles. 🙂
  3. Moar. Arc. Slots. Three stories is too small a number. 🙂
  4. Great minds think alike. Mine is Baronessa Samedi (the Rule 34 version of the Live and Let Die character he played).
  5. Something I noticed a long time ago (yes, on Live) was that the bio panel seemed to be somewhat HTML driven. You could change colors, bold text, and the like. But, with that, often the editor would throw in codes in place of characters, likely to keep those characters from 'escaping' and causing havoc. Yes, this is a thing in coding - special characters need to be isolated so that program code doesn't try to interpret them. This meant that extra characters were being used, only you couldn't see them. So you'd fill out the bio, and... it'd get cut off. Or the text focus would jump around, and you'd have trouble editing the thing. What does this mean for bio length? Well it's both a problem, in that you're only given so many characters to express yourself, and a solution, which is to redirect the bio to a Web-based resource that the game loads when you pull up someone's info panel. Everyone here has a profile page, for their forum identity. Imagine if there was a thread linked to your bio, with a post for every character you create (@global&server&character). Now, this trick DOES presuppose the game having enough resources to load that page, no matter how long it gets. But it should (!) get around the issues of stuffing character bio info into database entries in the game's backend. All that gets stored THERE is the URL to that character's "bio post". It also means that your character list/bios would be available outside of the game itself, perhaps as a persistent link or table on your forum profile. Now, let's talk editing, and redirects. Obviously you shouldn't be allowed to throw just any link into the bio, and have the game load it for you. That would be dangerous and foolish. So, here's a possible scenario - 1) You can put in raw text, as how things work now. 2) you can click a button to spawn your browser to your character thread, with either the post for your character displayed and an Edit button featured, or (if blank) a new reply to that character thread, with a blank text box ready for editing. I would expect the rules for what could go into such a thread would be very restrictive, likely text only, or if images were allowed, limited to size AND hosting domain so no adult pics were featured. There's still a lot of risks, as people who know HTML, CSS, and the like can tell you. But it might be a possible solution. YMMV.
  6. "Why, no, but if they'd like to hire me on as a consultant, I'd be happy to send you my rate per hour."
  7. The files should be saved in your <COH>\Settings\Live folder, mine is C:\Games\Homecoming\Settings\Live
  8. I must be getting blind in my old age, but, where did you guys hide the macro to run thru all of your existing badges and output them to the chat log file? I've switched computers, and I don't know if I copied over the actual macro txt file. Thanks! 🙂 AANd I found it, buried in the Parser Help section. Thanks! 😄
  9. I would expect any power that transports you to a specific location when you invoke it, would work this way also. IOW, if you have to click the ground after invoking Savage Leap, a bind to trigger it on a targeted mob should work.
  10. Hide is so cheap to run that it's practically a passive. Just slot for Defense (or as stated, Kismet global End Reduction) and run it all the damn time... unless you have to lead some poor fool to the door, or a box, or whatever, in which case, you have to put your clothes back on and stop being invisible.
  11. Stalker "Hide" is Uber-stealth, and as such, you'll rarely need to stack it with anything. If something can see through Hide... it'll see through Concealment as well. That doesn't mean you can't stack defense, though, and a lot of Concealment powers allow positional Defense slotting. If you have any 'strike at a distance' powers, hitting things like Rikti Drones from Hide will usually Crit and blow them up, whereas trying to get close to hit them will aggro the whole spawn. That said, triggered ambushes ALWAYS know where to find you for some stupid reason, and stacking Hide with another concealment power probably wouldn't really change things. Best thing there is to Run Like Hell, because ambushes tend to trigger on the location you're standing at - many stalkers (myself included) have been able to avoid the ambush by putting some distance between the trigger point and the character... and if an ambush does give chase, at some point they give up and drop aggro, and then you're truly in Hide again and can pick them off.
  12. MistressOhm

    MA Ideas

    Loved my MA/Nin from Live, recreated on HC. You get much less "Jackie Chan Street Fight" (staff fighting and Street justice) and more "Chuck Norris Karate Movie" flavor. Altho with /Nin as the secondary, your 'tricks' tend to be AoE and cone based gadgets along with SR-lite "disciplines", whereas with SR, it's all about avoiding getting hit. Eagle's Claw is always good to smash someone upside the head if they didn't get Feared by your AS. Unlike Staff or Dual Blades, there is no real 'rotation' you have to adhere to with MA. Obviously putting the 'chance to hide' Stalker proc into the Assassin's Strike is a given, drops you right back into stealth on a hit. Word to the wise on /Nin's "smoke flash" AoE placate - beware of what you slot this with, anything that debuffs the spawn's damage will also aggro them, which... defeats the placate. This is all due to Placate now taking Taunt Enhancements as "Reverse Taunts". It's been noted with other placate powers, that some of the Taunt sets (designed for Tankers and Brutes) also apply a -Damage, don't use them on a Stalker.
  13. *AHEM* Snow Storm While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes. Recharge Slow Minimum Level 4 (Controller) 4 (Corruptor) 2 (Defender) 4 (Mastermind) Effects Toggle: Ranged (Targeted Area of Effect) Foe -Recharge, -Speed, -Fly Enhancements Reduce Endurance Cost Increase Attack Rate Enhance Slow Set Categories Slow Movement So, it's a toggle, end-hungry, BUT... It debuffs the target AND any nearby mobs, preventing them from flying or running away, and slows their attack rate. This is a Must Have for any boss fight, and was my go-to power for taking on the Halloween EB's (since many of them had Fly and some summoned adds.) Gale, skippable. O2 Boost... yeah possibly skippable. Snow Storm? noooot skippable, IMO. Couple this with Freezing Rain, and now they're slowed even more, -Def and -Res are debuffed, they're being dealt KD ticks, and taking DoT.... and they can't scoot out from under. Freezing Rain Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm. Damage Minor Damage over Time(Cold) Recharge Long Minimum Level 16 (Controller) 16 (Corruptor) 8 (Defender) 16 (Mastermind) Effects Ranged (Location Area of Effect) Foe -Recharge, -Speed, -Defense, -Resistance Enhancements Enhance Accuracy Enhance Damage Enhance Defense Debuff Reduce Endurance Cost Enhance Range Increase Attack Rate Enhance Slow Set Categories Ranged AoE Damage Defense Debuff Accurate Defense Debuff Slow Movement Universal Damage Hurricane is ... tricky. It has a constant Repel effect and KB ticks, so tends to disperse things, but the biggest thing it does is -ToHit and -Range. Affected Melee mobs can't hit anything reliably, and affected Ranged mobs can't target things reliably. These debuffs persist for a bit after they're out of the area of effect. Hurricane You can summon a Hurricane. The wind and rain from this massive storm reduce the range and chance to hit of nearby foes. The massive winds of this storm continuously force foes away from you. Recharge Slow Minimum Level 20 (Controller) 20 (Corruptor) 12 (Defender) 20 (Mastermind) Effects Toggle: Point Blank Area of Effect Foe -Range, -To-Hit, Repel, Knockback Enhancements Reduce Endurance Cost Enhance Knockback Distance Increase Attack Rate Enhance ToHit Debuff Set Categories Knockback ToHit Debuff So, on the topic of End Drain/sapping. It's a viable strategy on a Defender, since there's less damage overall (no Scourge). But on a Corruptor, the secondary effects aren't quite as dramatic, AND with Scourge, once you've got something below half health, you can start to double up your damage more and more often. So you will probably be draining the life as fast or faster than the end. Keep in mind that with TT, you get an AoE Immob AND DoT. That Immob effect automatically converts KB procs from your Storm powers to KD. Doubling it up with Freezing Rain ought to be worth some laughs, too.
  14. That's the big problem with Stormfending, is that it really does yeet things around, so anything PBAoE that counts on things not being yeeted is kind of at a disadvantage. Hurricane with a couple of Rech does recover pretty quick, so you can toggle it off and on if needed. Steamy Mist should have a LoTG global recharge just as a mule, and yeah, you get a bit of Defense out of it also.
  15. If I need to alt to get onto a TF, or do a monster, or whatever else, I will tell the Team/League recruiter "Give me a moment, I'll alt and then let you know when I'm in zone". And then I do exactly that, as soon as I'm in the right zone I pop off on Broadcast "I've arrived on my alt, for <whatever>" and also the same as a Tell to the recruiter. Showing up and standing around not saying anything? Catch the next bus, this one's full, mate.
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