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Lex Talion

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Posts posted by Lex Talion

  1. 20 minutes ago, Haijinx said:

    Why not just advocate for full mez protection for squishies?

     

    Or heck.  Lets just remove all controls from baddies completely except for the rare instances like Ghost Widow or Lord Recluse or Romulus.

     

    You're angry, and I actually understand, maybe even share, that grudge over what it has become, but as long as the mez system is what it is I gotta deal with it and the game is no better for me, if I let myself get beaten. I run a lot of self-imposed difficulties, but the mez system in its current form is fucked up, punishes squishies while melees can practically ignore it and I don't wanna deal more with it than I have to.

  2. On 3/28/2021 at 2:51 PM, Haijinx said:

    On that thread people were complaining from going from something like 75% (or maybe 66%) uptime on high end builds down to about 50% 

     

    50% is pretty good for what is basically is SOW from the Willpower set. (Which can't get to 50%)

     

    Not exactly some crushing nerf. 

     

    Replacing actual time with uptime percentages makes it look much nicer, but doesn't do the subject justice.

     

    Just like 40% defense versus 45% defense doesn't simply mean '11% less defense', but 100% more hits/damage,

    the new minimum time without mez protection of 60 seconds, compared to currently 30 seconds, means twice the time to be shut down completely. And that can become crushing quickly.

  3. Most of the changes leave me indifferent. Fine if they come, just as fine if they don't. I find myself playing less and hardly ever logging in to the boards anymore, mostly because I found the last Page disheartening. But a couple of things really irk me and I start questioning whether the people that come up with these ideas are actually still playing the game or just managing it. On casual gameplay, or in a buddy team, these points may look unimportant, but if you're a soloing squishy they become vital and potentially decisive.

     

     

    On 3/20/2021 at 4:54 PM, GM Arcanum said:

    Assault Rifle & Mercenaries

    • assaultweapons_arfullauto.png.9bd6bfd1e0321ffa8f4327fff2e9f217.png Full Auto (All Versions, including Henchmen)
      • Cast Time reduced from 4s (or 6s) to 2.5s (Mercenary Commando actually took a whopping 6s before!)

     

    I have plenty of AR toons and Full Auto's cast time hardly ever bothered or hampered me. Is it nice to have it shortened? Certainly, but that doesn't help with the true offender in that power - the number of targets. All the improvements to other blast T9s and Judgement powers (yuck), lack of Aim and the narrow cone width (which IS fine in my book) are more than enough to justify changing it to 16, cone or not. Full Auto is THE iconic AR power, and AR is punished enough with its damage type and Archery as direct competitor already.

     

     

    On 3/20/2021 at 4:54 PM, GM Arcanum said:

    Other Powers Changes

     

    •  powerblast_sniperblast.png.5bbde28b705203b60723f5ac78ca93a8.png Snipe Powers
      • Fast (in-combat) snipes have had their ranges normalized to 80ft (and 100ft for Psi)
        • Slow snipes are unaffected and retain their increased range

     

    This is a completely unnecessary nerf to all blasting squishies. I can start a fight from maximum snipe range but I can't continue it? What's the point? Snipes are one option to plan and/or control the flow of battle for squishies. Finally blast users aren't automatically outranged anymore and that is so terrribly gamebreaking that it has to be nerfed? 100 ft would be the bare minimum for fast snipes, so the range buff gets them back to 150' when, or IF, the initial snipe hits. It took a decade til Snipes finally became useful, reliable and satisfying, and there's absolutely no reason to nerf them for squishies.  (Well, at least AR users could keep attacking with Slug after the initial attack. The irony.)

     

    Seriously, please stop 'normalizing' stuff just for the sake of it. Balancing means to equilibrate things, not to hammer everything into the same homogenous shape with total disregard to its distinct characteristics or use. That doesn't balance things, it just makes them boring at best and useless at worst.

     

     

    On 3/20/2021 at 4:54 PM, GM Arcanum said:
    • sorcerypool_runeofprotection.png.d31667d01d7dbf6687a2cf3a42e73644.png Sorcery > Rune of Protection
      • Duration reduced from 90s to 60s
      • This power now grants damage resistance even if you use it whilst mezzed (previously only the mez resistance component would be granted)

     

    Same as snipe changes: this does nothing to reestablish game balance on any level and hurts build options for squishies across the board. At two prerequisites and a steep requirement to global recharge the power does not come cheap, but the Melee Core/Rune of Protection combo is the ONLY build alternative to the lackluster Clarion Destiny, which in addition is no use when exemplaring. ATs without mez protection from their sets are already very restricted in their build choices, requiring much more power and slot investment to fortify against high level content than ATs that have access to it. Especially blasters literally become more surviable the more set powers they skip in favor of pool powers.

    What RoP in its current state does is at least allowing squishies to maintain their basic functionality, which actually should be a given, without relying on outside means like Break Frees or amplifiers. If you want to normalize Rune of Protection buff the other powers, instead of nerfing RoP. Who knows, maybe they eventually become useful and new options, instead of nice choices and mule powers. THAT is something I would be looking forward to.

     

     

    • Like 9
  4. 5 hours ago, Infinitum said:

    Rad Armor isn't the best for a max level ITF under normal circumstances, let alone under debuff or buffed enemies.

     

    With rad having no ddr - once the defense collapses they shred even capped resistances - even through the regen, absorb shield, and heal.

    That sounds like DDR is the decisive factor in this context, which it isn't. In case of the ITF it is just one factor, on par with active mitigation or range. In an environment where being insta-killed is a possible and challenge-ending option for every AT it is Resistances and Max HP that carry a toon in the long run.

    I beat the challenge with a non-hover blaster using Taser and toe-bombing Trip Mines and none of the tight spots would have played out differently with any amount of DDR for me.

    On the other hand I bet the first challenge (without Players Debuffed) with an SR/ Tanker and all that DDR didn't prevent double- or even triple-hits that, without sufficient Max HP and Resistances, would have killed me before I could have reacted.

    • Like 2
  5. 4 hours ago, Xandyr said:

    Alright...pardon my ignorance,  but I've a couple of questions. 

     

     When doing the Tank challenge, what exactly is debuffes, and what stats for the enemies are buffed? Anyone have values?

     

     I see a lot have gone with Shield to do the challenge. I'm guessing for the DDR and Shield Charge?

     

     How do you think Rad Armor would do? Or Fire( more damage)?

     

     

    Enemies buffed: Accuracy, Damage, Status Resistance ( excl. KB, Terrorize) x1.5

    Players debuffed: Accuracy, Damage -0.5, Status Resistance ( excl. KB, Terrorize) +1.0

     

    Shield's sustainable DDR is only second to Super Reflexes. Its taunt toggle counters the player's Damage debuff and in combination with Shield's +HP and +Res it counters the enemies' Damage buff. I don't think any armor set is better suited for this challenge. On top of that, though irrelevant on an ITF, its mez protection counters one of the game's two major idiot cards - Terrorize.

     

    I've completed the challenge on a Fire/ Tanker and Rad/ is sturdier than Fire/.

    • Like 2
  6. 10 hours ago, MsSmart said:

    Oh yeah, forgot about you guys...

     

    The game is perfectly dynamic

    No, it's not, but what you are describing is an FPS, not an oldschool MMORPG. If an animation/rooting time of 1-2 seconds is too long for you you're playing the wrong game, maybe even the wrong genre. (I'm not familiar with current MMORPGs)

  7. 3 hours ago, Bill Z Bubba said:

    If I recall, it's always healer, autohit, spawner, from left to right.

    That's correct. And for those (like myself) who have a memory like a sieve: Heal, Aura, Spawn - Rommie HAS Nictus. 😉

    • Like 4
    • Thanks 1
    • Haha 2
  8. 5 hours ago, BrandX said:

     

    I was going for Perma Hasten, though, maybe I don't need perma Hasten on the Crab build

    With your current build Hasten does not help your ST damage and is unremarkable for AoE, only Serum benefits from it in any significant way. I think there are more useful ways to spend that power pick, let alone pool pick.

  9. 5 hours ago, Doomguide2005 said:

    @Lex Talionis that 33% vs 39% owing to the presence of Kismet +6% being assumed in the build or a different reason?  (Like being roughly what's left of the defense debuff after Purple Patch scaling etc.)

    Base tohit chance against +3s is 48%, and Cimerorans, Phalanx Fighting and Shout of Command, which provides not only mez protection, but DDR and up to 15% +Def to all typed damage but psi. Looking at the Attack Mechanics shows that those 15% +Def directly oppose the base tohit chance, so I just assume 48% - 15% = 33% as my base tohit right away and go from there in Mids.

     

    0lYKj5t.jpg

     

     

    For comparison: the (stacking! goddamnit..) Protection Shields, buffed by Rikti Guardians

     

    ExQsKbB.jpg

     

    • Thanks 1
  10. 42 minutes ago, Coyote said:

    Respect, especially for doing it with that combo. Actually, Devices isn't really bad for it, but Rad isn't especially good. And combining two sets that aren't especially good against AVs with all of the TF settings is really impressive.

    While non of the sets are power houses RadBlast's -Def and /Devices' Targeting Drone did at least help with the Players debuffed part, since that includes a 0.5 modifier to Accuracy which is disastrous to regular builds, that usually are calculated to hit regular +3s, but not self-/buffed ones, like Cimerorans or Rikti. My builds all assume a base chance of 33% instead of 48% and still I often had to tag enemies with Neutrino Bolt before I was back to a 95% ToHit chance.

    • Thumbs Up 2
  11. 9 hours ago, Shred Monkey said:

    wait... so that also means you can keep anything from closing to melee, including flyers.... obvious as it seems, that's a hugely powerful tool.

    That sounds like you've never seen a single target immobilize, or do I misunderstand this? (Almost) Every Blaster secondary has that as mandatory pick, you even have a /Devices blaster in your sig.

    Was my wording odd? (foreign language and all that)

    • Like 1
  12. 10 minutes ago, Shred Monkey said:

    I cannot imagine the level of annoyance of having to chase rom and req all over the map at level 54.   Nicely done!

    I didn't have to, because I have an alternate ST chain built around spamming Toxic Web Grenade. Not exactly increasing my DPS normally, but against AVs it does

    • Like 1
    • Thanks 1
  13. If you're here to learn about the next FOTM you came to the wrong place. I just play what the concept demands, build to the best of my knowledge and see what I can pull off with it. Also none of my builds are specialized for a challenge. Individual enhancements may get swapped for technical reasons (read: '*!$%!# fleeing AVs), but that's it. Motivation to run this came from THIS THREAD and the fact that I can finally see my toon when playing. Thanks for that, HC.

     

    Type:  Stealth Fighter / Saboteur

    Build:  Rad Blast/Devices    (Yes, it's a terrible combo, I know. The toon was an experimental build that failed completely and got rebuilt to at least normal functionality. Unfortunately the only synergy between RadBlast and Devices is the ability to stack stuns, which is mostly useless in an ITF, due to the Cimerorans' battle cries. And still I had fun.)

     

    Solo MoITF, 54/8, no Insp, no Amplifiers, enemies buffed, players debuffed

     

    3EKtSVq.jpg

     

     

    Obligatory proof footage  (sorry, no screenies without GUI this time)

    Spoiler

    M1 - literally nothing unusual happened, sorry

    kWeJbJL.jpg

     

    M2 - As I come around the corner I run into a Nictus dying from a DoT. We've never met before and I didn't shoot it. So... WTF!?

    uHa05ZE.jpg

     

    M2 - Just ONCE I get trigger-happy and everything turns into a mess.

    AvEpvNM.png

     

    M2 - A mess.

    Ccmf76n.png

     

    M2- More mess.

    IXNjbHS.png

     

    M2 - Still mess.

    tyBLn3t.png

     

    M2 - Yep, mess.

    7OVbDD8.png

     

    M3 - Some motivational radiation

    43mJYGz.png

     

    M3 - The Nokia Phalanx Control

    83t3mqX.png

     

    M3 - Cows & Sandals

    pPdZRT6.png

     

    M4 - "Let us paint the stones red with the blood of our enemies!"... maybe Romulus isn't the biggest maniac around.

    g6j75BQ.png

     

    M4 - Taking an arrow to the knee. Ok, it's a spear, and the shoulder, but still...

    b61FVHX.png

     

    M4 - "Let us paint the stones red with the blood of our enemies!"

    2uR2qeH.png

     

    M4 - Working off the laundry list

    tVDa0og.png

     

     

     

     

    • Like 13
  14. 5 minutes ago, Uun said:

    Prior to I3, Invulnerability's Unyielding Stance (its mez protection) made you immobile and was mutually exclusive with Temporary Invulnerability (S/L armor).

    Which was incredible fun when fighting Tsoo Sorcerers solo

  15.  

    33 minutes ago, VV said:

    Any amplifiers? I want to try on my Fire/Fire tanker.

    You quoted the answer yourself *g*

    On 10/29/2020 at 10:18 PM, Lex Talion said:

    ::: Fiery Aura/Ice Melee Tanker :::    Solo 54/8 MoITF,  no Insps, no Temps/Amps, Enemies buffed

     

    Incarnates:

    Alpha: T4 Spiritual Core

    Destiny: T4 Rebirth Radial

    Lore:  T3 Talons of Vengeance Partial Radial Improved Ally  (I don't remember if I even used them)

    Judgement: T4 Void Radial

    Interface. T4 Reactive Radial

    Hybrid: T4 Melee Core

     

     

    • Like 3
    • Haha 1
  16. All the old schoolness at your finger tips. Pick your poison.

    From the wiki:

    • Scrappers have been in the game since Issue 0, originally as a City of Heroes archetype. Their original primary powersets were Broad Sword, Claws, Dark Melee, Katana, Martial Arts, and Spines. Their original secondary powersets were Dark Armor, Invulnerability, Regeneration and Super Reflexes.
    • Body Mastery, Darkness Mastery and Weapon Mastery were added to the game in Issue 3

     

    On 11/3/2020 at 10:43 AM, Deuce Spade said:

    If you're not worried about taunt auras in your secondary, it would be hard to beat MA/SR for old school scrappers.

    Invulnerability is the only one of the original scrapper secondaries that has a taunt component. But man, do I wish /SR (and Scrapper secondaries in general) had that.

     

    • Like 1
  17. Being more specific about the circumstances might help, like which server did you test that on (Live, Beta 64, etc), what ATs/combos/levels, and against what enemy (there used to be, or still are, scaling issues depending on enemy level) and which type of buff display did you use (numbers, stacking).

    On Live server, testing against RWZ dummies (L35) with L50+ toons I don't have that issue you describe.

     

    7Jiry3S.jpg

     

    uYsKzG2.jpg

  18.  

    Without much ado - one more for the album.

     

    ::: Fiery Aura/Ice Melee Tanker :::    Solo 54/8 MoITF,  no Insps, no Temps/Amps, Enemies buffed

     

     

    hi6L0ph.jpg

     

     

    Spoiler

    C6yx4ne.jpg

     

    2tG6s7p.jpg

     

    wdGgSuH.jpg

     

     

     

    • Like 10
    • Thanks 2
  19. 16 minutes ago, Tsuko said:

    For instance, @Werner is toying in enemy buffed and player debuff (omg...) with a shield where i m not even sure to clear M3 in "easy" +4x8 with that set up.

    It is actually perfect for the purpose. /Shield on Tankers can have almost as high DDR as /SR without having to rely on Ageless Radial. Against All Odds works against both: buffed enemies and debuffed self.

    On top of that you get +Res across the board and +MaxHP.

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