chi1701
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Posts posted by chi1701
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5 hours ago, Mezmera said:
You haven't seen a suggested topic for a Mind Control update since when? This week?
Mind Control being a legacy set had its balance pass long long ago, well before IOs and likely in anticipation of how OP it would be with being able to perma spam Mass Confusion.
Mass Confusion is fine as it is. How about Seeds works exceedingly far too well for a t5 power compared to another powersets t9. SoC needs a nerfing some, if we don't want to completely ruin the power then yes maybe give Mass Confusion a self buffing ability per target hit or something, the recharge is as it should be though.
Mind Control has no pet. Mind Control needs no pet.
Only thing I'd like to see happen with Mind Control is the t2 power being the ST hold as all hold sets should be and personal preference would be to move the ST confuse to t3 and levitate down to t4. Other than that freshen up the power set by giving TK a looksie.
You're welcome to come along and play with my dom some time so you can hash out what you think they should improve about her.
If mind control does not need pets, why is it then that these so called "pets" do not give experience points for foes they defeat?
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1 hour ago, coggy said:
im running it with no issues at all
have you ran into any performance issues?
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3 minutes ago, Quindorrian said:
Occasionally, there is a small gap, but there are also several FF procs to consider + hasten. I just checked again and they still usually overlap. Although, it is important to consider that barrier's effectiveness does weaken. So, by the time you can unleash potential again, your defense may be around 38%. Honestly, the build is so strong, you won't notice these small gaps. Hope this helps!
Nice, only getting around 16% defence to melee, ranged and aoe just with set bonuses, perma hasten and lf without incarnates or procs. Built for purpose or playing at nearly any level and still get as many set benefits as possible. But defo nice and interesting build.
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I do have a question about your s/l defence stating that you can reach 45% constantly, barrier is 10 seconds 120 second cool down and unleased potential is 60 second duration and 171 second cooldown, if my math is correct, leaves a gives you 70 seconds of capped defence and a large gap?
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I keep playing my keldian peace bringer, having forms for ranged damaged and higher survivability melee and at low level gives it a consistent play style for a larger level range.
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36 minutes ago, JasperStone said:
You can use in game options to setup these binds.
Drag Form powers into a tray. I manage to get almost everything into Trays 1-3
I started it during Live, using the numpad and it stuck. In Tri-Form I can switch between forms with ease.
Doesn't matter how your binds are setup as long they work for you.
im lucky that I use an mmo mouse and have created macros so that my right thumb can choose between each form and each form lower trays change accordingly, once mastered as you said, pb is much easier to play
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On 10/17/2021 at 10:52 PM, Omega Force said:
White Dwarf is AMAZING if you aren't playing a gimped human-only build....
Like that having forms, both squid and dwarf gives you more attacks/powers at much lower levels which is very handy when doing low level teaming/task forces
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10 hours ago, Mystoc said:yeah one slot for for 2-3 sec recharge is not worth the range is important to me cause it levels nova scatter range with the other aoe its goes to 90 range and the other nova detonation goes to 100, thanks for feedback in my builds though 3 slotting hasten seems like over kill would only consider doing it if I had unused slots
Not an easy build to suggest possible avenues, but I have found another option, change overwheling force, chance for knockdown/knockback to knockdown to force feedback: chance for recharge since your mainly will be flying nova, should have higher chance of proccing
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13 hours ago, Mystoc said:
yeah i figured if im flying melee cant hit me so i just went for range. im 273 rec with hasten but need an alpha with recharge to get hasten perma I know I could get more recharge and its most likely better damage wise the idea was I could be a tank in squid form with light form and still do good dmg so be hyrbid tank aoe dmg dealer
Then my only solution would be to remove the range extender from bright nova scatter and add an additional -recharge onto hasten making it 3 slotted which would make hasten 119.2s recharge and +5 them as well
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interesting build but I went for more even approach to defence and only managed to get 16%/17% defence on ranged, melee and aoe with recharge bonus of +191.25% (291.25%)
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On 9/25/2021 at 1:30 PM, Ethereal Star said:
Yes, as you might imagine nova + light form is quite broken! Light form makes dwarf form a bit redundant but you can still use it to hold enemy attention.
And yes, this was a relatively recent change, and a very nice one. They do in fact stack.
why do you believe light form and nova to be something that is broken?
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16 hours ago, cjshox said:
Just checked the affinity, cityofheroes.exe 64bit is using all cores
My numbers are coming from windows resource monitor software, but in different location, had 22 threads 10 cpu and avg 10.07 etc but then had destiny 2 use 20+ cpu, not sure now how resource monitor software actually works 😕
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On 9/3/2021 at 7:29 PM, arcane said:
Games aren’t democracies. If, however, the devs’ design vision is:
- more people in AE than there are now,
- greater concentration of /fire brutes than there are now,
- less people anywhere but AE than there are now
then, well, they should implement your idea.
I’ve just never gotten the sense that that is their design vision, though. Have you?
simple solution be that threads cant be earned from ae missions?
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Just now, RCU7115 said:
I believe that only works the first time you complete the TF/badge.
Thats why you get the badge again, a refresh so to speak
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think simple solution would be that the badge asociated with the event/task force is reapplied and when you go to most recent, it will give an exact time and date as to when the badge etc has been recieved
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13 hours ago, Videra said:
Hey! Any plans on an update to this particular set-up? Peacebringer is an AT I really want to get into, but a lot of people seem to lack the passion for it, these days and they can be pretty intimidating to get into. I've been looking for builds for inspiration and am in general just curious about what a fairly experienced PB's player take is on human form, duo form and tri-form builds!
I posted my build, been playing PB for 2 years, but need to understand, each player will have different build depending on their own goals, mine was perma hasten, lf, musculature alpha and as much defence from set bonuses for use in forms.
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Psychic support set would also be, in my opinion, a cool addition as well as water.
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2 minutes ago, Hedgefund said:
I'm going to buck the trend and give a thumbs up to the OP, but with 1 significant modification, make the token cost 1B inf.
Speaking from my own POV, I do grind from1-50 almost exclusively, but sometimes I get a wild hair for something that I think would only work at 50 and I dread the concept of 2+ hours of active PLing. I suppose I could afk PL but even that's not as hands-off as I'd like.
I would pay 1B though for an insta 50.
Rather it not cost influence since this could negatively effect market place, but also, only benefit players to which have farming accounts, as in you have main account 1 tank/brute and mulitple secondary accounts just sitting at entrance with whole purpose of gathering influence to then post to main account.
If we can understand the importance of getting to 50, then we can look at coming up with solutions. If the reason is enhancement sets, simply solution would be, for me, remove level requirements and treat them in the same way as the archytype sets.
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3 minutes ago, Cirque said:
Hard pass. As mentioned above, this is what Brainstorm is for.
You might think this wouldn't affect other players, but it would. A lot of the players that I regularly play with usually run DFB/Radios/AE until lvl 22-27, slot SO's or attuned IO's, and then get to 50 via TFC > Maria Jenkins > ITF. I find this is more enjoyable when most of the team is under 50. I'd say this usually takes 6-7 hours of playing. It might only take 2 hours of AE to get to 50, but the tradeoff is that you won't be making progress toward accolades during that time. I've noticed this gives incentive for people to run content before being lvl 50 and allows for a pretty good balance between fully-built characters and those under 50.
There is a HUGE difference between being lvl 50 and say, 49. Being level shifted and able to slot VR/50+5 IO's is a major bump in performance.
IMO, it's going to be a boring game if EVERY team I'm on that's running low-level content is full of 100% built teammates. There's already been a ton of threads started on this forum asking for ways to curb the steamrolling... this would just make the state of the game worse than it already is.
Don't get me wrong, I love playing on HC.. but this suggestion is clearly something that would divide the community.
Im also against the idea of getting to instant 50 but for reason that for me, leveling the class enables me to understand their mechanics, their strengths and weaknesis.
My issue comes with performance of the class with and without set bonuses and incarnates. Without the set bonuses and sometimes incarnates, I feel that not only am I fighting the mobs but also the class it self, either constaly judggling with limited endurance, recharge, survivability, damage, accuracy and control etc.
There also comes the issue for me are powers that once you have, massively change what you can accomplish, such as pets for controlers, buffs for support classes such as fulcrum shift. Getting to those levels to unlock them can make leveling go from chore and slow to being much more fun and rewarding, either for your self or your team.
World of Warcraft had this issue, where class defining abilities where level locked. This was changed so players didnt feel the need to level up quickly just to gain an ability to make their leveling or playing experience easier and enabled them to concentrate on simply playing the game. Also, their gear system feels more fluid, you build up your gear as you play, in this game, there is no gearing up as such and with limited resources makes it that much harder and gap between non set character and fully set character that much bigger.
Atm, the only class I prefer to play, especially when exemplered is the keldian class, since this class and my build, has its main 2 abilities granted at lower levels, nova at 6 and dwarf at 20. Thays my rant anyway.
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On 7/31/2021 at 3:25 AM, Menelruin said:
I think Butt Stallion is already copyrighted, sadly....
I was thinking more on the line of "Unicorn" song by MrWeebl 😄
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5 hours ago, Lusiphur Malache said:
This isn't for me as mastermind's are beyond my abilities. Puppies and kittens would make great pets maybe a comedic animal control officer as Lt.
And top tier pet is a shiny white unicorn with raindbows coming out of its rear when in superjump mode.
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10 minutes ago, TombTyrant said:
I don't think we should conflate boosting 3 powers with making a petless mastermind viable. No class that skips 5 powers in their primary is likely to be very good.
Only class that can skip more than 5 powers in primary is keldian since the get more choice or primary abilities are not useable in their chosen spec, form builds.
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Im all for buffing masterminds, but not in terms of endurance. Would like to see pets get automatic aoe defence buff (applied in pve but inactive in pvp) to help their survivability, remove the upgrades and have them always active from level 1 and replace them with active buffs similiar to how world of warcraft hunters pet commands "your minions do x ability (based on pet) to make it more pet central. 1 command could be offensive and other defensive etc. Not a very descriptive idea but it something unique to class.
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21 hours ago, Galaxy Brain said:
To break it down a bit more, lets look at Necromancy:
Summoning all the pets + upgrading them will cost 51.01 endurance.
Tallying all the damage they could deal to a single target if they all used their powers exactly once (and all hit, etc) within Supremacy range they will deal an average of: 1389.69 damage in a "complete" rotation
1389.69 / 51.01 = 27.25 damage per end
Blaster Nova = 27.72 end for 250.2 damage = 9.03 dpe
Blaster Sniper Blast = 14.35 end for 281.5 damage = 19.62 dpe
(all values unenhanced)
This all assumes the pets just get 1 attack off once each as well. Assuming again that you keep them alive for multiple rotations, that damage adds up FAST. If they each get off 2 rotations, that DPE value DOUBLES as you only paid "once".
Edit: One step further, lets compare apples to apples with the energy blaster and see what 51~ish End gets you:
T1+T2+T3+Snipe+Cone = 50.33 end for 639.32 damage, add in the defiance boosts since we added Supremacy and that is 855.41 total (no other enhancement)
855.41/50.33 = just about 17 DPE, still only about 60% of what the MM does at minimum!
Thats a lot of endurance, for me with my build (with ios/without ios), zombie horde is 5.46/3.82, grave knight 9.62/4.78, lich 13.18/7.11and enchant undead 11.38 and dark empowerment 11.38 (didnt include ios since dont use to reduce end) which makes it 51.02 to 38.47. Compare to illusion phantom army 26/17.03, spectral terror 16.64/9.36 and phantasm 26/17.03 makes 68.64 to get pets out or 43.42. Makes illusion controler cost more endurance to summon their pets.
Phantom army lasts 1min, spectral fear lasts 45 seconds though invulnerable, if mm pets dont die, illusion will cost more endurance over a same period.
White Dwarf compared to a Tank
in Peacebringer & Warshade
Posted
Tanks will have access to debuff resistance based on their primary power chosen whilst dwarf has no debuff resistances at all.