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chi1701

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Everything posted by chi1701

  1. Tanks will have access to debuff resistance based on their primary power chosen whilst dwarf has no debuff resistances at all.
  2. If mind control does not need pets, why is it then that these so called "pets" do not give experience points for foes they defeat?
  3. have you ran into any performance issues?
  4. Nice, only getting around 16% defence to melee, ranged and aoe just with set bonuses, perma hasten and lf without incarnates or procs. Built for purpose or playing at nearly any level and still get as many set benefits as possible. But defo nice and interesting build.
  5. I do have a question about your s/l defence stating that you can reach 45% constantly, barrier is 10 seconds 120 second cool down and unleased potential is 60 second duration and 171 second cooldown, if my math is correct, leaves a gives you 70 seconds of capped defence and a large gap?
  6. I keep playing my keldian peace bringer, having forms for ranged damaged and higher survivability melee and at low level gives it a consistent play style for a larger level range.
  7. im lucky that I use an mmo mouse and have created macros so that my right thumb can choose between each form and each form lower trays change accordingly, once mastered as you said, pb is much easier to play
  8. Like that having forms, both squid and dwarf gives you more attacks/powers at much lower levels which is very handy when doing low level teaming/task forces
  9. O Not an easy build to suggest possible avenues, but I have found another option, change overwheling force, chance for knockdown/knockback to knockdown to force feedback: chance for recharge since your mainly will be flying nova, should have higher chance of proccing
  10. Then my only solution would be to remove the range extender from bright nova scatter and add an additional -recharge onto hasten making it 3 slotted which would make hasten 119.2s recharge and +5 them as well
  11. interesting build but I went for more even approach to defence and only managed to get 16%/17% defence on ranged, melee and aoe with recharge bonus of +191.25% (291.25%)
  12. why do you believe light form and nova to be something that is broken?
  13. My numbers are coming from windows resource monitor software, but in different location, had 22 threads 10 cpu and avg 10.07 etc but then had destiny 2 use 20+ cpu, not sure now how resource monitor software actually works 😕
  14. simple solution be that threads cant be earned from ae missions?
  15. Thats why you get the badge again, a refresh so to speak
  16. think simple solution would be that the badge asociated with the event/task force is reapplied and when you go to most recent, it will give an exact time and date as to when the badge etc has been recieved
  17. I posted my build, been playing PB for 2 years, but need to understand, each player will have different build depending on their own goals, mine was perma hasten, lf, musculature alpha and as much defence from set bonuses for use in forms.
  18. Psychic support set would also be, in my opinion, a cool addition as well as water.
  19. Rather it not cost influence since this could negatively effect market place, but also, only benefit players to which have farming accounts, as in you have main account 1 tank/brute and mulitple secondary accounts just sitting at entrance with whole purpose of gathering influence to then post to main account. If we can understand the importance of getting to 50, then we can look at coming up with solutions. If the reason is enhancement sets, simply solution would be, for me, remove level requirements and treat them in the same way as the archytype sets.
  20. Im also against the idea of getting to instant 50 but for reason that for me, leveling the class enables me to understand their mechanics, their strengths and weaknesis. My issue comes with performance of the class with and without set bonuses and incarnates. Without the set bonuses and sometimes incarnates, I feel that not only am I fighting the mobs but also the class it self, either constaly judggling with limited endurance, recharge, survivability, damage, accuracy and control etc. There also comes the issue for me are powers that once you have, massively change what you can accomplish, such as pets for controlers, buffs for support classes such as fulcrum shift. Getting to those levels to unlock them can make leveling go from chore and slow to being much more fun and rewarding, either for your self or your team. World of Warcraft had this issue, where class defining abilities where level locked. This was changed so players didnt feel the need to level up quickly just to gain an ability to make their leveling or playing experience easier and enabled them to concentrate on simply playing the game. Also, their gear system feels more fluid, you build up your gear as you play, in this game, there is no gearing up as such and with limited resources makes it that much harder and gap between non set character and fully set character that much bigger. Atm, the only class I prefer to play, especially when exemplered is the keldian class, since this class and my build, has its main 2 abilities granted at lower levels, nova at 6 and dwarf at 20. Thays my rant anyway.
  21. I was thinking more on the line of "Unicorn" song by MrWeebl 😄
  22. And top tier pet is a shiny white unicorn with raindbows coming out of its rear when in superjump mode.
  23. Only class that can skip more than 5 powers in primary is keldian since the get more choice or primary abilities are not useable in their chosen spec, form builds.
  24. Im all for buffing masterminds, but not in terms of endurance. Would like to see pets get automatic aoe defence buff (applied in pve but inactive in pvp) to help their survivability, remove the upgrades and have them always active from level 1 and replace them with active buffs similiar to how world of warcraft hunters pet commands "your minions do x ability (based on pet) to make it more pet central. 1 command could be offensive and other defensive etc. Not a very descriptive idea but it something unique to class.
  25. Thats a lot of endurance, for me with my build (with ios/without ios), zombie horde is 5.46/3.82, grave knight 9.62/4.78, lich 13.18/7.11and enchant undead 11.38 and dark empowerment 11.38 (didnt include ios since dont use to reduce end) which makes it 51.02 to 38.47. Compare to illusion phantom army 26/17.03, spectral terror 16.64/9.36 and phantasm 26/17.03 makes 68.64 to get pets out or 43.42. Makes illusion controler cost more endurance to summon their pets. Phantom army lasts 1min, spectral fear lasts 45 seconds though invulnerable, if mm pets dont die, illusion will cost more endurance over a same period.
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