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Snokle

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  1. I mean yeah even before the Incarnate system was out people were steam rolling through content like it was no ones business this was not new. It is just much easier than ever before. I mentioned that even if the Lore/Destiny level shifts are not added in most content the powers pretty much make you immortal.
  2. Yeah the Alpha +1 is what really cranked up a lot of the raw power you saw giving the +1 to all of us making all heroes lvl 51, and at T4 ignoring a tonne of ED 2/3rds to be exact by the wiki. The T3 of Lore and Destiny level shifts only count in Incarnate content. While the powers they give def amplify characters and pretty much make us immortal, it is just not raw numbers.
  3. Well, more or less my comment was about treating the Judgement as the T9 damage to ignore certain aspects, to be more on lew of a Epic Power Pool Incarnate level stuff. So stuff that ATs usually do not have access to, like the quote I referenced heal and control and giving them a cool T9 heal or control. Not just Rebirth, Clarion, Barrier, etc. Frankly this is all pie in the sky stuff, so take it for what it is. Franky I was a huge fan of the idea of Epic Power Incarnate for class or class groups. So brute, tanker, scraper, stalker incarnate set as an example. Lots of work in the back end, with not a lot of worth probably. But lots of unique customization possibilities.
  4. Since we already have Judgment that can be treated as a T9 Nuke, I feel something like that be like a T9 Heal or T9 control power, something more unique like that for specific moments would be interesting. I think expanding more incarnate powers, should fit more niche roles which can expand more experimentation on character building. While raw numbers a good and all that I think it is a limit to where it barely matters.
  5. I only deal in elevator pitches. 6 seconds or less.
  6. I mean the first time I logged in from a six month break I saw Snarky pawning for money. So the world is right. He should be the AE Avatar now.
  7. Trying to remember all of them the ones that are coming to the top of my head right now. Rikti War Zone, Mercy Island, Dark Astoria, Atlas Park, and Grandville. The two I am sketchy about is Mercy Island and Atlas Park. I think all intro acrs get you one but I cannot remember. RWZ Vanguard arc, Grandville Patrons, and Dark Astoria arcs and personal story are.
  8. I mean, where I work has a lot of surgeons and a lot of people training to be surgeons so it would be awkward if I took great offense to them.
  9. Big 10 oomph. I was usually not a big college guy, mainly as college football is not huge when I grew where I was at. But I was glad when I had the CFL and NFL on stations this week.
  10. Thanks for the work on this, but I was wondering for the 8.0 Net support is this primarily needed in Wine? or can it be through Linux? I was able to have setup 8.0.17 for Core and Net on my system, and it is not recognizing that I have the required .Net set I have installed.
  11. Played Psi and Illusion on seperate Dom's, I am not sure if really works the best together. It can probably work if you are able to proc out Psi a lot to overcome the psi damage resistance, but that does go against the perma-PA. Sonic might be a better roll for it do to the -res which will help the PA damage, and with not having the taunt effect you might be more in range with it, to utilize it more. I did a ILL/Dark build and with the seperate damage type made a big difference.
  12. While enflame is really nice, I find you need a more tanky pet for it to really work. Although ROP is really good on Dom's for emergency situations, the defense shields are usually mediocre, unless you have a controll or secondary the supports it. The res armors have some of the best values, so you really get the best bang for your buck. Also I think I was running ROP on my Plant/Earth Dom for a while it it is a solid piece when you need some extra toughness. So if you hit perma-dom you can still look into that once you get alpha slotting done. But with two hungry end auras you will probably have to bend more to that for now. Hope to hear more as you level.
  13. So, Ice Control is not an underwhelming set just misunderstood, it really excels in melee focus sets, like savage melee, psy, earth, ice. Something else these have in common is that they have other soft controls like knockdown, slow, disorient effects which amplify the controls of Ice. With Fire Epic, Psi Epic being some of the best to match with Ice Control. I am not sure if Fire/ works well with ice too well as @EnjoyTheJourney mentions, I have no experience with ice Assault with Dom. But Fire control has some big control powers, but the big focus is extra damage it has with fire. I mean, the combos can work if you want to but not the most optimal for them.
  14. One thing I did notice with Moment of Glory on Scrappers, on Live there was an audio queue when you activate the power. When activating the power during the Beta at different times outside in KW, or during missions, while it was quick and spiffy, there was no audio queue of the power triggering.
  15. There is more need for high-level zone content, in general we probably need more content that can provide a challenge for people that are looking for more tough content to play which they did here. Playing the in Open Beta I am glad what the did with KW, it is a nice niche as it it fits the other zones perfectly well. Also this was originally being done by the live Devs as apart of the Coming Storm arc which would be apart of the Bastion invasion attacking us when they revealed the Statesman statue. There is a lot of low-level zones we have right now, and mostly they are ghost towns, hell they removed Galaxy City on live for reasons, in a way to remove complexity of low level content and introduction for players. They could revamp some of the zones we have ala Striga Isle by making new contacts and making the Hazard zones into co-op Hazard zones with some story lines of villains and heroes trying to take control and revamp it. Nothing major to give a reason to go to them. But to say the Warf should be low level when it was never designed for it nah dog.
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