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Snokle

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  1. So from what @EnjoyTheJourney posted in the Ice/earth stuff. That is very much the bread and butter of Ice Control. Ice Control has a lot of soft control effects and one AOE hard control, a lot of it needs to be run in melee to really take full effect, so having a set to help compliment or take advantage of the debuffs you bring, -slow, -rech, knockdown, confuse are crucial. I like Psi it was my go to; earth, and savage have been noted on the forms as other great accelerants. I have not tested it but Energy could be viable. Powers: Block of Ice: Standard single target hold, 4-6 sloting for recharge bonus or procing. Frostbite - AOE immobilize, 2 slots of Winter AOE, getting that -slow res which is crucial for Dom's. Artic Air - the staple power for Ice Control. This is the six alot power. Either out the DOM ATO in this, or purple confuse IO. It all counts on your alpha you are using. The +Dam procs nicely in this, and the contagion proc is great too with the pulses. Cold Snap - Skip, we are pretty much having most people at max slow, and it does not add much for us. Not worth the power alot. Ice Slick - Staple power #2 and it only needs one slot. While it does damage, it is minimal and the focus of the power is not that. With one recharge, it will be up enough for each encounter. Flash Freeze - Situational at best. It is a proc friendly power and if you want to use it for that will need ACC. If not procing base slot as it is auto it. Power slotting is tight so this is usually cut to make room for everything else. Glacier - You hard PBAOE hold, 4-5 slot for recharge bonus. Jack Frost - While some people do not like Jack, and he is not usually the best he can be helpful for you at times, and you will be happy to have him with the extra slow and his little bit of hold bonus. Toss in 4 slots for recharge bonus, extra slot for damage proc if possible. Alpha Alot - This is up to you and your preference, but I recommend looking at the Vigor Alpha for Ice Control. While health is not going to help you out a lot, the ACC is nice for more procing, endurance reduction is nice with Artic Air, and the enhanced confusion. I hope this helps.
  2. For Ice/Earth I would suggest only running one of the auras as both have a huge endurance cost. My preference would be towards Artic Air, as it gets massive bonuses with Domination, and you can but the ATO into it if you want to drop the endurance down, and the Purp IO for extra procs. Mud Pots is good, but AA will give enough slot and confusion they will not be gone long enough. And with all the knock back you will have with your attacks they will constantly be confused. I would recommend just getting a recovery like frome Force set, when domination is not going to keep up the blue bar.
  3. Just for clarification, do you mean you are looking for specific about Ice/Fire or Grav/Fire or details about Ice/ and details about Grav/? I know I have talked a bit in the past with Ice, as Ice is my love for Domination. I can run a bit of a run down later, if you are interested, but I have some posts for some Ice/ threads here talking about it. Also I find @EnjoyTheJourney has been recently running grav dom recently and he would be a great person to ask for advice about. For what I have played with /Fire being more ranged focused. I would slide more Grav/Fire, as Ice/ is more melee focused. Again it is stacking the effects you want. Fire would compliment Grav I feel more with the holds, slows, crushing effects and hard controls than ice's soft controls.
  4. I am glad you like it! I am glad to always add more great music for people to enjoy.
  5. Ah music, well instead of going on about the OP, I like the idea of what music is going on. This has been my jam for a bit. I have been going through a lot of 70's - 80's Japanese pop, rock, jazz, and synth. Body Snatchers
  6. Honestly that is what I do. I take long breaks from the game. I will come in and around when I have a goal or an idea on what I want to do. Once the itch is fulfilled I will probably take a break from it. I learned my lesson from other games that I played too much (and CoH) during the COVID years that I can have too much of something and grow to bore or loathe it. So I need time to take time away from it to keep it fresh.
  7. The only answer to this question.
  8. Nope Nope, I remember starting playing this game when CoV was launched and Fitness had to be chosen as a power pick. It was did not become an inherent power until Issue 19. So old school days you waited till level 20 and you liked it. Although I think most ATs sucked before 20 as you got stamina then.
  9. Shouldn't you ask how the update is doing? After asking where and who, it must be going through some identity crisis now.
  10. Fire Epic, is not there for thematic purpose, I think I just had it there, mainly there as I had it there cause I did have what I had originally on the build which is currently on the build. This is just a 1.2 re-tweak of the build which feels better than what I have right now, but does not kinda feel good on paper yet. So I will look at taking the Psi epic as a replacement for fire and piece around stuff. Also originally in my re-tweak I did have arcane bolt 5-slotted with Apocalypse which I think gives the best oomph, but I forgot about a couple of other pieces I did not slot properly. Which kinda made a mess at the end. If going Psi mastery for Indomitdable gives the mez resistance, I would easily move off RoP, as that was more for the emergency button. I will take a look at the Camel thread and see what he has done out and make my plans accordingly.
  11. A true guide to Doms under 5 secs. 90 secs for perma-dom.
  12. I was going over an old build of mine which I was never happy with, which was my Fire/Dark troller. I went through what it currently has on it it and trying to change and retool the character. I do not think I had a real specific goal in mind like perma-fade, just looking for a nice well rounded character. I think it is almost there, but maybe missing a spot or two. I just wanted to see if there was something obvious I missed before I started the retooling. Controller (Fire Control - Darkness Affinity) 2.mbd
  13. Primarily originally for the Silver Mantis SF back in the day, and CoP trial. That is the two thinga I remember doing on live with them.
  14. Is the 117.5% recharge with hasten running or just you base level global bonus recharge? If that is you global recharge minus hasten then you are more than golden with a bit of buffer room. Unless you are getting crammed with a lot of slow or -rech effects. Which the Ageless will counter act if you have that T4 version, then you are fine.
  15. I think you can go with no hasten and make it Perma-dom, if that is the goal, it might be just a bit of planning to make sure to go there. I would not skip on the fire armor epic, as it gives too much resistance numbers for you powers. You can take CJ, Leadership, Force of Will set for travel power, then Fire Epic, with the primary and secondary, it should be doable? I would have to look more into it in Mids. Skipping hasten just adds another power which could take a LoTG mule if you are short for that.
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