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Snokle

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  1. Yeah, I usually do not like the Brute AOs bite the resistance and recharge are too important to pass up on Regen, so they unfortunately need to be put in. Even if the other sets bonuses are garbage. I took the rest of the notes and made the changes, and some adjustments to squeeze around. Mainly shifting the extra slot in infiltration into ailment resistance to the two slot Numi. That gave Miracle Recovery+ in Health. Then two slot Second Wind with two Protective Heath for the extra S/L resistance. Some more stats squeezed out, I will see how it all goes once I get some more reps on it.
  2. After the rework of regen, and enjoying it on my scrapper. I decided to make another regen character, this time I chose a brute to play around with. I did a BA toon back on live, but my knowledge on them is a bit rusty. So I scrapped up a draft one of what I am thinking of what I want to character to look like at the end. I was just seeing if there is anything I missed over in the current idea. The only thing I have noted I will probably change is Char to Gloom, I just was lazy and forgot to do it. Brute (Battle Axe - Regeneration).mbd
  3. True, that is my bad there. Thanks for the correction. I usually just end up clumping all the Transcendent Merits, Threads, Shards, etc as just salvage in my head usually.
  4. Horde more salvage to make all variants of specific powers to use when you feel like? Else just send them to other new 50s to kick-start their Incarnate journey.
  5. Also the toy bat from the LGTF is from the 4-star version of it correct? I think I have only really done up to two stars for the most part. As I expect most time, I would be a flex spot position at best for any 4 Star if they are run.
  6. Honestly for Cuda and Kahn there is only one point that is truly difficult which usually leads to failure, which is the first time you meet Riech when he is invincible. They is usually the time deaths come the most. The second is probably the end fight, usually cause it is a slog and boring. LRSF is only a pain in the end with the dumping of AVs you have to handle at once. Of course people not paying attention are gonna die, which is a pain. LGTF, Hami as you mentioned. I usually bring EoEs for that portion and have enough to give out to everyone to help mitigate the damage. ITF, easy to do, but the -def can catch ya. MLTF - Lord Recluse and Ghost Widow are pretty much the only worry. While I understand why the wanted to remove the incarnate powers, to make it closer to the original challenge. I think You could of just made master runs keep incarnate and have them just set at lvl 54, even with incarnates Masters in the old ways are not easy, but it was their call. If people are out broadcasting looking for help, especially on Redside and I have time I will join to help, as people want to get them done, but I have no interest in forming them anymore.
  7. If I am around next time you try and do this, I will make some time to help you in some attempts.
  8. Unfortunately, I was not there to assist. I usually enjoy doing master runs like Lady Grey and Barracuda. As the chance of failure is the enjoyment, and the thrill.
  9. Is this EST, CST, MST, PST? For my slightly outside timezone AST, I will need to know when to be there to assist.
  10. I will try and make it to the 11th of Oct run Snarky. Congratulations on the success.
  11. I mean yeah even before the Incarnate system was out people were steam rolling through content like it was no ones business this was not new. It is just much easier than ever before. I mentioned that even if the Lore/Destiny level shifts are not added in most content the powers pretty much make you immortal.
  12. Yeah the Alpha +1 is what really cranked up a lot of the raw power you saw giving the +1 to all of us making all heroes lvl 51, and at T4 ignoring a tonne of ED 2/3rds to be exact by the wiki. The T3 of Lore and Destiny level shifts only count in Incarnate content. While the powers they give def amplify characters and pretty much make us immortal, it is just not raw numbers.
  13. Well, more or less my comment was about treating the Judgement as the T9 damage to ignore certain aspects, to be more on lew of a Epic Power Pool Incarnate level stuff. So stuff that ATs usually do not have access to, like the quote I referenced heal and control and giving them a cool T9 heal or control. Not just Rebirth, Clarion, Barrier, etc. Frankly this is all pie in the sky stuff, so take it for what it is. Franky I was a huge fan of the idea of Epic Power Incarnate for class or class groups. So brute, tanker, scraper, stalker incarnate set as an example. Lots of work in the back end, with not a lot of worth probably. But lots of unique customization possibilities.
  14. Since we already have Judgment that can be treated as a T9 Nuke, I feel something like that be like a T9 Heal or T9 control power, something more unique like that for specific moments would be interesting. I think expanding more incarnate powers, should fit more niche roles which can expand more experimentation on character building. While raw numbers a good and all that I think it is a limit to where it barely matters.
  15. I only deal in elevator pitches. 6 seconds or less.
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