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brass_eagle

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  1. It's either a gaggle or google of powers. I like gaggle better.
  2. Can we get clarification on "most" if this is a general adjustment?..... I know you all have done a lot of work on pseudopets and now there are "true pseudopets" but not "false psuedopets". Pseudo = false so *brain explodes*. Is there an example for which this specific change won't work? Three main questions: Do Pseudopets affected still have rech+/rech- immunity? (e.g. [Bonfire] can't tick faster with +rech bonuses) Set bonuses pass on.. but current debuffs don't? Which Pseudopets aren't affected? Rain of Fire? Lightning Storm? Are regular pets affected for non MMs, even in epic / patron pools? I had trouble testing.... or how to test as well before a couple of... weird events today.
  3. I expect sharks with frikken laser beams attached to their heads to be added, with such an extensive open beta. It's only reasonable.
  4. MAX HP = their base HP @ level 50. I had to ask this too. MAX HP does not equal MAX HP CAP. Confusing, but the answer to your question might be, you still can increase pets HP. Unless it's unlisted, the MAXHP CAP might still remain the same. Hope that helps. The game as weird as heck terminology.
  5. Thank you for the explanation -- it is unfortunate for current and future Incarnate content that cannot invite those for new difficulty... but maybe that gives for player agency, As a team leader, I appreciate the clarifications. Many Loves your way.
  6. (Not been able to test this) Is there any clarification on how this will work for Dark Astoria & Cimerora or other new incarnate considered arcs teams sidekicking? There's always been a weird mesh between 49(minus) and 50(incarnate+++)... I'd love to run these with lowbies still (even though it ends up at 5+ for them). The mission can be turned up, but I can see tension. As a perpetual team leader, I see it (no one seems to want to lead). It's unlikely I will run+5-7 often, and form a team specifically for that, that's where my concern comes in. I'm fine if it's a hardline "no". I can mentally prepare for "y don't u turn it up bro?!?".
  7. This is a non-issue, but was confused when I saw August 14th in the line-item on the forum: Is it the same post pulled over from "draft 1"?
  8. To add to your point Vorpal Radial has 40 targets, 8 more than both Cryonic. But.. *shrugs* IIRC Vorpal was one of the last to get added. Cryonic was in the first batch. Back then I remember how deeply superior Ionic was to other judgements. Not really created equal.
  9. I was playing around on my Defender and noticed the -MaxHp portion was stacking. I was able to get 4 applications of it on one enemy. City of Data lists it as "Stacking Per Caster". Here are three screenshots from the same enemy:
  10. Just a minor text error, when you clock on "How do I gather Prismatic Aether?", the following windows choices still contain "How do I gather Prismatic Aether?" The second one still opens the window that "Exchange your..." does.
  11. Thanks, for coming in and explaining @Cobalt Arachne for coming in an explaining it. I understand it. I don't like it, but I understand it. (...also forgot Aeon was first). The suggestion came from a place as a control advocate as it often feels trumped by other game aspects once you get to a certain level. Peace and love.
  12. Memory is funny. I missed the implementation myself. Don't be sorry.
  13. Yeah, I don't ever remembering it getting implemented fully. There was an option in the menu to turn it off, but it never turned on for me (greyed out). But I remember the opposite about community. Dev (community manager) enthusiasm and player signs of d00m. But @Lunar Ronin shows it was in. At least for a short while. Maybe I was taking a break. At least the billboard looks somewhat low quality like the other crappy ones. Edit: Here is an old post I found, if you are interested, that confirms live ads were in-game like @Lunar Ronin says for a short while. There's a picture of the same Babylon movie. The poster hints it might have only been live in European servers, but also asks about cellphone ads and Nike shoes: https://forumarchive.cityofheroes.dev/topic/193884 But getting waaayy off topic I suppose. Don't want to hijack out of respect for OP. 🙂
  14. There was a time on live where the team / company tried to implement real-world advertisements on the billboards around the cities. There was even an option in the menus to turn it off. However, it didn't get fully implemented. A fair amount of balcklash at the time. So it is possible to have changing signs. More on point, have you noticed some of the signs are for the movies in SBB you play in?
  15. With the recent overhaul of confuse powers and their durations, they are decidedly more balanced when compared to one another and much harder to abuse stacking (glares at old Seeds of Confusion)... Will the blanket 10 mag confuse protection be revisited for currently available hard mode TFs? If not, will it be considered when designing new hardmodes / 50+ content? At the time, I hated the protection but understood why it was implemented. The mobs are powerful and confuse might trivialize parts of the TF (despite this being implemented first on the ITF, where control is meh thanks to Centurion's Clarion-like shout). However, it's a blanket punishment for control in general. Control is already punished in incarnate content due to powerful enemies, and it is rarely sought out for any hardmodes. Just a thought -- I'd hate to see future, or any content slap the band aid on punishing control. Part of the problem is control is often binary in this game. "On or off" no in-between. I realize that. I don't have an answer for it really. Thinking outloud.
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