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Llewellyn Blackwell

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Posts posted by Llewellyn Blackwell

  1. 2 hours ago, Joshex said:

    the energy manipulation secondary power  Energize, I have no idea why Mids and Paragon Wiki refer to it as "Conserve Power" and say it only grants an end discount, where mids says that but acknowledges it also grants regen.

     

    but yeah hasten right now is keeping that coming back more often. then again that's without LOTGS atm so we'll see later. in the future hasten will also effect Power Boost's recharge rate, from which I'll be getting some Def boosts for a short while. so keeping that on recharge would be wise.

    Its no mystery global recharge and the power sets that best leverage them are among my faves by now on these forums. So I totally get what your saying about not wanting to toss it out. Im just not sure if the powers your using over all are enough to make recharge a worthwhile focus for you. On my namesake here for example my global recharge nets me perma drain psyche which off a fat group will keep me at max end recovery and around 100 hp a second regen. On top of layers of cc effects, Force of nature for when I have to go in like a tank, I stealth around to get into groups before I hit my DP. Basically its stealth in DP,Nuke, mop up move on.

     

    Oh if it doesnt hurt your thematic, consider the sorcery pool. Rune of pro is bloody amazing on blasters imo asa  way to help deal with CC during the leveling era before clarion is an option. Also a nice bit of dmg res.

     

    Now something I dont know if has been mentioned but soft def vs soft res, no few I know like myself favor soft res. What do I mean by soft? Its a term usually applied to def and res that comes from sources that does not include debuff resistance. Now the thing is unless you way over soft cap on soft def, a single good debuff attack landing will cause a debuff cascade. Once soft def fails, it tends to fold completely. Where as soft dmg res, while reduced from debuffs is not a good thing, usually does not get debuffed all the way to 0 offering some modest mitigation still.

     

    My standard for builds no matter the AT if meant to be a super human is the rularuu faction in the shadow shard. between their mixture of debuffs, cc effects, and dmg mixture I to this day feel it is those who can go run around the race track of the storm palace that are the real cosmic class builds of the game.

     

    Out of curiosity is this elec/energy blaster based on an RP thematic? or just a power combo you really like and are driven to try and make work as good as it can?

  2. Yeah cant say I see any issue with a direct port frankly. We already have SS brutes, who can due to their own fury bar maintain a very high degree of dmg few scrapper builds can rival. Dark melee is likely the strongest melee scrappers have, being able to deliver a very large perma dmg buff with no downside at all beyond using a pbaoe attack you have to set for buffing rather than dps( which on the aoe light dark melee is certainly a cost dont get me wrong).

     

    At least when it comes to a set that grants a potential perma dmg buff. Dark also comes with the extremely powerful to hit debuff 2ndary effect, while SS has a mix of KB, stuns etc. Which while useful do not have the same impact especially when facing AVs and GMs who dont really fret KB or mild CC effects.

     

    So I mean even if SS on a scrappers means it out DPS hard hitter sets like dark melee if ported, I really dont see power creep. I see maybe abit more dps at the cost of other valued things. And having to factor in rage crashes is no small thing and should still be enough of a balance for the dps even on a scrapper.

    • Like 2
  3. 21 minutes ago, Joshex said:

    Nope, I haven't updated mids since shutdown as well. So.. I might be missing some new things. I'll take a look at the sets you mentioned, I'll have to weigh their value against the powers and bonuses I have, I've capped regen and I'm like 2 points from capping damage. it's not perfect. yeah I'll consider some things.

     

    electric/energy. I'm at no loss of end most of the time. Just at lower levels which doesn't bother me too much.

     

    I was going to LOTG a lot but usually I only do it for the def, recharge and regen bonuses, with regen capped 50% of the time this is no longer an issue. This allowed me to save slots for other places and just slot the def/global rech on stealth and veng. others are 4 slotted or 5 slotted.

     

    regen alone wont keep it alive, especially only 50% of the time., at that point damage needs to be weighed evenly with defense with whatever res I can get without too much effort. that was the focus. Res is good, but as I learned with invul tanking, being able to take a hit and maybe heal afterwards, isn't as good as taking less hits then healing..

     

    Phase shift, only effecting self. yeah, you're untouchable, has it's perks as described, but then it leaves you out of action for a bit. I'd rather be all action more kills, retreat if necessary, pop some insps and slam them again. a bit more def and that'd work. so.. we'll see. I might end up killing hasten. Go tell that to the guy in the nerf hasten thread. with the amount of recharge time powers and lotgs I have I probably don't need it anyways and it would be some extra def. which i'll be needing.

    I absolutely concur with your consideration to drop hasten. Unless you have particular need for extreme recharge for some specific power( drain psyche being my big one) then hasten is indeed a rather wasted power and if that was all you wanted from the speed pool, def having a full pool option free can really expand your options. This is imo especially true for blasters. While a super recharge build can let your nuke do a lot more heavy lifting, it comes at the cost of recharge being your focus. A focus on def and dmg res sets and even sets that reduce the duration of mez effects on you can all lead to some strong survival build potential. And ofcourse as a blaster you will have more then enough attacks for a full chain rotation.

     

    There is also the choice of team utility but it sounds like your really pushing for a solo centric focus as your benchmark. In examplea  TF team that is trying to keep the pace up a build that includes the ability to stealth and recall will be more valued and loved by most tf teams then another pure killer. Personally my approach when solo with a blaster is more like a stalker, avoid needless conflicts, take out priority targets, and get in and out quick and clean.

  4. 14 minutes ago, Joshex said:

    Nice list. not to nitpick or argue, I can tell this quest for Afterburner in combat is going nowhere.

     

    I have tough weave, invisibility and stealth (but stealth can't be used while invis is on so it's just for low level stuff) and leadership's maneuvers. munitions was for the body armor auto power and Surveillance and the LRM rocket. already using blaster's wrath, Defiant Barrage doesn't come up for any of my powers in mids. decided to go for damage bonuses instead of thunderstrike because.. yeah I'm lacking in damage, and the damage bonuses only need 2 to 4 slots to get them instead of 6. None of my powers show Artillery as a choice in mids.

    Ah the good old days. sorry but that is what your build reminds me of from the sound of it, a lot of my early era blasters that I built like they were scrappers. A blaster does need layers, but not the same layers as a head on type.

     

    Now your elec/elec right? that is your build thematic/rp goal or whatevs if I gather right. Well I wont disagree that of all the blaster sets elec has a real quandry. the 2ndary by its nature is really meant for sappers, and sapping is really only gonna do what it does well when your all in on sapping, which comes at a real dps cost. I mean if you slot every blast for end drain you might feel like it works but the loss of DPS for a blaster is intolerable.

     

    So then why ever even elec as a blaster then? Well because elec powers can take end set related procs. In the offensive sapper sets that can include usueful dps or cc procs, and well we all know the love of Performance Shifter in any powers that can take one.

     

    If I was for RP/Thematic reasons driven to persue another elec blaster( my very first blaster was elec/fire and even in year one the dps on elec was so lacking I tended to use fire sword circle more then my nuke) Id focus on those aspects, proc monster it best you can and exploit the fact you will have tons of end coming in. Leadership toggles great, if you team veng for sure. Stealth pool also a good option but imo only if your going to take phase shift. IMO phase shift is a very underappreciated oh shit button power, and one blasters especially can leverage as a nuke then phase has been a classic way to avoid the aggro after a nuke to let a tank re aggro without having the blaster eat dirt more often then not in the process.

     

    So yeah leadership and stealth will net you 4 lotg slots to fill for recharge, and while invis/stealth are more redundant now, you can always choose grant invis over stealth, so you can buff allies for fast stealth rushing to elevators etc safe enough. Still acts as an lotg mule and when teaming might get a tad bit of use. I often veng, use a res ally temp, then invis them right after so they can fall back abit safer.

     

    It of course depends on your play style if you team most of the time powers like the leadership toggles and veng have little value to a build imo.

  5. On 3/16/2020 at 5:31 AM, Marine X said:

    I believe you can maintain more than 17 targets aggro but it requires work and slotting. If you have multiple powers that take taunt enhancements they each may taunt differently. A PBAoE hits the ones in a Radius around you, A Targeted AoE is just that, pick a target outside the radius. Then use Taunt for another group outside the radius by targeting them. The limitation is I think defined separately for each power, or at least that's how I've always done it, but I'm just a dumb old Tank Guy, not one of those speedy new fangled technique guys.

    You are in a way both right and wrong at the same time. Aggro cap is based on the player not the power. Your not actually having 20 or 30 targets all aggroed at once when your doing your taunt rotation, but what you are doing is juggling aggro. Its not like once any of us are at the aggro cap we cant get more aggro at us. It just means as we attack new targets some mobs will shift interest, up to and including running away,or heading back to their spawn location. We all are familiar with runners dragging out kill alls because of a rush into a large room.

     

    But because you are being active at taunting, you are doing it right, because that is how a skilled tank helps pull aggro off of dps mass murder machine blasters. To tank for such is a constant demand upon the tank. Its the different between a passive look at me tank, and a here I am baddies come get me tank.

  6. Not to be a complete derailer but with all the talk of blasting I just have to poke my head in. OP, I made and played to cap just about every single original blaster set in every combo possible, and deleted every single one of them because they did not meet my personal benchmark. When Dark and Psi got shared to blasters I knew my time had come because I knew what blasters lacked and what they needed. And thus bentley berkeley was born. That was around year 3 if I recall right.

     

    After that began my long standing campaign on the old forums to see more blaster sets get some kind of sustain, and see the 2ndary effects of blaster primaries tuned up some to be more comparable to the to hit debuff advantage of dark.

     

    The build I use now days, and is pretty akin to the live build( cept I worked in sorcery cus wizard) and am pretty damn happy that in most content his avg to go dif setting is around +2x8, this gets changed in all sorts of ways depending on the mobs. But by in large I avoid +4 on him cept on teams where the to hit is flowing because I depend on drain psyche for sustain and if you get a bad bit of luck on the hitting and dont drain enough things can get rough.

     

    +4 is no more a setting to be think your entitle to due to build then x8 is. Even top end IO builds when it comes to certain power combos simply cant do all the heavy lifting. Some sets simply synch up or conflict to the point of being nearly a newb trap in the sense that only players who know the set well enough to build around its flaws will not feel suffering from the choice.

     

    One final point, to be blunt OP your opening post, and other posts in this thread come across as extremely me me me in attitude. The idea that because you personally struggle with making a blaster that meets your wants, a power needs to be turned from an out of combat travel utility into an extremely strong in combat defense power. Because you just cant make your blaster work at the power level your happy with just makes me shake my head. Im all for mentoring, teaching others how to make, or play sets and ATs especially blasters. Yet the attitude you display here really does not make you seem like an open minded gamer looking to learn to play something outside your comfort zone.

     

    +4 has mostly always been for bragging rights builds and usually on the tank/scrapper types. Its not some typical goal for most players. Bigger groups rather then higher level groups because you will earn way way more at +0x8 on an aoe killer then on +4x1.

     

    Not all AT are equal in all potential ways, not all power sets are equal for every task or play style. Learning them, their limits, and what works for you is half the fun, but wanting change to suit your want the way you seem to be motivated to ask for changes for that soul reason well, I wont say the game isnt for you, but you dont exactly feel like a good fit for it to be frank.

  7. On 6/3/2020 at 2:41 AM, Black Zot said:

     

    Look at a platypus and tell me that again.

    Ill take your fuzzy adorable little animal and raise you one Human.

     

    Now I am going to talk some human anatomy talk and say things that will remind folks of 7th grade sex ed and biology so try not to go all bevis and butt head and snigger over proper words for the bits we typically keep covered in public. mkay.

     

    So in the scheme of primates, humans really are very very weird, And a whole lot of that has to do with how we walk, and how from an oh natural in the wild perspective our shape just does not make a whole lot of sense, and makes one have to ask how the frell we even evolved into this shape.

     

    When we look at just about every single other developed life form on this planet, when it comes to mating, the design and behavior of the female right up to and including all our nearest animal cousins, is to facilitate mating, even if again due to design, its damn unhappy for the female to go through,  seriously a cats penis is covered in ultra fine barbs, if creation was at the behest of a sentient will, it was bloody unkind to female cats, and lets not get into some sharks and the like.

     

    But when we look at the design of the human, both male and female, and then put it naked, in the wild, acting at a more wildman like state, it just does not make any sense. An upright male human exposes his most vulnerable area, where as every monkey, ape, chimp etc hunches over to keep that area protected, no different then how such an area is more protected naturally on four legged animals. When 2 bucks clash antlers their groin is far from the action. Likewise females of the above species by walking hunch over expose and make more easy access to their bits, where as a human woman well, the old saying the mystery that is woman is rather apt when talking the why of our form from a evolutionary standpoint. As we see a plenty in modern network tv shows, it just takes an angle, an arm, some long loose hair to have a nude woman not actually showing off those most intimate parts that would garner an R rating.

     

    So funny enough if your going to talk wierd as hell why is this animal like this type of talk, we humans are always top of that list. and not just because of our strange ass brains. We are really the most alien thing on this planet.

  8. Sadly the entire flashback system is built on top of the TF system so I am not sure they can do what your asking for here. However Ill be honest and at least with the example you use I have a hard time  understanding your main issue. The main reason to run either a story arc or TF is the reward merits. Now yes an ITF can also be popular for leveling, but well leveling is so fast and easy your basically stressing over at most an hour or two of play time on hitting cap for a toon in the grand scheme of things.

     

    I mean you should be playing what you enjoy doing first and foremost, so if you want to do a solo story arc run( or are forced to due to lack of willing bodies) then do so, if you want to do a team thing, but dont want to build the team yourself( or fail to garner interest for the task you want to do) and have to join another team doing something else, then do that.

     

    I mean sure I guess the idea of being able to pause progress is appealing, but what about those who first time through while leveling find themselves struggling and actually need to over level the content still due to build or whatever? If Contacts always auto level you, or you can never out level a mish, you take that option away, one as old as RPGs and grinding out random encounters before a boss fight to over power it abit.

     

    Now on the topic of the die a of removing levels from mobs all together, and instead their power sets being based on the zone they are ins threat level, and using a system like we use for giant monsters for at least all out side mobs I am all for. For in door mishes to Im not so sure about. In door content is after all supposed to be personalized to the party leader, so I dont see the need for the same over haul for it.

     

    I mean the feature to re run all content basically for good rewards forever and basically have our own custom daily routine etc taht in most other mmo is a strict small sub set of content played for xp per min etc till one goes mad. here we get to pick anything once we cap. I get that yeah sometimes your locked in something, see something else you wish to run but just are not free to. Yet that is no different then being on one tf, and seeing another you maybe want or need more, but quitting a tf mid to join another is pretty poor playmanship so well most of us would just shrug say darn and keep on keeping on because in the end it doesnt really matter what content we are doing, we are still playing,.

     

    In the end, you can only do as you want, and what makes you happiest in game. Most TFs can be soloed. XP comes so damn fast you dont really need to stress missing out on a run or something.

  9. Ill be honest I cant even fathom the reason for the original post of this thread, beyond again more than likely some attempt to incite. I say this because its no ones place to attempt to define another let alone try to define what they deem the 5 true factions of gamers in the game.

     

    I am none of the so called 5. I am a serious lore driven RPer who also fine tunes RP concept driven builds till they meet a given RP vision, for some this is as godly as I can, for others human as I can. I solo and team, I seek challenge when it suits me and can often find it even in casual content just by pugging.

    • Like 2
  10. 43 minutes ago, RCPK said:

    See and this is where you are both wrong. You say that the game should never be balanced around the needs of PvP and that there is mitigation etc. 

     

    But of what use is the mitigation such as endurance drain in PvE context? When does this become important? Because from what I've seen, damage is king. The faster you can down the enemy the better. And if damage is king, a fire blaster will always be treasured above an electric blaster. 

    Uhm yeah no, Sappers for example are useful on GMs from the higher lvl zones who have more HP and thus a stronger base regen then lower level zones GMs. And CC is oftena nd amply used in all sorts of challenging content to make it much easier.

     

    And DPS without mitigation and sustain is not king. dirt eating over tuned pure dps builds often do 0 dps because they are face planted.

     

    Oh and PvP is an after thought in this game, always has been always must be. It was not part of initial development, nor were the red side ATs. PVP balance in this game has always been a joke because just between two builds using the same AT and Pools, the numerical performance based on enhancements and pool picks can create such a power gap between the 2 that it may as well be a lvl 1 vs a lvl 50.

    • Like 1
  11. 37 minutes ago, Frostbiter said:

    I completely disagree with your A/B example Bentley. Insinuating someone is a fool is the same as calling them one, it provokes the same response. Allow me to demonstrate: you're a fool if you think otherwise.

    But you see its not, right? Language is a tool, it has clear rules and structure, and there is a difference between a direct statement made as fact, and a suggestion or insinuation.

     

    Backhanded insults may be insults, but we call them backhanded for a reason because they are garbed in the skin of social etiquette and are said in a way as to be acceptable even in the most social and civil settings. Hell its basically an art form and could tell you a story involving a 70+ year old english noblewoman and nazi occupation of her little island, and how she used such to keep them off balance and her people safe for the duration of the occupation.

     

    Keeping ones temper held in check, and tongue on a leash are seen as positive qualities traditionally. Im not sure what your goal is but it sounds an aweful lot like its to say losing ones tempwer, flying off the handle, and being angry and rude, is not much worse then the other.

  12. 22 minutes ago, Sovera said:

    I've had that here. We were talking about the base macro and his whole answer to my post was 'alright, cheater' or something like it. I called him an idiot, post got purged, got a warning, his post calling me a cheater is still there 😄

    Sadly the HC dev team have stated it is not a legit player command for us to be using under any circumstance and really would prefer us not to use it at all. As such even if it feels like an insult calling us exploiter or cheater for using it, isnt seen as wrong by the HC team from what I can tell.

  13. Here is the issue OP, what your basically complaining about is someone being disagreeable, perhaps dismissive, or willfully obtuse, but not actually being uncivil or out and out rude, which is what poster B in your scenerio usually has done to warrant an infraction.

     

    Yes there is obvious baiting, easy enough to ignore or knowingly engage to kill some time. But what you seem to be complaining about here is basically someone who knows the rules and doesnt break them, and that somehow makes them deserving of punishment why exactly?

     

    As someone who frequently has people here on this forum making snide little remarks in a clear effort to try and push my buttons I do get what your saying, but I find it better to be the civil one, and inevitably they will indeed cross the line and lack adequate civility in their posts and end up the one removed from the forum society.

     

    There are lines for a reason, as long as someone doesnt cross them, even if its a dareful dance in debate trying to draw the other off balance, then so be it.

     

    Like if person A says dismissively " I think everything you say and your position are invalid and only a fool would argue from it"

    Then person B says in a moment of heated passion " No sir you are the fool, a terrible fool that has no value, and offers nothing to the discussion or the world in general"

     

    Person A in the above was certainly unkind, but not making a direct insult towards person B. Person B in the above on the other hand is making a personal attack. If the above scenerio is basically what your on about OP, then nope cant say I feel more draconian forum rules that would make person A the bad guy for speaking in a civil manner just because it can be viewed as passive aggressive, is insane.

    • Like 1
  14. I dont exactly have a main in the traditional sense. The identity of Ol Berk, the persona I adopt when I RP as him, my role as founder and leader of my SG both back on live and now all lead to him becoming my primary in the sense that I always log onto him first to touch base with any clubbers on, Emails from coalition leaders etc to be looked over, that sort of thing.

     

    Yet each character is for me a different outlet really, a different persona fitting a different mood I may be in. In ways my character Skylord is my avatar. I modeled his age right down to his B day after myself, he embodies most what I myself would want to be/have if I was to exist in such a world. He tends to be the most real and human in his outlooks, such as his unforgiving hatred for the Rikti and their invasion and all the loved ones they took from him. He doesnt care if they were tricked, he doesnt care if over all their culture isnt all that bad. Until they withdraw from earth or surrender and are contained he will make war upon them with no mercy. They took people he loved, they wounded the city he protects.

  15. On 5/23/2020 at 4:09 PM, ArchVileTerror said:

    Not to get -too- sassy, but . . . 

    You want a REAL challenge?

    You want to prove that you're the best there ever was?

     

     . . . sort through the forums and create a comprehensive guide for every thread that is about the game's difficulty.

    Bonus points if you include an addendum which has a link to every post that has ever had a mere mention of game difficulty!

     

    Your time starts . . . NOW!

    Bloody hell! Who are you the secret love child of Vlad the Impaler and Lady Bathory, conceived at a secret spa weekend hosted by the lady?

    • Haha 2
  16. Keep in mind in the PNP roots of games like this, such as the Icon that is D&D, friendly fire and killing yourself with a fireball thrown too close is very much a thing. In most of the classic D&D PC games, friendly fire is a part of the harder difficulties. Hell look at Divinity Original Sin and Magicka both very popular sword and sorcery multiplayer co op games with friendly fire and especially in the real time Magicka for such to easily kill your partner on accident.

     

    Now I am not saying it could ever work in CoH. But honestly if we did just go full friendly fire and make us have to not throw aoe heals when mobs are thick on you, and for only the tankiest types to stand by the pbaoe nuker types we could then finally drop red/blue side bs and let everyone wander everywhere and if people attack people, well people will deal with it. Likewise make every mob in the game simply con to us like GMs do with no inherent level, and the game becomes a pretty immersive world imo.

     

    I mean as an old school PnP player the idea of having to be careful with my aoes, only use a mass cure when only allies and or enemy undead are near etc, the tactics of sucha  system are well known to me. But I do wonder how well the trinity tank and spank faction could handle this.

  17. 2 hours ago, ImpousVileTerror said:

    What about a Corrosive Cloud?  Drop it, and is starts out with low damage, but ramps up the longer a target stands in it.  That way the lack of a Toxic Defense tag is less of an issue in PvP, and it becomes an area-denial Power.

    That is actually how I was imagining it, kinda a mustard gas cloud that smart people would stay the frell out of.

  18. Im of 2 minds on this topic. On one hand there is legit challenge aspects to having to seek out glowies and hostages. Yes it also is time sink design, but its not as if it doesnt fit in the genre any less then timed missions with bomb glowies you need to find and disarm.

     

    I think for me the most annoying are a certain cot mish with like 30 books to click on. Even knowing just about every possible spawn location for glowies on those maps, its easy to forget one during a sweep and have to resweep, and resweep again.

     

    Then there is one of the old praetorian av ones, black swan I believe, mission with hostages in her zone, shadows guarding them. So easy to  miss a group right on the other side of you behind some little fence in an alley.

     

    But the thing is, as annoying as those can be, they still feel right in the game, and all are much greatly reduced when on a full team that can spread out and cover more ground. Which while I firmly believe in soloability in MMO, I do have no issue with teams being the best way to negate challenge.

     

    I mean what do you want, a linear run one way only never look or go back jump on everything game? Because when people say things like I hate having to backtrack I instantly think of the old side scrolling games like Mario and Sonic. In a 3d enviroment game we should be back tracking and exploring far more often then just running straight to the boss to jump on his head.

    • Like 1
  19. Hm I dont see either being OP unless the Devs just over tune them. Psi was made into a dps set when it was given to blasters, as has been pointed out especially in late game, psi res is if not super high pretty common and high on certain mobs.

     

    Toxic, I dont see anything wrong with somekind of toxic cloud dot that could be unique as the first non insta nuke judge but instead a very strong dot cloud effect. By being a pure dot it should counter act any perception of an OP advantage it might have being so rarely resisted.

    • Like 1
  20. On 5/24/2020 at 1:30 PM, Lynkon said:

    I’m working on a character concept, someone whose abilities come from the magic energies associated with the city. Think a Druid who’s getting their power source from the vibes of subways, electrified buildings and the energy of a city full of people instead of nature. A homeless avatar of the streets.

     

    What powersets come to mind when you think of city magic? I think you could do just about anything. Kinetics has a real city energy to it. I thought kinetics/dual pistols would be kinda funny. Any archetype, any set, what are your ideas?

    Im fairly sure the lore mentions paragon is at the criss crossing of multiple ley lines. As for modern magic which I think is what your asking about, one funny thought ive ponder a few times over the years when talking about magic from games like D&D in a modern setting is this: Would necromancy effect things made from materials produced from fossil fuels? In other words could it effect things like plastics, tires the tar in roads etc.

     

    Ive had some suggest such things would be too refined to be considered the material of corpses. But I argue the magic can animate piles of bones so clearly the magic can make up for the lack of all sorts of material needed to function.

     

    Sadly we dont have exactly a tar monster mastermind. but maybe one of the dark sets, after all they do have a power called tar patch right. I could see like a dark elec combo of some AT for someone who is like an urban dark druid.

  21. 25 minutes ago, ImpousVileTerror said:

    I thought she only sold the Mega Inspirations?

    Been a few since i shoppe at her but I asm fairly sure she sells super insp, and super team insps. I actually keep a insp storage chest full of sucha t the mansion but only use them on midnighter team runs when pushing the dif abit.

  22. So fun bit of trivia. in the pilot episode of McGuyver, (original not remake) he carries a satchel which inside he carries the later famous duck tape, and throughout the episode puts in useful things he later uses to get through challenges. The original idea was more of a felix and the magic bag approach were each episode he would gather up random things to then later use. However the satchel was seen as too purse like and only the swiss army knife and tape deemed worthy to be carried on in later episodes. Along with him then seeming to magic things up out of nowhere rather then being more of a grab random useful objects through out the adventure approach.

     

    There is actually a later episode in which he goes undercover among a homeless camp, and carries a satchel he pulls scavenged edibles out of to make a meal with later that is something of a nod to the lost original idea of the character.

     

    Lets also not forget Dar the Beastmaster who kept Codo and Podo the ferrets in a fine leather satchel.

  23. 12 hours ago, Gobbledygook said:

    Toggle on T9 that has a heavy end cost?

    Yes, make Instant Healing a toggle again, please.

    Although I don't think six slotting stamina would be very helpful like it was back then.

    The problem with this idea/approach is it makes end sapping foes become significant in that they are the ultimate counter to the ultimate power. Not only that but again this one size fits all approach dismisses current players that enjoy the current approach.

     

    I for one on SR users focus on global recharge in the extreme. So much so that Eludes now time ends up less then the time of a phase shift, allowing me to safely back out of combat till elude recharges. This becomes true perma elude when I team with any of my many global friends who main kins( and yes I buddy up with kins because I am a speed junkie;)) To change all T9s as your faction wish dismiss people like me and our current play preferences, simply because you want easy no thinking toggles that do all that you need and have a easy on/off switch rather then require abit of attention be paid to more then the enemy health bar during a fight.

     

    The challenge/complexity/difficulty of coh really stems from having 3/6/9 power trays open, in the watching, activating, timing, and over all management of your character during the most stressful conditions. So when I see people start wanting mindless toggles to replace clicks that demand timing and attention I shift into thumbs down mode. And taht it seems is what this thread really is about, wanting uniform, easy to manage use toggle super defense modes.

     

    And what about khelds and specifically PB hm? They can get perma end light form already and yet are really arleady in dire need of buffing simply because between blaster sustains, sentinels, and hell even tankers getting their dps upped abit, poor PBs really are feeling left out and indirectly nerfed over and over.

     

    As your pro buff faction has even admitted. There is virtually no need to do this for scrappers/tanks/brutes/stalkers because their performance all already are among the top ATs of the game. They simply do not need broad sweeping buffs to the AT as a whole.  Yes certain powers, and certain power sets could use tweaking, and consideration for buffs when compared to modern sets. But those buffs should be subtle, tactful, and not radical changes that alter the power at a conceptual level less there is truly good reason to.

     

    scrappers, stalkers, and brutes are among my most played ATs on live and now. And I am truly, utterly, vehemently opposed to just about every idea suggested here as described. I love these ATs, and how they work just damn fine as is and consider many already almost game breakingly OP inherently. I find the desire of others to take away what is, and works damn well for those who know the system, in the selfish quest of making a system that  for them is easier to use,or something, loathsome.

     

    I like how while leveling we use the toggles, but at 38 can respec, dropping many, instead grabbing more fun flavorful, and utility powers to help allies, because now we can let the heavy lifting power carry the load. I doubt my current very fun PB for example could even remotely resemble his currently build if light form was turned into a toggle and I needed all the other toggles to for layers or whatever.

     

    I love my regen and how it currently functions though I seem to be one of the few old school regeners that loved the changes back in the day.Id hate to see any of its powers changed beyond number tweaks at most. I love ninjitsu, and will power, and bio, and fire armor, and energy armor, and elec armor, all off the top of my head just damn fine as is. On a number of ATs. I will admit Ive never beena  big fan of aura sets that obscure my characters visuals too much so I tend to favor sets with less visual impact but thats an aesthetics thing.

     

    So let me ask you all who want change. How do you change them in a way that does not impact or ruin a current build for someone who loves how they currently work/play? Because right now all your suggestions/changes seem to assume no one likes the current stuff as is and you can just throw out the bathwater without looking for a baby.

    • Like 1
  24. 12 hours ago, Razor Cure said:

    Farsight? It is a prediction. And one with a very high chance of being fact.

     

     

     

    lol, what? No really. WHAT.

     

    I don't need to argue with you after that. It is hilarious.

    The fact I need to explain to you what I mean says a lot about you and not very good things.

     

    Any class in any game that is built around stealth, from D&D rogues,assassins, and shadow dancers, to scouts in tactical squad games like x com, are not defined as front line warrior types. Yes they can and will engage foes often in the most close of quarters.

     

    Now its true some changes to stalkers over the years gave them better survival and moved more towards the warrior aspect, but in no game is a class that is about hit and run, stealth tactical play ranked as a front line warrior as DPS dealers who dont have stealth and aggro shedding tools built in.

     

    Maybe you are unaware that it was using stalkers and their own survival aspects as the wedge to drive open the door on blaster survival powers? That its because stalker was the red side counter part to blasters( glass cannon DPS) that lead to the bloody sameness of ATs and power sets. Yeah a stalker can kinda scrap now days, and hell sent was basically pointless to put in the game between modern blaster sustains and their tried and trusted dps.

     

    As for your prediction my point was to point out true or not is not relevant nor a reason to change old power sets just because. HC and its team is basically a fan fic server atm. maybe should they ever succeed with their goals with NC soft this will be coh reborn, but for now its coh fanmode. Sure HC team can make and do whatever they want, we are not even customers they have to have some accountability to. And yeah so far it seems like HC team stuff tends to be on the OP side of the spectrum at least a tad.

     

    But and this is as far as I care the only point that will ever matter in buff discussions. Does the power set need the buff? Is Elec armor so gimp no one uses it? As long as it gets used, as long as it holds its own in content, then it simply is imo a non issue that does not warrant any action, attention, nor time by the volunteer dev team.

  25. On 5/18/2020 at 11:13 PM, Razor Cure said:

    Since you apparently cant read..I will quote myself. You ready?

    Hmm. Not seeing the bit where I said they have no diversity or change in mechanics. They ARE however quite similar, in that, as I already said..heal, resist, absorb. If me saying they share 3 stats (which they clearly do), is somehow the same as saying thay have no diversity at all, or no difference in mechanics..well..not a lot I can say to that. Other than try to read what I am actually saying, not what you think I am.

    To bring it up AGAIN..the new sets half that KB prot, and I realllllllllllllllly cant see any new sets coming out, having a kb hole. Cause it sucks. And yes, yes, i know KB IOs exist. It STILL SUCKS. In the MM change threads, people were talking about the MM ato's being a 'tax', because you basically have to have em, to be a good MM. Paraphrasing a bit there. Now, I dont believe the ato's are a tax for MMs, but if they ARE, then fire/dark/nin and to some extent elec armour all have a tax in at least one kb IOs to slot. That's 1 taxxed slot no other armour set has!

    Just to bring it up again, since the point is just as valid...Stalker Nin vs Other Nin. Oh lookee, it gets kb prot (not resist, but still far better than jack shit). Why? Hmm, is it suddenly the 'theme' of a ninja scrappa/senty (cause you keep banging on about how theme is so important, given the name of grounded) to have kb prot? Go on, I will wait while you try to answer that.

    Or could it be the new devs went 'oh hang on, we could get rid of the worst aspect of the set?'

    Back to theme again, how MANY other powers do stuff that makes no sense at all? I mean, stone armour has 2 lots of anti mez and kb, but consider an earthquake or avalanche. They both move and shift earth. So surely even as a huge walking boulder, you should get knocked back at least sometime right? Right?

    What about SR? Super quick, like the flash. Now I could be wrong, but at least in the TV series, sure, he can dodge basically anything. But when he gets hit..he quite often falls over. Well damn, we better go ahead and change SR to, for theme reasons.

     

    Also, if similar set mechanics were SO bad, and varied ones so great..again, why have we only got 3 basic Armour types..Def/Red/Hybrid? Why do only 4 of however many NOT have knockback protection? In case you missed it Nano, the above contains sarcasm.

    Uhm Heal, Resist, Absorb are not stats. They are aspects. Some sets have all 3 some dont. In free form build games like Champions or DDO. In DDO during the BYOH or bring your own heal movement some years ago, it got labeled the new trinity of self sustain. Mitigation, negation,recovery.  One could state yes the best tanker primary sets have all 3 so they dont need support, but just because there is a clear meta advantage does not mean all things must be built in the shadow of that meta.

     

    And you are no master Yoda so leave the Farsight to the star wars games k? Who knows what the HC team will make, but they are not the true devs, what they make is at best fan fiction, so yeah I wont be surprised if it tends to be abit more what a player wants rather than what a dev thinks is balanced. Doesnt mean we need to roid rage up every old beloved set because well the game dif isnt going up, no need to refit the old sets till they do choose to up the abseline dif.

     

    Scrappers, and sents are more front line fighter types then a stalker and frankly the sent didnt need it, as they should be hover blasting still. Not all ninja train in the same clan, maybe stalker style ninja just dont care about stable footing so much as about always dancing on their tip toes among caltrops and in smoke clouds?

     

    Flash clearly is not a practiced brawler. like superman and other meta their combat power is far more from their raw power than actual ability. This is why the X Men make every new recruit go on survival and boot cmap combat training with wolverine. Colossus beat many stronger meta because unlike them he is also a highly skilled wrestler in the classic Russian style.

     

    SR also reps heroes like Spider Man, who even when hit hard almost always catlike lands on his feet and where he wants to land typically not wherever the foe was trying to throw him to.

     

    You basically want a power buffed up just because you dont want to bother with an IO, hover, or something? Really this position is just baffling to me when most I know in game with an elec armor user consider it among their best defensive characters. When something is good, why does it need to be made better?

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