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Posts posted by Saiyajinzoningen
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On 5/21/2024 at 12:13 PM, Arcanum said:
Same.Actually this used to be possible.
TP friend now renamed TP target used to work on NPC's
we were able to TP hostages to the designated location as long as we kept them targeted so,
This is totally possible.
It would require an unerf, a denerf, antinerf (shrug)
I dunno the exact term.
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your signature quotes are amazing! 🙂
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25% chance to slip and fall (KB 0.67)
25% chance to choke for (mag 2)
(crosses fingers)
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Umm......
Is the wyvern jetpack in the game somewhere?
If not can we get it?
if so can a kind soul point me in the direction?
thanks.
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and if you give yourself the movement aura where the ground breaks underneath you
it almost looks like you are dragging the weapon
creating a fissure as you frolic frivolously.
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Yall are right as always but
the text isn't vague or misleading its downright confusing.
The devs seem to be leaning toward removing the damage scaling descriptions on newer powers.
perhaps this typo can be added to their list
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14 hours ago, gameboy1234 said:
I would kind of hope this isn't literally true, but I guess it could be true, at least mostly true. Just as an aside it's possible to modify code by changing it piecemeal while still keeping code compilable and working (sometimes referred to as changing all the parts of a race car while still driving it around the track). But I can see that this might not be what someone wants to do with their spare time too.
it isn't true
I switch around animations all the time
its actually not terribly difficult and works well as long as the cast times match up
tbh finding animations with matching cast times is the most difficult part 😞
the changes are only user side, so only you will see your different animations
but that's good enough for me
head over to the mod section of the forum to find out more
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2 hours ago, Trickshooter said:
Certain effects in the game tend to be associated with a specific visual cue so that players can easily understand what that effect is doing, like Aim causing a yellow glow because the game associates Accuracy and ToHit with the color yellow, while Build Up causes a red glow because damage is associated with red. Typically, effects that do what most players call +Special (which improve buff and debuff values and mez durations) have the rainbow glow, as if you're getting temporary enhancements to multiple attributes, because that is essentially how most of them work.
While Domination doesn't technically work that way (it doesn't provide Strength boosts, it flips a flag to activate extra effects already baked in to your powers), it is intended to simulate that effect, so... we get rainbow sparkling Domination. You don't necessarily know HOW it works, but if you're familiar with +Special powers, the rainbow colors should communicate to you that your mezzes will last longer while under the effect.
But also yeah, it would be nice to be able to customize that.
does power boost also have the same rainbow effect?
since it also falls under the category of "+special powers" and boosts holds but not damage
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ahh just realized both crushing blow and rend armor have a -def modifier
which is kinda like an inverse accuracy bonus I guess?
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this might be what you are looking for?
Suppressing Personal GFX: /suppressCloseFx - City of Heroes Forums (archive.org)
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of all sets I'd say poison needs love the most
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plumes for the mecha boots
more leg auras (there are a couple and they are neat)
glowing cape outlines (it's weird that your entire being exudes glowing majesty but your cape/wings are just there)
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there is a way to reduce the eye candy but I dunno how
mostly I don't mind unless its rad armor then all bets are off
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2 hours ago, KC4800 said:
Kick to the belly causes projectile vomit 100% of the time? While hilarious, seems kinda silly. COV City of Villains or City of Vomit, take your pick.
its only mag 2 which means it works best on minions.
You'd be surprised what I've seen folks do to minions.
also lots of thematic stuff in the game is silly like:
I can summon vine tentacles or throw clouds of bees and nobody bats an eyelash
but summon a little tornado and suddenly its time to get the hell out of dodge 🤣
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I too love air superiority and one of its most attractive qualities is the guaranteed KD
perhaps if the other power pool powers also had a guaranteed secondary effect they'd be more attractive
for example:
Flurry (100% chance to disorient target mag 2)
Punch (100% chance to sleep target mag 2)
Kick (100% chance to make target vomit mag 2)
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might be cool if kheldians worked this way
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1 minute ago, Rudra said:
So an option to disable that set of animations would be nice.
ahh, it sounds so much less sinister when you put it that way.....😅
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Not gonna lie it took me 2 years to understand how Dominators function
I know I'm slow but there are a lot of attacks and many abilities are highly situational
learning what to throw and when can be quite difficult at first
but once you get your sea legs they are pretty awesome (sea legs are not a power)
my advice is, keep trying them out
try different power sets
try different ranges
try different builds
eventually with perseverance (also not a power) you will find your groove
here are 3 tips
#1. Drain psyche from psionic assault is extremely helpful for keeping your endurance up.
#2. You don't need Hasten to achieve permadom no matter what anyone says
#3. positioning. knowing the most efficient place to be just takes practice. (Some sets are more pew pew pew, and some are more pow pow pow)
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you can still adjust your costume during an oro arc directly from any trainer in any zone.
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ok so 2 requests here
#1. Recolor the p2w hoverboard or place it in the wings category.
I recently saw a decent mecha costume and made my own (green and purple awesome Decepticon vibes)
The hoverboard matches better than any of the wings (imo) and they just feel awkward in combat
#2. As a Robot (technology origin) I noticed my robot ummm breathes, can we get an option to disable breathing? (sounds so evil lol)
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nope
HC is legit
the others are not
while the other servers have some nifty ideas
the spaghetti code is unstable (or so I've been told)
HC is also looking for volunteers to help with various things
If some of those other devs want to contribute they are as welcome to apply as any of us
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may as well rename it Farmer rewards instead of veteran rewards
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Suggestion for support/anchor powers with long animation times
in Suggestions & Feedback
Posted
I quite like how they handled the snipe powers perhaps something like that could be implemented?
if you are interrupted during the long cast time the power fires instantly for less damage
and if you aren't interrupted during the (casting, anchor, channeling, concentrating, focus) period huge huge damage.