My goal was to create the most efficient AFK farming build, as in, I want to send it into an AE farm, only have to click hasten, hybrid, and destiny, and come back in a few minutes to find most the map dead. With that in mind, my goals were to get fire def and recharge as high as possible.
After running this build on the test server, it outperforms my regular spines/fire build (with spine burst, throw spines, mu mastery, and consume). What do you guys think?
Notable differences on this build are that I only took build up, taunt, and quills in the primary and skipped consume and temp. protection in the secondary.
I went with fire mastery to be able to slot 3 sets that give 5% fire def.
The biggest difference here though is that I went with whirlwind. The +recharge bonus from FF is up more often than not. I was regularly seeing 300+% recharge bonuses with ageless and hasten on.
The biggest downside to this build is that whirlwind drains end fast. This is mitigated by slotting 3 +5 end mod IOs. Ageless is available enough that it isn't an issue anyway.
And of course.. soft capped fire def (you only need to be running maneuvers, stealth, or weave to get it). Plus, the knockdown from whirlwind mitigates most incoming damage anyway.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer
Click this DataLink to open the build!