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Posts posted by Kai Moon
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As for copyright issues, Paragonwiki is GNU FDL, so is Homecoming Wiki. FDL allows copying and modifying, as long as the authors get credit.
1) Forking to a new site, with the same license, and importing the edit histories (credits), was okay
2) Editing a page adds your name to the history, without taking anyone else's off, so is okay
3) Using the Mediawiki "move" function to move a page to a new title preserves its history, so is okay
4) Writing a new page based on an old page, without the old page's history (no credit to previous authors), might not be okay
TLDR From a copyright standpoint, just edit and move if needed, it's fine
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Like, it's a wiki. It's weird for anyone to own a page (other than userspace). Everything's fair game for edits.
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Typos from i28p2 Dark Armor changes:
Cloak of Fear:
Short description should say both -ToHit and -DMG"ouptupt" -> "output"
Soul Transfer:
2X "concious" -> "conscious"
Obscure Sustenance:
"Netherworld increase your regeneration" -> "Netherworld to increase your regeneration"
"making you resistance" -> "making you resistant"
Shadow Dweller (sentinel version):
doesn't have immob protection or perception
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On 6/24/2025 at 6:12 AM, ZemX said:
Were you actually able to hit 10 targets with all the others?
I went way overboard to test it. Test server, multiboxing, alt account with Trick Arrow. Gave alt the instant-recharge QA power. Made a macro to summon oil slicks at the alt's own location. Spam spam spam spam spam spam spam. Head Splittered the stacked oil slicks.
Again, I don't play tankers much, but I suspect the crazy lengths I went to is some kind of game design smell. Like, maybe, just maybe, this can't happen in normal gameplay, and the target cap extension on some of these powers is a "buff in theory only". -
I didn't want to get too opinionated because I don't play tankers much. But if you want it...
It's reasonable to say powers in the left column hit more targets. Radius up, target cap up too. Only 1 power per set, if any, but it's something.
Powers in the right column, obviously no.
Powers in the middle columns... a mixed bag. I had to get creative to test if Head Splitter hits 10 targets. It can, in theory. In practice, come on.
Big picture, there are five power sets with no power in the left column. Battle Axe, Electrical Melee, Spines, Stone Melee, Super Strength. All those sets have 15' radius powers in the third column, target caps increased from 10 to 16. Maybe that's something.
Except... for Electrical Melee, that power is Lightning Clap - the high knockback, no damage power. That makes Electrical Melee the odd one out. I can't say "Electrical Melee tankers hit more targets than other ATs" with a straight face just because of Lightning Clap.
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Tankers deal the lowest damage of all melee archetypes but make up for it in numbers by being able to hit more enemies than their melee peers
But do they, really?
Now that radius and target cap increases are baked in, on a power by power basis, there's only one way to answer this question:A solid week of testing while out sick from work, and a spreadsheet. Woo!
Tanker melee power differences Power Set +Radius and +Target Cap +Radius only +Target Cap only Neither Battle Axe — — Pendulum*, Axe Cyclone, Cleave — Broad Sword Whirling Sword — Slice, Head Splitter — Claws Spin — Eviscerate Shockwave Dark Melee Touch of Fear — Shadow Maul, Dark Consumption* Soul Drain* Dual Blades Typhoon's Edge — Sweeping Strike, One Thousand Cuts — Electrical Melee — — Jacobs Ladder, Thunder Strike, Lightning Clap Chain Induction, Lightning Rod Energy Melee Whirling Hands — Power Crash — Fiery Melee Fire Sword Circle — Combustion, Breath of Fire — Ice Melee Frozen Aura — Frost Ice Patch Katana The Lotus Drops — Flashing Steel, Golden Dragonfly — Kinetic Melee Burst — Repulsing Torrent — Martial Arts Dragon's Tail — — — Psionic Melee Mass Levitate — Psi Blade Sweep — Radiation Melee Atom Smasher Irradiated Ground Proton Sweep — Savage Melee Rending Flurry Normal — Shred, Rending Flurry Large, Savage Leap — Spines — Quills Spine Burst, Ripper Throw Spines Staff Fighting Eye of the Storm — Guarded Spin, Innocuous Strikes — Stone Melee — — Fault, Tremor — Street Justice Spinning Strike — Sweeping Cross — Super Strength — — Hand Clap, Foot Stomp — Titan Weapons Whirling Smash — Arc of Destruction Defensive Sweep, Titan Sweep War Mace Whirling Mace — Shatter Crowd Control * Pendulum's power info doesn't state a target cap increase, but it has one, 5 normal damage + 5 reduced damage. Radius increases for Dark Consumption and Soul Drain are reverted on test server, and are disregarded in this table.
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Pendulum's power info and description don't say it uses i28p2 target cap mechanics. Players might be confused why it does low damage on some targets.
Stats and description should be same as Cleave. Target cap 5, with a note in the description, "Notes: Thanks to gauntlet, this power can hit up to 5 targets above its cap at 1/3rd effectiveness."
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No more Execute_Power bug on Brilliant Barrage, as far as I can tell. Hypnotizing Lights (Close) and Brilliant Barrage (fear missile) go off every time. It's possible I mistimed it, but I'd guess these two powers aren't affected by the bug.
I don't know if Catherine Wheel's Intercept Proc also uses Execute_Power, but I didn't see any bug, just the occasional missed tohit roll which is normal.
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It's not in today's patch notes, but Catherine Wheel's Rocket Twirl was reduced to 0 range.
Catherine Wheel at long range no longer tries to use Rocket Twirl first, then its ranged attacks. It instead fires its ranged attacks first, then closes to melee before using Rocket Twirl.
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14 minutes ago, Wavicle said:
But do they also work on the other part of the power?
Yes both parts, Glittering Column Aura and Glitter Explosion, go from 30% to 34%/36%.
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3 hours ago, Shin Magmus said:
So yeah, if we allow Accurate Tohit Debuff sets in GC, please make sure they affect both debuffs: thank you.
I can't be sure acc+debuff slotting would work for Glittering Column's autohit debuff aura, but it works for Dark Servant's autohit debuff aura (Chill of the Night), so I'm hopeful.
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Uh oh, Brilliant Barrage has the ExecutePower bug. Fear rocket does nothing if main target is defeated. Brilliant Barrage allows you to use a defeated target, so this may become a common occurrence.
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On 5/27/2025 at 7:04 PM, Thezanman said:
Not sure if this is intended, but Catherine Wheel's AoE attack (Rocket Twirl) acts pretty strangely. It's listed as a 100 ft. range 15 ft. radius AoE, but it's not a TAoE, it casts at its own location. The problem is that the pet's AI will just cast the power constantly without any enemies in range, and will not attempt to get close to enemies either.
Yeah, Rocket Twirl's range should be 0.
Catherine Wheel's current behavior is to get within 100 feet of the target, then fire off the PBAoE (hitting nothing), then continue getting closer to use single-target ranged attacks.
Compare to Demon Prince's Frozen Aura, which has a range of 0. Demon Prince uses its ranged attacks, then runs into melee before using Frozen Aura, as expected.
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Looked at defense types and pet stuff.
* Hypnotizing Lights has AoE defense type only. Was no second type (psi?) intended?
* Hypnotizing Lights (Close) has AoE and cold defense types, probably not intended.
* Catherine Wheel's Glitter Flare and Vibrant Bolt are ranged and energy defense, probably intended to be ranged and fire defense.
* Catherine Wheel's Rocket Twirl is AoE and energy defense, probably intended to be AoE and fire defense.
* Rocket Twirl has Whirling Hands' short description. Should say Fire/Energy damage, Chance for Blast Off.
(Breaking off Rocket Twirl targeting issue to new post.)
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1 hour ago, JayboH said:
Dominators: Glittering Column takes To Hit Debuff sets and also takes Accuracy enhancements... but doesn't allow Accurate To Hit Debuff enhancements, which seems wrong
Controllers too.
Although Glittering Column Aura is autohit, Glitter Explosion hits more targets and needs a hit roll to stick the debuff. Glittering Column should allow accurate to hit debuff sets because of Glitter Explosion.
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Part of Catherine Wheel (the pet itself) seems to be customizable but not colorable. Bright version has a reddish big circle that doesn't seem to change color. Same for dark version, but greenish-bluish.
I think the Catherine Wheel's powers (Twinkling Blast etc) are ok.
Possibly normal/intended, but there are static embers from the Blast Off proc. They glow white, fly up then down, fade to red, bounce off the ground a bit. No change for bright/dark or customization color.
Report Typos Here!
in Bug Reports
Posted
Energy Blast - Nova's description says "Energy and Smashing", but it's just Energy nowadays. (The tooltip text is ok.)