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crankycaucasian

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  1. Sorry for digging up an old post, but I'm doing some testing with a claws/ea scrapper and put this proc and the Perfect Zinger chance for damage on Entropic Aura. According to the combat log they are both hitting, but only the damage is showing, guys are never being stunned. I'm testing as a 50 standing next to level 43 guys. I also have a stun proc from Energy Manipulator in my Energy Drain power, and that works, so they can be stunned, but seems like the Triumphant Insult proc does nothing.
  2. Domination only lasts 90 seconds, so the recharge needs to be under that, otherwise it wears off and you need to build it back up again. So without hasten I'm 9 seconds shy. Will most likely pick that up with purples/incarnate, but for now I'm only perma with hasten running. Trust me, when I forget to click hasten and it drops I'm kicking myself.
  3. Actually as I look it over now I already see a lot of things I should tweak, but it's a starting point.
  4. I know this doesn't fit all your criteria, but it's what I'm running now at level 44 and consider it a budget/levelling build. Serving me very well so far. Focused mostly on recharge and then ranged defense. Didn't worry about capping defense since every group I have either attacking themselves or grabbing their heads in pain while I hover in and mess with their heads some more. I'm always running stealth and hover for their obvious benefits, plus it fits her theme. Once I hit 50 I'll think about upgrading to some purples and other more pricey toys and I'm assuming go spiritual in the alpha for more recharge. Maybe then I could drop hasten, but haven't looked into it yet. This Villain build was built using Mids Reborn 3.0.4.7 https://github.com/Reborn-Team/MidsReborn Click this DataLink to open the build! Mental Vixen: Level 50 Magic Dominator Primary Power Set: Mind Control Secondary Power Set: Psionic Assault Power Pool: Speed Power Pool: Flight Power Pool: Concealment Power Pool: Leaping Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Levitate -- Thn-Dmg/EndRdx(A), Thn-Dmg/Rchg(45), Thn-Acc/Dmg(46) Level 1: Psionic Dart -- Thn-Acc/Dmg(A) Level 2: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(3), BslGaz-Rchg/Hold(3), BslGaz-EndRdx/Rchg/Hold(5) Level 4: Mind Probe -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(40), CrsImp-Dmg/Rchg(42), CrsImp-Dmg/EndRdx/Rchg(42), CrsImp-Acc/Dmg/Rchg(42) Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(7), MlsIll-Acc/EndRdx(7), MlsIll-Conf/Rng(9), MlsIll-Acc/Conf/Rchg(9), MlsIll-Dam%(13) Level 8: Telekinetic Thrust -- PndSlg-Stun%(A), PndSlg-Dmg/EndRdx(46), PndSlg-Acc/Dmg(46) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11) Level 12: Hover -- LucoftheG-Def/Rchg+(A) Level 14: Stealth -- LucoftheG-Def/Rchg+(A) Level 16: Psychic Scream -- PstBls-Dam%(A), PstBls-Acc/Dmg(17), PstBls-Dmg/EndRdx(31), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31) Level 18: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(19), BslGaz-Rchg/Hold(19), BslGaz-EndRdx/Rchg/Hold(21) Level 20: Drain Psyche -- EnrMnp-Stun%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(23), PrfShf-EndMod/Acc/Rchg(23), PrfShf-Acc/Rchg(29), PrfShf-EndMod/Acc(29) Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 24: Mass Hypnosis -- LthRps-Acc/Rchg(A), LthRps-Acc/Sleep/Rchg(25), LthRps-EndRdx/Sleep(25), LthRps-Acc/EndRdx(27), LthRps-Sleep/Rng(27) Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dam%(37), PstBls-Dmg/Rchg(37), PstBls-Dmg/Rng(40) Level 28: Subdue -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(43), Thn-Acc/Dmg/Rchg(43), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(45) Level 30: Fly -- Flight-I(A) Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), MlsIll-Acc/EndRdx(33), MlsIll-Conf/Rng(34), MlsIll-Acc/Conf/Rchg(34) Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(36), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/EndRdx/Rchg(36), StnoftheM-Dmg/ActRdx/Rchg(37) Level 38: Psychic Shockwave -- Obl-%Dam(A), Obl-Dmg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-Acc/Rchg(40) Level 41: Link Minds -- LucoftheG-Def/Rchg+(A) Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A) Level 47: Psionic Tornado -- SuddAcc--KB/+KD(A), PstBls-Dam%(48), PstBls-Acc/Dmg(48), PstBls-Dmg/EndRdx(48), PstBls-Dmg/Rchg(50), PstBls-Acc/Dmg/EndRdx(50) Level 49: Mind Over Body -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50) Level 1: Domination Level 1: Brawl -- Acc-I(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 2: Swift -- Flight-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Health -- Pnc-Heal/+End(A), RgnTss-Regen+(13), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15), Prv-Absorb%(17) Level 2: Stamina -- PrfShf-End%(A), PwrTrns-+Heal(5) Level 49: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------
  5. Thanks, looks like 2 min is a general consensus. And I'm also not taking into consideration incarnates or procs, sure they'll be there eventually but let's assume they aren't for this exercise.
  6. I'm curious if there is a target minimum net endurance gain everyone aims for when creating a build. For example, in Mids a base character with nothing running and no enhancements gains 2.08 /s and burns 0. Obviously, you always want to gain more than you use, but how much? One build I'm playing around with has 3.06 gain vs 1.8 used for a 1.26 net gain. Seems low to me and am curious what others use for a minimum. Of course I understand slotting endurance in the click powers is where you really save, but wanted to know others thoughts on toggle usage.
  7. Not sure if this does what you need, but it's what I'm currently running (minus the incarnate powers). Doing pretty well so far. Has a decent combo of defense, resistance, and regen. He's a Hulk rip-off, so many choices were for theme (like Hurl). Also a bit expensive, but I have a farm toon sugar daddy and patience. I'm sure there's room for improvement. Villain Plan by Mids' Villain Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Multi-Hulk: Level 50 Science Brute Primary Power Set: Super Strength Secondary Power Set: Willpower Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Villain Profile: Level 1: Punch -- FrcFdb-Rechg%(A), SprBrtFur-Rech/Fury(42), SprBrtFur-Acc/Dmg/Rchg(42), SprBrtFur-Acc/Dmg/EndRdx/Rchg(42) Level 1: High Pain Tolerance -- UnbGrd-Max HP%(A), GldArm-3defTpProc(5), StdPrt-ResDam/Def+(5), Mrc-Rcvry+(9), Mrc-Heal(15), Mrc-Heal/EndRdx(23) Level 2: Haymaker -- FrcFdb-Rechg%(A), Hct-Dam%(39), Hct-Dmg(39), Hct-Dmg/EndRdx(39), Hct-Dmg/Rchg(40), Hct-Acc/Rchg(40) Level 4: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43), KntCmb-Acc/Dmg(43) Level 6: Mind Over Body -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9) Level 8: Knockout Blow -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(36), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(37), TchofDth-Dam%(37) Level 10: Fast Healing -- Pnc-Heal/+End(A), Pnc-Heal(11), Pnc-Heal/EndRedux(11) Level 12: Indomitable Will -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(13), ShlWal-Def(13), ShlWal-Def/EndRdx(15) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48) Level 16: Rise to the Challenge -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(17), NmnCnv-Heal/EndRdx(17), NmnCnv-Heal/Rchg(23) Level 18: Rage -- AdjTrg-Rchg(A), AdjTrg-ToHit/Rchg(19), AdjTrg-EndRdx/Rchg(19) Level 20: Quick Recovery -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(21), EffAdp-EndMod/Acc(21) Level 22: Cross Punch -- FrcFdb-Rechg%(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(36) Level 24: Combat Jumping -- LucoftheG-Rchg+(A) Level 26: Super Jump -- Jump-I(A) Level 28: Heightened Senses -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(29), ShlWal-Def(29), ShlWal-Def/EndRdx/Rchg(31) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 32: Foot Stomp -- FrcFdb-Rechg%(A), Arm-Dmg(33), Arm-Dmg/Rchg(33), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(34) Level 35: Hand Clap -- SudAcc-KBtoKD(A) Level 38: Hurl -- Dvs-Hold%(A) Level 41: Superior Conditioning -- PrfShf-End%(A) Level 44: Physical Perfection -- Prv-Absorb%(A), Prv-Heal(45), Prv-Heal/EndRdx(45), EffAdp-EndMod(45), EffAdp-EndMod/Rchg(46), EffAdp-EndMod/Acc(46) Level 47: Focused Accuracy -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit(48) Level 49: Weave -- LucoftheG-Rchg+(A), ShlWal-Def(50), ShlWal-Def/EndRdx(50), ShlWal-Def/EndRdx/Rchg(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- RgnTss-Regen+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(3), EffAdp-EndMod/Acc(3) Level 50: Spiritual Core Paragon Level 50: Ion Core Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment ------------
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