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Wavicle

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Wavicle last won the day on September 13

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  1. None of my lvl 50 Blasters use their t1 or t2 on cooldown. Only as a filler when everything else is down. When safe to be in melee my Energy/Energy Blaster uses Sniper Blast, Total Focus, Energy Punch, Bone Smasher, once in a while Power Burst and once in a REALLY long while, Power Bolt. So yes, I USE t1 or t2, but not on cooldown, making them poor choices for proccing.
  2. Most Blasters will avoid using their t1 or t2 in a high dps chain.
  3. I wouldn't want to sacrifice the DPS by using my t1 on cooldown. Putting it in whatever attack you already plan to use the most is the best idea. If that HAPPENS to be t1 or t2, then great! That hasn't been the case for me.
  4. There ARE a couple others I forgot: Earth Manipulation gets Confuse Protection Sonic Manipulation gets Sleep Protection
  5. Energy Manipulation has protection from Stuns. Atomic Manipulation has resistance to most mez. Martial Combat was already mentioned above, are there any others I'm not thinking of?
  6. I believe the green you are seeing is the power Healing its targets.
  7. In my experience this is the wrong way to do it. Rather than putting your ATO in t1 or t2 in the hope that it will break you out, put the ATO in your best attack, such as your Sniper attack, Bitter Ice Blast, Water Jet, or whatever, so that you are more likely to have multiple stacks of the ATO buff and therefore less likely to get mezzed in the first place. The t1 and t2 just have such low proc chances that it really isn't very effective as a strategy.
  8. While I agree with Psyonico that your logic is flawed, I also agree that Warshades ought to have a small amount of Mez Protection in Eclipse. Peacebringers ought, similarly, to get a little Psi Resistance in Light Form.
  9. It's ok, you were right in the first place, he was a bad leader.
  10. Same reason Voltaic Sentinel still detoggles. It's technically a pet and they don't YET have the tech to make it stay up.
  11. seconded. Seismic Blast>Meteor is one of the most fun Knockback powers in the game.
  12. Knockback was removed from Power Boost like 15 years ago, on the live Cryptic servers.
  13. With recent changes to Rise of the Phoenix, there is now a self rez power in the game that will rez you if you die AFTER having activated it, at least for a second or two. I would love it if such functionality were added to any power (self OR ally) on which it would be appropriate.
  14. I wish that Presence, Medicine, Leadership, and Fighting all had Travel powers so that EVERY power pool contained a travel power of some kind. That might mean that the other sets would all have to get one more power to keep them even, but I'm ok with that.
  15. Be aware that the first upgrade is in fact a little buggy. Single Origin enhancements may not work to raise the level of Damage Resistance your guys get. Invention Enhancements should work.
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