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fitzsimmons

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Posts posted by fitzsimmons

  1. Not a reply to anyone in particular but just some general thoughts.

     

    Just have the team do a nuke and shivan run, not a bad walk down memory lane in and of itself.  One of the problems on the 2 runs that I've been on is that people run in, not gathering for buffs, thinking they can steamroll just like every other bit of content in the game.  Now if there's no proper team make up, no proper inspiration management, and teammates not fulfilling their roles... well then, good luck.

     

    On the trip from Nerva back to Grandville I was on my fire/cold so I told the team to hold up, let me buff inside the mission, outside the mission (both in Nerva), after the TT takes us to Gville and then inside the last mission.  That gave us 4 sets ice shields for several minutes (except for myself).  These little things make a difference and something we don't normally think about.

     

    FWIW in one of our runs we did the sleep trick.  Worked for a bit but then they all woke up and came running.

     

    I enjoy the nostalgia, the challenge, the different way of thinking and the frustrations that come along with it.

     

    Regards,

    Dave

  2. I just caught the behavior post reset, I had a toon parked at the event so I logged in right after the servers came back up and I saw a group of prisoners just in front of the police, they were doing some emotes.  I switched to my badger and by the time I got to zone and the event, someone else was there doing the same thing and they defeated the 12 prisoners.  It was 12.  So now it's stuck at 12 again.

     

    So it looks like the server restart is respawning and placing the 12 there but that's it.  Still server wide issue, I assume.

     

    Thanks,
    Dave

    • Thumbs Down 1
  3. 5 hours ago, KaizenSoze said:

    This happens once and awhile. The Tuesday server restart should fix it.

     

    Stray freakshow are usually easy find, they are usually in the parking lot perimeter.

     

    Prisoners on the other hand. I check the surrounding area, kill what I find, but it doesn't fix it.

     

    No idea where those mobs are hiding.

     

    I opened a ticket about a few days ago, but as you said they cannot fix it.


    The restart doesn’t fix it.

  4. 1 hour ago, Glacier Peak said:

    Go find and defeat the escaped prisoner and the event will continue. That is literally all you need to do. If you are struggling with the event solo, try forming a team to help you. For the poster coming up with non-sense reasons that have nothing to do with the event mechanics, go to the suggestion sub forum. 

     

    https://discord.com/channels/@me/848052469380546570/886607025558159411

     

    I don't think the escaped prisoner is out there.

     

    Please note that I didn't break this, it hasn't been confirmed anyone has, I just want the badge.  It's not an event I'd need any help with.

     

    There's some shared resource here causing this to be an issue on all servers even though obviously the event can be run independently on different servers.

     

    Anyway, here's to hoping it gets fixed soon or eventually.

     

    Regards,
    Dave

    • Thumbs Up 1
  5. This is across all servers, prisoners are stuck at 12.  Logged a ticket and posted to the discord.  It'll be fixed eventually but eventually is the same timeframe as soon.

     

    GM Trumpet was very helpful and mentioned that they tried things from a GM perspective but aren't able to fix it and need a Dev to look at it.

     

    Hopefully it gets fixed soon or eventually, whichever comes first.

     

    Thanks,
    Dave

  6. tldr; I just want Herpes back.

     

    Additional context that probably isn't needed.  I had a 50 dark/fire brute named Herpes. I didn't like the combo so I rerolled him as a dark armor/rad brute.  When I went to do the name swap by renaming, Herpes wasn't an allowed name.

     

    tldr; I just want Herpes back.

    • Haha 3
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  7. I tried it and finally ran a Tinpex and Sutter and the same thing happened.  Windows moved.  So saving and loading isn't working.  Something else is going on here.

     

    Tinpex (second mission) and Sutter (a few of the missions) that inspiration tray moves 100% of the time.

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  8. 1 hour ago, Col. Kernel said:

    Yeah, I've rez'd myself twice that way.  I primarily use HT as a stun, so it's bound to happen.  The first time I was all "WTF?" then I realized what happened.  The 2nd time I just laughed.

     

    Yeah me too and I use it a lot, the huge -regen is pretty fantastic as well.  I just never hit the scenario where I got caught up in a rez by it.  I guess I'm usually in better shape when I fire it off.  Stars just happened to line up and was neat to see.

     

    Now as far as being defeated, twice, I've logged a bug.  I never get defeated.  Hopefully I get Bug Hunter for it.

    • Haha 4
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  9. 31 minutes ago, Snarky said:

    Pretty sure based on the snippet of combat you desribed it did you zero good.  Faceplant again.  Unless you got off a phase shift. (Shameless plug for the phase shift temp from P2W)

     

    Sorry if I misrepresented it.  After the HT rezzed me, I was good.  Lets call it an accidental strategic move.  Something I'll have to work into my attack chain in order to throw off the enemies.

    • Thanks 1
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  10. I detach my inspiration and enhancement trays in my UI layout.  Every now and again they move.

     

    Anyone else experience this and know of a fix?

     

    If they move, it’s always to the same location and I need to drag it into place and specifically for the inspirations, they move in the same missions.  Tinmage mission 2 as an example.  A few of the missions for Sutter.

     

    The enhancement tray sometimes moves if I zone into the base and have it open, it buggers off to the top left of the screen.

     

    Thanks,

    Dave

  11. ITF, first mission, warshade ambush +4.  I took a knee, returned to battle with a wake, break free, orange, green and blue and the first power I hit the mob with was HT.  I went down again and got the prompt to be rezzed by it.

     

    Pretty neat, never came across that scenario before.

     

    Regards,

    Dave

    • Like 2
    • Haha 1
  12. nature/water defender and never look back.  Hands down one of the best defenders ever.  Nigh unkillable and has a great mix of buffs (for you and the team) and debuffs (-regen, -res, -tohit and -dmg) and you have 2 heals, 3 if you also taking lifegiving spores.  With the buffs you get decent resists, heal over time and end discount and you can also achieve melee and ranged softcapepd defenses with set bonuses.

     

    Look at these stats!

     

    image.png.a01d5e229667360bd0f19c1e308cf4b7.png

     

    I'm sure you can choose whatever attack set you want but I chose water and don't regret it one bit.

     

    Regards,
    Dave

    • Like 2
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