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fitzsimmons

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  1. Appreciate the forum post, I had to track down where it was mentioned. Here's the mention of it: https://discord.com/channels/572090223115239444/572111085918879767/1181740210107715664 Regards, Dave
  2. Enormous Genitals Herpes Both were genericed but then herpes reappeared. It always does.
  3. Appreciate the conversation around it. The drive behind posting it is it's one of the 2 things I've heard about on this other server that they'd like to see HC do which would potentially pull them back in. The hazard zone bit and also the ability to run every contact at level 50 (or whatever your current level is if you've out-leveled your contact). Frostfire at 50. Dr. Graves at 50, what-have-you. You never outlevel your contacts. I think it'd be neat and I've tried it and have seen it and running Frostfire at level 50 is a lot more free-ing than running at level 10 or whatever level it's normally run at. I'm certainly fine without it happening but I wanted to post the suggestion and get an idea as to whether or not there'd be any appetite for it. I certainly understand some of the pitfalls. Thanks and regards, Dave
  4. This is something another server did well. Hazard zones like The Hollows, Perez, etc have enemies where the minions con white, LTs yellow, etc. Would it be possible to do that here? Would be nice to see if so. Thanks and regards, Dave
  5. Mayhem Missions: Arson completes in Mayhem Missions now give everyone in the group badge credit upon completion. ----- Can Safeguard side missions and badge objectives be shared as well? Thank you.
  6. Maybe the proper request then is to have GM badge kill credit shared across the league instead of having requirements for each team to do x% of damage. The same problem exists during Halloween and the Banners and every other GM league scenario as well.
  7. OK, great. Any workaround to remove it?
  8. There’s a 30 minute bomb lockout in the instanced MSR. Maybe the same exists for the zone MSR, I’m not sure. Is there any workaround for this? 2 bombs are needed to spawn the GM and we wanted to get in, get the badges and get out and repeat. The problem with a large league is that getting kill credit on the GM depends on the team you’re on so often times you’re left with more bombs than GM kills. Anyway, it’d be nice if there were no bomb lockout.
  9. Reporting it officially as it's officially annoying, especially for badgers. I have a tab setup for both Hero and Villain Zone Event Messages. If I switch from rogue to vigilante or back again then I have to remember to re-shuttle the messages back into the tab to display them. Often times I don't remember so then I'm left possibly missing out on zone events that I need or want to take part of. Would be a great little fix if this could be addressed. Thanks and regards, Dave
  10. My attempt at justification for faction is above ^^ but add the Numina hunts to the list. Thanks and regards, Dave
  11. There is a defeat badge (under Gladiator) for defeating 100 prisoner bosses. It’s a pain in the butt. This is in addition to the 500 non boss prisoners you need to defeat. For Family red side, Capo targets the non bosses as well. I wasn’t able to get a string of more than one word to work. Anyway, above is the answer to why Prisoner bosses. And these are just examples. Akisan above provided a couple of other examples. Appreciate the feedback folks.
  12. Being able to target bind for rank and faction would be a nice QoL improvement for badgers. A couple that come to mind are Warrior bosses, Prisoner bosses and Family bosses. I know you can bind based on name but it is not sufficient for all scenarios. Thanks in advance for your kind consideration. Regards, Dave
  13. I had posted a question about badge credit for leader only in certain scenarios. https://discord.com/channels/572090223115239444/573115173259182091/1030810704959262770 It's essentially this: When badging with a team and running ouro missions, there are some that only give credit to the owner. Is there a way to tell which ones those are? Faultline responded and gave this explanation: There's nothing I can point out that a player will consistently see Badges based on BadgeStat tracking still be owner only, as well as badges triggered by talking to a contact The Shauna Braun badges are triggered by talking to a contact, but you don't think about it because the contact is the NPC you rescued in the last mission. You talk to it, and your choice gives you the badge (and cutscene) Same for the graveyard shift, the contact you talk to is the radio at the entrance -- If this could be fixed so each team member gets the badge under the above conditions, that'd be great. I appreciate your time and consideration. Regards, Dave
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